Hero Reviews

 Before you add your review on the hero you want, you should include your username or type  .

Which hero is best is a matter of personal opinion and play style, and can also depend on who they're teamed with.

This is a collection of some of the experiences from some players. Everyone is entitled to their opinion and to disagree. Maybe these will be able to help you make a decision as to who you'd like to try out next.

Feel free to add your own thoughts to this page, but please keep the review focused on your own experiences, rather than disparaging what others have posted.

The heroes have been listed by their cost in Command Points rather than Class, since a Class can be changed by equipping an Alternate Uniform. This versatility adds to the value of each hero.

Razorgirl
"I am kicking myself for not realising how AWESOME Black Widow is a lot sooner. I think people overlook her because she was one of the heroes we got for free at the start, and the assumption is that a 90CP hero will be better than one of the free ones we got at the start.

All of my Female Heroes are at level 12, and when I compared the stats of which hero did the most damage, I was gob-smacked to discover that Black Widow was second only to Ms Marvel. But what really makes her amazing is that her highest damage attack ALSO strips Buffs from your opponent AND it doesn't have any Cooldown so it can be used every turn. She is key to taking out all the Captain Americas and Emma Frosts in PVP, and she is just plain AMAZING in PVE. Do yourself a favour, jam as many Strong ISOs as you can into her ISO slots (with maybe a couple of Steady ISOs to up her health just a little) and give her a go, you will be amazed.

Dlark17
"Razorgirl's got it right; you're going to generally use Widow while she's your only option, get bored, then move on to another character for a while. But once you come back, you'll be hating what you did to yourself and your team.

Not only does she gain you some of the highest team-up bonuses (her + Hawkeye only are matched by Emma Frost]) + [[Phoenix, and if you missed the diamond lady, this is your only option), but all of her attacks stack wonderfully.
 * Lvl 1 is a combo set-up for follow-ups, her lvl 6, and, if you happened to buy her Avengers outfit, the team-ups of your Agent and many other heroes.
 * Lvl 2 is ranged, drops Weakened, and is just a nasty way to start. Hit your opponent's Tacticians with it early, or, for added PvP fun, go after Thor (the computer likes to keep its buffs, so he'll just loop that for a few turns trying to keep his Strengthened online).
 * Lvl 6 is NUTS. High damage, combos with her Lvl 1, AND strips most buffs off of the target. This includes ALL stacks of Pheonix Rebirth and most, if not all, shield-effects.
 * Lvl 9, though, is over-looked and where she can really shine. Drop it first to set up your roll, as it's a Quick Action. Then, every hit she takes, she'll add to your party's damage on the offender. And I mean EVERY attack. Scrapper picking on your Black Widow? If she survives both hits, that's a double mark. Take advantage of that weakness.

On the downside, she is a very light-bodied fighter and won't always stick around if you haven't slotted her ISOs just right. Yes, she can annoy a Hulk just by kicking off his Enraged and Hulk Up, but if she doesn't dodge, he'll probably smack her into last week. Even with these drawbacks, don't be too hasty to overlook this Russian beauty!"

Maximus Loo2012
I just restarted using Black Widow (after used all my heroes to deploy on flight deck missions and train except Black Widow and Human Torch). At level 6, she's awesome already, with Flying kick stripping Shields from opponents. And with just a level 1 Widow, you can just keep countering the enemy and continuously deal more damage with combo setup. And why isn't she or Iron Man the one who costs 1 CP but Hawkeye?

Xobai
Black Widow starts small but doesn't stay there, particularly once you get her in her grey tac pajamas. As if all-stealth, all-counterattacks all the time wasn't enough, she boasts a serious health-draining L6 kick, a viable damage-preventer in her L2 sting, and consistent stuns following her L9. This is a supremely useful character.

PotKettleBlack
A good start and surprisingly VERY good for a while. The debuff move on her flying kick is very good, though not as effective as Gambit's or Panther's debuff move, it works in the flow of her attacks while Gambit's slows his progression and Panther's is completely outside his progression. It is also one of the most devastating moves in the game, neutral of attack, before you even factor the deadly crit. Properly ISO'd, she is a one-shot machine. Her redesigned L9 makes her a consistent stunner and a consistent critical hitter (very convenient since her kick is low accuracy and has a deadly crit). Her combo setup L1 plays nicely with other low cost heroes who can exploit combos and her L2 can keep her from spoiling a combo setup while also giving a damage slowing debuff, but neither is nearly as useful as the Kick.

I think that a lot of people drop her from their roster as they move on to better things and then forget to redo her ISO and claim she's not very good. She holds value surprisingly well, and in her grey pajamas (particularly as a tactician) she is an offensive force in high level PVP. I would not use her for AFK, as she has two less than useful moves, making the AI play her very badly.

V3lv3tLov3

With her upgrade and her new level 9 ability, my Grey Suit Tactician Black Widow can now knockout any blaster in her path. LOVE IT!!!

Regulus22 10:17, December 30, 2012 (UTC) I honestly consider her the best in the game since her buff. Taking out all the characters with troublesome buffs is the reason I'd already started using her before the buff, and not long after, she was made nearly unstoppable. Some Trouble with Quicksilver, but when I have Tact suit, that won't be an issue, plus as I get higher, he's doing far less despite getting 4 attacks off.

AFK leaves something to be desired but I stick with her, don't yet have anyone better at sufficient level. Still don't have too great a rating loss, so it's not that bad even on that front. Black Widow is one of the best heroes in the game. Put her in her grey suit and watch her really shine. Better as a Tactian than Infiltrator in my mind. Has it all, Stealth attacks, stunning attack, weaken and a debuff move that hits like a freight train. With grey suit gets a counter attack as well.Her only downside a little fragile.

Bionistar1

Although at first not a very useful character, once she has been leveled to Lvl 6, she starts to become an asset. Methinks that the best strategy to use her in is to use her Lvl 1 Attack on an opponent (A Blaster for quicker preformance, but only if she is a Tactician), then Widowmaker, followed by her Lvl 6 Attack, which should damage, and hopefully Stun the opponent. ISO her Attack, make her a Tactician, and pit her against a Blaster, and she can be lethal.

PowerlessPaul (7/22/13)

Honestly, at first, I was less than impressed with Widow. Her moves didn't seem to chain all that well, and her damage was less than satisfactory. Sure, I ISO-ed her and did all that, but Natasha was less than thrilling. Then she got buffed. Her L9 went from "meh" to "heck yes" with its guaranteed crits and stun potential. It makes all of her moves better. Then I got her grey Tac suit, and she became Black Widow the Blaster Bane. Overall, Grey Widow gets a 7/10. She hits hard but can't take many hits.

User:JimGero1993

Well, I was never a fan of Black Widow. However, the game surely makes her a pretty good heroine. Her stats are fair and she does average damage. However, it's advicable you will get her. She is pretty cheap and she is quite useful into a wide variety of situations.

Azulwulf123

She's my favourite infiltrator due to her high damage output and AMAZING moves.Her alt are cheap so thats a bonus.

SYLVESTRO1299 I have kept ignoring the players comments on how good she is with her tactician alt in her grey suit. She was pretty great in her normal uniform. Recently I have gotten her alt and I have to say that she is amazing in her alt. The stealthy of all her attacks can help you get another turn by going around protectors and hitting the blaster you want to hit. Her flying kick attack although it has low accuracy is one of the best attacks in the game it does quite a bit of damage and removes all buffs + it has NO cooldown time. Her l9 has targetted in it so it helps set up her flying kick so it can crit and it also gives her a 75% chance to stun that is better than emma or nightcrawlers l2. My advice lvl her up as fast as you can and get that evil alt if u want to dominate low lvl pvp

User:ThatPersonOverThere

Black Widow is one of those characters you ignore at first because of low damage. At low levels, both of her attacks are very underwhelming, and even when you get her L6 at a low agent level, there aren't that many buffs to get rid of. But, with more attack isos for facepunch, you can destroy an enemy. Combine that with a Targeted on a Blaster and said blaster will be destroyed in a matter of 2 turns. Obviously, Grey Suit Tactician because Counter-attacks for life, so your only real enemy is one: Off-Balance, but not many have gear that does that, and Valkyrie isn't THAT common anymore, and two: high damage dealers. If you know how to play her low-level, she dominates the competition and is more useful than heroes with a much higher price tag. She kills Captain America's Shield Guards, wrecks every buff Dr. Strange can put on and still does high damage. Downside is that she needs a lot of stamina for face-punching, and her Targetted doesn't last long. Her Grey Infiltrator suit seems almost comical, with the passive doing literally nothing to help the team. Avengers suits will be avengers suits, and aren't really the best, seeing as how Psylocke does better than the Coordinated Attack/Defense anyways. 94/100 (Grey Suit Tact)  71/100 (Black Suit Inf) 86/100 Avengers suits

Tonfaman23

Black Widow is one of those heroes that just gets ignored after people start to build up their rosters, but she can be sneaky good when paired with the right hero. I would kind of see her more as an Infiltrator in her Classic outfit as the support and build off of in terms of combat. With her new E-Iso putting a class specific debuff, it makes her Grey Suit Tac alt that much more deadly. Widow's not meant to be overpowering, she just sets up your enemies for a big attack from your Agent and the other hero you bring along.

Havok_is_the_Bomb (June 18, 2014)

Natasha hits quick and hard and has the potential to two shot someone out of the game before they can even strike. When put in her Grey Tactical suit, she gets the infiltrator's strength without its weakness, and she becomes a blaster's nightmare. My typical strategy with her is to use her Widowmaker and Flying Kick combo on the strongest enemy, stun them, and finish them off on the next attack. She is a one woman wrecking ball who can weaken, stun, incapacitate, and remove buffs from enemies. Her main drawbacks are that she starts off weak on attack and defense so you would want to invest your ISOs in those areas and she also does not have any DoT attacks, but she really does not need them.

Miko.ulippalero

Black Widow is a powerful hero. Passives; Marked for Revenge - Places Marked for Revenge when attacked, increasing damage done.

Level 1 (Marital Arts Combo) causes Combo Setup on an enemy. Level 2 (Widow's Bite) causes Weakened and Incapacitation on an enemy. Level 6 (Flying Kick) causes to remove beneficial statuses on the target. Level 9 (Widowmaker) is a Quick Action, that grants Widowmaker to Black Widow, that has a chance to stun the enemy with the next attack.

Black Widow has two alternate uniforms:

Grey Suit Black Widow: Grants a Tactician and Infiltrator option. It adds a passive; (For Tactician Grey Suit Alternate Uniform) grants Double-Agent Infiltrator; causes to counter an enemy attack, attacks are stealthy; (For Infiltrator Grey Suit Alternate Uniform) grants Double-Agent Tactician; single-target attacks against Marked for Revenge grant an extra turn.

Avengers Black Widow: Grants a Tactician and Infiltrator option. It grants passives; Avengers Assemble - grants Coordinated Attack to all party members; grants Cooperative Defense to all party members if two Avengers members are present.

Black Widow has an Empowered Iso-8; Adroit Empowered Iso-8, which grants Martial Arts Combo to cause Disadvantage.

Summary: Black Widow is a powerful hero.

Potkettleblack
People love Iron Man at the start, as he does more damage, generally, than Black Widow or Hawkeye. He is an early level mainstay. And as a result, he gets loaded with Iso Chips, maybe a fragment, and discarded, like a toy that you've outgrown. When you buy an alternate uniform for Ironman, and get him to level 9 and beyond, you put Iso Shards on him, and he really starts to wreck people. Hard. His Chest Beam is a devastating move with deadly criticals. He wrecks bruisers very quickly and alt-classed to tactician, gets very large with the chest beam in a hurry. With the shield provided by the ugly armor, he regains stamina every turn. Which is key to making Iron Man great. Chest Beam is only good while you continue to hit with it. It is stamina intensive, but it destroys enemies with one-shot overkills later in fights if you have it charged 3-5 times. The only way to fire it 5 times is to get extra stamina. So, the alt uniform. And keep him as a blaster, because what good are deadly crits if they're not automatic crits? Accuracy is key if you want him to go against not bruisers. ATK less so. Stamina. Stamina.

V3lv3tLov3
"Personally I don't really care about accuracy unless it hits but I stocked Iron Man up with Accuracy and Attack Shards maximizing damage output and accuracy. I got all his uniforms but I use the ugly armor as a tactician.            Against Blasters I got 2 charges already also on PVE just put a penetrating strike on him to exploit his Deadly Crits easily. Easy EPIC OVERKILL."

Xobai
The best character to use for prolonged battles, so long as you can replenish his stamina. He's a one-trick character, doing nothing but Unibeam all the time, but after 5 or more stacks he's utterly devastating, capable of one-hit killing even the biggest bosses.

4SI4NP0W3R

Although Iron Man is an amazing asset at the beginning of the game, and his Repulsor Ray is one of your best hero attacks, after a while, he becomes weak, with low stats. After all, he is free. Due to his low amount of health, Healthy Iso-8 is a necessity. His Repulsor Ray becomes weak, and his AoE attack, Missile Barrage becomes nothing but a low chance to inflict Burning. However, at Lv. 9, his Unibeam attack becomes one of the most powerful attacks a Blaster can have, its damage going up each turn through Unibeam Focus. He becomes one of your true forces at Lv. 9. For this reason, I do recommend training him, although he remains near useless until Unibeam is unlocked.

Jokermagnum55

At the start of the game, I used this guy in all of my fights. A little while later, he wasn't too useful... until I unlocked his level nine.

When you unlock his level nine, his gameplay changes dramatically, from glass cannon with crappy single,Aoe, and shield moves to SPAM THAT UNIBEAM. It takes a while for the Unibeam Focus to build up, but once it's at a decent amount of stacks, you can destroy nearly everything!! Unfortunately, this also wastes a lot of stamina, so his Mark IV alt is a necessity if you want to use him in PvP.

beergod

Iron man will get you through your first couple of levels in PVP. Has a good but not great stat line, Medium damage attacks, can cause burning and has a shield. Unibeam is awesome when it starts stacking. Still in the PVP world there are better blasters so Iron man becomes fodder for stat increases and silver farming.

CrypTick Grey

If you have his Mk 42 armor, you would be very impressed.

NcyRocks

Iron Man is the newest character to receive a buff-up. It used to be the case that he was an all right Blaster, only good if you spammed his Unibeam and always hit. It was also a good idea to keep him as a Blaster, so that he would get automatic Deadly Crits against Bruisers. However, now it's best to get him as a Tactician, especially if you are getting his Mark 42 alt. He can automatically crit and ignore defense. He's actually become a realistic, useful, awesome character, much more like the Iron Man in the comics/movies. His Mark 42 alt is worth getting, but I would suggest spending an extra 11 CPs to get him as a Tactician, for extra turns.

Bionistar1

I personally think that Iron Man is most effective with his Tactician Mk 42 Armor. His Call for Backup passive can be a game changer, especially if a certain pesly 3-clawed menace has low Health (I'm talking about YOU, Wolverine, you pain in my neck in PvP)! Targeting Assistance can be useful, especially when using Heartbreaker Unibeam on a target with Lock On and Target Focus (that's where Iron Patriot is useful). His Advanced Shield Algorithm can be very useful, especially when being attacked by a certain 3-clawed menace, because his attacks are Adamantanium, and there fore Ignore Defense, but do not bypass Shields.

PowerlessPaul(7/22/13)

Iron Man, when first recruited, is a mainstay. His straight damage is pretty useful, and the shield is always a boon. I got his Mk. V alt just to see if his Unibeam was all it was cracked up to be, and it was. Getting 4 or 5 stacks of focus in was all you needed to win a fight. Then his Mk. 42 alt was released. I got the blaster costume and am thrilled. Radiation Exposure makes 3 out of 4 of his attacks more powerfull. Burning and Bleeding make counters and follow-ups hurt the attacker more than normal. Melt Armor never fails to impress. And Heartbreaker Unibeam makes the regular Unibeam look like pre-buff Cyclops' optic blast.Overall, Mk. 42 Iron Man gets an 8/10. Stamina's a problem with him.

Lillythedog (8/22/2013)

All in all, Iron Man was useless until his Mk 42 was released. This is what an Alt Uniform should be, a whole new powerset. Each of his moves packs a nasty punch. Level 1 has the chance to stack 2 hits of radiation. Level 2 inflicts bleeding and burning on all enemies with the plus of being stealthy. Level 3 is another devestating area attack that exploits burning. Level 9 stacks up the damage and inflicts shieldbreaker, another bonus against enemies who depend heavily on shields.

Leojsaad

Iron Man is, without a doubt, my most important hero. I use him a lot in both PvE and PvP, because he's great and he's not that hero that is bad just because he's the first you'll get. I always start with a Deflector Shield and make someone protect him. Then, just go all out on Unibeams. With more than 3 stacks of Unibeam Focus, it will already damage a lot your enemies. But the key to make Iron Man useful is stamina. I recommend you bring the Bifurcator or the Xanthine Alkaloid Injector into battle. Even useful in uniforms other than the MK 42, he's the hero I use for the win. Extremely recommended for Volcano players like me.

User:JimGero1993

Well, Iron Man is good damage-wise. However, his high-damaging moves have one big flaw: They require too much stamina. Your best bet is if you use Unibeam, which raises the damage the more you use it, yet even this one doesn't allow more than 3 uses until his Stamina runs out. For better usage of Iron Man, have a way of giving him a little more Stamina, like Mr.Fantastic's L9 ability. A good thing is that Iron Man makes one of the best choices for the Empowered Iso that gives Soothing Rest.

User:ThatPersonOverThere
Iron Man isn't the best hero. That much is clear. He doesn't do quite enough damage to be a good blaster early on, and without his unibeam, he is a trash can. Of course, spamming his unibeam makes him exceptionally worthwhile, and you MUST have the Relentless Iso so he doesn't lose his Unibeam focus. He does CRAZY damage like this, especially vs. Bruisers because crits are awesome. The ugly muscle suit works for him in Blaster, because the Tactician thing doesn't work for him in that suit. It's really good mainly because it gives back stamina for a couple rounds, and most fights don't last a couple rounds anyway. In Mk. 42, however, he is actually better as a tactician. Radiation Exposure and Lock-On just power his moves even more, Bleeding and Burning are just nice poke moves, no matter what Luke Cages or Thors might say. His L6 might be one of the best moves in the game too. Melt Armor on everyone because Catastrophic? Yes, please. The only people who can escape such awesome-ness are people like a full-stacked Evasion Spidey or a phased Vision. And then the Unibeam. The Back-up isn't particularly useful, kinda a finisher tool for someone with 3 health that you don't want to target or use AOE's on, seeing as how Iron Man's laser takes Stamina, and Missiles might provoke Counter-attacks and don't do spectacular damage. The auto-shield is nice, and not unappreciated. 75/100 (regular blaster)  89/100 (ugly suits)  92/100 (Tact Mk. 42) 88/100 (Blas Mk. 42)

User:Azulwulf123
===

Unibeam + ugly blaster armor =lethal destruction.

Havok_is_the_Bomb

Iron Man is a powerful hero who does get better with time and investment. His main attack is spamming his unibeam for increasing damage. Out of all his uniforms, his best one is his Mk 42 one. This one allows him to be more than a one trick unibeam spammer. This opens him up to two area attacks, one exploiting the statuses of the other. He is well rounded and has the ability to be a multi-tasker. His main drawback is that he is a stamina hog and his main attack requires a lot of it. You need to invest a lot of ISO into his stamina for him to be really effective. My main attack with him is to spam his unibeam despite what armor he is wearing. If I get into trouble, I will use his missile bombardment followed by a high energy laser hoping for some high criticals



Miko.ulippalero

Iron Man is a pretty good for annihilating Bruisers, he is also the first hero that you will be recruiting of. Passives; Auto-Targeting Interface - Chance to gain True Strike and has a 100% chance to hit and crit. Flying - Immune to ground attacks.

His Level 1 (Repulsor Ray) causes Lock-On to an enemy. His Level 2 (Missile Barrage) causes Burning to all enemies. His Level 6 (Deflector Shield) causes a shield to absorb damage for the next rounds but has a cooldown of 2 rounds. His Level 9 (Unibeam) is a powerful attack and can knock-out an enemy with single hit.

<p class="MsoNormal" style="line-height:normal">He has three alternate uniforms:

<p class="MsoNormal" style="line-height:normal">MK 42 Armor, grants a Blaster and Tactician option and gives Iron Man a new passives and attacks, passives; Advanced Shield Algorithm - Creates a shield before an enemy attacks that absorbs damage. Call for Back-Up - summons a remote-controlled Iron Man Armor.

<p class="MsoNormal" style="line-height:normal">His Level 1 (Repulsor Cannon) causes Lock-On and Radiation Exposure to an enemy. His Level 2 (Missile Bombardment) is a Catastrophic attack and causes Bleeding and Burning to all enemies. His Level 6 (High Energy Laser) is an AoE attack that has Ignore Defense status and causes Melt Armor on all enemies. His Level 9 (Heartbreaker Unibeam) is a super-powered attack which causes shield breaker and it exploits shields but it costs high stamina.

<p class="MsoNormal" style="line-height:normal">Avengers Alternate Uniform, grants a Blaster and Tactician option and it grants passives; Coordinated Attack to all the party members; grants Cooperative Defense  to all the party members if two Avengers members are present..

<p class="MsoNormal" style="line-height:normal">MK V Armor, grants a Blaster and Tactician option. At the first few rounds, Iron Man is protected by an energized shield that restores stamina each turn and immune to stun.

<p class="MsoNormal" style="line-height:normal">Iron Man has an Empowered Iso-8; Photoconductive Empowered Iso-8, Gains an Unibeam Focus if attacked by energy or electricity attacks.

<p class="MsoNormal" style="line-height:normal">Summary: Iron Man is a powerful hero

PotKettleBlack
If any character was demanding a rework, it is Hawkeye. He will simply never hit for large damage, even with near automatic critical hits from all of his attacks. The damage base is very low and it is very difficult to build his ATK very high when you outlevel the ISO. His L9 is inferior to the device that is based on it (Marksman's Spotter) and Black Widow's targeting ability. The only advantage it has over Widow's Widowmaker is that he can target someone every round. He doesn't really need precision targeting and his allies only get automatic hits. This has marginal utility against high evasion targets, but does not nullify post-calculation evasion abilities. He is great to deploy and to send on flights, but I am frequently amazed that people use him to good effect.

Razorgirl
"For the longest time I overlooked Hawkeye's usefulness. His "powers" don't seem that exciting and he didn't pack enough punch for my style. Then I discovered how much my points skyrocketed when I used him with Black Widow due to their PVE Team Up Bonuses. So I stacked his ISO slots full of Strong ISOs and I haven't looked back since. I don't use him in PVP, but he is amazing in PVE when teamed up with Black Widow."

V3lv3tLov3
"I love his blaster uniform and his Avengers uniform so I just switched depending on the situation.          I never thought he was useful until buying these uniforms even though I like playing with him.           Pairing his lvl 9 ability with Black Widow's lvl 9 has boosted everyones damage output considerably but when in combination with his blaster uniform and against a bruiser, he is my enemies nightmare."

Xobai
Stuns at a consistent rate and manages multiple turns, especially when targeting a blaster with his quick action, but the damage ratios are just too low. Unlike other characters with low base damage (Gambit, Quicksilver), Clint lacks the broader skills to compensate. Does enhance PvP attack bonus in his blaster pajamas, though.

DarthArthyl
I personally used Mr. Barton for a great amount of time due to him being a favourite of mine. I found him to deal low damage but used him anyways because I like him. Eventually I got his Tactician Avengers suit and the Coordinated attack helped alot. also once he was Level twelve he became a crazy man with HUGE damage numbers at a consistent rate.

Jokermagnum55

At the start of the game, he was my least favorite hero to use due to his low damage. Now, he's a decent character with decent damage and guaranteed crits.

I don't see any point in his Blaster alt though.

DrParadox
I am a huge Hawkeye fan but even I admit that he wasn't that great of a character when I first started playing. However, with the recent update, he has become quite a fun character to use. Get his Heroic Age outfit as soon as you can because all his attacks will now have a random buff which, admittedly added just for fun, is still an excellent passive. From static charge, to making the opponent miss, to burning them, to webbing them, to even ignoring any revival effects, each will satisfy you during a match. Best part is that you can choose to either use those arrows at one person, or to multiple enemies and it will work the same way (barring less damage if you choose the AoE attack). His L6 is one of the most reliable stun moves in the game as it will usually not miss due to his original passive. Once again, the L9 becomes a game change as its an excellent support move for everyone (including Clint) and his new second passive allows him to have a chance for getting an extra turn. He is a bit weak and fragile at first however so it is recommended that you focus on getting Health, Attack, and Defense Iso-8 buffs. Overall, while Hawkeye probably won't be king of the PvP, he is now an entertaining character and quite possibly the best support character in the PvE environment if you give him his Heroic Age outfit.

PowerlessPaul (7/22/13)

Clint is good at what he does. He hits the near unhittable. His normal pajamas are less than thrilling. Straight damage and a stunner, with a target-marker. Whoopee. I spent the CP needed to get the Heroic costume, in an effort to give a flagging character new life. He certainly perked right up. The myriad of debuffs his random arrows can give pretty much covers all bases, from damage over time, to stat reduction, to blinding and confusing. Overall, Heroic Hawkeye gets a 6/10. His debuffs are great, but his damage and survivability are less than stellar.

Lillythedog (8/21/2013)

Like Iron Man, Hawkeye was useless until his Heroic Age uniform was released. The best thing about this uniform is the random status effects tha arrows can inflict. A bonus is that the arrow volley can inflict all enemies with the same debuff. However, you can sometimes get the wrong status effect at the absolute worse time such as an adamantium arrow at the beginning of the battle or an incendiary arrow againt Human Torch. His damage output is still so so uness you are lucky enough to get a three or four shot rapid fire from him. Team him with a good protector to maximize his effectiveness.

Dragonair99

Hawkeye is good if his follow-up can "keep-up" so put him with flanked and you'll probably see no end of his hits.

User:JimGero1993

Hawkeye...he isn't anywhere close to the top-damaging heroes. However, if you are lucky enough he may get enough follow-ups to kill an enemy in his first turn. It's a slight chance but it happens. The good thing about Hawkeye is that his attacks are unlikely to miss, excluding if your enemy is Shadowcat or Vision or any other enemy who can use Phased. Your biggest bet is to have his alt or hope for a remaking.

User:ThatPersonOverThere

Oh...Clint....how I wish you were viable in your original outfit. If you didn't know, I really like the look of the original, and despise the look of the Heroic outfit, despite the fact that it's really just the original one with a sleeve slapped on. Anyway, his original outfit is absolutely useless. Early levels (like really early.  like 1.4 early), he does middling damage in between Iron Man and Black Widow, which I guess is appropriate. But, not many know of a secret. If you refresh your page while doing the tutorial, you don't get Hawkeye. Granted, you're probably gonna need him to smack the blasters in the early levels, but really not worth the time to level up. His L1 is just always-hit, no debuff, crappy damage. Boring. His L2 is the same thing, just less damage and an aoe. More boring. His L6 is a crappy trick arrow that vaguely resembles fireworks. The stun chance is infinitesimal, and even if you do land it, most of the low level joes don't do enough, so you can't capitalize on it. His L9 is an even more redundant skill, just makes him crit, and makes others always hit. Pathetic. But put an extra sleeve on him and then he works wonders. His arrows suddenly become useful. We're almost at that point. The downside is you can't pick the arrow you want, unlike the interface for something like Doc Voodoo's L6 or something. It gets silly if you get something crappy like the Adamantium Arrow twice in a row, which does literally no damage. His follow-ups are nice, and he basically has an arrow for every situation except Phased. Tactician, obviously for more debuffs. Team with Cyclops on a Blaster group boss for absolute death. Avengers suits are Avengers suits, so yeah, pretty much no one uses them. Plus they don't put on debuffs. Also, for some reason, he's surprisingly more tanky than you think he'd be, except to Dark Elves. I hate those little sh*ts. They slice through Wolverine's adamantium like it was made in China. Regular Hawkeye: 47/100  Avengers Hawkeye: 53/100  Heroic Tact Hawkeye: 86/100  Heroic Blas Hawkeye: 78/100

Bryan Kwok

I must say, i only used hawkeye for the first few weeks when i needed to fight blasters. Then, as soon as i got Black Panther, Constrictor, Red hulk, and now Doctor Doom, Hawkeye always been for tactician deploy missions (i don't do flight deck either--too low level). Even after i bought the Avengers tact he still sucks as coordinated attack does not proc a lot. Hawkeye just has too low health, attack and defense and evasion. As a matter of fact, all his stats are too low except for his never-miss accuracy. His first attack is even plainer than Iron Man's, His second is an AOE, weaker version of the first. His level three is nothing except for a slight chance to stun. His last is better now, given his passive, but still, the damage isn't very high unless he follow-ups a lot

Recently, though, i had too much CP, so i got his heroic pajamas. And guess what? Now, i think this dude is VERY worth the (1+27) CP. His stats are still the same, but if you stack him up with enough ISOs for his Health, attack and a bit of stamina, he is pure greatness. He can apply great debuffs for any sort of cases, like in his heroic battle, use incendary arrows and bowman will be dead very soon. For Sabretooth, use adamantium arrow so he can't gain frenzy. True, you don't get to choose what arrow you use, but just adapt. if you're fighting Human torch and you happen to have an incedary arrow, fine, just stun him and wait for a new arrow.

The thing i love most about Clint is that he doesn't rely on buffs or debuffs except for pin-point target compared to Black Panther or Black Knight or any other tactician in the higher levels, so SoA doesn't bother him at all. He's a guarantee hit, guaranteed crit, high damage (with isos), lots of debuff, stable, reliable damage dealer. Great. In his normal or avengers clothes, i'd only give 40/100, but in his heroic, he's at least worth 85-90 for his price.

Speaking of his PJs, many people recommend his blaster heroic uniform. Personally, i recommend his tact uniform. his damage is high enough with isos and already crits a lot. there's no point enforcing more crits. On the other hand, if hawkeye initiative doesn't proc, you'll always have a second chance if you are a tactician.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Hawkeye is a decent enough hero for the beginning player. He has two passives. Rapid Fire gives him a chance for a follow up attack in succession if the opponent has pinpoint target on them. Master Marksman ensures that he will hardly ever miss and he will critical a marked opponent.

<p class="MsoNormal" style="line-height:normal">Classic Hawkeye starts off weak and pretty much stays there. His L1 (Sure Shot) is a plain attack for basic damage. His L2 (Arrow Volley) is a basic area attack for basic damage. L6 (Trick Arrow) adds a chance for a stun on a single target, although I find the chance is low. His L9 (Pinpoint Target) is a subtle quick action that places pinpoint target on the opponent. This means the attacks are guaranteed to hit.

<p class="MsoNormal" style="line-height:normal">Hawkeye has two different sets of alternative uniforms. His Avengers suit comes in an infiltrator and tactician option and adds the Avengers Assemble passive with gives the coordinated attack and defense buffs, however, I have seen that they rarely process so I would not bother with this suit.

<p class="MsoNormal" style="line-height:normal">His heroic age suit is available as a tactician or a blaster and it is where he really starts to shine because he gains the loaded quiver option. While his L6 and L9 remain the same, his L1 and L2 can put on some random debuffs on the opponent or opponents. An adamantium arrow ignores defense, is a brutal strike, and a fatal blow. While this hits for little damage, any opponent below 30% health will be instantly slain. The electric arrow drains an opponent's stamina and gives them a static charge. The freezing arrow adds the chilled DoT effect and makes it where the opponent/s cannot dodge attacks. The webbed arrow lowers an opponent's attack and defense power and guarantees the next attack against them will be a critical hit. The impact arrow prevents and remove counterattack effects. The incendiary arrow adds the burning DoT effect. The magno volt arrow stuns mechanical targets and makes it where they cannot hit you for a critical or dodge attacks. The net arrow reduces evasion and defense. The shrapnel adds ravaged and the bleeding DoT effect. The smoke bomb arrow makes it where an opponent has a chance to miss their attack and/or attack their ally. The sonic arrow reduces accuracy and attack. The Toxic gas arrow has a chance to stun an opponent and put the poisoned DoT effect on them.

<p class="MsoNormal" style="line-height:normal">In his heroic age uniform, Hawkeye really reaches his true potential and it is definitely worth the investment. In his classic and Avengers Uniform, he gets a 3 out of 10. One huge drawback to his heroic age uniform is he tends to sometime draw the wrong arrow at an inopportune time. The most common I have seen is an adamantium arrow as his first shot. I have also drawn a freezing arrow against Iceman and an incendiary arrow against Human Torch, which has no effect on them. However, if he does manage to pull off a rapid fire a few times, he can inflict several debuffs at once and be a one man killing machine. He has brought me out of three on one situations before. Because of this, I give his heroic age uniform an 8 out of 10.

<p class="MsoNormal" style="line-height:normal">

<p class="MsoNormal" style="line-height:normal">Miko.ulippalero

<p class="MsoNormal" style="line-height:normal">Hawkeye is a decent hero at the beginning. Passives: Master Marksman - Attacks almost never miss; attacks against marked targets are guaranteed to crit. Rapid Fire - Hawkeye has a 50% chance of getting a follow-up attack against targets with Pinpoint Target.

<p class="MsoNormal" style="line-height:normal">His Heroic Age Uniform are available with a Tactician and Blaster option. His Level 1 (Sure Shot) and Level 2 (Arrow Volley) are a multi-functional attack. Adamantium Arrow - Attacks do not bypass shields, Brutal Strike and a Fatal blow. Targets with less than 30% of its health, will be KO'ed due to Fatal Blow. Electrical Arrow - Drains the target's stamina, Static Charge. Freezing Arrow - Chilled and Frozen. Glue Arrow - Webbed and Constricted. Impact Arrow - Staggered and Off-Balance. Incendiary Arrow - Burning and Pyrophoric. Magno-Volt Arrow - Fried Circuits (to those who are robotic targets) and Magnetized. Net Arrow - Exposed and Slowed. Shrapnel Arrow - Bleeding and Ravaged. Smoke Bomb Arrow - Blinded and Disoriented. Sonic Arrow - Weakened and Dizzy. Toxic Gas Arrow - Poisoned and Incapacitated. His Level 6 (Trick Arrow) chance to cause stun and His Level 9 (Pinpoint Target) - Single Target Attacks are guaranteed to hit

<p class="MsoNormal" style="line-height:normal">His Avengers Uniforms are available with a Tactician and Infiltrator option and it grants passives; Coordinated Attack to all party members and Cooperative Defense to all party members if two Avengers member are present.

<p class="MsoNormal" style="line-height:normal">His Classic Hawkeye and Avengers Hawkeye Uniforms are the same and doesn't give statuses on one enemy. His Heroic Age Uniform which gives random debuffs on one enemy or to the whole of the opponent's team.

<p class="MsoNormal" style="line-height:normal">Hawkeye has an Empowered Iso-8: Attentive Empowered Iso-8, which has a chance that Hawkeye will go first in the combat.

<p class="MsoNormal" style="line-height:normal">Summary: Hawkeye is a powerful hero.

<p class="MsoNormal" style="line-height:normal">Jacky 50A Jacky 50A (talk) 14:19, October 18, 2014 (UTC)

<p class="MsoNormal" style="line-height:normal">I agree with what everyone says above, he's weak in his classic costume, but cut off one sleeve, and suddenly his arrows are like jackhammers. Cut off 2 sleeves and unmask him and he turns into somekind of football player that makes our allies came to his action. Like what I said, "His arrows are like jackhammers", in his Heroic costume, he's an insanity. He is basically a portable super rainbow tank guy. I wouldn't mind giving Hawkeye a 50% good rating. Because he's strong only when he got that heroic costume or he has appropriate ISOs or he is high leveled. I'll give him a 50/100.

Razorgirl
"No matter how useful he is, he will never get over his biggest flaw: he's Cyclops.

If you care about who the heroes are, then I say stick to your guns and ignore this douche bag.

If you don't care about who your heroes are and only care about min/maxing your gameplay, then he is a great Tac to get early on, and his ability to set up an opponent to get gutter-stopped by your Agent or other Hero (or a Distress Call) can be quite useful.

However... it's Cyclops: the whiny rich kid with a victim complex.

He was forced upon me in my Playdom.com account and thus I've given him a go only to see if he was worth it. Yes, he's useful, but not useful enough for me. It will take a lot for me to recruit him for my (primary) Facecrack account. Not having a condom on his head will be start, but event that may not be enough. After all... It's Cyclops"

TEGC Rocco
"Cyclops, being my favorite Marvel Hero and character, had influenced me to pick him as my first unlocked hero (outside the 3 default heroes of course.) Being 15 CP, you can't expect him to be the best, but he is great in most areas. His first two attacks are killer, with Optic Blast dealing killer damage and Exploit Weakness allowing for insta-crits, combined he is a tank early on. Evasive Maneuvers is meh, but it makes up for Cyke's low Evasion and grants him counter-strike, and Mega Optic Blast being a good AoE attack, but not the best. On the downside, Cyke has low Evasion and low Stamina for his moves. You really would need to stockpile Robust or similar ISO on him to unlock his full potential. So all-in-all, he is a good overall character, and probably one of the best Tactician, behind Cap and War Machine, though with his P5 outfit, he could be on par with them."

Keyote
"Very strong for a 15 CP Tactician, Cyke has remained useful throughout the game. He wasn't my first choice, and truthfully, I was initially hesitant to not leave him until last (similar/same reasons as Razorgirl), but seeing the damage he could do, I picked him up early and trained him up. The Optic Blast is a killer first move, exploit weakness is decent and apparently good for getting CP, I'd like Evasive Maneuvers more as a quick action, but it gets the job done. His AoE is slightly weak (Mega Optic Blast), Compared to others, but this is a small flaw compared to the character build overall."

DrParadox
As a character in the comic books, Cyclops is one of those love it or hate it characters. As a character in the game, he doesn't have any flashy moves but he doesn't need to with how he is built. Optic Blast is a solid move that does great damage, Exploit Weakness allows him to prepare to weaken the opponent and if the opponent is a blaster, can easily follow up with an Optic Blast for more damage and otherwise, set up a teammate for a guarantee critical hit. Evasive Maneuvers is a good support action that gives Cyclops the ability to counter as a bonus since he can take a hit pretty well. Mega Optic Blasts is not the best AoE attack but it gets the job done. His Phoenix Five uniform gives him an extra edge by giving him or his teammates a chance for their attacks to have a blaster effect on any of the opponents and it comes fairly often (though not as much as Cosmic Power). All in all, Cyclops is a bargain hero as although he may not have some extra effects such as say, Quicksilver or Gambit, he doesn't need to as he can easily take down the opponent with no trouble, especially on PvE.

Xobai
A reliable option from the earliest parts of the game to the latest. He's not a top-tier character, never has been and probably never will be, but definitely adds value. Scott comes with a gentle learning curve, as his skills are generally straightforward, but straight damage and counterattacks never go out of style. He's certainly an upgrade over Hawkeye at the tactician slot.

PotKettleBlack
Great damage on his Level 1 and solid on his Level 9. His evasion skill feels largely useless, except for the Combat Awareness it gives him. His punch move is low damage, but guarantees the next hit will hit and crit. In a lot of ways, he's like the poor man's Captain America, which fits the comics.

I don't mean to take apart another review on here, but Razorgirl's review is based largely on a massively flawed understanding of the character in the comics, regardless of his merits in the game. Calling him a "whiny rich kid" demonstrates a fundamental unfamiliarity with the character, who was orphaned at a young age, raised in an orphanage run by a villain whose major purpose in life seems to be to torture Cyclops via redheads. Yes, Cyke always gets the best girl (Redhead after redhead and then a supermodel millionairess whose preferred style of dress is out of a Frederick's of Hollywood catalog). I am not saying that RG is not entitled to her opinion, but just that her opinion might bear scrutiny in this case.

Regulus22 10:17, December 30, 2012 (UTC) Got him as my beginner, consider it a bad move tactically. I used him as my top character but since actually spending real CP on higher quality, more technical characters, he's been a Pilot and Deploy mainstay. I prefer Hawkeye.

Jokermagnum55

I got this guy third out of the 15cp heroes, and I don't see anything too special about him during my time with him.

His P5 alt helps him out in usefulness, but that's where it ends. His Evasive Maneuvers is useless except for his Combat Expertise... which can be improved if he countered with his Exploit Weakness.

Decent at the start of the game, doesn't really offer much later even with his P5 alt.

Powerless Paul (22/7/13)

Scott's been in need of a buff for a long time. He really has. He's always been the poor man's Captain America, and his new buffs make him just that. Natural Leader functions a lot like Inspiring Leadership (And the two can stack!). Flanked. Oh my gosh, Flanked. It's a godsend. Turns your whole team into scrappers, and it's on his L1 move! Exploit Weakness was always Cyke's strong point, but now it's even better. It neutralizes the enemy's class benefits in an instant. Evasive Maneuvers makes the whole team counter, and that's always a bonus. His L9 still ins't all that great, but it does what it does. Incapacitation is better than nothing. Overall, P5 Cyclops gets a 7/10. His debuffs are key, but his Morale Boost is glitching, and that was the best part.

Lillythedog (8/21//2013)

Cyclops was another useless hero until he got a major overhaul. Now he is one of my top five for my attacking team in PvP. His P5 uniform only increases his awesomeness. Like Captain America, he can now work really well with anyone. Personally, I like to team him with either Dr. Strange or Ms. Marvel, both of them have a devestating level 1 attack which they use twice after Cyke inflicts flanked on the enemy.

Bryan Kwok (9/3/2013)

As much as i loath to admit (i hate cyclops in the movie, such a whiny guy), Cyclops is one of the most worthwhile characters in the game. His attacks all have debuffs or buffs from ex-skills of 90 CPs, like Flanked (Union Jack), Combat Expertise on entire team (Beast) and Incapacitation on entire enemy team (Weaker version of Titanic Hurl from Hulk). He even has a special debuff that says bye to all class problems, by totally removing any advantages of classes. Killing him is easy but doing so before he kills you in PVP is problematic. His P5 is even better, though the buff is tiny in comparison. He's definitely one of the characters you ought to get in your first free 15 CP hero. However, I think Playdom should nerf him a bit--as a 15 CP hero, he's even better than the 33CP one. How's that possible???

Leojsaad
Used to be a useless hero, now is completely OP - for the bargain of 15 CP. When I first played this game, I thought Cyclops was an awful hero, which he was. But now, he's the whole package with Flanked, Disadvantage, Weak Point, Combat Expertise and Morale Boost. Though those factors could be nullified by the Scroll of Angolob, Cyclops is by far one of the best and most annoying heroes in PvP. He's better than many 90 CP heroes like Black Knight or Wasp (at least that's what I think). I advise you: get Cyclops;level him up; team him up with Phoenix (White Crown Phoenix if possible); you'll get an AMAZING team in PvP.

Flixwito
Cylclop used to be a piece of trash in this game. He is useless, even i thought i will never put him on my team. I recruited him because i want to get his limited edition uniform,haha. Still, his phoenix five uniform didn't good enough to pull the weight. And on the last PvP tournament (season 10), i was surprised that Playdom upgrades his ability. Although, i could use my "magic" scroll to neutralize him, hehe. Now, i like his morale boost and evasive maneuvers besides of his other "upgrades". Good job,Playdom. {[(15-09-2013)]}

JimGero1993

I used to think of Cyclops as the lamest of the X-men. However, in this game he is a beast. All his attacks have many positive aspects. His first ability allows any hero to perform a follow-up at that enemy. His second allows a certain hit and applies Disadvantage. His third ability will increase the Evasion of your group and allow the next attack to be counter-attacked. His last ability may cause enemies to stun. To all these effects there is also the good thing of them having a relatively low stamina cost. If you ever wonder who is the best 15CP hero, it's Cyclops hands-down. Also, if you get his Uncanny alt it's even better.

User:ThatPersonOverThere

I don't like Cyclops. I really don't. However, in this game, you gotta use all you can get to succeed, and Scott here brings the full package. He basically nullifies all counterer's (I'm lookin at you, Logan), gives his team counters and gives some crits. Blasters get blown away like a concussive optic blast through butter, and Bruisers can't smack aorund Scrappers around like little toys. Agile always helps, and the Flanked is easily his best effect. Seriously, if you have P5 Cyclops, and get FIres O' Destruction on a flanked Blaster, boy will that Blaster get destroyed. His only real negative points are the Morale Boost (which isn't terribly good, plus Cap A has it as a passive), and his L9, which has Incap and not stun. All in all though, Cyclops gets a rating of 87/100.

Azulwulf123

Great for low level PVP because of lv6+lv2+lv1 on a blaster is deadly and with uncanny or P5 blaster suits lv1 is also pretty lethal.

Havok_is_the_Bomb

<p class="MsoNormal">Cyclops is a huge bargain for either free or for 15 CPs. However, since he is the best of the 15 CP heroes, I would take him for free. His Passive, Natural Leadership, often gives a morale boost to anyone who has been attacked.

<p class="MsoNormal">His L1 (Optic Blast) is not only a deadly critical, is inflicts flanked. Just pick an opponent and double attack them out of the game. His L2 (Exploit Weakness) inflicts removes the class bonus of the opponent and ensures the next hit on them will be a critical. His L6 (Evasive Maneuvers) is a quick action that gives all your team a counterattack and increases their evasion. His L9 (Mega Optic Blast) is an area attack that inflicts deadly criticals and has a chance to stun.

<p class="MsoNormal">Cyclops has two alternative uniforms which both come in a tactical or blaster option. His Phoenix Five uniform gives him a Flames of Destruction passive meaning that there is a chance that attacks will be critical and ignore defense. His Uncanny Uuniform gives him two additional passives. Don’t Die on Me has a chance to make a killing attack on your team one that reduces your teammate to 1% health instead. Uncanny leadership gives a teammate a chance to take an extra turn. Out of the two, I would definitely recommend the Uncanny alternative because those passives process a lot.

<p class="MsoNormal">He also has two Empowered ISOs which are just for him. Commanding Empowered gives him Captain America’s inspiring leadership passive which increases his teams stats. Optical Empowered makes it where Optic Blast and Mega Optic Blast ignore defense.

<p class="MsoNormal">While Cyclops is not a power player in his own right, he is a great supporting character and can be a nightmare for an opposing team. Blasters fear him because he can nail them three times in a row. All others fear him because he can negate their class advantage. Best of all, when he L6 processes, he counters with his L1, making people think twice about attacking him. I fear him so much that he is my first priority if I see him on the opposing team. Put him in either one of his other uniforms, and he becomes that much more deadly. Because of his extreme usefulness and low asking price, he gets a 10 out of 10 no matter what uniform he is wearing.

<p class="MsoNormal">Miko.ulippalero

<p class="MsoNormal">Cyclops is a powerful and useful hero in game. Passive: Get back in the Fight! - which gives a morale boost to his ally who are been attacked by an enemy.

<p class="MsoNormal">His Level 1 (Optic Blast) is a powerful  attack. It adds Flanked on an enemy. His Level 2 (Exploit Weakness) is a useful attack because it adds Generalized and Weak Point, making the next attacks a critical hit. His Level 6 (Evasive Maneuvers) grants Agile and Combat Awareness on him and his allies. His Level 9 (Mega Optic Blast) is an AoE attacks which is causes Incapacitation, which has a chance to stun an enemy but the disadvantage of this attack is that it costs a high stamina.

<p class="MsoNormal">Cyclops has two alternate uniforms: Phoenix Five Cyclops which grants a Blaster and Tactician option and grants a passive; Phoenix Potential: Flames of Destruction, which causes all attacks to be ignore defense and has critical hits. His Uncanny Alternate Uniform grants a Blaster and Tactician option and has two passives; Don't Die on Me - Attacks that will reduce the health of an ally to 0% will have 25% chance to reduce to 1% of its health instead. Uncanny Leadership - Cyclops and his allies have a chance to gain an extra turn after attacking.

<p class="MsoNormal">Cyclops has two Empowered Iso-8: Commanding Empowered Iso-8, which grants a Morale Boost to his allies and Optical Empowered Iso-8, which causes Optic Blast and Mega Optic Blast to have Ignore Defense.

<p class="MsoNormal">Summary: Cyclops is a powerful hero.

<p class="MsoNormal">Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

<p class="MsoNormal">I don't have Cyclops on iOS, but in Facebook, I definitely have him. At first glance, yeah he's cool, nice visors. But then I noticed that he got no passives, that's gonna change a lot. Now, Cyclops is one of my favorite damage dealer. If against a blaster, basically all I need to do is use his Exploit Weaknesses to a blaster, then another turn use the Optic Blast and the results are nice.

Razorgirl
"Sue Richards was one of the last heroines for me to buy, and she really shouldn't have been. I was underwhelmed with her Invisibility after having used Kitty Pryde, however, that said, I've gotten my highest score for a Single Battle ever with Sue, after I replaced all her ISOs with Strong ISOs - Her Force Volley wiped out the enemy with an EPIC amount of Overkill"

Since her remake, she is just amazing. The ability to put someone in a bottle and ignore them while you wipe out the rest of their team cannot be understated. Changing her invisibility to a Passive effect was just what she needed to become a real player in the PVP arena. An absolute bargain at 15 CPs.

Keyote
"Invisible Woman was my first pick up/free choice, and I never looked back or regretted getting her.

In early stages, her shield is highly useful, usually lasts 2 turns before breaking. The only unfortunate part is that it doesn't build up as you level. Still. She counter attacks most of the time with high damage, and her AoE is actually pretty powerful. To me she's among the best infiltrators, not THE best, but definitely up there."

BookwormGirl
"Sue Storm isn't a hero you would most likely want but honestly, she's a really underrated hero.


 * Her first move which goes something along the lines of 'Force Spheres' is a Stealthy and Deadly Crit. Very good against Captain America with his Shield Guard.
 * Her level two is a shield... and of course with my love of shields and dodging attacks I, myself, love it. Very useful.
 * Sue's level six ability though happens to be my favorite. A stealthy and deadly crit which hits all targets. Very good for Cap and Emma.

All in all I consider Sue to be a great hero. Her abilities combined are very good for a good Cap and Emma kill. She is very good in PvP if you have someone to protect her such as Cap himself or Colossus because of her rather low tolerance towards attacks. I suggest many to use her in the future because of how easily she can kill Emma and Cap with a few strikes. I look forwards to her upcoming Future Foundation suit."

Xobai
One of the most underrated characters. She packs multiple defensive passives, stealthy offense with deadly criticals, and the unique Force Cage ability. Suzie takes a certain level of game knowledge to put her to best use, but absolutely boasts a first-rate skillset.

V3lv3tLov3

Her first rate skill set with her new FF Outfit is awesome. Use her with FF Thing and you've made serious problems for the enemy. If stacked with enough Toughness (FF Thing Buff) then nothing can penetrate her shields except for psychic attacks and attacks that ignore shields. My FF IW is stocked with 4x Flourishing Shards (Health, Stamina, Accuracy) and 4x Masterful Shards (Stamina, Attack, Accuracy) to gain more power and to keep going on an all-out onslaught with her 'Force Volley' ability. Her 'Force Cage is an exceptional ability also to lock away key members in an opponents strategy but it negates her ability to attack.

Jokermagnum55

I LOVE Sue (Sorry Reed).

She has Deadly Crits attacks that are also Stealthy, makes good shields, and her Force Cage is Awesome.

She improves greatly when you get her Future Foundation alt, giving everyone a guaranteed reduction in damage.

She's my favorite Infiltrator.

CombaTron03 00:50 (UTC +9),June 29,2013 I used to like her alot,she actually helped me gain my 3 vibranium league in PVP.Though,she already got nerfed and somehow not as effective anymore as she used to be,she's still one of the most versatile hero in the game.She will always have a place in my heart and i will make a stand for her.

Her L1 and L6 are both stealthy and has deadly crits which is really effective as attack,since she won't worry about any counter-attack or protect ability from her enemies. Her force field is also a reliable to deflect some of the damage dealt with her team.Quicksilver,even with 2 turns each round,will find it difficult to penetrate her force field,even with his follow-up attack. Her L9 is very effective on keeping 1 very irritating or deadly enemy or hero or agent out of your worry,as you concentrate on elliminating the teammates of that hero or agent. Her future foundation uniform adds up on her effectivity.the reactive shields/fourth field is helpful in repelling some of damages dealt by the enemy.

Most of the time,as if i use her in PVP,i often just keep on force caging 1 of the enemy while my agent and other hero focus on taking out the other 2 enemy.It has proven to be effective,depending on situation or enemies.

The worry on using her in PVP is the number of buff and debuff remover as well as the number of shield ignoring/penetrating hero skills and gears. Yet,still,a stealthy deadly crit attack is painful for those that has no shield or crit resistance.

PowerlessPaul

7/22/13-- Sue is a great team player. Never cares about protects or counters. Has deadly crits to boot. Counters with a shield and then her L1. I haven't used Force Cage yet, but it's always annoying in PvP. I use her when she is best suited, not much more. If she had one or two more debuffs, she'd be a monster. Overall, Sue gets a 6/10. Very good Inf, but easy to take out.

Lillythedog (8/22/2013)

Sue is good when facing certain enemies. Up against the pesky Cyclops or War Machine with Iron Patriot, Sue bottles them up and removes them from the fight, hopefully before they can inflict their damaging effects on you. Other than that, I find her to be pretty weak, especially now that there are a few heroes with shieldbreaker in their arsenal.

User:ThatPersonOverThere

Sue is a nice hero. That's really all there is to it. Her L1 is nice with good crits, but doesn't really bring anything to the fight. Her L2 is better, but shield-breaker kinda ruins the point now. Her L6 is probably better, being that it's stealthy and an AOE, with the same crits. Her L9 might be the tide-turner. Someone like War Machine gets taken out of the fight for realsies, and all they can do is recharge. She gets the cage back the next round, and the enemy being caged is still stuck. Leave the enemy with a couple debuffs to warn them. Plus, after taking out the rest of the caged enemy's team, gang up on the last one. What's he gonna do? For the most part, all the big damage dealers (Havok, WM, Thor) can get shut down really hard and are really squishy. 84/100

User:AJCLEG98

Ms Storm was my free hero and the first of my heroes to reach lvl 13. Not only are her shields ridiculously helpful in PVE and PVP, but she has Deadly Crits on her L1. Invisible Woman has gotten me out of tough fights with every class, including Scrappers. She is definitley a must buy for players.

Havok_is_the_Bomb

<p class="MsoNormal">Sue falls behind Cyclops in the heroes worth 15 CPs and is definitely the best member of the Fantastic Four. Her passive, Invisibility gives her a 20% chance to dodge an incoming attack and increases her accuracy on her next attack.

<p class="MsoNormal">Her L1 (Force Spheres) is a stealthy move that allows her to bypass protectors and not set off counter abilities and packs a deadly critical hit. Her L2 (Force Field) places a force field around your whole team to help absorb incoming damage. Her L6 (Force Volley) turns her L1 into an area attack and has the same benefits. Her L9 (Force Cage) allows you to remove an opponent out of the fight so they cannot do offensive moves.

<p class="MsoNormal">Sue comes with one alternative uniform (Future Foundation) which comes in a blaster and infiltrator option. This uniform adds the passives reactive shields and share the future which conjures up a force field before you are attack. It also has the future countdown passive which increases her attack 35% on round four, but this only works if another member of the fantastic four is present on the battlefield and wearing their Future Foundation uniform. I prefer Sue in her blaster alternative because she gets to keep the stealthiness of her L1 and L6 without the weaknesses of being an infiltrator.

<p class="MsoNormal">Sue is a hero that is underestimated at an opponent’s peril. The best thing about her is that her L1 and L6 critically hit a lot. She has brought me back from three on one situations before and won the game with two swipes of her L6. While her L9 is a nice way to remove pesky problem heroes, it also removes her from the fight because she has to continuously re-apply it. In her classic and infiltrator alt, I will give her a 6 out of 10. In her blaster suit, she gets an 8 out of 10.

<p class="MsoNormal">

<p class="MsoNormal">Mikopalero300

<p class="MsoNormal">Invisible Woman is an awesome 15 Command Points Hero. Passives; Invisibility - 20% chance to avoid a single-target attack and grants a bonus to her accuracy to her next attack. For the Future Foundation Invisible Woman; Reactive Shields - Chance to create a shield when attacked, does not overwrite other shields.

<p class="MsoNormal">Level 1 (Force Spheres) is a stealthy attack which have Deadly Crits. Level 2 (Force Field) grants a shield that absorbs damage but has a cooldown of 2 rounds. Level 6 (Force Volley), just like her Level 1, is an AoE stealthy attack which have Deadly Crits. Level 9 (Force Cage) is a debuff attack which forms a cage that makes the enemy can't attack, counter attack or protect. Force Cage, however, has a cooldown of 1 round.

<p class="MsoNormal">Invisible Woman has only one Alternate Uniform; Future Foundation Invisible Woman which grants a Blaster and Infiltrator Option. This uniform adds Reactive Shield to her and to her teammates, which creates a shield after being attacked. It also has Future Countdown, which grants a 35% increase of attack and accuracy, if there is two Future Foundation members present in the gameplay.

<p class="MsoNormal">Invisible Woman has an Empowered Iso-8: Circulating Empowered Iso-8, party members with shields removes and prevents debuffs while active.

<p class="MsoNormal">Summary: Invisible Woman is a powerful hero.

<p class="MsoNormal">

Iron Fist


Truelegden (talk) 13:26, November 1, 2013 (UTC)Truelegden

I adore Iron Fist. A great starting scrapper. His Iron fist attack is a decent critical for all but brusiers. I used to use him for pvp, But he isn't a good pvp hero. I love the healing chi, It is my agent's lifesaver. And with his alt, He just always crit on even a brusier. He is a great choice for lower level agents.

Keyote
"I've always considered Iron Fist a decent character, but not necessarily a must have. His first two moves (K'un L'un Combo and The Iron Fist) have always been decent; and his healing chi is effective, though it is always only for 1 Ally (or himself), I have yet to unlock Heart of Shou-Lao, so someone else can cover this or I will return to it in time. He's onlyflaw is being a Scrapper, which as a class, is sadly, by and large, more prone to dying than others unless they are up against infiltrators, so good for PvE, but best to keep him out of PvP."

Nacho85
" Nice character, Good moves. Healing Chi is a life saver. He can bring down an enemy with a single hit of his Iron Fist. But I think he is not useful in PvP. I'm still leveling him up to unlock Heart of Shou-Lao.

V3lv3tLov3
"Very good character. Just use a Revenge Strike gear on him with Phoenix's Mind Link then drop his lvl 2 move 'The Iron Fist' for an EPIC Overkill."

Kuro-kun
"Iron Fist is a useful character in PvE but he is weak at PvP even though with his life saving Healing Chi.He is like another version of luke cage but he is like the defensive one and luke is like the attacking one.I just used Sif to take him down in 3-4 rounds.If he is loaded up with some strong ISOs,I'm sure he is good enough to have.I'm still leveling him up to unlock Heart of Shou Lao.

Xobai
Danny is a gentle introduction to the scrapper class. He is one of the few heroes with a healing skill, but his use overall is limited. Even his recent buff to Heart of Shou-Lou, making it a quick action, has little impact: the stat boost is still minor and makes for a very gradual improvement over time... too gradual for most battles. He is worth buying early on, but not worth using later.

Katat0nyx
11/28/12 - I have to disagree, Iron Fist is more than useful in PvP. In an arena where there are multiple Infiltrators that can be very deadly and very few Bruisers fielded (depending on your Agent level), Iron Fist can chew through Infs like a hot chainsaw through butter. Most Scrappers are especially bad at PvP, but I've had prolonged PvP battles where alternating Heart of Shou-Lao and Healing Chi has allowed Iron Fist to win battles all by himself against my opponents entire team. When ISO'd and buffed to a few stacks, he hits like a truck AND dodges everything AND takes almost no damage when being hit AND heals for upwards of 2k. At 15 CP, he's a bargain. If he gets any reasonable buff through new uniforms, I suspect you'll see him a lot more.

Jeripengu
Iron Fist is a good scrapper in the game. He can heals one ally with a big amount. It takes 2 rounds to take a powerful blow to an enemy (1st and 2nd ability). The last thing is his 4th ability can able to increase all his stats and applies 10 times, and has a Quick Action.

Jokermagnum55
This guy was the hero I got for free. And I love him.

He heals, he deals damage, and he boost his stats.

The second best of the 15cp heroes.

PowerlessPaul (7/22/13)

Iron Fist is what a Scrapper is meant to be. A martial arts master with a side skill. Heart of Shao-Lou is perfect for the long C12 battles. He heals for most of a character's health, and his Iron Fist cracks shields like walnuts. I absolutely can't wait for his white costume! Overall, Iron fist gets a 5/10. His main downfall is his high stamina usage and the fact that he's a scrapper. Scrappers usually die first for me.

LlillytheDog (8/27/2013)

Iron Fist is someone who I will definately need to relook at after his overhaul. Both his level 6 and level 9 work to prevent harmful status effects to your team, which can be a definate plus in PvP. Also the ability to prevent a counter-attack is a bonus when dealing with pesky infiltrators (My Agent is a Tactician).

JimGero1993

Iron Fist...he is an average hero. His revamp just made him better with a passive that may negate and counter-attack against follow-ups and other counter-attacks. His first two attacks can be used in a succession for a good amount of damage plus his first attack can apply Cornered which is always a good option when facing guys like Goliath. His third attack is a good healing ability.

User:ThatPersonOverThere

Iron Fist....oh Iron Fist....the last bastion of Asian-themed superheroes. He isn't great, definitely not top tier, but definitely not anywhere near low tier either. You know, the 15 CP heroes aren't meant to be great, but at least 3 of them prove it wrong, with Cyclops vs. everything, She-Hulk vs scrappers and Iron Fist on support (because Ms. M and Invisible Woman fall off the grid after level 90). Iron Fist is probably second best of the 15 cp heroes. His L1 isn't fantastic, but it does put on Combo Setup, which helps him for his next round. The Iron Fist is one of the best low-mid tier moves in the game. His healing is absolutely wonderful. It saves lives. And Heart of Shao-Lao, although not the best buff in the game, is free, and is a Quick Action. So Round 1: Kun'Lun Combo, Round 2: HoSL, then the IRON FIST OF JUSTICE. And the white alt is even better; it does everything better than green Iron Fist. Danny boy is definitely one of the best low-mid tier heroes out there. 90/100

Havok_is_the_Bomb

<p class="MsoNormal">Iron Fist comes in fourth out of the 15 CP heroes. While he is not bad, he is just not as good as the three in front of him. He comes with a combo breaker passive meaning he has the chance to put a stop to counter attacks.

<p class="MsoNormal">His L1 (K’un L’un Combo) inflicts combo setup on the enemy meaning the next unarmed attack will do extra damage and removes protect effects. His L2 (Iron Fist) has deadly crits and exploits combo setup for extra damage. His L6 (Healing Chi) will remove debuffs and recharge stamina off himself or one ally. His L9 (Heart of Shou-Lao) is a quick action and can be used while he is stunned. It increases all his stats and clears and prevents debuffs for one round.

<p class="MsoNormal">He comes with his Heroic Age Alternate uniform in a scrapper and bruiser class. This uniform adds the Pure of Spirit passive which reduces damage from magic attacks, makes him immune to harmful magic effects, and unlocks hidden potential when he uses his L9. When hidden potential is unlocked, he gets a whole new set of abilities. His L1 becomes Five Fingers of Death which adds the brutal strike, wide-open, and fatal blow debuffs. His L2 becomes White Hot Iron Fist which has high criticals, Ignores defense, is stealthy and has true strike along with the other abilities. His L6 becomes Praying Lotus which will prevent debuffs and recharge stamina on the entire team.

<p class="MsoNormal">Iron Fist is good at what he does in the beginning but he doesn’t hold up in later levels. His combo breaker passive processes a lot and comes in really handy. In his classic uniform I give him a 4 out of 10. In his alternative, he goes to a 6 out of 10.

Qwertygiy
<p class="MsoNormal">Iron Fist is, quite frankly, my choice for best early-on PVP player. His Combo Breaker ability can put a stop to enemy attacks before they begin, and sets them up for a devastating Iron Fist punch. As long as an enemy has the Combo Setup debuff, it can often take down the enemy even at near full health if it critically hits, especially with Heart of Shou-Lao, which, in addition to making his attacks stronger, removes and prevents any debuffs from being applied to him. It can also wake him from being stunned. His Healing Chi also removes debuffs from himself or any ally it is applied to, making him not only a decent offensive player but an excellent defensive player. His greatest weakness? Another Iron Fist.

<p class="MsoNormal">In PVP, he is very effective against Cyclops, essentially turning the Optic Blast's "Flanked" debuff and the Combat Awareness buff into advantages instead of disadvantages. He is also effective against Hawkeye, preventing his Rapid Fire. Generally, he is excellent at taking down Infiltrators, especially if they have their Counter-attack active, allowing him three attacks in a turn against them. But be warned, his Combo Breaker won't work on Sue Storm's counter-shield ability.

<p class="MsoNormal">He is best to pair with heroes and weapons that do not use unarmed melee, unless they also cause or exploit Combo Setup, since the Iron Fist attack is nearly doubled in effectiveness by the debuff. It is also wise to pair him with heroes or weapons who can exploit Cornered in their attacks.

<p class="MsoNormal">He is also the biggest reason I know of that you should beware using heroes with counterattacks or follow-up attacks in PVP, for he will tear them to pieces with his Combo Breaker, followed up by an Iron Fist, and using his Healing Chi to restore himself and allies right when you think you have them down.

<p class="MsoNormal">

<p class="MsoNormal">Mikopalero300

<p class="MsoNormal">Iron Fist is a powerful hero. Passives: Combo Breaker - When an enemy attempts to perform a counter-attack or follow-up attack, Iron Fist has a chance to prevent and counter that attack.

<p class="MsoNormal">Level 1 (K'un L'un Combo) applies Combo Setup and Cornered to an enemy. Level 2 (The Iron Fist) is a Deadly Crits attack and it Exploits Combo Setup. Level 6 (Healing Chi) heals an ally, restores stamina and removes the debuffs on ally. Level 9 (Heart of Shou-Lao) is a Quick Action and can be use while Stunned. It clears and prevents debuffs and it increases all stats.

<p class="MsoNormal">Iron Fist has an alternate uniform: Heroic Age Iron Fist which grants Scrapper and Bruiser option. Passives: Pure of Spirit - Takes reduced damage from Magic Attacks, Immune to harmful Magic Attack, Heart of Shou-Lao unlocks hidden potential.

<p class="MsoNormal">Level 1 (Five Fingers of Death) is a Brutal Strike and it applies Combo Setup, Cornered, Fatal Blow and Wide-Open. Level 2 (White Hot Iron Fist) is a stealthy attack, true strike, deadly crits , high crits, exploits Combo Setup and Ignore Defense. Level 6 (Praying Lotus) heals all allies, restores stamina, removes and prevent debuffs. Level 9 (Heart of Shou-Lao) is a Quick Action and can be use while Stunned. It clears and prevents debuffs and it increases all stats.

<p class="MsoNormal">Iron Fist has two Empowered Iso-8; Heartfelt Empowered Iso-8 which causes Combo Breaker has 100% chance; Masterful Empowered Iso-8 which grants K'un L'un Combo and Five Fingers of Death apply Pressure Points.

<p class="MsoNormal">Iron Fist has an Augmented Empowered Iso-8; Ferric Augmented Iso-8 which causes Healing Chi and Praying Lotus to grant Rising-Up.

<p class="MsoNormal">Summary: Iron Fist is a powerful hero.

Razorgirl
"Ms Marvel is the most popular Blaster on the Forum for a good reason: her damage output is amazing.

She was in my first PVP team with She-Hulk since both of them get Multiple Attacks as a Level 2 power. When I got her to level 9, she consistently dealt over 1000 damage per hit.

I have not regretted get her in the slightest. I just wish her alt didn't look so Naff."

Keyote
"With Kree Strike giving her a double photon blast, Ms. Marvel is one of the most useful blasters; and seems to take out a lot of the competition early. I've never really found Brawl as useful, but have used it a few times in game. Don't have her level 9'd yet, but will add to this when I do."

Cyrus Annihilator
"With her high attack and extra turns (Kree Speed and Seventh Sense*), Ms. Marvel is a excellent choice for fast killing; excellent to defeat Thor and Hulk, that are more dangerous on later rounds. Her 'Absorb Energy' and 'Hidden Potential' makes her tough against heroes with strong energy attacks (especially the tacticians Cyclops and War Machine), and 'Absorb Energy' will provide two devastating attacks on the next turns."

Potkettleblack
"Ms. Marvel. Speed. Especially with her new uniform with the cute flip hairstyle. Kree Strike (now improved so you don't have to hit with it to get extra turns) leading to Kree Speed. Absorb Energy making energy attacks into healing care. She does good damage, coupled with Blaster advantage, makes her a wrecking machine. The Absorb Energy boosts her damage on both of her main attacks. Significantly. Oh, and then we add the update. Hidden Potential, taking 50% of damage off energy attacks. In the early days of PvP, when it was Hulk/War Machine, Ms. Marvel had problems with War Machine, while being the Hulk's nightmare. I would use Absorb Energy first turn, as it invalidated War Machine. And could lead to a one-shot on the Hulk. With her new skill set, she's better equiped to handle War Machine (not that he's a worry anymore) or Thor, without going passive on the first turn.

But wait, there's more. New suit, 7th Sense. 25% of the time she is attacked, she will just go "poof" and evade. And get an extra turn. If you are obsessed with extra turns as I am, you will see the beauty. She has two mechanisms for getting extra turns, and can do a lot of damage with those turns. I dunno if she's the best blaster in the game, but she is the fastest and now more durable.

Kuro-kun
"I don't know what's wrong with her,but kree speed seems bugged. It doesn't work at all. Anyway,she is still a nice character.

Xobai

 * Deals damage, takes damage, takes turns. A real winner early on, since extra attacks are always a boon, though in higher-level meta she struggles against the many protect actions out there. Still a real asset at the 15 CP price point.

Bashinthegreat
"Once she has reached level 9, change her to the bruiser suit and she would be nearly invincible because all blasters ( not included alternate costumes ) use energy attacks so it fits absorb energy a lot. Never regret recruiting her.

PowerlessPaul

7/22/13-- For only 15 CP, she's a great deal. Especially with her alt costume. Photon Blast is a good source of straight damage, as is Brawl. Kree Speed is never unhandy. Her absorb energy passive makes fighting most Blasters a breeze. My only qualm is the lack of debuffs and the high stamina cost of Kree Strike. Overall, she gets a 5/10.

LlillytheDog (08/27/2013)

Great starter hero. Definately the best 15 CP hero there is. She is great in the PvP arena becuase she has the ability to get two attacks, and many people overlook her in favor of Cyclops. However, she tends to lose her usefulness at higher levels, especially when you are constantly running into Iron Patriot War Machine and P5 Cyclops. They tend to tear her to shreds.

User:ThatPersonOverThere

Bah. If there was ever a hero that was based on a tomboy with sex appeal, this is what you would see. Ms. Marvel. I liked her a lot better before she said she had a slight crush on Spider-Dork. Anyway, she was an early level mainstay for me. Kinda balanced her with Iron Man when those stupid HYDRA goons with the rocket lanchers came around. Photon Blast does reliable damage. Kree Speed is great on her, and Brawl is like Photon but less damage, more crits, melee not ranged. Her progression either goes 9-2-1-6 or 9-2-6-1. She's probably 3rd best of the free heroes for me, mostly because Cyclops tears her to shreds and Iron Fist is overall more useful. Her early game in pvp is SO good. I ran her mainline a whiles. But after about level 30, she starts becoming a trash can, and anywhere near level 100, you can guarantee losses in pvp if you leave her there. The flip hairstyle one is...fine....doesn't really add to her progression. Also, she has a really weird Blaster build. High Attack and Accuracy was expected, as was low stamina, but then the defense and health are startling and her evasion is sub-par. Very strange (Yes, I get the fact she's supposed to absorb energy, but really). 76/100

Havok_is_the_Bomb

<p class="MsoNormal">Ms. Marvel ranks third out of the 15 point heroes. She has the flying passive which lets her avoid ground attacks and the hidden potential passive that reduces an energy attack by 50% and and an energy attack will restore her stamina by 20%.

<p class="MsoNormal">Her L1 (Photon Blast) has deadly criticals and inflicts locked on the enemy. Her L2 (Kree Strike) inflicts combo setup and gives her an extra turn the next round. Her L6 (Brawl) inflicts wide open. Her L9 (Absorb Energy) is a buff on herself that allows her to absorb energy attacks and heal herself. She will also protect from single or area energy attacks. In addition, it gives her L1 and L6 extra damage on their next use.

<p class="MsoNormal">Ms. Marvel comes with two alternate uniforms. Her classic uniform comes in a blaster and bruiser class. It also gives her the seventh sense passive which gives her a 20% chance to dodge attacks and get an extra turn. Her Captain Marvel uniform comes in a tactician and scrapper choice. Since I do not own this one, I will reserve comment until I am able to earn it.

<span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">I prefer Ms. Marvel in her bruiser alternative and here’s why. For a while, Havok was on every other opponent’s team in PvP. As anyone knows, Havok has the ability to one shot a character straight out of the game. However, since he is a blaster, the AI will have him target any bruisers most of the time. Put Ms. Marvel in her bruiser uniform and have her use her L9, Havok will blast her and heal her. This also works against other blasters since a lot of them utilize energy attacks. In her original and blaster alternative, I will give her a 5 out of 10. In her bruiser alternate, I raise her to a 7 out of 10

CaptainMarvell

Seeing as how my username is CaptainMarvell, you can probably guess that this is going to be a good review. Marv is my favorite, whether it be a man, woman or whatever. Ms Marvel is a great 15 CP hero. Very strong and can absorb energy, recharge stamina and heal from energy sometimes. However, its Captain Marvel's Tact suit that makes her one of the best characters in the game. The best order to use her powers are as follows:

Turn 1: Use LVL 1. She hits someone and it gives her and the rest of her team Rally, which gives everyone a QA on next buff action.

Turn 2: Use LVL 9. She can now be healed from energy attacks and protects her team from energy attacks. She also gets Kinetic Energy and Electomagnetic Energy which increases the damage for both LVL 1 and LVL 6 attacks. It also gives her Toe-To-Toe, which increases damage of melee attacks. Since this is a buff action, you get another turn, use her LVL 2. This gives her perfect shot, that increases damage of her next ranged attack. Do you see where this is all headed?

Turn 3: Thanks to Kree Speed, she now has two turns and both of her attacks are have enhancements to maximize the damage she can throw out. Click LVL 1 and then click on who you want to die. God help the enemy if it registers as a critical hit, it will vaporize them. Then use her LVL 6. This will knock out another enemy or, at least, cripple them. Everyone else on your team will gain an extra turn the next round to clean up the mess of whatever is left from her destructive attacks.

Weapons: The Asgardian Tankard works well with her, since you get through the first two turns in the first round and can destroy in the second. Not sure if these buffs like Perfect Shot, Kinetic Energy, Electromagnetic Energy, and Toe-To-Toe can be removed or not. I don't think they are, but just to be sure, you might want to use the Emerald Prism on her. Her Fixating E-ISO is fantastic! You never have to worry about these moves hitting its target. Bashenga Blade, Psychic Amplifier and anything else that increases attack is obviously useful.

Weaknesses: Exhausted can be a pain in the butt. Infiltraitors obviously since its her counter class. Going against another Captain Marvel or Bishop is tough.

Teammates: White uniform Iron Fist works really well with her. He can remove and prevent debuffs and uses combo breaker whenver an infiltraitor tries to counter attack her. Spider-man with his SMiTR and her with Fixating gives you a couple of never miss heroes and they both have deadly crits moves.

Conclusion: She is a "marvelous" character with some very impressive attacks. With so many Havok's running around, you can't wait for him to use his Plasma Wave attack now. Plus, with the quick kill mentality in PVP, she can do some serious damage very quickly. Depending on how jacked up you have her stats, she could single handidly wipe out the entire team.

Razorgirl
"She-Hulk was fantastic when I started out, and is a bargain at 15 CP. She was in my first PVP team with Ms Marvel due to both characters having a Twin Attack power."

Keyote
"She-Hulk is another Double hitter with her Burst of Speed, and it really cements the character as close in the league of Hulk in the Bruiser's section; Her Stomp is synergistic with her other moves, and the stun of Motion Granite has never let me down.                                    She's one of the characters that overall, including health and stamina, basically across the board, I've never seen a flaw in."

Cyrus Annihilator
"Bruisers normally got stronger on later rounds, getting enraged by scrappers and with some hero-only buffs ('Hulk Up' and 'Might of Mjolnir'). She-Hulk is the best option for doing some damage on the earlier turns and, as a bruiser, she'll can get enraged if you're facing a scrapper and will be devastating with a 'Burst of Speed'-'Motion Granite'-'Stomp' round."

Nacho85
"She saved my life so many times. Best choice in the PVP Unlock reward."

Potkettleblack
"She-Hulk is ideal for fast smashing. She sets up her own combo and can get it off on the first turn (Burst of Speed - Granite Motion (for stun) - Stomp (exploit Stun)). She can get double Enraged on the first turn, without help, making her an absolute crusher on the second turn and the second round. She is the fastest bruiser for offense.

On the negative side, she cannot tank and she is very hittable, which limits her utility in longer fights. But for fast smashes, or single round bosses, she will outperform all other bruisers."

V3lv3tLov3
"Fantastic. Everytime I come up with an Scrapper Avengers Hulk on PVP, She-Hulk is the way to go. My level 12 She-Hulk was stacked with Accuracy and Attack shards which made her knock him out before his turn which was really awesome."

DrParadox
She-Hulk is an oddity among bruisers in that instead of being powerful once the battle goes by longer, she damages the opponent as fast and as strong as possible. You are going to need some Iso-8s that focus on accuracy in order to take advantage of this fact but she does a good job with what she does, especially as a counter against scrappers as she will become even more powerful when you use Burst of Speed. On the downside, she may go down as fast as possible compared to some of the other brusier as she is not a defensive character and she has no AoE attacks and there is no alternate uniform that makes her stand out. Still, as a 15 CP hero, its still worth giving Jen a shot for a while in PvE.

Xobai
Shulkie is the first bruiser that most gamers will buy, and she's well worth the buying. Taking her to just level 2 to access her burst of speed makes her a massive difference-maker at the lower levels. The bruiser selection is solid from top to bottom, so she's actually one of the weaker of the class as a whole, but don't underestimate what she'll do for you any time you use her. I stand at level 195 and she remains a go-to for me when I need a bruiser in PvE.

Regulus22 12:11, February 7, 2013 (UTC) Use in Playdom as 15 CP Freeby. Having used IW, I consider Shulkie more viable for the quick gain I'd hoped for. No complaints with her, she's very solid in damage, against Scrapper, she's probably one of the best in herself, not relying on taking hits.

[[User:PowerlessPaul|PowerlessPaul] (7/22/13)

She-Hulk is a good introduction to the bruiser class. Burst of Speed is a good game-changer. Her attacks chain well, with her L9 exploiting her L2. Enrages herself in one turn and doens't quit. Overall, She-Hulk smashes in with a 5/10, as the lack of staying debuffs makes me unhappy.

LlillytheDog

09/04/2013 - She Hulk is a one trick pony and that is it. Burst of Speed + Motion Granite + Stomp  = Big Damage (but only if Motion Granite inflicts Stun). This is really good against Scrappers. However, when she is against an Infiltrator (due mainly to their high evasion) or Blaster, she is taken down quite easily.

Hawks71019 - 09 / 19 / 2013

For lower-level players, she's an absolutel lifesaver, especially if you're facing any Scrappers. Her L2 grants her a second turn, has a low cooldown (1 round), and allows her to stack Enraged pretty quickly against any unfortunate Scrappers. Her L6 has a decent chance to stun, and her L9 deals decent damage - combine the later abilities with Burst of Speed and a maxed-out Enraged (from her L1), and you're looking at a damage machine in the lower levels. If you socket her with evasive and defensive ISO's, she can hold her own fairly well against all but Blasters.

I'm not sure if she's much use in PVP. She consumes stamina pretty quickly, and the high amount of Blasters will probably knock her down pretty quickly. She really shines earlier in the game, but she's definitely on the low end of the Bruiser totem pole. Still, there are far less powerful heroes (Spider-Woman, Thing, DD) for more CP, so she's a bargain. And she's definitely good to have against the SC test subjects, since she wears them down quickly.

If you're being frugal or just starting out, She-Hulk probably won't disappoint. She's not going to take you into the higher leagues of PVP, but you could definitely do much worse.

Leojsaad

She-Hulk is great for who is starting the game. Cyclops is a better choice of free PvP hero, but She-Hulk was a really big help in my first days. Though she is not useful for people at higher levels, because she has no passive and her moves have few attributes or debuffs, she is an essencial hero for rookie agents. I think that among the 15 CP heroes, she's the worst of them, but still useful in early levels.

JimGero1993

She-Hulk is not that good of a heroine. The good things about her are: 1) her Burst of Speed may allow her conditions that would normally require more than one turn, like two stacks of Enraged or an attack that applies Stun and an attack with Exploits Stun in a row and 2)her attacks come with a pretty low stamina cost. However, the bad thing is that she cannot do much damage.

User:ThatPersonOverThere

She-Hulk is a character that I enjoy playing. She is very fast and specializes in one trick. She CRUSHES scrappers. She-Hulk definitely won't disappoint you. But like so many other characters that the early game favors, she becomes meat for anyone later. She is generally seen as the worst of all the free 15 cp heroes because Ms. Marvel hits harder and more consistently, Cyclops tears blasters to shreds with or without Flanked, Iron Fist is easily one of the best supports in the game and Invisible Woman has some pretty nice shields. She's fun to play, can destroy a class all on her own, and, she can be free. What more do you want? 84/100

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">She-Hulk is definitely the weakest of the 15 CP heroes. She is the only one of them that does not have a passive.

<p class="MsoNormal" style="line-height:normal">Her L1 (Punch) is just a straight up damage move, nothing special about it. Her L2 (Burst of Speed) lets her take two actions for that round. Her L6 (Motion Granite) has a chance to stun an opponent and her L9 (Stomp) exploits the stun for extra damage.

<p class="MsoNormal" style="line-height:normal">She-Hulk is basic and very easy to use and master. She has one attack pattern that can be used for maximum damage L2 + L6 + L9. The only problem with this is that the L6 stun rarely if ever processes for me making her L9 a pretty much worthless move. Hopefully She-Hulk will be getting some love soon. Until she does, she gets a 2 out of 10.

<p class="MsoNormal" style="line-height:normal">She-Hulk has the potential to be a better hero, maybe not top tier, but better then she is. In the comics, she is one of the few characters who knows she is in a comic book. I would play with that by giving her an alternate uniform with a Comic Awareness buff that either lets her dodge, stop, or pre-emtively counter the opponent's move, kinda like Iron Fist's combo breaker amped up a couple of notches.

<p class="MsoNormal" style="line-height:normal">

<p class="MsoNormal" style="line-height:normal">Mikopalero300

<p class="MsoNormal" style="line-height:normal">She-Hulk is a powerful hero. Passives: Rebuttal - Chance to apply Opportunist after an enemy attack.

<p class="MsoNormal" style="line-height:normal">Level 1 (Punch) applies Wide-Open and Combo Setup to an enemy. It also grants Breakthrough to herself. Level 2 (Motion Granite) applies Incapacitation, Winded and Off Balance to an enemy. Level 6 (Stomp) is a Deadly Crits attack and it Exploits Opportunity and Exploits Stun. Level 9 (Burst of Speed) is a quick action that gives herself an extra 2 turns.

<p class="MsoNormal" style="line-height:normal">She-Hulk has an alternate uniform: Skirn, Breaker of Men grants a Bruiser and Scrapper option. Passive: Breaker of Men - All enemies gain Pain every turn; Worthy - Immune to Burning, Chilled, Radiation, Poison and Fear.

<p class="MsoNormal" style="line-height:normal">She-Hulk has two Empowered Iso-8; Objecting Empowered Iso-8 which has a chance to prevent enemy attacks. Furious Empowered Iso-8 - Gains Hulk Up when attacked.

<p class="MsoNormal" style="line-height:normal">Summary: She-Hulk is a powerful hero.

Razorgirl
"I have always loved Black Cat, which is why I'm so disappointed by her lack of awesome. I've gotten her to level 12 and I'm still waiting for her to be awesome.

Compare her with Kitty, who is the same Class, and Kitty leaves Black Cat for dead. It's only because I loved Black Cat in the comics so much that I was willing to put in the time to discover if she becomes awesome at level 9, but I shouldn't have to wait that long, and now that she's at level 12, I'm still waiting.

She takes far too long to power up - the fight for me is usually over by then (unless I'm in a 3-wave PVE fight but they're not that common) - and her attacks up to then are underwhelming.

That said. I've always been an advocate that any hero's lack of awesome is more of a matter of PEBKAC than with the hero. I'm hoping to learn how to unlock"

Keyote
"Black Cat is someone who has sadly sat on my shelf until she is necessary to use. She can be built up with ISO's to strengthen her attack, and to others she becomes very useful then; I've just never put in that effort with the obvious strength and weaknesses of other characters. Despite having multiple attacks, her attack power is anemic compared to others. I've come to understand the synergy of Unlucky Strike and Stroke of Luck (both which make the enemy less likely to connect with anything), and it has been said that Nerve Strike is useful, but I have yet to level her up to this point. Her main selling point used to be opening up Epic Elektra to farm CPs, but that is no longer available. I'll return to her in time to add more."

João Helamã
"Black Cat is great. I developed an interest in different hero. So I bought the first hero he was. The first attack is good. What she had to say:

Bleed, have bad luck and die."

Illyrias Acolyte
"I have to speak up in defense of Black Cat. Her damage output may not be great, and she's almost worthless against mechanical enemies, but her bleeding can be profoundly useful, and has gotten me out of more than a few tight scrapes. I pair her with Sif, whose level 9 attack causes Ravaged, and with her alternate suit, the two can be a terrifying duo. Nerve Strike has rarely hit for anything less than 800 damage per strike with three bleedings to exploit (use her alternate suit), and Unlucky Strike/Stroke of Luck make her difficult to hit. If you want to use her, load her up with attack, defense, and health ISOs. You'll be glad you did.

Potkettleblack
"Black Cat's damage is not anything like weak. It just takes a turn or two to build. First, this review pertains to her Catty suit, which vastly improves her damage output and her speed. With the Catty suit, she puts three bleeds on with her L1 (and if she's a Scrapper, it's 5 bleeds in one attack on an infiltrator). The significance of this cannot be overstated. Remember, her Nerve Chop attack exploits bleeds (so each bleed on the target increases the damage) AND has deadly crits. So, as a scrapper, turn 1, 5 bleeds. In a Quantum Jump universe, you can then either apply the Unlucky debuff to nuke accuracy and evasion of the target (evasion being important as it factors into crit hit calculations) or just go ahead an Nerve Chop the victim. On turn 3, she gets her Stroke of Luck (increasing her stats similar to what Emma's Unlock Potential does) as a quick action, before dropping the Nerve Chop. Without any other boost, I've done 50K+ in total damage with the Nerve Chop on that second round. If that is "not great" damage, I'd like to know what you're using.

Xobai
Felicia starts out slow but picks up fast; resist the urge to scrap her before you get her to level 9 and take her top skills for a test drive. Bleed/Stroke of Luck/Nerve Chop is one of the best self-contained combos in the game, and delivers very real damage. That said, she's pretty unremarkable on the non-Stroke of Luck turns, but if you can't find a way to use someone who delivers knockout blows every other round, you might want to look to the Farmvilles of the world for your gaming enjoyment.

Kukicha

Despite what most of the earlier commentators said, I must say without her I wouldnt ever be even CLOSE to get 1% in Season 1, and she really is great - if you know how to use her.

My personal hint for you: Scrapper armor. That costs you another 48 CP but its worth it. If she hits an infiltrator with her first skill, that are INSTANT 5 Stacks of bleeding (1 by attack, 2 by catty, 1 by scrapper bonus attack, 2(-1) by Catty on bonus attack). If you nervechop the target in the next round he is very probably instant dead. I use Mercurial ISO-8 (ATK, EVA, ACC) which allows her to nearly dodge any attack - one time she even dodged a whole flamestream by the human torch - and launching medium damage attacks with high crit chance - except nervechop, which is a like I would describe it a "ULTRA SICK MEGA UBER DAMAGE"-attack. I mean,... one-hittet Satana from full health? Not many deal THAT much damage, and with this she also can fight bruisers - not recommended but possible. She just gives them 3x Bleed, then Stroke of Luck + Nerve Chop = Poor (quite dead) bruiser.

So, all in all she's the most underrated character in the whole game. Especially in points of damage.

V3lv3tLov3

In my opinion she is my best infiltrator. Even better then Gambit. My Black Cat can knockout anyone with 2 turns while Gambit takes a little bit longer to charge. Her Catty outfit is her mainpoint of her damage but she has the best self-contained combo. Stock her with 4x Steady ISO and 4x Mercurial ISO to exploit her deadly crits and to dodge attacks effectively. She is the BOMB!!

PowerlessPaul (7/22/13)

Black Cat is decent. I'll just go right out and say it. She makes a perfect combo with Swashbuckler Nightcrawler, or any hero that causes hemorrhaging. I don't have her to L9 yet, but even her first 3 skills make her ideal for short fights. Her claws suit is fantastic. Overall, Blakc Cat comes in with a 5/10. She has great first turns, but tends to not last long after that.

Fade to Slack

Black Cat is perhaps the most underrated character, but her Claws costume is a must. Don't write her off until you unlock her Level 9 ability: Nerve Chop. It's one of the best damage dealers in the entire game and self-buffs with Stroke of Luck.

I would suggest the Infiltrator suit rather than the Scrapper one. Early reviews that suggested her Scrapper outfit were written before bleeding was limited to three stacks. Now, you'd much rather have stealthy attacks and counters.

She absolute needs a protector or two, though. As such, Powerless Paul's Swashbuckler Nightcrawler suggestion makes perfect sense, though I've yet to run it myself. She is extremely fragile, but if you can keep her away from damage, then you will be very pleased with the results. The only PVP character that will cause problems is Wonder Man, but you won't see him very often.

LlillytheDog

09/04/2013 - I overlooked Black Cat at first. I did not think she was anything special. You definately need to level her up to level 9 and get her claws uniform (preferabbly the Scrapper one). SHe then went to forgettable to almost being OP. If she is able to pull it off, her Cat Scratch + Stroke of Luck + Nerve Chop pretty much equals instant death. One weakness is when she goes up againt folks who are immune to bleeding or heal within one round like Wolverine. Her other weakness is her fraility. She definitely needs a good protector (WWII Cap).

JimGero1993

Well, even though this is contradictory to what most people think, Black Cat is a pretty good heroine, but only if you use her well. Her first ability applies Bleeding, which is always a good (if not the best) debuff for your enemies, the way it damages them all the time plus it makes Quick Action and other moves that give extra turn a bad choice for the user. Her 3rd attack is a good one, if you consider the high Evasion Infiltrators always have. Her 2nd and 4th attack may offer you a special combo that will do tons of damage, but only if you use them on a Bleeding target. First, use the 2nd attack to boost Black Cat's power. Then, use her 4th attack on that Bleeding target and the more stacks of Bleeding the enemy has, the more damage you will do. I was unaware of this combo for a while, but hey, it's a good one.

User:ThatPersonOverThere

Black Cat is underrated. She does damage levels ahead of what she normally does, and her L9 is epic, but NEED INFILTRATOR Catty Suit. Unlucky is a great debuff and Stroke of Luck counter-ing is actually really good. After Nerve Chopping a x3 Bleeding Tactician, you'll see why. But, need protect, crappy in PvP, and her bones are made in China. 77/100

Havok_is_the_Bomb

<p class="MsoNormal">Black Cat is the best exploiter of bleeds in the game. While she has no passive, she more than makes up for in with her skillset.

<p class="MsoNormal">Her L1 (Cat Scratch) inflicts bleeding. Her L2 (Unlucky Strike) reduces an opponent’s accuracy and evasion. Her L6 (Stroke of Luck) starts with a one round cool down and is a quick action that greatly enhances all of her stats. Her L9 (Nerve Chop) packs a deadly critical and exploits bleeding opponents.

<p class="MsoNormal">Black Cat has an alternate uniform that comes in an infiltrator and scrapper option. This uniform gives her the catty passive which allows her L1 to inflict three stacks of bleeding, which makes her L9 hit all that much harder. She also has a special EISO that will allow her L6 to sometimes give her an extra turn.

<p class="MsoNormal">Black Cat is a two round powerhouse. Her first round she inflicts bleeding. In her second round, she uses her L6 + L9 for massive damage. Lather, rinse, repeat. She is not very hard to learn how to use effectively. If she is wearing her alternate uniform, this strategy pretty much spells instant death. I prefer her infiltrator alternate because she will inflict three stacks of bleeding on every counter. In her regular and scrapper alt, I will give her a 6 out of 10. In her infiltrator alt, she bumps up to an 8 out of 10.

Keyote
"Arguably up there with some of the best Bruisers, Colossus is a better hero in this game than he appears at first glance, or even first play through, by the time you've gotten his Level 9, you'll be glad to have him. He's basically "The Tank" of this game, able to do decent damage, guard others, and take a hit."

Gonzalo84
"Use ISO-8 to increase attack and evasion and Steel Curtain combined with Counter Strike gear and he will become devastating."

Potkettleblack
"Left unsaid in the above reviews is how they've improved his L9, the Colossal Smash. It goes under protection, which is key in PvP and some PvE missions. Modern Colossus is a massive upgrade, and well worth the CP."

NcyRocks
"Almost invincible with his new Pheonix Five uniform, taking almost no damage when Guardian Force is combined with Steel Curtain. It heals him (and others) too, so he takes the majority of my hits in PVP and lives to tell the tale (mostly). If that's not enough, it also increases stamina, so I have never needed to Recharge in PVP since I bought him. Chuck some Defense and HP (and Evasion, if you are so inclined) Iso-8 in his Pheonix Five outfit and watch him not die. Ever.

Xobai
One of the few characters who is unequivocally useful in any pajamas at any time. His P5 duds dole out serious heals, in addition to eating massive damage. His modern gymnastic leotard boasts a passive protect skill, to compliment his natural damage-reducing abilities and mental resilience. The ground attack bypasses protect actions and doesn't trigger counterattacks, while Decimate is the single hardest hit in the game. Scrapper or bruiser, it doesn't even matter, they're both great.

V3lv3tLov3

Love Him. His dolled up P5 outfit is awesome but I hate that it's random. His Modern outfit is better and more useful as a Scrapper because being a Bruiser means you are susceptible to Blasters who have guaranteed critical hits which can kill him if he takes too much hits. I recommend Modern Scrapper is the point. My Modern Scrapper Colossus is stocked with 4x Sturdy Shards and 4x Bulky Shards increasing Health, Defense and Attack.

ThatPersonOverThere

The guy is awesome, let's admit. While he isn't superb in pvp, he can be a real pain to defeat. Combine that if you have a scrapper on your team, you gave yourself a recipe for disaster. Unfortunately, if you get his Modern costume, one of his moves will essentially become obsolete. P5 is good healing and very annoying to fight against when it procs every turn of PvP. His L9 rounds out the whole set with Slowed helping his horrible accuracy. His shards should be Health-Att-Acc with some stamina so you can pull out some more Decimates. 85/100

Bashinthegreat

Colosssus could stand against any attacks even in his classic uniform, but with alternate costumes ( either modern or P5 are fine ), he is the best to tank a mass amount of damage received, and with organic steel he is rarely affect by damage over time. Even the upgraded human torch needs lots of turns to knock him down.

PowerlessPaul

7/22/13--Colossus is one of two heroes that i have more than one alt uniform for, the other being Iron Man. And I must say, he's impressive in all of them. Easily my favorite Bruiser, he hits hard, takes hits well, and doesn't ever complain. Modern suit has an impressive protect that makes him absorb damage like a sponge. P5 hands out serious heals and recharges, and looks boss to boot. He has mental resilience and is immune to bleeding and burning. In essence, he is immune to the Stare of the Abyss. Overall, I'd give Piotr a solid 7.5/10. The only thing I'd change is making his protect a quick action.

LlillytheDog

09/04/2012 - Colossus is a great protector character, especially when he is in his modern outfit. It takes of lot of damage to put him away. Good to pair with a powerhouse who is weak on defense (Scarlet Witch or Phoenix). If you do not have the modern outfit, just keep using his Steel Curtain to protect and your powerhouse.

JimGero1993

My favorite X-men hero. He is a pretty good hero, especially if you consider his resistance on the most overused debuffs (at least in story mode). His attacks are pretty good as well. However, I think we could use a new L9 ability.

Havok_is_the_Bomb

<p class="MsoNormal">Colossus is an OK hero at low levels. He has the organic steel passive which makes him immune to burning, chilled and bleeding, makes him resistant to psychic attacks, and makes it very hard to land a critical hit on him.

<p class="MsoNormal">His L1 (Steel Fists) reduces an enemy’s defense. His L2 (Steel Curtain) is a protect move that will reduce his damage taken and protect allies from a single target attack. His L6 (Decimate) exploits exposed targets for extra damage. His L9 (Colossal Smash) is an area ground attack that ignores most protect and avoidance effects and reduces an opponent’s evasion.

<p class="MsoNormal">Colossus has two alternative uniforms that come in a bruiser or scrapper alternative. His modern look allows his to start the battle with is L2 activated for two rounds. His Phoenix Five has the guardian force passive which will sometime increase an allies attack, will sometimes restore an ally’s health and stamina, and sometimes reduce the damage from an incoming attack. When I first started playing, I kept running into Human Torch in PvP and he was a nightmare to deal with. I put Colossus in his Scrapper Alt and he became Human Torch’s nightmare since Human Torch pretty much couldn’t do anything to him. He also has a EISO just for him which gives him a chance to counter attacks against him or his team with his L6.

<p class="MsoNormal">Here is where I am going to split hairs. Colossus’ main task in any battle is to be the protector while the agent and another hero wail away at the opposition, however, there are many heroes who do this a whole lot better (Thing and Hercules are two). His L9 is useless and I have rarely used it. His Phoenix Five uniform is the weakest out of all of them. In his scrapper uniform, he can start off protecting and at least set up exposed for exploitation until you have to spam his L2 to protect. In his classic, Phoenix Five, and Modern Bruiser I give him a 3 out of 10. In his modern scrapper, I will give him a 5 out of 10.

<p class="MsoNormal">

<p class="MsoNormal">Mikopalero300

<p class="MsoNormal">Colossus is a good hero. Passives; Organic Steel - Immune to burning, bleeding, chilled; resistant to psychic attacks and has high crit resistance.

<p class="MsoNormal">His Level 1 (Steel Fists) causes Exposed to an enemy. His Level 2 (Steel Curtain) is a move that causes Colossus to protect his teammates and reduces the damage taken from enemy attacks. His Level 6 (Decimate) is an attack that Exploit Exposure and a powerful attack. His Level 9 (Colossal Smash) is an AoE attack that is a ground attack and causes Slowed to all enemies.

<p class="MsoNormal">Colossus has two alternate uniform; Phoenix Five Alternate Uniform which grants a Scrapper and Bruiser option. He has a passive; Phoenix Potential: Guardian Force - which restores Health and Stamina and reduces damage taken by 50%. His Modern Armor Uniform grants a Scrapper and Bruiser option. He has a passive; Steel Fortress - which causes Colossus to protect his teammates from enemies' attacks for 2 rounds and reducing damage taken.

<p class="MsoNormal">Colossus has an Empowered Iso-8; Decimating Empowered Iso-8, which causes to counter Area attacks with Decimate.

<p class="MsoNormal">Summary: Colossus is a good protector, damage dealer and powerful hero.

<p class="MsoNormal">Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

<p class="MsoNormal">Colossus is a great force, he can take a lot of damage while protecting others like what others said above. His accuracy however, is a large problem and needs to be enchanced with more of those nicey ISO-8s. His attack isn't really good, I mean decent. But at least his L1 can expose guys off to the grid, I mean, exposing a guy, then use another hero whose one of his/her attacks have Exploits Exposure, then it's gonna be a doomsday. Colossus gets better with the P5 costume. He regenerates every turn, he can't bleed, burn or... I forgot what is he immune to, he protects, well, he's one of the guys everyone likes for a tanky gameplay. But I shall advice to all players to watch out for any blasters. Colossus, even in P5 costume, can be defeated by some tough and rough blasters such as Iron Man with Mark 42 costume, Human Torch (DEFINITELY) with the Annihilus or default costume.

Keyote
"I was hesitant to get Dr. Strange at first, he's one of the ones you need to slot properly to continue to use, but his first attack (Bolts of Balthakk) is one of the most powerful first moves in the game. Teresing Boost heals everyone for a good clip as his second move, and Vapors of Valtorr, a continuing AoE for multiple moves, doesn't have any real debuff that I know of, his shield rounds him out as a very good support character he is capable of doing damage alone if and when he must. His only weakness is his health."

Potkettleblack
"I am not a fan of Dr. Strange. His Bolts do decent damage, but that's about the end of his utility. Vapors of Valtorr do not do a lot of damage, and DoT is too slow for most high level players, unless you can stack them. Teresing Boost heals all, but not enough to be genuinely useful in a fight where you might actually want to heal, rather than blast. His shielding move is inferior to a number of shields in the game, so not really worth using, either. As a support character, he is too passive for my style of play, without enough straight damage. In the PKB school of play, speed is generally the most important aspect, and as Strange never builds speed beyond his first attack, he is limited in applications for me.

Strange is one of my favorite comic book characters, but in this game, as of this date (before his alternate uniform has come out) he is best used to fly planes and do deploys."

DrParadox
Dr. Strange, like Quicksilver, is a character you are going to need to invest in his stats in order for you to be more comfortable about playing him in the game. You are going to need to use Iso-8 that focus on Health, Defense, and especially Stamina since his attacks consume a great deal of it. Since his upgrades, he has gone from forgettable hero only used for upgrading your stats on PvP to a character that requires a lot of planning. Bolts of Balthakk, ironically, is best used for him to gain stamina faster due to it allowing him to gain Mystic Energy which allows him to gain stamina each turn. Teresing Boost is surprisingly a pretty good healing move that allows him to survive battles longer. Vapors of Valtorr is good AoE attack that allows all enemies to lose health overtime as well as hitting you less. Sorcerer Supreme is a good ability that allows him to gain more and more energy by giving him Mystic Energy and Power of the Principalities allows him to be a little more aggressive in his attacks. His alternate uniform is impressive as the shield is pretty durable and it synchronizes well with Power of the Principalities if you start off with Vapors of Valtorr. Overall, Strange is a character that requires a lot of patience to use properly. If you can find a way to overcome his fragile nature, you can be sure that the enemies will be taken down as fast as possible.

Razorgirl
Dr Strange was the first male hero I purchased after getting all the Ladies. At first, he felt very similar to the Invisible Woman (which is not a bad thing), for his ability to Shield and do AoE attacks. However, it's his ability to give multiple round heals that makes him super awesome.

I've never been a fan of his look, am super-excited about his non-cape'd Alt (No Cape!). I've often wished that he was a Tac so that he could attack and do one of his defensive actions in the same round, so again, I'm super excited about his Alt having a Tac option (and at a reasonable price too!).

Xobai
Effective as of the release of his Dracula pajamas, Dr Strange now makes 3 of his 4 moves into quick actions. He officially does a little bit of everything: extra actions, healing, shields, single-target damage, magic damage, AoE damage, a health-draining debuff that nobody is immune to... there's pretty much something for everyone here. If you can't find a use for the doctor, then I don't know what you're looking for.

Regulus22 10:17, December 30, 2012 (UTC) One of the first good heroes I saved for. BIG fan of his, He was instantly a better blaster then Iron Man, but has yet to receive the love to get him into my top characters, mostly because I moved on to my other newer shinier heroes. When I have decent excess CP, he's definitely getting a boost through to level 9 and his Modern Suit.

His Powers of the Principalities allows quite the advantage and Dark Void is probably one of the best debuffs in itself, but he's very vulnerable if the opponent has a debuff remover, which I exploit every time I face him in PVP, he loses the Powers and any stack of Mystic Energy he has stored.

ThatPersonOverThere

I didn't think back when I recruited him. Like other players back then, I thought more about damage than utility. Strange had 5 star attack, and decent acc and evasion, so I bought him. He sort of sat there for some time, and I only used him on easy stuff because I wanted him to level up without dying. With the Modern update, I got his Tact outfit, and he has been working out spectacularly. For one, you can't really take away Dark Void besides using the Scroll of Angolob, and I believe that Scarlet's regen heals less than Dark Void's damage. Bolts are nice for annihilating blasters and bruisers alike, Teresing is always welcome, and a powerful shield is as well. Too bad he needs so much love. I don't use gold for the game (yet), nor do I do Chaotics (lack of silver, lack of flight deck missions). So mostly, I try hard to keep his Stamina up (I'm failing miserably, vapors + double bolt takes half of his stam), keep his health and evasion to a reasonable level. 79/100

Hexxorzz

In my opinion? One of the cheapest heroes in terms of CP with the most utility in the game, especially with the modern suit! A potentially damaging single damage attack, coupled with one of the best DPS debuff (Dark Void - Unaffected by Chaos Shield + Amplifiable by Bane) and two support skills (Heal + Force Field), he can fit right into any fights you get into. Adding the modern suit, he becomes even far more efficient with both improvements to his offensive (Bane) and defensive capabilities (Light of the Seraphim). He can avoid recharging stamina provided Sorcerer Supreme procs frequently, and starts with 2 turn to a massively damaging combo with Vapor + Bolt (Amplified by Bane), or any combos you like.

Although with all the pros mentioned, Strange's support skills are not sufficient to write off his ultimate weakness, lack of health and defense. With proper focus fire from the enemy, Strange would be no more in no time, especially in PVP even with ISOs to those 2 mentioned attributes. Also debuff removers like Emma Frost or the Scroll of Angolob/Mesalam are potentially roadblocks to his efficiency in combat given his reliance on debuffs.

In all, I believe pairing him with the right heroes is very important and you will find his debuffs a platform to leverage on (Especially Bane), like --

Ghost Rider: The best combo in my opinion. Dark Void lets his Damnation Chains apply SoulFire instantly, essentially giving him a remove buff single attack, and allows SoulFire DOT to leverage on bane (Applied through Highway to Hell or Damnation Chain. Coupled with application of Deathfrost (Laufey's), you get a triple magic DOT combo that can deciminate your foes in a few turns.

Phoenix: Amplifies SoulFire damage from her Level 9, and compliments Strange's Level 9 shield through her Mind Link by negating some damage on the protecting hero. Can also help to revive the fragile Dr Strange.

Scarlet Witch: Leverage on Bane to boost Arcane Blast deadly damage, and also helps to keep Strange alive longer with Chaos Shield, Probability Field and Hex Spheres

Magik: Now this is a very tricky one. Some may say unleash hell is made pointless given Strange's Defender ability with Vapor, but personally I find that I rarely use unleash hell given that the soul charges are better spent on her Level 6 or Level 9 with Strange's Bane to amplify the damage. Bane also buffs the damage of her L1 which hits pretty hard on its own already.

'''And any heroes that can protect Strange from his very fragile existence. '''

Just to add on before ending off --> Equipment that i believe pairs up pretty well with Strange includes Laufrey's Needle (Mentioned above) and Cosmic Flame (Allows Vapor to apply both Soulfire + Dark Void --> Sweet!!)

PowerlessPaul (7/22/13)

Strange is one of my favorite blasters in the game. His defender costume is a must-have. Making 3 of his 4 moves a quick action (that currently seems to be glitching) is probably the best decision to make for him. Level 1 is decent damage with great crits. Level 2 is a weak healing, but still, HEALING. Level 6 is a good DoT, and combines well with Laufey's Needle and Cosmic Flame. Level 9 is a strong shield and does its job well. Overall, Strange gets an 8.5 out of 10. He has low health and gets hit pretty hard.

LlillytheDog

04/09/2013 - Strange is a decent hero when paired with the right partner. His big weakness is his frailty. He can be taken out rather easily. He definately needs a good protector. He is a good 23 point hero and worth the price. His alt suit is a definite must have because of the chance for a really good shield. However, I find his Teresing doesn't heal enough and his Vapors of Valtor does not do damage quickly enough to justify using him in PvP at this time.

JimGero1993

I will keep it short. Dr.Strange's advantages are his Mystic Energy and all that the Power of Principalities can offer to him. His main disadvantage: If he doesn't get Mystic Energy his attacks may drain him of all his stamina in 3 turns.

Miko.ulippalero

Dr. Strange is a great hero for annihilating bruisers (if he has Blaster Modern Armor Uniform). Passives; Sorcerer Supreme - Chance to gather Mystic Energy when an enemy attacks. Consumes 3 Mystic energies to gain Power of the Principalities. Mystic Energy - Restores stamina each turn.

His Level 1 (Bolts of Balthakk) is a powerful attack and it gives him 1 Mystic Energy. His Level 2 (Teresing Boost) is a great healer but has a cooldown of 3 rounds. His Level 6 (Vapors of Valtorr) is a Catastrophic attack which causes Dark Void and Bane on all enemies. His Level 9 (Shield of the Seraphim) is a great shield protector but has a cooldown of 2 rounds.

Dr. Strange has an Alternate Uniform; Modern Alternate Uniform grants a Blaster and Tactician option. Passive: Defender -  It could create a magical shield before an enemy attacks and Bolts of Balthakk and Vapors of Valtorr causes Bane.

Dr. Strange has two empowered Iso-8: Enchanted Empowered Iso-8 causes Bolts of Balthakk to exploit attrition, which deals additional damage from enemies with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poison or Radiation Exposure''. ''Siphoning Empowered Iso-8 grants Mystic Funnel - Gain a stack of Mystic Funnel when Power of the Principalities is gained; Siphoned Power increases Attack, Defense, Accuracy and Evasion (stacks up to 5).

Summary: Dr. Strange is a powerful hero.

Havok_is_the_Bomb

Dr. Strange is a pretty powerful hero for 23 CPs. He has the Sorceror Supreme passive which allows him to collect mystic energy on enemy attacks. Mystic energy recharges his stamina. Three charges of Mystic Energy will give him one Power of the Principalities which turns his L2, L6, and L9 into a quick action.

His L1 (Bolts of Balthakk) is a straight forward energy attack and it gives him one mystic energy as well. His L2 (Teresing Boost) is a team buff that will provide a little healing for a round. His L6 (Vapors of Valtorr) is a catastrophic area attack that inflicts dark void on all enemies. His L9 (Shield of the Seraphim) places a shield on himself or an ally.

Dr. Strange comes with an alternate uniform with a blaster and tactician option. This uniform comes with the defender passive which will randomly apply a Shield of the Seraphim on himself or an ally and makes his L1 and L6 infilict bane. He also has a special EISO 8 which makes his L1 exploit attrition as well.

Dr. Strange is an extremely useful hero. Three of his attacks can be made into quick actions and he never has to worry about running out of stamina since he recharges himself. While powerful in his own right, he is much better in either of his alternates. He manages to throw up that shield at exactly the right time. I give him a 6 out of 10 in his original and a 7 out of 10 in his alternate.

Agent Odd

One should aim for getting Dr Voodoo and Strange together as they work together pretty well. Firstly, Voodoo can apply Bane with his Terron Attack Spell skill which instantly amplifies all damage done by both Strange and Voodoo, making Bolts of Balthakk a rather powerful skill. Also, Strange can apply Dark Void with Vapors of Valtorr which Voodoo can exploit to deal more damage with Staff of Legba. The sustained heal from Strange's Teresing Boost and Staff of Legba provides the team with some sutain for battles. Dr Strange will probably not face many stamina problems due to Sorcerer Supreme which restores stamina. Voodoo's L6 will allow Strange to take even more actions every turn with Power of the Principalities stacks in addition to the extra action granted by Dr Voodoo. However when using Macoldine Spell of Binding it is suggested to use it in conjunction with proc-ing ALL of Dr Strange's Power of the Principalities stacks because all allies gain Fatigued. Thus burning a ton of stamina in one round will be suggested to maximize stamina gain when you recharge in the next round. Not only that, Dr. Voodoo and Dr. Strange offer a 300 point team-up bonus, so it is suggested to get these two characters together.

Keyote
"Another decent Scrapper who is immune to bleed. I've never been fond of his Ground Pound (Level 2 AoE), just from lack of damage and status effects other than slowed. Level 1's Brawl instantly opens up a counter-attack with his in your face being a Crit Machine, basically. Level 9 rounds him out with a bodyguard setup, not exactly great for a Scrapper unless you are against someone who promotes bleed; and Colossus does this much better. Overall, he's decent for what he is, sometimes even good, but he never borders great.

Luke Cage is really good when fighting Elektra because Elektra is a Infiltrator and Luke Cage is a Scrapper. Electra is always making your team bleed so he is really good for that. Elektra is a Epic Boss in 2-3 and a boss in 6-5. Luke Cage is really good but he is really weak on Evasion

Xobai

 * I can only call Luke Cage a disappointment. He follows up with the scrapper bonus, counterattacks like an infiltrator, and protects like a bruiser... if he could only get the three to work at the same time he'd be fantastic. But he can't, so he isn't. His turn sequencing is among the worst in the game, killing a great skillset concept with unwieldy slowness. Hopefully we eventually see a Shaft-style tiara-and-'fro version who can figure out how to focus all that potential into one bad mother.

V3lv3tLov3

"Well he is an okay character in my opinion if set up properly. His Lvl 1 can provoke counter attacks if debuffed with 'In Your Face.' His Lvl 2 can go past avoidance and protect effects. Like Colossus except it's available at a sooner level. His Lvl 6 can deal some serious damage if the opponent has 'Combo Setup.' His Lvl 9 is a protect move that lasts while still enabling to do damage. Very Okay Character.

Babykylec

His level 9 protect buff is nice because it last for 4 turns, so you can attack when protecting; he is the only hero that can do that. His level 1 attack always critical hits, the "in your face" buff is also nice because he can counter attacks when protecting. I think he is an average hero, I only recruit him for epic boss and level 10 mission.

PowerlessPaul

7/22/13--Luke makes me sad. He's a cool character, but got seriously shortchanged in the game. His L1 only counters on the target he just hit (kinda useless on a weak infiltrator). His L2 is a ground attack, which is good, but lacks the power of Colossus' similar move. L6 is his only useful move, with high crits, but it exploits combos that Luke can't create. I've had him for 5 months at least and am jsut now training him to L9. Overall, Luke gets a 3/10. Hang in there buddy.

LlillytheDog

09/04/2013 - What can be said about Luke Cage. He could benefit from a major overhaul. He is currently the worse character in the game. Please give us his Afro Suit and buff him up a bit.

Bryan Kwok

Luke's use as been nerfed and nerfed and nerfed. Firstly, with the introduction of Shred and Internal Bleeding, Luke no longer has the upper hand when fighting Elektra. His face punch doesn't have that much damage either. if his brawl dropped combo setup and his face punch has higher crits, or he counters with face punch, or he had a better 4th skill, he might be worth his CP, but now he's one of the characters you should not buy.

Flixwito
I just want to say that he could do better. Playdom should upgrade him like Cyclops or Nightcrawler. Although i didn't recruit him yet, i still believe that he has some potential. {([15-09-2013)]}

Jonax34

Well Luke Cage so far is one of the worst heroes.Don't spend 23cp on him.If you're looking for a hero worth 23cp buy Doctor Stranger or Black Cat because they are 100% better than this guy. 2013.10.13

Ironpikachu

Truly a disappointment.I got him for the sake of another Scrapper,the last 23 CP hero,& for the PvP bonus.Only things good about Luke Cage:Use for deploys,PvP bonus,Immune to bleeding,having an extra hero,Can Protect (L9) or CQC and/or counter with L1. *2013.10.14(Well at least he's useful for Season 2 Chapter 2!*2013.10.18)

JimGero1993

Well, I'm disappointed with Cage. I mean, okay, I never liked the guy, however, you would expect him to do a little more damage or have a pretty good Passive. I hope he will get a revamp in Season 2 Chapter 3 or 4.

Havok_is_the_Bomb

<p class="MsoNormal">Oh Luke, how badly you are needed for a complete redo. His passive makes him immune to bleeding and gives him a high critical resistance.

<p class="MsoNormal">His L1 (Brawl) will give gives the enemy a debuff that will make Luke counter-attack if the enemy attacks Luke. His L2 (Ground Pound) is an area wide ground attack that is unavoidable and cannot be protected against. His L6 (Face Punch) has a high chance to hit critically and has deadly criticals. It also exploits combos. His L9 (Bodyguard) is just another protect move.

<p class="MsoNormal">Luke has the reputation of being the worse hero in the game and I cannot dispute it. None of his moves builds off the other. It’s like they took four random moves and put them on him with no rhyme or reason. Unfortunately, I have to give him a 0 out of 10.

Drpryr

Once the most lackluster of all Scrappers in the game, Luke's undergone a complete and sorely needed overhaul that now makes him one of the best. Brawl now inflicts Combo Setup and Pain Train, which sets up applications of Exposed and Wide-Open to an enemy and Grants Knuckle Up, which increases his defense and stacks up to five times. Face Punch inflicts Brutal Strike, Exploits Combos, Knockout Punch and Sweet Christmas!., which is best used to finish off an enemy since it consumes all stacks of Knuckle Up for extra damage. Bodyguard is unchanged, but Ground Pound now gains Collapsing Infrastructure, which damages every turn, consumes Knuckle Up to inflict more damages, inflicts multiple stacks and like Internal Bleeding, can't be removed.

Miko.ulippalero

Luke Cage is a powerful hero. Passives: In your Face - Gains Knuckle-Up when attacked. Unbreakable Skin - Immune to Bleeding and very high crit resistance. Knuckle-Up - Reduces damage taken; stacks up to 5 times.

Level 1 (Brawl) causes Combo Setup and Pain Train to an enemy. Level 2 (Face Punch) is a Brutal Strike; it exploits combos; Knockout Punch - Stuns targets that have Combo Setup; Sweet Christmas! - Consumes all stacks of Knuckle-Up; increases damage for each attack. Level 6 (Bodyguard) is a Quick Action and grants Bodyguard - which causes to protect allies from single-target attacks and preemptively counters enemies with combo setup. Level 9 (Ground Pound) is a ground attack and Bring Down the House - Consumes all stacks of Knuckle-Up; applies one stack of of Collapsing Infrastracture for each Knuckle-Up and it causes Staggered and Collapsing Infrastracture to all enemies.

Luke Cage has an alternate uniform: Nul: Breaker of Worlds; which grants Bruiser and Scrapper option. Passives - Breaker of Worlds - Attacks have a chance to apply Meteor Swarm; Gain a stack of Divine Hammer each round; Preemptively counters enemies that are unworthy. Unbreakable Skin - Immune to Bledding and very high crit resistance. Worthy - Immune to Burning, Chilled, Poison, Radiation, and Fear.

Level 1 (Fatal Fists) is a brutal strike and exploits combos and it causes Fatal Blow. Level 2 (Ragnarok'em Sock'em) grants Sweet Ragnarok! - gain one stack of Divine Hammer and it causes Combo Setup and Wide-Open. Level 6 (You're not Worthy) is a Subtle and Quick Action attack and it causes Unworthy - attacks are intercepted by Nul, Breaker of Worlds and cannot removed by status removal effects. Level 9 (World Breaker) is a ground attack and Bring Down the Heavens - Consumes all stacks of Divine Hammer; applies one stack of Meteor Swarm for each Divine Hammer consumed and it causes Staggered to all enemies.

Luke Cage has two Empowered Iso-8: Cracking Empowered Iso-8 grants Street Cleaner - Removes 1 negative effect when Knuckle-Up is gained. Tag Team empowered Iso-8 grants Tag Team - 15% chance to gain extra turn after an ally uses melee attack.

Luke Cage has an Augmented Iso-8: Cagey Augmented Iso-8 (Bodyguard) gains Hangin' Tough - Bodyguard now applies Cagey; Reduces damage from follow-up attacks and counter attacks.

Summary: Luke Cage is a powerful hero.

Keyote
Since her upgrade, I've found SIF useful, but not groundbreaking as a Scrapper; she does good damage, but other characters always come to mind first. She's a character I turn to in situation in PvE where a scrapper is necessary if Wolverine isn't available due to her bleed status effect, and overall, how it adds to her decent damage. Another I have to return to in time."

Illyrias Acolyte
As a Scrapper, Sif is rather unremarkable. As a Bruiser, on the other hand, her true colors shine. She can take punishment and dish it out, and her special skills all complement each other. Either way, she's a very durable character, with high health, stamina, and defense. Pump her up with defense/attack ISOs to make her even more deadly.

Xobai
Sif is probably the best character that you never need to get. Her base character is middling, but her modern pajamas really make for a solid damage dealer in both bruiser and scrapper form, at the top of the scrapper class for a single attack/followup. That said, her skillset is completely inadequate for PvP and unnecessary for PvE; even with a fairly high level of playability and consistent damage, you'll never miss her if you don't buy her.

PowerlessPaul (7/22/13)

Sif is alright. She's Asgardian, which is a boon. Thrust has decent damage and bleeds, and all her attacks chain well. L9, L2, L2.... won't have stamina for much else. She's useful but not amazing. 5/10.

Leojsaad

Sif, Sif, Sif. The Asgardian Lady has proved herself to be the best 23 CP hero in the game, in my opinion. Though I recommend you buy the Bruiser Modern Armor Sif (because she really achieves her full potential with that uni) you can still make a good character out of her. With the Bruiser alt uni, she always critically hits in the first threee rounds, which is amazing. Her L1 applies Bleeding, really useful in combat. Her L2 does really good damage and Exploits Tenderize (place her with Shatterstar or Claws Black Cat in PvP, and it's a guaranteed win). Her L6 is even better as it is now a Quick Action, grants Sif another critical hit and applies Fortified to the whole team. Her L9 increases the damage of her L1's Bleeding. I really recommend you buy Sif, as she is a great hero, that doesn't cost too much. For me, she's as good as a 90 CP hero.

LlillytheDog

04/09/2013 - Sif should be the first 23 pt hero you get. She is a really decent scrapper who is great to have in the early stages of PvP. She has a great bleeding debuff, strengthens your teams defenses, and can take a pounding as well. Since she is Asgardian, she is also immune to many of the debuffs you see in the lower levels. At the higher levels, she shines as well. Put her in her Bruiser alt where she gets three critical strikes the first three rounds. Pair her wth a hero that inflicts flanked, and watch those enemies bleed out.

Bryan Kwok

Personally i don't like Sif. if i wanted to bleed seomeone i could've used X-23 and Wolverine for a better job. If i wanted to tenderize and then exxploit i could've used shatterstar. True, Sif is just a 23 CP character, but from my experience the only use is when she is a bruiser, but that's cuase up to 48CP. I could easily save more for a better character. Anyway, sif's first attack is so-so. Bleeds, but doesn't have ravaged. Oh well. Her second attack is her best, tenderizing and exploiting it, as well as deadly crit, which pairs up well with her third skill. her last provides ravage, but then again the time when you use it, the bleeding might be gone already. 3/10 in general, 5-6/10 for a 23 CP character.

User:ThatPersonOverThere

Sif is an Asgardian. She should be better, but she's not. True, she is 23 cp, but her main flaw comes in this. She doesn't really fit anywhere in the game. She doesn't have a specific niche that can fit her. She does alright damage, but also tanks well. Her L1 is kinda silly and almost redundant, with x1 Bleeding really just tickling most people's feet. Her L2 sets up the rest of your moves, and does better damage then the L1 anyway. Her L6 is a mirror of Thor's L6, but with defense instead of attack and pure crits instead of primers. Her L9 is.......ok......weakened is ok, but Scroll, and Ravaged, again, sets up bleeding but still tickles people's feet. Her main utility comes in Bruiser form. She's almost entirely useless if not fighting a scrapper. With x2 Enraged, tenderized on the target, she will cut a hole through the earth. But otherwise, lacking. 68/100

Havok_is_the_Bomb

At 23 CPs, SIf is the cheapest of the Asgardians. Since she is an Asgardian, she is automatically immune to chilled, burning, poison, and radiation.

Her L1 (Thrust) inflicts bleeding on the enemy. Her L2 (Leaping Slash) is a deadly critical that tenderizes an enemy then exploits it. Her L6 (Inspire Courage) is a quick action that applies fortified to her team and makes her next attack a guaranteed critical. Her L9 (Flying Sword) weakens an enemy and makes bleeding hurt more.

Sif has an alternate uniform available in the bruiser and scrapper class. It adds the Tempered Steel passive which makes her first three attacks guaranteed critical hits. She has a special EISO which gives her the bezerker passive which gives her a chance to join in on an attack and get revenge if an ally is attacked.

When I was having all kinds of issues with Human Torch, I put Sif in her Scrapper Alternate and started to lay him to waste. Since she is immune to burning, Torch is easy pickings for her. Unfortunately, I found this is where her usefulness ended. She is great in the early levels, but other heroes start to do her tricks a lot better at the higher levels. In either uniform, I will give her a 5 out of 10.

Mikopalero300

Sif is a great hero that may knock-out an enemy with one hit. Passives; Asgardian - Immune to Burning, Chilled, Poisoned and Radiation.

Her Level 1 (Thrust) causes Bleeding to an enemy. Her Level 2 (Leaping Slash) causes Tenderized on an enemy and it exploits Tenderized. Her Level 6 (Inspire Courage) grants Fortified on all the party membets and grants Honed Edge, which makes Sif's next attack a guaranteed hit and crit. Her Level 9 (Flying Sword) causes Weakened and Ravaged on an enemy.

Sif has an alternate uniform: Modern Armor Alternate Uniform, which grants a Bruiser and Scrapper Option. It has an additional passive; Tempered Steel - which makes Sif's Attack all guaranteed crit for the first few rounds.

Sif has an Empowered Iso-8; Berserking Empowered Iso-8, grants Berserker to Sif that has a chance to join an ally on attacking.

Summary: Sif is a powerful hero.

Keyote
"The Human Torch is decent, but compared to other blasters, just isn't as highly useful. The burn status doesn't add much to my desire to play him. Rekindle heals him and adds back Stamina, but his AoE harms everyone on the screen; and unlike Storm, there is no protection set up for it. Some like him, but he's one of the two who points out the glaring issues with some of the Fantastic Four in this particular game."

Agent nathan
"Level 1 - Fireball ability = Epic Overkill"

Maximus Loo2012
''The new passive buffs give the Torch a big punch! In fact, he's as powerful as a 90 CP hero now. If you have a budget, get him. He'll give you a big improvement. But now, fireball needs Burning to crit.''

Agent Infinitus
Human Torch is as powerful as an 90 CP hero, using a weapon that inflicts target or inflicting burn to the enemy will cause immense damage with Fire Ball. And if you have enough Cp buy his Annihilus Uniform(75 CP for Blaster version, and 89 CP for Bruiser version), because his Cosmic Control Rod ability can also do a lot of damage. His Plasma Body Ability is also useful for damaging enemies when hit with a melee attack. He is a must get hero!

Kuro-kun
Human Torch was originally a piece of scrap when i start playing the game. But when they upgraded him, he can be treated as a 90 cp hero. If you bought his Annihilus uniform(42 for blaster,56 for bruiser)(i recommend blaster), you won't be disappointing, because kill enemies fast. He also can kill cap easily using plasma body(passive), cosmic control rod(passive) and fireball.Though you need to upgrade his evasion.

Xobai

Between Plasma Body, Blazing Speed, and Flame On, defensive passives alone make Johnny highly playable. Add Fireball, which is probably not only the single most damage possible on turn one, but is easily set up for increased damage by a number of agent weapons that debuff with burning. HT is probably the strongest character available below the 90 CP price point.

Babykylec

He is really strong, I once suggest Playdom to upgrade him and mr. fantastic though an e- mail but I think it is a bit too much! His only weak point is that he is a blaster and I don't like blasters!!!! His fireball attack deals a lot of damage to burning targets and so team him up with a hero that give burning to enemy. He can dogde range attack and deals damage to melee attackers(I suggest that :D) means that he is "untouchable". He also unlock a mission but I don't like his level 9 attack.

Shadowhopeful

Due to my horrific lack of CPs, Human Torch has remained my strongest self-sustaining Hero for the last 30-40 levels (which says a lot, considering I'm not past 60 yet). But here's not the place to talk about that. Torch plays fast, with the Flame Stream -> Fireball Combination setting up high Crit damage every turn, and against Bruisers it's game set. Ring of Fire is useful against Melee Heroes that take and deal out a lot of attacks, such as Cap America. His Recharge heals him and restores his Flame On! buff, which heals him for a healthy amount each turn. And let's not forget his Plasma Body and Blazing Speed passives. One grants immunity to energy attacks and counters melee, the other makes ranged attacks unreliable. Add his Annihilus Passive, and you have a powerhouse. Now on to the negative points. Johnny here has low defence, so is liable to being taken out with only a few high damaging moves. His level 9 is unusable, leaving him with no AoE. And he's a Blaster by default, so easy fodder for Tacticians of any shape and size.

TEGC Rocco

Human Torch was one of the first heroes I bought when I really got into the game, and I don't regret it. His level 1 attack applies burning to the enemy, which is great for his level 2, which exploits it, resulting in a usually near dead enemy. His level 6 is useful against the Quicksilvers of the game who melee 2-4 times per turn, which ultimately usually ends up killing them. His level 9, though, is not very useful, unless you feel your allies have to much health, but that doesn't really diminish his overall skill. That was just his powers, his passives are where he really starts to shine. Plasma Body is really there to tell you that Torch is immune to fire, but burning and recharging will refresh his Flame On which heals him a ridiculous amount of health. Blazing Speed is really useful against most Tacticians who rely on ranged attacks (Cyclops, Hawkeye, War Machine) as he has a 25% chance to dodge any ranged, and melee attacks result in burning, so he is damn near unstoppable. With his Annihilus suit, he can do an additional attack to any enemy who is hit or is hitting, which is pretty useful. So, he is a great hero and a must-buy early on. By far, the best non-90 CP hero.

Freakout117

Human Torch is one of the heroes i remember usually dying against in PVP. I decided to buy him with the spare CP i was saving, and i do not regret buying him. His Fireball attack is really OP, and Plasma Body, and Flame On, give him an advantage. The Nova Blast, however is not very useful, due to the fact that it deals more damage to allies than enemies.

ThatPersonOverThere

I remember Human Torch fondly. He was my main wrecker before Dr Strange came up and about. I also remember dying against him A LOT. He is still reliable, especially for his L1-L2 combo. L6 is useful against many bruisers and scrappers, but outside them, L6 is lacking in damage and general utility. L9 is horrible. Damages alllies more than enemies. Plasma Body is a double-edged sword for him. You can't stop it from proccing, and normally, you wouldn't want to. However, I exploit it by making him bleed with Foley's Heart Tickler. He burns me, but injures himself more. Blazing Speed is pretty annoying, especially to my Dr Strange, who, despite his 5 star accuracy, still misses often. Flame On! is a nice buff for him, but it matters not to me, for Foley's removes buffs. Now, though, a normal Torch is cannon fodder for Strange (more if Strange is tact) and an Annihilus one, a little less. If you're below level 80: 90/100 (MUSTHAVE), above level 80: 70/100

Bashinthegreat

Lots of experts express for him so much above, so I wont repeat them. But as I used him for a period of time, I found out that his upgrade was made to counter Captain America and/or Spider-Man. Ring of Fire gives damages every turn and thus, damage Cap A every time he counters with Shield Bash. Also, Fireball do enormous damage, even without burning it can one-shot bruisers(colossus with steel curtain or steel fortress not count) in PVP all time.

LlillytheDog

04/09/2013 - Human Torch is a great investment early on. He heals himself, has two great moves right off the bat (flame stream inflicts burning, Fireball exploits it), and dodges ranged attacks like a mad man. Seriously, I hate going againt him because I seldom land a hit on the guy. Additionally, if you touch him, prepare to burn. With all these plusses, you would think I would be a lot higher on the guy. However, his other two skills make him somewhat limited. Ring of Fire decent in that it will make the opponent double think about attacking for a round. Nova Blast is completely useless in that it damages everyone, including his own team.

JimGero1993

Well, Human Torch is a good low CP choice. His passives make both Ranged and Melee attacks a pain for the user since he may dodge the first and apply Burning to enemies attacking with the latter. His abilities are pretty good, however his first two attacks make the most overused combo in the game (I think).

Havok_is_the_Bomb

Human Torch is the best of the 33 CP heroes. He has four passives. Blazing Speed makes gives him a chance to avoid ranged attacks and processes a lot. Since he is flying, he is immune to ground attacks. Plasma Body makes him immune to fire attacks, makes him inflict burning on opponents who nail him with a melee attacks, and converts burning and recharge into Flame On. Flame On increases his attack and restores his health for two rounds.

His L1 (Flame Stream) inflicts burning on the opponent. His L2 (Fireball) is a guranteed deadly critical on burning targets. His L6 (Ring of Fire) will inflict burning on an opponent that attacks with a melee attack. His L9 (Nova Blast) is a catastrophic area attack nthat nails allies and enemies that cannot be dodged and is deadlier the lower health he has.

Torch has an alternate uniform that comes in a blaster or bruiser option. It adds the cosmic control rod buff that summons creatures to attack when an ally attacks or is attacked. It also has the future countdown buff which will increase his atttack by round 4 if another member of the fantastic four is present in their alternate uniform.

I was happy when I got Human Torch until I ran into constant endless Torch vs Torch battles. He has one of the best L1 + L2 combos. Howevver, his L6 is redundant since the opponent will get burned on a melee attack anyway. His L9 is useless since it also hurts his own team. Because of these two worthless abilities, I have to give him a 6 out of 10.

Mikopalero300

Human Torch is a powerful hero. Passives; Plasma Body - Immune to most fire attacks, Deals fire damage when struck by melee attacks, Converts Burning to Flame On!, Recharge grants Flame On!; Blazing Speed - 20% chance to avoid Melee and Ranged attacks; Flying - Immune to ground attacks; Flame On! - Increases attack, restores health every turn.

Level 1 (Flame Stream) which causes Burning to an enemy. Level 2 (Fireball) causes Combustible; attacks against Burning targets are guaranteed to crit. Level 6 (Ring of Fire) causes Ring of Fire, Taking fire damage when attacking with Melee attacks. Level 9 (Nova Blast) is a Catastrophic attack and a guaranteed crit attack, and is a Desperation Attack - The lower the character's health, the more damage this attack does.

Human Torch has an Alternate Uniform; Annihilus Human Torch, which grants a Bruiser and Blaster option. It adds new passives; Cosmic Control Rod - Chance to call warriors from the Annihilation Wave when an ally attacks or is attacked. Future Countdown - Grants Future Countdown if two Future Foundation Members are present; Permanently increases Attack and Accuracy by 35% on round 4.

Human Torch has an Empowered Iso-8: Pyroclastic Empowered Iso-8, causes Firestarter - Attacks against Burning targets apply Pyrophoric; Attacks against Pyrophoric targets apply Melt Armor.

Summary: Human Torch is a powerful hero.

Razorgirl
"I've never understood why Shadowcat is so popular in Geek Culture, but in this game she rocks hard. She has blown me away with how useful and amazing she is right from the moment I purchased her.

Kitty's 2nd Level power allows her to attack an enemy and become Phased for three turns or until she attacks someone (if used against a Tactician, this attack will also activate her Infiltrator Class ability to counter attack all incoming attacks). This makes her AMAZING when partnered with Phoenix's level 6 power, Mind Link (see also Phoenix|my review of Phoenix). She has a decent ability to deal damage since her 2nd Level power has a high chance to do a Crit (and thus huge damage). It's not what I use her for, but it's nice to know she can do it if I need her to."

babykylec
She is a good hero, her phase ability is the best ability in the game! The Shadowcat Alt makes her "untoucherable" in the first 4 rounds, she can deal a lot of damage with her level 6 attack when she is phased! She works well with her class because she can counter attacks and she can't take damage! The only thing is that she needs to rest after phasing, she can die easily when she is exposed.(Without phasing)

Xobai

Kitty in her base uniform is really nothing special - it takes a confluence of effort and luck to manage her phase, which is her greatest asset. When she switches to her Shadowcat alt, she really shines, perfectly paired with Phoenix or a Protect shield in PvE (seriously... Phoenix - Shadowcat is an incredibly fun pairing), since she spends three turns phased and counterattacking. Make sure you get her to level 9 to open up some offense that won't break phase, and find ways to increase her attack to get the most out of her counters.

Regulus22 10:17, December 30, 2012 (UTC) Got her for SpecOps at the same time as Valkyrie and Emma, although she wouldn't have been a high priority, I'm definitely glad I didn't skip with gold, She's kept pace with Emma in training despite Emma being proclaimed the best hero, while Kitty actually had lower priority and did a fair bit on the flight deck to start off. But Emma died a few times, Kitty did not. Another Hero who will get a new uniform when I get a Specops where I have the majority of the needed deploys.

LlillytheDog

09/04/2013 - Really great character when put into her alt uniform. To begin a battle phased for the first three rounds is awesome. Not only that, she will counterattack if attacked and not break phase when she does. However, you better hope you finish off the other team before her phase breaks, or it is curtains for her. She is pretty weak on defense.

JimGero1993

Kitty Pryde. Well, I consider her an average heroine. Her attacks are pretty good. Your best bet is using a combo of her first attack and then her third one.

Havok_is_the_Bomb

Kitty Pride falls closely behind Human Torch in the 33 CP hero category. She has the Lockheed passive which will sometimes bring in Lockheed for an attack. She is highly underestimated and can be a great benefit when paired with the right partner.

Her L1 (Phased Attack) is a stealthy move that gives her the phased status, which lets her avoid most attacks. However, if you attack with her L2 or L6 while phased, you will not be able to phase again for the next two rounds. Her L2 (Sneak Attack) has deadly criticals and hits harder when she is phased. Her L6 (Shadow Kick) decreases an opponent's defense. Her L9 (Call Lockheed) summons Lockheed for an attack that will sometimes inflict burning. The bonus is that this attack does not break phase.

Kitty has an alternate uniform that is available in a scrapper and infiltrator option. It allows her to start the battle in a phased status and counterattack for two rounds with her L6. I prefer her in her infiltrator alternate because, if she gets the infiltrator bonus, she will get two counterattacks off.

Kitty can be a lifesaver because there is not a lot of weapons or attacks that can nail her when she is phased. She can be a little tricky to manage her phased abuility to maximize her effectiveness. If you can phase her and make her your protector, she can be a pain for the other team as they fruitlessly attack her while your other two wail away at them. While phased she is awesome, however, when unphased, she can be wiped out quite easily. In either uniform, I will give her a 6 out of 10,

Keyote
"Mister Fantastic" is actually a decent hero as you play through with him; Distraction being added to level one has added to him as a Tactician, Multi-strike is good for drops in general; though not overly powerful, it becomes useful against the blaster class; Tumble against has a higher chance to Crit than you'd expect, and though I've never quite understood Bifulcator, it's a very useful Level 9 move. He's worth the 33 CP, there are better Tacticians, while he isn't the strongest Tactician, he still proves useful." =====

Xobai

I really want to like Reed but I can't decipher how to play him in a way that is actually useful. Stretch Punch and Multistrike just do very little damage with marginal debuffs. Tumble is all-or-nothing: its base damage is grievously low but when it crits it's one of the best AoEs in the game. Bifurcator is a unique skill: stealthy, delivers percentage damage, restores stamina... but it's incomplete. It removes a percentage of the target's remaining health, which means that it can never be used to KO an enemy, and also means that it works cross-purpose to its stamina restoration: you can use it early to do more damage and restore stamina to those that don't need it, or use it later when you need the stamina but it does less damage. So, maybe someone can come up with some definitive tech to take him to the next level, but I haven't seen it to this point.

Regulus22 12:11, February 7, 2013 (UTC)

Use him in Playdom, He's actually probably my prefered Non-Psionic Tactician in total Using Cyclops was lackluster, Hawkeye's low usefullness in general, Cap I haven't owned, but he's never proved absolutely effective to me, War Machine, decent damage horrible stamina. Reed though, he's impressed me so far. Takes minimal damage with his malleability, first to moves applying good setup for Manipulation, and there's the bonus with his random application of Weak Point. Using him SO, Tumble, I don't see the effectiveness but others see it and bifurcator as his best attributes.

LlillytheDog

09/04/2013 - I don't particularly care for Mr. Fantastic. His first three attacks are not that great and Bifurcator is not a great thing to use againt bosses or in PvP. Good to have for flight deck missions and nothing else. Barely in front of Luke Cage in terms of usefulness.

Bryan Kwok

I really love Reed in movies but in the game he sucks. His attacks generally deal low damage, only gives a bad debuff, and his last attck is too hard to predict. He doesn't seem to be a good supporter either, because he can't heal. Malleability can keep him in the game a little longer but what's good to keep him there if he doesn't do any good?

The only way i see to deal damage is using the Dark Sigil and then tumble, but until you can guarantee that all his hits are crits, tumble can't do a lot of damage either. So, Reed is neither here nor there, and i wouldn't get him if i were you.

Leojsaad

Nothing fantastic about him. Low damage on pretty much all his moves, only debuffs are Combo Setup and Distraction. The only thing that is just a little bit useful is his Bifurcator, but still bad. Spider-Woman's a way better 33 CP hero.

JimGero1993

Well, most of his attacks do low to medium damage. However, his last attack is a good one, but only if you have a hero and an agent with attacks that take a lot of stamina.

User:ThatPersonOverThere

He can sure call himself fantastic. He can call his team fantastic. He can call everyone fantastic. Just kidding, he's not actually fantastic. Stretch Armstrong is a crap character to play. Mainly because his L1 and L2 are basically the same. His Distraction is now removed because so many characters override it, or PvP bonus so high accuracy is ridiculous. Combo Setup does nothing for his set, as the only actual unarmed moves he has are his L1 and L2. His L9, Bifurcator, is one of the best moves in the game if you can get it right. The fraction thingy is the best thing to have happened to a generally garbage characters since Sweet Baby Jesus happened to English and the Internet. Now, if you haven't already noticed, I missed a skill. Mainly because we  saved the "best" skill for last. Tumble. Might have the stupidest animation and thought process in the entire game (seriously, Stretch?  you're gonna barrel into the Hulk?  good idea with your scientific mid, we need that :] )  Now the only reason why this is considered his only 'good' skill is because of the amount of untapped potential. Now Tumble has EXCEPTIONALLY low base damage. And I mean, it is truly abyssmal. It will do approximately 1/8 damage a counter-attack Brawl will do at your level. But the crits are what make them special. He has 6x crits. Meaning that if he crits, he will crit '''ENORMOUSLY HIGH. '''The main problem comes in trying to tap into this. You need SO MANY accuracy shards, which would usually be a dumb idea because his accuracy is already pretty high. We also have to up his attack. As for the rest of his build, he has a slightly less need for health and defense because his passive does an OK job of mitigating non-energy damage. His evasion is pretty high, so accuracy and his attack. In summary, he's actually not great, and below the low-tier in PvP, so, unless PD does something about Stretch, he's not combat ready at any point, and shouldn't be. 78/100

CaptainMarvell

With all these bad reviews, I'm going to have to speak up for my boy, Reed. Contrary to popular belief, Reed isn't the worst character in the game. As is the case, with most characters in this game, its all about developing the right strategy. Buying his FF costume and teaming him up with other FF costumes, is okay, but its not the best way to go with Reed. The best way to get the most out of him is to team him up with Spider-man or Hank Pym and get him to work with the Smartest Man in the Room passive. With all the avoidance effects out there, attacking and missing due to Reality Hacking or Skittering Darkness or Nimble can be extremely frustrating. With "Smartest Man in the Room", forget about it. Guaranteed hits every round. In the first round, use Bifurcator. With the guaranteed hits, you're guaranteed to drain a PVP enemy's health and stamina by 35%. Get Reed's Overclocked E-ISO and drain an entire team's health and stamina by 35% in one shot. Second round, Smartest Man in the Room guarantees a critical hit. So that means, when you use your LVL 6 AOE attack, it will crit, you will get the benefit of deadly crits and the damage that's done is... well... FANTASTIC! Well, for you, not so much the other team. His LVL 6 isn't catastrophic so beware of AOE protectors like Rescue and Cap and watch for magnetized and impaired which override the SMITR passive for automatic crits. Other than that, enjoy beating the snot out of the other team with the Smartest Man in the WORLD!

Havok_is_the_Bomb

Mr. Fantastic is the worst of the 33 CP heroes and the worst of the Fantastic Four. He has the critical thinking passive whch means his attacks will sometimes infilct weak point on the opponent. Because he is stretchy, he will also take less damage from non-energy attacks.

His L1 (Stretch Punch) causes distraction on the enemy. His L2 (Multistrike) is probably the best attack to cause item drops and it will inflict combo set-up. His L6 (Tumble) is an area attack with probably the deadliest criticals of the game. His L9 (Bifurcator) is a stealthy attack which will remove a fraction of HP and stamina from an enemy and recharge stamina for the entire team.

Reed does have an alternate uniform in both a infiltrator and tactician option. Since I do not own it, I will reserve comment until I do. Reed has a special EISO 8 which will allow his L9 to hit all enemies.

Reed is a character who can be so much more. His L2 is basicly his L1 hitting several times. His L6 is definately his best move because it will critical at least one person on the other team and, while looking silly, it does hit very hard. With the new Deadpool armor, his L9 has become useless. Because he only has one useful ability, I have to give him a 4 out of 10.

Keyote
"One of the few characters I believe escapes the Scrappers curse; Spider-woman truly opens up when you get her to level 2 and open up Venom Blast, hitting with Biofeedback for extra damage. Her Brawl (Level 1), is decent enough to get her there. Vengeance (Level 6) plays off of her level 2 with a response with another Venom blast each time she is hit; and fear Pheromones helps a bit. Though a bit more could be done with the character, I've always found her useful."

Potkettleblack
"Generally disliked and ignored because her value is largely in her L1 and L2 skills. Characters like that get put aside as they don't really increase in strength beyond level 2. But, should we dismiss Spider-Woman and her ilk, thusly? Of all Scrappers, her L1 does the most straight damage. Her L2 does good damage, that she follows with her high damage L1 on Infiltrators, leaves a powerful Damage over Time effect. With just those two moves, she is set to go. Her L1 takes Momentum, which ramps an already good damage to an absurd damage. She has high crits on her L1, so it crits often. Put frankly, her Brawl skill is cream of the crop among Scrappers, meaning you like it best among follow ups. A nice enhancement might be to give her an alternate suit as an infiltrator, which would be in character. This would be an infiltrator with a boostable high damage response attack. Very nice. Overall, I go through phases where I like to use her a lot, and where I dump her. But she is a very nice value piece as is."

Xobai

Spider-Woman is very nearly the least useful character in the game. Vengeance is now a quick action, which helps, but her offensive capacity is limited: one minor debuff, two single-target attacks, and that's the end of it. If she were to get an infiltrator alt and was able to double-counterattack every time, then we'd be on to something, but unless and until then, she remains on the low end of playable.

Leojsaad

At the release of Season 2, many people coplained there was a Spider-Woman heroic battle, as it was already generalized that she was a bad hero. Well, quit complaining. At higher levels and with proper Isos, Spider-Woman can be really useful. Her L1 does good damage. Her L2 applies Biofeedback, which can Stun now. It is a low chance to stun, but if it can be done, that's okay! Her L6 is better as it is a Quick Action now and allows Spider-Woman to counter attacks. It can be useful in battle. Her L9 would be better if it was a quick action, but it still applies a debuff, so that's gotta count for something. But Fear Pheromones is really useful at Spider-Woman's heroic battle - apply it on the Bioethichists, and they'll heal and sometimes protect her. Spider-Woman: useful in PvE, better in Heroic Battle, but don't use her in PvP. If you run into Captain Britain or Thundra, you could be in trouble.

LlillytheDog

04/09/2013 - What's with all the complaining against Spider Woman. She is a great character when used right. Her fear pheromes wreaks havok on the other team, especially when dealing with Modok.

Bryan Kwok<p class="MsoNormal" style="line-height:normal">She-Hulk is definitely the weakest of the 15 CP heroes. She is the only one of them that does not have a passive. [[User:PowerlessPaul|PowerlessPaul] (7/22/13)

She-Hulk is a good introduction to the bruiser class. Burst of Speed is a good game-changer. Her attacks chain well, with her L9 exploiting her L2. Enrages herself in one turn and doens't quit. Overall, She-Hulk smashes in with a 5/10, as the lack of staying debuffs makes me unhappy.

LlillytheDog

09/04/2013 - She Hulk is a one trick pony and that is it. Burst of Speed + Motion Granite + Stomp  = Big Damage (but only if Motion Granite inflicts Stun). This is really good against Scrappers. However, when she is against an Infiltrator (due mainly to their high evasion) or Blaster, she is taken down quite easily.

Hawks71019 - 09 / 19 / 2013

For lower-level players, she's an absolutel lifesaver, especially if you're facing any Scrappers. Her L2 grants her a second turn, has a low cooldown (1 round), and allows her to stack Enraged pretty quickly against any unfortunate Scrappers. Her L6 has a decent chance to stun, and her L9 deals decent damage - combine the later abilities with Burst of Speed and a maxed-out Enraged (from her L1), and you're looking at a damage machine in the lower levels. If you socket her with evasive and defensive ISO's, she can hold her own fairly well against all but Blasters.

I'm not sure if she's much use in PVP. She consumes stamina pretty quickly, and the high amount of Blasters will probably knock her down pretty quickly. She really shines earlier in the game, but she's definitely on the low end of the Bruiser totem pole. Still, there are far less powerful heroes (Spider-Woman, Thing, DD) for more CP, so she's a bargain. And she's definitely good to have against the SC test subjects, since she wears them down quickly.

If you're being frugal or just starting out, She-Hulk probably won't disappoint. She's not going to take you into the higher leagues of PVP, but you could definitely do much worse.

Leojsaad

She-Hulk is great for who is starting the game. Cyclops is a better choice of free PvP hero, but She-Hulk was a really big help in my first days. Though she is not useful for people at higher levels, because she has no passive and her moves have few attributes or debuffs, she is an essencial hero for rookie agents. I think that among the 15 CP heroes, she's the worst of them, but still useful in early levels.

JimGero1993

She-Hulk is not that good of a heroine. The good things about her are: 1) her Burst of Speed may allow her conditions that would normally require more than one turn, like two stacks of Enraged or an attack that applies Stun and an attack with Exploits Stun in a row and 2)her attacks come with a pretty low stamina cost. However, the bad thing is that she cannot do much damage.

User:ThatPersonOverThere

She-Hulk is a character that I enjoy playing. She is very fast and specializes in one trick. She CRUSHES scrappers. She-Hulk definitely won't disappoint you. But like so many other characters that the early game favors, she becomes meat for anyone later. She is generally seen as the worst of all the free 15 cp heroes because Ms. Marvel hits harder and more consistently, Cyclops tears blasters to shreds with or without Flanked, Iron Fist is easily one of the best supports in the game and Invisible Woman has some pretty nice shields. She's fun to play, can destroy a class all on her own, and, she can be free. What more do you want? 84/100

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">She-Hulk is definitely the weakest of the 15 CP heroes. She is the only one of them that does not have a passive.

<p class="MsoNormal" style="line-height:normal">Her L1 (Punch) is just a straight up damage move, nothing special about it. Her L2 (Burst of Speed) lets her take two actions for that round. Her L6 (Motion Granite) has a chance to stun an opponent and her L9 (Stomp) exploits the stun for extra damage.

<p class="MsoNormal" style="line-height:normal">She-Hulk is basic and very easy to use and master. She has one attack pattern that can be used for maximum damage L2 + L6 + L9. The only problem with this is that the L6 stun rarely if ever processes for me making her L9 a pretty much worthless move. Hopefully She-Hulk will be getting some love soon. Until she does, she gets a 2 out of 10.

<p class="MsoNormal" style="line-height:normal">She-Hulk has the potential to be a better hero, maybe not top tier, but better then she is. In the comics, she is one of the few characters who knows she is in a comic book. I would play with that by giving her an alternate uniform with a Comic Awareness buff that either lets her dodge, stop, or pre-emtively counter the opponent's move, kinda like Iron Fist's combo breaker amped up a couple of notches.

<p class="MsoNormal" style="line-height:normal">

<p class="MsoNormal" style="line-height:normal">Mikopalero300

<p class="MsoNormal" style="line-height:normal">She-Hulk is a powerful hero. Passives: Rebuttal - Chance to apply Opportunist after an enemy attack.

<p class="MsoNormal" style="line-height:normal">Level 1 (Punch) applies Wide-Open and Combo Setup to an enemy. It also grants Breakthrough to herself. Level 2 (Motion Granite) applies Incapacitation, Winded and Off Balance to an enemy. Level 6 (Stomp) is a Deadly Crits attack and it Exploits Opportunity and Exploits Stun. Level 9 (Burst of Speed) is a quick action that gives herself an extra 2 turns.

<p class="MsoNormal" style="line-height:normal">She-Hulk has an alternate uniform: Skirn, Breaker of Men grants a Bruiser and Scrapper option. Passive: Breaker of Men - All enemies gain Pain every turn; Worthy - Immune to Burning, Chilled, Radiation, Poison and Fear.

<p class="MsoNormal" style="line-height:normal">She-Hulk has two Empowered Iso-8; Objecting Empowered Iso-8 which has a chance to prevent enemy attacks. Furious Empowered Iso-8 - Gains Hulk Up when attacked.

<p class="MsoNormal" style="line-height:normal">Summary: She-Hulk is a powerful hero.

Razorgirl
"I have always loved Black Cat, which is why I'm so disappointed by her lack of awesome. I've gotten her to level 12 and I'm still waiting for her to be awesome.

Compare her with Kitty, who is the same Class, and Kitty leaves Black Cat for dead. It's only because I loved Black Cat in the comics so much that I was willing to put in the time to discover if she becomes awesome at level 9, but I shouldn't have to wait that long, and now that she's at level 12, I'm still waiting.

She takes far too long to power up - the fight for me is usually over by then (unless I'm in a 3-wave PVE fight but they're not that common) - and her attacks up to then are underwhelming.

That said. I've always been an advocate that any hero's lack of awesome is more of a matter of PEBKAC than with the hero. I'm hoping to learn how to unlock"

Keyote
"Black Cat is someone who has sadly sat on my shelf until she is necessary to use. She can be built up with ISO's to strengthen her attack, and to others she becomes very useful then; I've just never put in that effort with the obvious strength and weaknesses of other characters. Despite having multiple attacks, her attack power is anemic compared to others. I've come to understand the synergy of Unlucky Strike and Stroke of Luck (both which make the enemy less likely to connect with anything), and it has been said that Nerve Strike is useful, but I have yet to level her up to this point. Her main selling point used to be opening up Epic Elektra to farm CPs, but that is no longer available. I'll return to her in time to add more."

João Helamã
"Black Cat is great. I developed an interest in different hero. So I bought the first hero he was. The first attack is good. What she had to say:

Bleed, have bad luck and die."

Illyrias Acolyte
"I have to speak up in defense of Black Cat. Her damage output may not be great, and she's almost worthless against mechanical enemies, but her bleeding can be profoundly useful, and has gotten me out of more than a few tight scrapes. I pair her with Sif, whose level 9 attack causes Ravaged, and with her alternate suit, the two can be a terrifying duo. Nerve Strike has rarely hit for anything less than 800 damage per strike with three bleedings to exploit (use her alternate suit), and Unlucky Strike/Stroke of Luck make her difficult to hit. If you want to use her, load her up with attack, defense, and health ISOs. You'll be glad you did.

Potkettleblack
"Black Cat's damage is not anything like weak. It just takes a turn or two to build. First, this review pertains to her Catty suit, which vastly improves her damage output and her speed. With the Catty suit, she puts three bleeds on with her L1 (and if she's a Scrapper, it's 5 bleeds in one attack on an infiltrator). The significance of this cannot be overstated. Remember, her Nerve Chop attack exploits bleeds (so each bleed on the target increases the damage) AND has deadly crits. So, as a scrapper, turn 1, 5 bleeds. In a Quantum Jump universe, you can then either apply the Unlucky debuff to nuke accuracy and evasion of the target (evasion being important as it factors into crit hit calculations) or just go ahead an Nerve Chop the victim. On turn 3, she gets her Stroke of Luck (increasing her stats similar to what Emma's Unlock Potential does) as a quick action, before dropping the Nerve Chop. Without any other boost, I've done 50K+ in total damage with the Nerve Chop on that second round. If that is "not great" damage, I'd like to know what you're using.

Xobai
Felicia starts out slow but picks up fast; resist the urge to scrap her before you get her to level 9 and take her top skills for a test drive. Bleed/Stroke of Luck/Nerve Chop is one of the best self-contained combos in the game, and delivers very real damage. That said, she's pretty unremarkable on the non-Stroke of Luck turns, but if you can't find a way to use someone who delivers knockout blows every other round, you might want to look to the Farmvilles of the world for your gaming enjoyment.

Kukicha

Despite what most of the earlier commentators said, I must say without her I wouldnt ever be even CLOSE to get 1% in Season 1, and she really is great - if you know how to use her.

My personal hint for you: Scrapper armor. That costs you another 48 CP but its worth it. If she hits an infiltrator with her first skill, that are INSTANT 5 Stacks of bleeding (1 by attack, 2 by catty, 1 by scrapper bonus attack, 2(-1) by Catty on bonus attack). If you nervechop the target in the next round he is very probably instant dead. I use Mercurial ISO-8 (ATK, EVA, ACC) which allows her to nearly dodge any attack - one time she even dodged a whole flamestream by the human torch - and launching medium damage attacks with high crit chance - except nervechop, which is a like I would describe it a "ULTRA SICK MEGA UBER DAMAGE"-attack. I mean,... one-hittet Satana from full health? Not many deal THAT much damage, and with this she also can fight bruisers - not recommended but possible. She just gives them 3x Bleed, then Stroke of Luck + Nerve Chop = Poor (quite dead) bruiser.

So, all in all she's the most underrated character in the whole game. Especially in points of damage.

V3lv3tLov3

In my opinion she is my best infiltrator. Even better then Gambit. My Black Cat can knockout anyone with 2 turns while Gambit takes a little bit longer to charge. Her Catty outfit is her mainpoint of her damage but she has the best self-contained combo. Stock her with 4x Steady ISO and 4x Mercurial ISO to exploit her deadly crits and to dodge attacks effectively. She is the BOMB!!

PowerlessPaul (7/22/13)

Black Cat is decent. I'll just go right out and say it. She makes a perfect combo with Swashbuckler Nightcrawler, or any hero that causes hemorrhaging. I don't have her to L9 yet, but even her first 3 skills make her ideal for short fights. Her claws suit is fantastic. Overall, Blakc Cat comes in with a 5/10. She has great first turns, but tends to not last long after that.

Fade to Slack

Black Cat is perhaps the most underrated character, but her Claws costume is a must. Don't write her off until you unlock her Level 9 ability: Nerve Chop. It's one of the best damage dealers in the entire game and self-buffs with Stroke of Luck.

I would suggest the Infiltrator suit rather than the Scrapper one. Early reviews that suggested her Scrapper outfit were written before bleeding was limited to three stacks. Now, you'd much rather have stealthy attacks and counters.

She absolute needs a protector or two, though. As such, Powerless Paul's Swashbuckler Nightcrawler suggestion makes perfect sense, though I've yet to run it myself. She is extremely fragile, but if you can keep her away from damage, then you will be very pleased with the results. The only PVP character that will cause problems is Wonder Man, but you won't see him very often.

LlillytheDog

09/04/2013 - I overlooked Black Cat at first. I did not think she was anything special. You definately need to level her up to level 9 and get her claws uniform (preferabbly the Scrapper one). SHe then went to forgettable to almost being OP. If she is able to pull it off, her Cat Scratch + Stroke of Luck + Nerve Chop pretty much equals instant death. One weakness is when she goes up againt folks who are immune to bleeding or heal within one round like Wolverine. Her other weakness is her fraility. She definitely needs a good protector (WWII Cap).

JimGero1993

Well, even though this is contradictory to what most people think, Black Cat is a pretty good heroine, but only if you use her well. Her first ability applies Bleeding, which is always a good (if not the best) debuff for your enemies, the way it damages them all the time plus it makes Quick Action and other moves that give extra turn a bad choice for the user. Her 3rd attack is a good one, if you consider the high Evasion Infiltrators always have. Her 2nd and 4th attack may offer you a special combo that will do tons of damage, but only if you use them on a Bleeding target. First, use the 2nd attack to boost Black Cat's power. Then, use her 4th attack on that Bleeding target and the more stacks of Bleeding the enemy has, the more damage you will do. I was unaware of this combo for a while, but hey, it's a good one.

User:ThatPersonOverThere

Black Cat is underrated. She does damage levels ahead of what she normally does, and her L9 is epic, but NEED INFILTRATOR Catty Suit. Unlucky is a great debuff and Stroke of Luck counter-ing is actually really good. After Nerve Chopping a x3 Bleeding Tactician, you'll see why. But, need protect, crappy in PvP, and her bones are made in China. 77/100

Havok_is_the_Bomb

<p class="MsoNormal">Black Cat is the best exploiter of bleeds in the game. While she has no passive, she more than makes up for in with her skillset.

<p class="MsoNormal">Her L1 (Cat Scratch) inflicts bleeding. Her L2 (Unlucky Strike) reduces an opponent’s accuracy and evasion. Her L6 (Stroke of Luck) starts with a one round cool down and is a quick action that greatly enhances all of her stats. Her L9 (Nerve Chop) packs a deadly critical and exploits bleeding opponents.

<p class="MsoNormal">Black Cat has an alternate uniform that comes in an infiltrator and scrapper option. This uniform gives her the catty passive which allows her L1 to inflict three stacks of bleeding, which makes her L9 hit all that much harder. She also has a special EISO that will allow her L6 to sometimes give her an extra turn.

<p class="MsoNormal">Black Cat is a two round powerhouse. Her first round she inflicts bleeding. In her second round, she uses her L6 + L9 for massive damage. Lather, rinse, repeat. She is not very hard to learn how to use effectively. If she is wearing her alternate uniform, this strategy pretty much spells instant death. I prefer her infiltrator alternate because she will inflict three stacks of bleeding on every counter. In her regular and scrapper alt, I will give her a 6 out of 10. In her infiltrator alt, she bumps up to an 8 out of 10.

Keyote
"Arguably up there with some of the best Bruisers, Colossus is a better hero in this game than he appears at first glance, or even first play through, by the time you've gotten his Level 9, you'll be glad to have him. He's basically "The Tank" of this game, able to do decent damage, guard others, and take a hit."

Gonzalo84
"Use ISO-8 to increase attack and evasion and Steel Curtain combined with Counter Strike gear and he will become devastating."

Potkettleblack
"Left unsaid in the above reviews is how they've improved his L9, the Colossal Smash. It goes under protection, which is key in PvP and some PvE missions. Modern Colossus is a massive upgrade, and well worth the CP."

NcyRocks
"Almost invincible with his new Pheonix Five uniform, taking almost no damage when Guardian Force is combined with Steel Curtain. It heals him (and others) too, so he takes the majority of my hits in PVP and lives to tell the tale (mostly). If that's not enough, it also increases stamina, so I have never needed to Recharge in PVP since I bought him. Chuck some Defense and HP (and Evasion, if you are so inclined) Iso-8 in his Pheonix Five outfit and watch him not die. Ever.

Xobai
One of the few characters who is unequivocally useful in any pajamas at any time. His P5 duds dole out serious heals, in addition to eating massive damage. His modern gymnastic leotard boasts a passive protect skill, to compliment his natural damage-reducing abilities and mental resilience. The ground attack bypasses protect actions and doesn't trigger counterattacks, while Decimate is the single hardest hit in the game. Scrapper or bruiser, it doesn't even matter, they're both great.

V3lv3tLov3

Love Him. His dolled up P5 outfit is awesome but I hate that it's random. His Modern outfit is better and more useful as a Scrapper because being a Bruiser means you are susceptible to Blasters who have guaranteed critical hits which can kill him if he takes too much hits. I recommend Modern Scrapper is the point. My Modern Scrapper Colossus is stocked with 4x Sturdy Shards and 4x Bulky Shards increasing Health, Defense and Attack.

ThatPersonOverThere

The guy is awesome, let's admit. While he isn't superb in pvp, he can be a real pain to defeat. Combine that if you have a scrapper on your team, you gave yourself a recipe for disaster. Unfortunately, if you get his Modern costume, one of his moves will essentially become obsolete. P5 is good healing and very annoying to fight against when it procs every turn of PvP. His L9 rounds out the whole set with Slowed helping his horrible accuracy. His shards should be Health-Att-Acc with some stamina so you can pull out some more Decimates. 85/100

Bashinthegreat

Colosssus could stand against any attacks even in his classic uniform, but with alternate costumes ( either modern or P5 are fine ), he is the best to tank a mass amount of damage received, and with organic steel he is rarely affect by damage over time. Even the upgraded human torch needs lots of turns to knock him down.

PowerlessPaul

7/22/13--Colossus is one of two heroes that i have more than one alt uniform for, the other being Iron Man. And I must say, he's impressive in all of them. Easily my favorite Bruiser, he hits hard, takes hits well, and doesn't ever complain. Modern suit has an impressive protect that makes him absorb damage like a sponge. P5 hands out serious heals and recharges, and looks boss to boot. He has mental resilience and is immune to bleeding and burning. In essence, he is immune to the Stare of the Abyss. Overall, I'd give Piotr a solid 7.5/10. The only thing I'd change is making his protect a quick action.

LlillytheDog

09/04/2012 - Colossus is a great protector character, especially when he is in his modern outfit. It takes of lot of damage to put him away. Good to pair with a powerhouse who is weak on defense (Scarlet Witch or Phoenix). If you do not have the modern outfit, just keep using his Steel Curtain to protect and your powerhouse.

JimGero1993

My favorite X-men hero. He is a pretty good hero, especially if you consider his resistance on the most overused debuffs (at least in story mode). His attacks are pretty good as well. However, I think we could use a new L9 ability.

Havok_is_the_Bomb

<p class="MsoNormal">Colossus is an OK hero at low levels. He has the organic steel passive which makes him immune to burning, chilled and bleeding, makes him resistant to psychic attacks, and makes it very hard to land a critical hit on him.

<p class="MsoNormal">His L1 (Steel Fists) reduces an enemy’s defense. His L2 (Steel Curtain) is a protect move that will reduce his damage taken and protect allies from a single target attack. His L6 (Decimate) exploits exposed targets for extra damage. His L9 (Colossal Smash) is an area ground attack that ignores most protect and avoidance effects and reduces an opponent’s evasion.

<p class="MsoNormal">Colossus has two alternative uniforms that come in a bruiser or scrapper alternative. His modern look allows his to start the battle with is L2 activated for two rounds. His Phoenix Five has the guardian force passive which will sometime increase an allies attack, will sometimes restore an ally’s health and stamina, and sometimes reduce the damage from an incoming attack. When I first started playing, I kept running into Human Torch in PvP and he was a nightmare to deal with. I put Colossus in his Scrapper Alt and he became Human Torch’s nightmare since Human Torch pretty much couldn’t do anything to him. He also has a EISO just for him which gives him a chance to counter attacks against him or his team with his L6.

<p class="MsoNormal">Here is where I am going to split hairs. Colossus’ main task in any battle is to be the protector while the agent and another hero wail away at the opposition, however, there are many heroes who do this a whole lot better (Thing and Hercules are two). His L9 is useless and I have rarely used it. His Phoenix Five uniform is the weakest out of all of them. In his scrapper uniform, he can start off protecting and at least set up exposed for exploitation until you have to spam his L2 to protect. In his classic, Phoenix Five, and Modern Bruiser I give him a 3 out of 10. In his modern scrapper, I will give him a 5 out of 10.

<p class="MsoNormal">

<p class="MsoNormal">Mikopalero300

<p class="MsoNormal">Colossus is a good hero. Passives; Organic Steel - Immune to burning, bleeding, chilled; resistant to psychic attacks and has high crit resistance.

<p class="MsoNormal">His Level 1 (Steel Fists) causes Exposed to an enemy. His Level 2 (Steel Curtain) is a move that causes Colossus to protect his teammates and reduces the damage taken from enemy attacks. His Level 6 (Decimate) is an attack that Exploit Exposure and a powerful attack. His Level 9 (Colossal Smash) is an AoE attack that is a ground attack and causes Slowed to all enemies.

<p class="MsoNormal">Colossus has two alternate uniform; Phoenix Five Alternate Uniform which grants a Scrapper and Bruiser option. He has a passive; Phoenix Potential: Guardian Force - which restores Health and Stamina and reduces damage taken by 50%. His Modern Armor Uniform grants a Scrapper and Bruiser option. He has a passive; Steel Fortress - which causes Colossus to protect his teammates from enemies' attacks for 2 rounds and reducing damage taken.

<p class="MsoNormal">Colossus has an Empowered Iso-8; Decimating Empowered Iso-8, which causes to counter Area attacks with Decimate.

<p class="MsoNormal">Summary: Colossus is a good protector, damage dealer and powerful hero.

<p class="MsoNormal">Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

<p class="MsoNormal">Colossus is a great force, he can take a lot of damage while protecting others like what others said above. His accuracy however, is a large problem and needs to be enchanced with more of those nicey ISO-8s. His attack isn't really good, I mean decent. But at least his L1 can expose guys off to the grid, I mean, exposing a guy, then use another hero whose one of his/her attacks have Exploits Exposure, then it's gonna be a doomsday. Colossus gets better with the P5 costume. He regenerates every turn, he can't bleed, burn or... I forgot what is he immune to, he protects, well, he's one of the guys everyone likes for a tanky gameplay. But I shall advice to all players to watch out for any blasters. Colossus, even in P5 costume, can be defeated by some tough and rough blasters such as Iron Man with Mark 42 costume, Human Torch (DEFINITELY) with the Annihilus or default costume.

Keyote
"I was hesitant to get Dr. Strange at first, he's one of the ones you need to slot properly to continue to use, but his first attack (Bolts of Balthakk) is one of the most powerful first moves in the game. Teresing Boost heals everyone for a good clip as his second move, and Vapors of Valtorr, a continuing AoE for multiple moves, doesn't have any real debuff that I know of, his shield rounds him out as a very good support character he is capable of doing damage alone if and when he must. His only weakness is his health."

Potkettleblack
"I am not a fan of Dr. Strange. His Bolts do decent damage, but that's about the end of his utility. Vapors of Valtorr do not do a lot of damage, and DoT is too slow for most high level players, unless you can stack them. Teresing Boost heals all, but not enough to be genuinely useful in a fight where you might actually want to heal, rather than blast. His shielding move is inferior to a number of shields in the game, so not really worth using, either. As a support character, he is too passive for my style of play, without enough straight damage. In the PKB school of play, speed is generally the most important aspect, and as Strange never builds speed beyond his first attack, he is limited in applications for me.

Strange is one of my favorite comic book characters, but in this game, as of this date (before his alternate uniform has come out) he is best used to fly planes and do deploys."

DrParadox
Dr. Strange, like Quicksilver, is a character you are going to need to invest in his stats in order for you to be more comfortable about playing him in the game. You are going to need to use Iso-8 that focus on Health, Defense, and especially Stamina since his attacks consume a great deal of it. Since his upgrades, he has gone from forgettable hero only used for upgrading your stats on PvP to a character that requires a lot of planning. Bolts of Balthakk, ironically, is best used for him to gain stamina faster due to it allowing him to gain Mystic Energy which allows him to gain stamina each turn. Teresing Boost is surprisingly a pretty good healing move that allows him to survive battles longer. Vapors of Valtorr is good AoE attack that allows all enemies to lose health overtime as well as hitting you less. Sorcerer Supreme is a good ability that allows him to gain more and more energy by giving him Mystic Energy and Power of the Principalities allows him to be a little more aggressive in his attacks. His alternate uniform is impressive as the shield is pretty durable and it synchronizes well with Power of the Principalities if you start off with Vapors of Valtorr. Overall, Strange is a character that requires a lot of patience to use properly. If you can find a way to overcome his fragile nature, you can be sure that the enemies will be taken down as fast as possible.

Razorgirl
Dr Strange was the first male hero I purchased after getting all the Ladies. At first, he felt very similar to the Invisible Woman (which is not a bad thing), for his ability to Shield and do AoE attacks. However, it's his ability to give multiple round heals that makes him super awesome.

I've never been a fan of his look, am super-excited about his non-cape'd Alt (No Cape!). I've often wished that he was a Tac so that he could attack and do one of his defensive actions in the same round, so again, I'm super excited about his Alt having a Tac option (and at a reasonable price too!).

Xobai
Effective as of the release of his Dracula pajamas, Dr Strange now makes 3 of his 4 moves into quick actions. He officially does a little bit of everything: extra actions, healing, shields, single-target damage, magic damage, AoE damage, a health-draining debuff that nobody is immune to... there's pretty much something for everyone here. If you can't find a use for the doctor, then I don't know what you're looking for.

Regulus22 10:17, December 30, 2012 (UTC) One of the first good heroes I saved for. BIG fan of his, He was instantly a better blaster then Iron Man, but has yet to receive the love to get him into my top characters, mostly because I moved on to my other newer shinier heroes. When I have decent excess CP, he's definitely getting a boost through to level 9 and his Modern Suit.

His Powers of the Principalities allows quite the advantage and Dark Void is probably one of the best debuffs in itself, but he's very vulnerable if the opponent has a debuff remover, which I exploit every time I face him in PVP, he loses the Powers and any stack of Mystic Energy he has stored.

ThatPersonOverThere

I didn't think back when I recruited him. Like other players back then, I thought more about damage than utility. Strange had 5 star attack, and decent acc and evasion, so I bought him. He sort of sat there for some time, and I only used him on easy stuff because I wanted him to level up without dying. With the Modern update, I got his Tact outfit, and he has been working out spectacularly. For one, you can't really take away Dark Void besides using the Scroll of Angolob, and I believe that Scarlet's regen heals less than Dark Void's damage. Bolts are nice for annihilating blasters and bruisers alike, Teresing is always welcome, and a powerful shield is as well. Too bad he needs so much love. I don't use gold for the game (yet), nor do I do Chaotics (lack of silver, lack of flight deck missions). So mostly, I try hard to keep his Stamina up (I'm failing miserably, vapors + double bolt takes half of his stam), keep his health and evasion to a reasonable level. 79/100

Hexxorzz

In my opinion? One of the cheapest heroes in terms of CP with the most utility in the game, especially with the modern suit! A potentially damaging single damage attack, coupled with one of the best DPS debuff (Dark Void - Unaffected by Chaos Shield + Amplifiable by Bane) and two support skills (Heal + Force Field), he can fit right into any fights you get into. Adding the modern suit, he becomes even far more efficient with both improvements to his offensive (Bane) and defensive capabilities (Light of the Seraphim). He can avoid recharging stamina provided Sorcerer Supreme procs frequently, and starts with 2 turn to a massively damaging combo with Vapor + Bolt (Amplified by Bane), or any combos you like.

Although with all the pros mentioned, Strange's support skills are not sufficient to write off his ultimate weakness, lack of health and defense. With proper focus fire from the enemy, Strange would be no more in no time, especially in PVP even with ISOs to those 2 mentioned attributes. Also debuff removers like Emma Frost or the Scroll of Angolob/Mesalam are potentially roadblocks to his efficiency in combat given his reliance on debuffs.

In all, I believe pairing him with the right heroes is very important and you will find his debuffs a platform to leverage on (Especially Bane), like --

Ghost Rider: The best combo in my opinion. Dark Void lets his Damnation Chains apply SoulFire instantly, essentially giving him a remove buff single attack, and allows SoulFire DOT to leverage on bane (Applied through Highway to Hell or Damnation Chain. Coupled with application of Deathfrost (Laufey's), you get a triple magic DOT combo that can deciminate your foes in a few turns.

Phoenix: Amplifies SoulFire damage from her Level 9, and compliments Strange's Level 9 shield through her Mind Link by negating some damage on the protecting hero. Can also help to revive the fragile Dr Strange.

Scarlet Witch: Leverage on Bane to boost Arcane Blast deadly damage, and also helps to keep Strange alive longer with Chaos Shield, Probability Field and Hex Spheres

Magik: Now this is a very tricky one. Some may say unleash hell is made pointless given Strange's Defender ability with Vapor, but personally I find that I rarely use unleash hell given that the soul charges are better spent on her Level 6 or Level 9 with Strange's Bane to amplify the damage. Bane also buffs the damage of her L1 which hits pretty hard on its own already.

'''And any heroes that can protect Strange from his very fragile existence. '''

Just to add on before ending off --> Equipment that i believe pairs up pretty well with Strange includes Laufrey's Needle (Mentioned above) and Cosmic Flame (Allows Vapor to apply both Soulfire + Dark Void --> Sweet!!)

PowerlessPaul (7/22/13)

Strange is one of my favorite blasters in the game. His defender costume is a must-have. Making 3 of his 4 moves a quick action (that currently seems to be glitching) is probably the best decision to make for him. Level 1 is decent damage with great crits. Level 2 is a weak healing, but still, HEALING. Level 6 is a good DoT, and combines well with Laufey's Needle and Cosmic Flame. Level 9 is a strong shield and does its job well. Overall, Strange gets an 8.5 out of 10. He has low health and gets hit pretty hard.

LlillytheDog

04/09/2013 - Strange is a decent hero when paired with the right partner. His big weakness is his frailty. He can be taken out rather easily. He definately needs a good protector. He is a good 23 point hero and worth the price. His alt suit is a definite must have because of the chance for a really good shield. However, I find his Teresing doesn't heal enough and his Vapors of Valtor does not do damage quickly enough to justify using him in PvP at this time.

JimGero1993

I will keep it short. Dr.Strange's advantages are his Mystic Energy and all that the Power of Principalities can offer to him. His main disadvantage: If he doesn't get Mystic Energy his attacks may drain him of all his stamina in 3 turns.

Miko.ulippalero

Dr. Strange is a great hero for annihilating bruisers (if he has Blaster Modern Armor Uniform). Passives; Sorcerer Supreme - Chance to gather Mystic Energy when an enemy attacks. Consumes 3 Mystic energies to gain Power of the Principalities. Mystic Energy - Restores stamina each turn.

His Level 1 (Bolts of Balthakk) is a powerful attack and it gives him 1 Mystic Energy. His Level 2 (Teresing Boost) is a great healer but has a cooldown of 3 rounds. His Level 6 (Vapors of Valtorr) is a Catastrophic attack which causes Dark Void and Bane on all enemies. His Level 9 (Shield of the Seraphim) is a great shield protector but has a cooldown of 2 rounds.

Dr. Strange has an Alternate Uniform; Modern Alternate Uniform grants a Blaster and Tactician option. Passive: Defender -  It could create a magical shield before an enemy attacks and Bolts of Balthakk and Vapors of Valtorr causes Bane.

Dr. Strange has two empowered Iso-8: Enchanted Empowered Iso-8 causes Bolts of Balthakk to exploit attrition, which deals additional damage from enemies with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poison or Radiation Exposure''. ''Siphoning Empowered Iso-8 grants Mystic Funnel - Gain a stack of Mystic Funnel when Power of the Principalities is gained; Siphoned Power increases Attack, Defense, Accuracy and Evasion (stacks up to 5).

Summary: Dr. Strange is a powerful hero.

Havok_is_the_Bomb

Dr. Strange is a pretty powerful hero for 23 CPs. He has the Sorceror Supreme passive which allows him to collect mystic energy on enemy attacks. Mystic energy recharges his stamina. Three charges of Mystic Energy will give him one Power of the Principalities which turns his L2, L6, and L9 into a quick action.

His L1 (Bolts of Balthakk) is a straight forward energy attack and it gives him one mystic energy as well. His L2 (Teresing Boost) is a team buff that will provide a little healing for a round. His L6 (Vapors of Valtorr) is a catastrophic area attack that inflicts dark void on all enemies. His L9 (Shield of the Seraphim) places a shield on himself or an ally.

Dr. Strange comes with an alternate uniform with a blaster and tactician option. This uniform comes with the defender passive which will randomly apply a Shield of the Seraphim on himself or an ally and makes his L1 and L6 infilict bane. He also has a special EISO 8 which makes his L1 exploit attrition as well.

Dr. Strange is an extremely useful hero. Three of his attacks can be made into quick actions and he never has to worry about running out of stamina since he recharges himself. While powerful in his own right, he is much better in either of his alternates. He manages to throw up that shield at exactly the right time. I give him a 6 out of 10 in his original and a 7 out of 10 in his alternate.

Agent Odd

One should aim for getting Dr Voodoo and Strange together as they work together pretty well. Firstly, Voodoo can apply Bane with his Terron Attack Spell skill which instantly amplifies all damage done by both Strange and Voodoo, making Bolts of Balthakk a rather powerful skill. Also, Strange can apply Dark Void with Vapors of Valtorr which Voodoo can exploit to deal more damage with Staff of Legba. The sustained heal from Strange's Teresing Boost and Staff of Legba provides the team with some sutain for battles. Dr Strange will probably not face many stamina problems due to Sorcerer Supreme which restores stamina. Voodoo's L6 will allow Strange to take even more actions every turn with Power of the Principalities stacks in addition to the extra action granted by Dr Voodoo. However when using Macoldine Spell of Binding it is suggested to use it in conjunction with proc-ing ALL of Dr Strange's Power of the Principalities stacks because all allies gain Fatigued. Thus burning a ton of stamina in one round will be suggested to maximize stamina gain when you recharge in the next round. Not only that, Dr. Voodoo and Dr. Strange offer a 300 point team-up bonus, so it is suggested to get these two characters together.

Keyote
"Another decent Scrapper who is immune to bleed. I've never been fond of his Ground Pound (Level 2 AoE), just from lack of damage and status effects other than slowed. Level 1's Brawl instantly opens up a counter-attack with his in your face being a Crit Machine, basically. Level 9 rounds him out with a bodyguard setup, not exactly great for a Scrapper unless you are against someone who promotes bleed; and Colossus does this much better. Overall, he's decent for what he is, sometimes even good, but he never borders great.

Luke Cage is really good when fighting Elektra because Elektra is a Infiltrator and Luke Cage is a Scrapper. Electra is always making your team bleed so he is really good for that. Elektra is a Epic Boss in 2-3 and a boss in 6-5. Luke Cage is really good but he is really weak on Evasion

Xobai

 * I can only call Luke Cage a disappointment. He follows up with the scrapper bonus, counterattacks like an infiltrator, and protects like a bruiser... if he could only get the three to work at the same time he'd be fantastic. But he can't, so he isn't. His turn sequencing is among the worst in the game, killing a great skillset concept with unwieldy slowness. Hopefully we eventually see a Shaft-style tiara-and-'fro version who can figure out how to focus all that potential into one bad mother.

V3lv3tLov3

"Well he is an okay character in my opinion if set up properly. His Lvl 1 can provoke counter attacks if debuffed with 'In Your Face.' His Lvl 2 can go past avoidance and protect effects. Like Colossus except it's available at a sooner level. His Lvl 6 can deal some serious damage if the opponent has 'Combo Setup.' His Lvl 9 is a protect move that lasts while still enabling to do damage. Very Okay Character.

Babykylec

His level 9 protect buff is nice because it last for 4 turns, so you can attack when protecting; he is the only hero that can do that. His level 1 attack always critical hits, the "in your face" buff is also nice because he can counter attacks when protecting. I think he is an average hero, I only recruit him for epic boss and level 10 mission.

PowerlessPaul

7/22/13--Luke makes me sad. He's a cool character, but got seriously shortchanged in the game. His L1 only counters on the target he just hit (kinda useless on a weak infiltrator). His L2 is a ground attack, which is good, but lacks the power of Colossus' similar move. L6 is his only useful move, with high crits, but it exploits combos that Luke can't create. I've had him for 5 months at least and am jsut now training him to L9. Overall, Luke gets a 3/10. Hang in there buddy.

LlillytheDog

09/04/2013 - What can be said about Luke Cage. He could benefit from a major overhaul. He is currently the worse character in the game. Please give us his Afro Suit and buff him up a bit.

Bryan Kwok

Luke's use as been nerfed and nerfed and nerfed. Firstly, with the introduction of Shred and Internal Bleeding, Luke no longer has the upper hand when fighting Elektra. His face punch doesn't have that much damage either. if his brawl dropped combo setup and his face punch has higher crits, or he counters with face punch, or he had a better 4th skill, he might be worth his CP, but now he's one of the characters you should not buy.

Flixwito
I just want to say that he could do better. Playdom should upgrade him like Cyclops or Nightcrawler. Although i didn't recruit him yet, i still believe that he has some potential. {([15-09-2013)]}

Jonax34

Well Luke Cage so far is one of the worst heroes.Don't spend 23cp on him.If you're looking for a hero worth 23cp buy Doctor Stranger or Black Cat because they are 100% better than this guy. 2013.10.13

Ironpikachu

Truly a disappointment.I got him for the sake of another Scrapper,the last 23 CP hero,& for the PvP bonus.Only things good about Luke Cage:Use for deploys,PvP bonus,Immune to bleeding,having an extra hero,Can Protect (L9) or CQC and/or counter with L1. *2013.10.14(Well at least he's useful for Season 2 Chapter 2!*2013.10.18)

JimGero1993

Well, I'm disappointed with Cage. I mean, okay, I never liked the guy, however, you would expect him to do a little more damage or have a pretty good Passive. I hope he will get a revamp in Season 2 Chapter 3 or 4.

Havok_is_the_Bomb

<p class="MsoNormal">Oh Luke, how badly you are needed for a complete redo. His passive makes him immune to bleeding and gives him a high critical resistance.

<p class="MsoNormal">His L1 (Brawl) will give gives the enemy a debuff that will make Luke counter-attack if the enemy attacks Luke. His L2 (Ground Pound) is an area wide ground attack that is unavoidable and cannot be protected against. His L6 (Face Punch) has a high chance to hit critically and has deadly criticals. It also exploits combos. His L9 (Bodyguard) is just another protect move.

<p class="MsoNormal">Luke has the reputation of being the worse hero in the game and I cannot dispute it. None of his moves builds off the other. It’s like they took four random moves and put them on him with no rhyme or reason. Unfortunately, I have to give him a 0 out of 10.

Drpryr

Once the most lackluster of all Scrappers in the game, Luke's undergone a complete and sorely needed overhaul that now makes him one of the best. Brawl now inflicts Combo Setup and Pain Train, which sets up applications of Exposed and Wide-Open to an enemy and Grants Knuckle Up, which increases his defense and stacks up to five times. Face Punch inflicts Brutal Strike, Exploits Combos, Knockout Punch and Sweet Christmas!., which is best used to finish off an enemy since it consumes all stacks of Knuckle Up for extra damage. Bodyguard is unchanged, but Ground Pound now gains Collapsing Infrastructure, which damages every turn, consumes Knuckle Up to inflict more damages, inflicts multiple stacks and like Internal Bleeding, can't be removed.

Miko.ulippalero

Luke Cage is a powerful hero. Passives: In your Face - Gains Knuckle-Up when attacked. Unbreakable Skin - Immune to Bleeding and very high crit resistance. Knuckle-Up - Reduces damage taken; stacks up to 5 times.

Level 1 (Brawl) causes Combo Setup and Pain Train to an enemy. Level 2 (Face Punch) is a Brutal Strike; it exploits combos; Knockout Punch - Stuns targets that have Combo Setup; Sweet Christmas! - Consumes all stacks of Knuckle-Up; increases damage for each attack. Level 6 (Bodyguard) is a Quick Action and grants Bodyguard - which causes to protect allies from single-target attacks and preemptively counters enemies with combo setup. Level 9 (Ground Pound) is a ground attack and Bring Down the House - Consumes all stacks of Knuckle-Up; applies one stack of of Collapsing Infrastracture for each Knuckle-Up and it causes Staggered and Collapsing Infrastracture to all enemies.

Luke Cage has an alternate uniform: Nul: Breaker of Worlds; which grants Bruiser and Scrapper option. Passives - Breaker of Worlds - Attacks have a chance to apply Meteor Swarm; Gain a stack of Divine Hammer each round; Preemptively counters enemies that are unworthy. Unbreakable Skin - Immune to Bledding and very high crit resistance. Worthy - Immune to Burning, Chilled, Poison, Radiation, and Fear.

Level 1 (Fatal Fists) is a brutal strike and exploits combos and it causes Fatal Blow. Level 2 (Ragnarok'em Sock'em) grants Sweet Ragnarok! - gain one stack of Divine Hammer and it causes Combo Setup and Wide-Open. Level 6 (You're not Worthy) is a Subtle and Quick Action attack and it causes Unworthy - attacks are intercepted by Nul, Breaker of Worlds and cannot removed by status removal effects. Level 9 (World Breaker) is a ground attack and Bring Down the Heavens - Consumes all stacks of Divine Hammer; applies one stack of Meteor Swarm for each Divine Hammer consumed and it causes Staggered to all enemies.

Luke Cage has two Empowered Iso-8: Cracking Empowered Iso-8 grants Street Cleaner - Removes 1 negative effect when Knuckle-Up is gained. Tag Team empowered Iso-8 grants Tag Team - 15% chance to gain extra turn after an ally uses melee attack.

Luke Cage has an Augmented Iso-8: Cagey Augmented Iso-8 (Bodyguard) gains Hangin' Tough - Bodyguard now applies Cagey; Reduces damage from follow-up attacks and counter attacks.

Summary: Luke Cage is a powerful hero.

Keyote
Since her upgrade, I've found SIF useful, but not groundbreaking as a Scrapper; she does good damage, but other characters always come to mind first. She's a character I turn to in situation in PvE where a scrapper is necessary if Wolverine isn't available due to her bleed status effect, and overall, how it adds to her decent damage. Another I have to return to in time."

Illyrias Acolyte
As a Scrapper, Sif is rather unremarkable. As a Bruiser, on the other hand, her true colors shine. She can take punishment and dish it out, and her special skills all complement each other. Either way, she's a very durable character, with high health, stamina, and defense. Pump her up with defense/attack ISOs to make her even more deadly.

Xobai
Sif is probably the best character that you never need to get. Her base character is middling, but her modern pajamas really make for a solid damage dealer in both bruiser and scrapper form, at the top of the scrapper class for a single attack/followup. That said, her skillset is completely inadequate for PvP and unnecessary for PvE; even with a fairly high level of playability and consistent damage, you'll never miss her if you don't buy her.

PowerlessPaul (7/22/13)

Sif is alright. She's Asgardian, which is a boon. Thrust has decent damage and bleeds, and all her attacks chain well. L9, L2, L2.... won't have stamina for much else. She's useful but not amazing. 5/10.

Leojsaad

Sif, Sif, Sif. The Asgardian Lady has proved herself to be the best 23 CP hero in the game, in my opinion. Though I recommend you buy the Bruiser Modern Armor Sif (because she really achieves her full potential with that uni) you can still make a good character out of her. With the Bruiser alt uni, she always critically hits in the first threee rounds, which is amazing. Her L1 applies Bleeding, really useful in combat. Her L2 does really good damage and Exploits Tenderize (place her with Shatterstar or Claws Black Cat in PvP, and it's a guaranteed win). Her L6 is even better as it is now a Quick Action, grants Sif another critical hit and applies Fortified to the whole team. Her L9 increases the damage of her L1's Bleeding. I really recommend you buy Sif, as she is a great hero, that doesn't cost too much. For me, she's as good as a 90 CP hero.

LlillytheDog

04/09/2013 - Sif should be the first 23 pt hero you get. She is a really decent scrapper who is great to have in the early stages of PvP. She has a great bleeding debuff, strengthens your teams defenses, and can take a pounding as well. Since she is Asgardian, she is also immune to many of the debuffs you see in the lower levels. At the higher levels, she shines as well. Put her in her Bruiser alt where she gets three critical strikes the first three rounds. Pair her wth a hero that inflicts flanked, and watch those enemies bleed out.

Bryan Kwok

Personally i don't like Sif. if i wanted to bleed seomeone i could've used X-23 and Wolverine for a better job. If i wanted to tenderize and then exxploit i could've used shatterstar. True, Sif is just a 23 CP character, but from my experience the only use is when she is a bruiser, but that's cuase up to 48CP. I could easily save more for a better character. Anyway, sif's first attack is so-so. Bleeds, but doesn't have ravaged. Oh well. Her second attack is her best, tenderizing and exploiting it, as well as deadly crit, which pairs up well with her third skill. her last provides ravage, but then again the time when you use it, the bleeding might be gone already. 3/10 in general, 5-6/10 for a 23 CP character.

User:ThatPersonOverThere

Sif is an Asgardian. She should be better, but she's not. True, she is 23 cp, but her main flaw comes in this. She doesn't really fit anywhere in the game. She doesn't have a specific niche that can fit her. She does alright damage, but also tanks well. Her L1 is kinda silly and almost redundant, with x1 Bleeding really just tickling most people's feet. Her L2 sets up the rest of your moves, and does better damage then the L1 anyway. Her L6 is a mirror of Thor's L6, but with defense instead of attack and pure crits instead of primers. Her L9 is.......ok......weakened is ok, but Scroll, and Ravaged, again, sets up bleeding but still tickles people's feet. Her main utility comes in Bruiser form. She's almost entirely useless if not fighting a scrapper. With x2 Enraged, tenderized on the target, she will cut a hole through the earth. But otherwise, lacking. 68/100

Havok_is_the_Bomb

At 23 CPs, SIf is the cheapest of the Asgardians. Since she is an Asgardian, she is automatically immune to chilled, burning, poison, and radiation.

Her L1 (Thrust) inflicts bleeding on the enemy. Her L2 (Leaping Slash) is a deadly critical that tenderizes an enemy then exploits it. Her L6 (Inspire Courage) is a quick action that applies fortified to her team and makes her next attack a guaranteed critical. Her L9 (Flying Sword) weakens an enemy and makes bleeding hurt more.

Sif has an alternate uniform available in the bruiser and scrapper class. It adds the Tempered Steel passive which makes her first three attacks guaranteed critical hits. She has a special EISO which gives her the bezerker passive which gives her a chance to join in on an attack and get revenge if an ally is attacked.

When I was having all kinds of issues with Human Torch, I put Sif in her Scrapper Alternate and started to lay him to waste. Since she is immune to burning, Torch is easy pickings for her. Unfortunately, I found this is where her usefulness ended. She is great in the early levels, but other heroes start to do her tricks a lot better at the higher levels. In either uniform, I will give her a 5 out of 10.

Mikopalero300

Sif is a great hero that may knock-out an enemy with one hit. Passives; Asgardian - Immune to Burning, Chilled, Poisoned and Radiation.

Her Level 1 (Thrust) causes Bleeding to an enemy. Her Level 2 (Leaping Slash) causes Tenderized on an enemy and it exploits Tenderized. Her Level 6 (Inspire Courage) grants Fortified on all the party membets and grants Honed Edge, which makes Sif's next attack a guaranteed hit and crit. Her Level 9 (Flying Sword) causes Weakened and Ravaged on an enemy.

Sif has an alternate uniform: Modern Armor Alternate Uniform, which grants a Bruiser and Scrapper Option. It has an additional passive; Tempered Steel - which makes Sif's Attack all guaranteed crit for the first few rounds.

Sif has an Empowered Iso-8; Berserking Empowered Iso-8, grants Berserker to Sif that has a chance to join an ally on attacking.

Summary: Sif is a powerful hero.

Keyote
"The Human Torch is decent, but compared to other blasters, just isn't as highly useful. The burn status doesn't add much to my desire to play him. Rekindle heals him and adds back Stamina, but his AoE harms everyone on the screen; and unlike Storm, there is no protection set up for it. Some like him, but he's one of the two who points out the glaring issues with some of the Fantastic Four in this particular game."

Agent nathan
"Level 1 - Fireball ability = Epic Overkill"

Maximus Loo2012
''The new passive buffs give the Torch a big punch! In fact, he's as powerful as a 90 CP hero now. If you have a budget, get him. He'll give you a big improvement. But now, fireball needs Burning to crit.''

Agent Infinitus
Human Torch is as powerful as an 90 CP hero, using a weapon that inflicts target or inflicting burn to the enemy will cause immense damage with Fire Ball. And if you have enough Cp buy his Annihilus Uniform(75 CP for Blaster version, and 89 CP for Bruiser version), because his Cosmic Control Rod ability can also do a lot of damage. His Plasma Body Ability is also useful for damaging enemies when hit with a melee attack. He is a must get hero!

Kuro-kun
Human Torch was originally a piece of scrap when i start playing the game. But when they upgraded him, he can be treated as a 90 cp hero. If you bought his Annihilus uniform(42 for blaster,56 for bruiser)(i recommend blaster), you won't be disappointing, because kill enemies fast. He also can kill cap easily using plasma body(passive), cosmic control rod(passive) and fireball.Though you need to upgrade his evasion.

Xobai

Between Plasma Body, Blazing Speed, and Flame On, defensive passives alone make Johnny highly playable. Add Fireball, which is probably not only the single most damage possible on turn one, but is easily set up for increased damage by a number of agent weapons that debuff with burning. HT is probably the strongest character available below the 90 CP price point.

Babykylec

He is really strong, I once suggest Playdom to upgrade him and mr. fantastic though an e- mail but I think it is a bit too much! His only weak point is that he is a blaster and I don't like blasters!!!! His fireball attack deals a lot of damage to burning targets and so team him up with a hero that give burning to enemy. He can dogde range attack and deals damage to melee attackers(I suggest that :D) means that he is "untouchable". He also unlock a mission but I don't like his level 9 attack.

Shadowhopeful

Due to my horrific lack of CPs, Human Torch has remained my strongest self-sustaining Hero for the last 30-40 levels (which says a lot, considering I'm not past 60 yet). But here's not the place to talk about that. Torch plays fast, with the Flame Stream -> Fireball Combination setting up high Crit damage every turn, and against Bruisers it's game set. Ring of Fire is useful against Melee Heroes that take and deal out a lot of attacks, such as Cap America. His Recharge heals him and restores his Flame On! buff, which heals him for a healthy amount each turn. And let's not forget his Plasma Body and Blazing Speed passives. One grants immunity to energy attacks and counters melee, the other makes ranged attacks unreliable. Add his Annihilus Passive, and you have a powerhouse. Now on to the negative points. Johnny here has low defence, so is liable to being taken out with only a few high damaging moves. His level 9 is unusable, leaving him with no AoE. And he's a Blaster by default, so easy fodder for Tacticians of any shape and size.

TEGC Rocco

Human Torch was one of the first heroes I bought when I really got into the game, and I don't regret it. His level 1 attack applies burning to the enemy, which is great for his level 2, which exploits it, resulting in a usually near dead enemy. His level 6 is useful against the Quicksilvers of the game who melee 2-4 times per turn, which ultimately usually ends up killing them. His level 9, though, is not very useful, unless you feel your allies have to much health, but that doesn't really diminish his overall skill. That was just his powers, his passives are where he really starts to shine. Plasma Body is really there to tell you that Torch is immune to fire, but burning and recharging will refresh his Flame On which heals him a ridiculous amount of health. Blazing Speed is really useful against most Tacticians who rely on ranged attacks (Cyclops, Hawkeye, War Machine) as he has a 25% chance to dodge any ranged, and melee attacks result in burning, so he is damn near unstoppable. With his Annihilus suit, he can do an additional attack to any enemy who is hit or is hitting, which is pretty useful. So, he is a great hero and a must-buy early on. By far, the best non-90 CP hero.

Freakout117

Human Torch is one of the heroes i remember usually dying against in PVP. I decided to buy him with the spare CP i was saving, and i do not regret buying him. His Fireball attack is really OP, and Plasma Body, and Flame On, give him an advantage. The Nova Blast, however is not very useful, due to the fact that it deals more damage to allies than enemies.

ThatPersonOverThere

I remember Human Torch fondly. He was my main wrecker before Dr Strange came up and about. I also remember dying against him A LOT. He is still reliable, especially for his L1-L2 combo. L6 is useful against many bruisers and scrappers, but outside them, L6 is lacking in damage and general utility. L9 is horrible. Damages alllies more than enemies. Plasma Body is a double-edged sword for him. You can't stop it from proccing, and normally, you wouldn't want to. However, I exploit it by making him bleed with Foley's Heart Tickler. He burns me, but injures himself more. Blazing Speed is pretty annoying, especially to my Dr Strange, who, despite his 5 star accuracy, still misses often. Flame On! is a nice buff for him, but it matters not to me, for Foley's removes buffs. Now, though, a normal Torch is cannon fodder for Strange (more if Strange is tact) and an Annihilus one, a little less. If you're below level 80: 90/100 (MUSTHAVE), above level 80: 70/100

Bashinthegreat

Lots of experts express for him so much above, so I wont repeat them. But as I used him for a period of time, I found out that his upgrade was made to counter Captain America and/or Spider-Man. Ring of Fire gives damages every turn and thus, damage Cap A every time he counters with Shield Bash. Also, Fireball do enormous damage, even without burning it can one-shot bruisers(colossus with steel curtain or steel fortress not count) in PVP all time.

LlillytheDog

04/09/2013 - Human Torch is a great investment early on. He heals himself, has two great moves right off the bat (flame stream inflicts burning, Fireball exploits it), and dodges ranged attacks like a mad man. Seriously, I hate going againt him because I seldom land a hit on the guy. Additionally, if you touch him, prepare to burn. With all these plusses, you would think I would be a lot higher on the guy. However, his other two skills make him somewhat limited. Ring of Fire decent in that it will make the opponent double think about attacking for a round. Nova Blast is completely useless in that it damages everyone, including his own team.

JimGero1993

Well, Human Torch is a good low CP choice. His passives make both Ranged and Melee attacks a pain for the user since he may dodge the first and apply Burning to enemies attacking with the latter. His abilities are pretty good, however his first two attacks make the most overused combo in the game (I think).

Havok_is_the_Bomb

Human Torch is the best of the 33 CP heroes. He has four passives. Blazing Speed makes gives him a chance to avoid ranged attacks and processes a lot. Since he is flying, he is immune to ground attacks. Plasma Body makes him immune to fire attacks, makes him inflict burning on opponents who nail him with a melee attacks, and converts burning and recharge into Flame On. Flame On increases his attack and restores his health for two rounds.

His L1 (Flame Stream) inflicts burning on the opponent. His L2 (Fireball) is a guranteed deadly critical on burning targets. His L6 (Ring of Fire) will inflict burning on an opponent that attacks with a melee attack. His L9 (Nova Blast) is a catastrophic area attack nthat nails allies and enemies that cannot be dodged and is deadlier the lower health he has.

Torch has an alternate uniform that comes in a blaster or bruiser option. It adds the cosmic control rod buff that summons creatures to attack when an ally attacks or is attacked. It also has the future countdown buff which will increase his atttack by round 4 if another member of the fantastic four is present in their alternate uniform.

I was happy when I got Human Torch until I ran into constant endless Torch vs Torch battles. He has one of the best L1 + L2 combos. Howevver, his L6 is redundant since the opponent will get burned on a melee attack anyway. His L9 is useless since it also hurts his own team. Because of these two worthless abilities, I have to give him a 6 out of 10.

Mikopalero300

Human Torch is a powerful hero. Passives; Plasma Body - Immune to most fire attacks, Deals fire damage when struck by melee attacks, Converts Burning to Flame On!, Recharge grants Flame On!; Blazing Speed - 20% chance to avoid Melee and Ranged attacks; Flying - Immune to ground attacks; Flame On! - Increases attack, restores health every turn.

Level 1 (Flame Stream) which causes Burning to an enemy. Level 2 (Fireball) causes Combustible; attacks against Burning targets are guaranteed to crit. Level 6 (Ring of Fire) causes Ring of Fire, Taking fire damage when attacking with Melee attacks. Level 9 (Nova Blast) is a Catastrophic attack and a guaranteed crit attack, and is a Desperation Attack - The lower the character's health, the more damage this attack does.

Human Torch has an Alternate Uniform; Annihilus Human Torch, which grants a Bruiser and Blaster option. It adds new passives; Cosmic Control Rod - Chance to call warriors from the Annihilation Wave when an ally attacks or is attacked. Future Countdown - Grants Future Countdown if two Future Foundation Members are present; Permanently increases Attack and Accuracy by 35% on round 4.

Human Torch has an Empowered Iso-8: Pyroclastic Empowered Iso-8, causes Firestarter - Attacks against Burning targets apply Pyrophoric; Attacks against Pyrophoric targets apply Melt Armor.

Summary: Human Torch is a powerful hero.

Razorgirl
"I've never understood why Shadowcat is so popular in Geek Culture, but in this game she rocks hard. She has blown me away with how useful and amazing she is right from the moment I purchased her.

Kitty's 2nd Level power allows her to attack an enemy and become Phased for three turns or until she attacks someone (if used against a Tactician, this attack will also activate her Infiltrator Class ability to counter attack all incoming attacks). This makes her AMAZING when partnered with Phoenix's level 6 power, Mind Link (see also Phoenix|my review of Phoenix). She has a decent ability to deal damage since her 2nd Level power has a high chance to do a Crit (and thus huge damage). It's not what I use her for, but it's nice to know she can do it if I need her to."

babykylec
She is a good hero, her phase ability is the best ability in the game! The Shadowcat Alt makes her "untoucherable" in the first 4 rounds, she can deal a lot of damage with her level 6 attack when she is phased! She works well with her class because she can counter attacks and she can't take damage! The only thing is that she needs to rest after phasing, she can die easily when she is exposed.(Without phasing)

Xobai

Kitty in her base uniform is really nothing special - it takes a confluence of effort and luck to manage her phase, which is her greatest asset. When she switches to her Shadowcat alt, she really shines, perfectly paired with Phoenix or a Protect shield in PvE (seriously... Phoenix - Shadowcat is an incredibly fun pairing), since she spends three turns phased and counterattacking. Make sure you get her to level 9 to open up some offense that won't break phase, and find ways to increase her attack to get the most out of her counters.

Regulus22 10:17, December 30, 2012 (UTC) Got her for SpecOps at the same time as Valkyrie and Emma, although she wouldn't have been a high priority, I'm definitely glad I didn't skip with gold, She's kept pace with Emma in training despite Emma being proclaimed the best hero, while Kitty actually had lower priority and did a fair bit on the flight deck to start off. But Emma died a few times, Kitty did not. Another Hero who will get a new uniform when I get a Specops where I have the majority of the needed deploys.

LlillytheDog

09/04/2013 - Really great character when put into her alt uniform. To begin a battle phased for the first three rounds is awesome. Not only that, she will counterattack if attacked and not break phase when she does. However, you better hope you finish off the other team before her phase breaks, or it is curtains for her. She is pretty weak on defense.

JimGero1993

Kitty Pryde. Well, I consider her an average heroine. Her attacks are pretty good. Your best bet is using a combo of her first attack and then her third one.

Havok_is_the_Bomb

Kitty Pride falls closely behind Human Torch in the 33 CP hero category. She has the Lockheed passive which will sometimes bring in Lockheed for an attack. She is highly underestimated and can be a great benefit when paired with the right partner.

Her L1 (Phased Attack) is a stealthy move that gives her the phased status, which lets her avoid most attacks. However, if you attack with her L2 or L6 while phased, you will not be able to phase again for the next two rounds. Her L2 (Sneak Attack) has deadly criticals and hits harder when she is phased. Her L6 (Shadow Kick) decreases an opponent's defense. Her L9 (Call Lockheed) summons Lockheed for an attack that will sometimes inflict burning. The bonus is that this attack does not break phase.

Kitty has an alternate uniform that is available in a scrapper and infiltrator option. It allows her to start the battle in a phased status and counterattack for two rounds with her L6. I prefer her in her infiltrator alternate because, if she gets the infiltrator bonus, she will get two counterattacks off.

Kitty can be a lifesaver because there is not a lot of weapons or attacks that can nail her when she is phased. She can be a little tricky to manage her phased abuility to maximize her effectiveness. If you can phase her and make her your protector, she can be a pain for the other team as they fruitlessly attack her while your other two wail away at them. While phased she is awesome, however, when unphased, she can be wiped out quite easily. In either uniform, I will give her a 6 out of 10,

Keyote
"Mister Fantastic" is actually a decent hero as you play through with him; Distraction being added to level one has added to him as a Tactician, Multi-strike is good for drops in general; though not overly powerful, it becomes useful against the blaster class; Tumble against has a higher chance to Crit than you'd expect, and though I've never quite understood Bifulcator, it's a very useful Level 9 move. He's worth the 33 CP, there are better Tacticians, while he isn't the strongest Tactician, he still proves useful." =====

Xobai

I really want to like Reed but I can't decipher how to play him in a way that is actually useful. Stretch Punch and Multistrike just do very little damage with marginal debuffs. Tumble is all-or-nothing: its base damage is grievously low but when it crits it's one of the best AoEs in the game. Bifurcator is a unique skill: stealthy, delivers percentage damage, restores stamina... but it's incomplete. It removes a percentage of the target's remaining health, which means that it can never be used to KO an enemy, and also means that it works cross-purpose to its stamina restoration: you can use it early to do more damage and restore stamina to those that don't need it, or use it later when you need the stamina but it does less damage. So, maybe someone can come up with some definitive tech to take him to the next level, but I haven't seen it to this point.

Regulus22 12:11, February 7, 2013 (UTC)

Use him in Playdom, He's actually probably my prefered Non-Psionic Tactician in total Using Cyclops was lackluster, Hawkeye's low usefullness in general, Cap I haven't owned, but he's never proved absolutely effective to me, War Machine, decent damage horrible stamina. Reed though, he's impressed me so far. Takes minimal damage with his malleability, first to moves applying good setup for Manipulation, and there's the bonus with his random application of Weak Point. Using him SO, Tumble, I don't see the effectiveness but others see it and bifurcator as his best attributes.

LlillytheDog

09/04/2013 - I don't particularly care for Mr. Fantastic. His first three attacks are not that great and Bifurcator is not a great thing to use againt bosses or in PvP. Good to have for flight deck missions and nothing else. Barely in front of Luke Cage in terms of usefulness.

Bryan Kwok

I really love Reed in movies but in the game he sucks. His attacks generally deal low damage, only gives a bad debuff, and his last attck is too hard to predict. He doesn't seem to be a good supporter either, because he can't heal. Malleability can keep him in the game a little longer but what's good to keep him there if he doesn't do any good?

The only way i see to deal damage is using the Dark Sigil and then tumble, but until you can guarantee that all his hits are crits, tumble can't do a lot of damage either. So, Reed is neither here nor there, and i wouldn't get him if i were you.

Leojsaad

Nothing fantastic about him. Low damage on pretty much all his moves, only debuffs are Combo Setup and Distraction. The only thing that is just a little bit useful is his Bifurcator, but still bad. Spider-Woman's a way better 33 CP hero.

JimGero1993

Well, most of his attacks do low to medium damage. However, his last attack is a good one, but only if you have a hero and an agent with attacks that take a lot of stamina.

User:ThatPersonOverThere

He can sure call himself fantastic. He can call his team fantastic. He can call everyone fantastic. Just kidding, he's not actually fantastic. Stretch Armstrong is a crap character to play. Mainly because his L1 and L2 are basically the same. His Distraction is now removed because so many characters override it, or PvP bonus so high accuracy is ridiculous. Combo Setup does nothing for his set, as the only actual unarmed moves he has are his L1 and L2. His L9, Bifurcator, is one of the best moves in the game if you can get it right. The fraction thingy is the best thing to have happened to a generally garbage characters since Sweet Baby Jesus happened to English and the Internet. Now, if you haven't already noticed, I missed a skill. Mainly because we  saved the "best" skill for last. Tumble. Might have the stupidest animation and thought process in the entire game (seriously, Stretch?  you're gonna barrel into the Hulk?  good idea with your scientific mid, we need that :] )  Now the only reason why this is considered his only 'good' skill is because of the amount of untapped potential. Now Tumble has EXCEPTIONALLY low base damage. And I mean, it is truly abyssmal. It will do approximately 1/8 damage a counter-attack Brawl will do at your level. But the crits are what make them special. He has 6x crits. Meaning that if he crits, he will crit '''ENORMOUSLY HIGH. '''The main problem comes in trying to tap into this. You need SO MANY accuracy shards, which would usually be a dumb idea because his accuracy is already pretty high. We also have to up his attack. As for the rest of his build, he has a slightly less need for health and defense because his passive does an OK job of mitigating non-energy damage. His evasion is pretty high, so accuracy and his attack. In summary, he's actually not great, and below the low-tier in PvP, so, unless PD does something about Stretch, he's not combat ready at any point, and shouldn't be. 78/100

CaptainMarvell

With all these bad reviews, I'm going to have to speak up for my boy, Reed. Contrary to popular belief, Reed isn't the worst character in the game. As is the case, with most characters in this game, its all about developing the right strategy. Buying his FF costume and teaming him up with other FF costumes, is okay, but its not the best way to go with Reed. The best way to get the most out of him is to team him up with Spider-man or Hank Pym and get him to work with the Smartest Man in the Room passive. With all the avoidance effects out there, attacking and missing due to Reality Hacking or Skittering Darkness or Nimble can be extremely frustrating. With "Smartest Man in the Room", forget about it. Guaranteed hits every round. In the first round, use Bifurcator. With the guaranteed hits, you're guaranteed to drain a PVP enemy's health and stamina by 35%. Get Reed's Overclocked E-ISO and drain an entire team's health and stamina by 35% in one shot. Second round, Smartest Man in the Room guarantees a critical hit. So that means, when you use your LVL 6 AOE attack, it will crit, you will get the benefit of deadly crits and the damage that's done is... well... FANTASTIC! Well, for you, not so much the other team. His LVL 6 isn't catastrophic so beware of AOE protectors like Rescue and Cap and watch for magnetized and impaired which override the SMITR passive for automatic crits. Other than that, enjoy beating the snot out of the other team with the Smartest Man in the WORLD!

Havok_is_the_Bomb

Mr. Fantastic is the worst of the 33 CP heroes and the worst of the Fantastic Four. He has the critical thinking passive whch means his attacks will sometimes infilct weak point on the opponent. Because he is stretchy, he will also take less damage from non-energy attacks.

His L1 (Stretch Punch) causes distraction on the enemy. His L2 (Multistrike) is probably the best attack to cause item drops and it will inflict combo set-up. His L6 (Tumble) is an area attack with probably the deadliest criticals of the game. His L9 (Bifurcator) is a stealthy attack which will remove a fraction of HP and stamina from an enemy and recharge stamina for the entire team.

Reed does have an alternate uniform in both a infiltrator and tactician option. Since I do not own it, I will reserve comment until I do. Reed has a special EISO 8 which will allow his L9 to hit all enemies.

Reed is a character who can be so much more. His L2 is basicly his L1 hitting several times. His L6 is definately his best move because it will critical at least one person on the other team and, while looking silly, it does hit very hard. With the new Deadpool armor, his L9 has become useless. Because he only has one useful ability, I have to give him a 4 out of 10.

Keyote
"One of the few characters I believe escapes the Scrappers curse; Spider-woman truly opens up when you get her to level 2 and open up Venom Blast, hitting with Biofeedback for extra damage. Her Brawl (Level 1), is decent enough to get her there. Vengeance (Level 6) plays off of her level 2 with a response with another Venom blast each time she is hit; and fear Pheromones helps a bit. Though a bit more could be done with the character, I've always found her useful."

Potkettleblack
"Generally disliked and ignored because her value is largely in her L1 and L2 skills. Characters like that get put aside as they don't really increase in strength beyond level 2. But, should we dismiss Spider-Woman and her ilk, thusly? Of all Scrappers, her L1 does the most straight damage. Her L2 does good damage, that she follows with her high damage L1 on Infiltrators, leaves a powerful Damage over Time effect. With just those two moves, she is set to go. Her L1 takes Momentum, which ramps an already good damage to an absurd damage. She has high crits on her L1, so it crits often. Put frankly, her Brawl skill is cream of the crop among Scrappers, meaning you like it best among follow ups. A nice enhancement might be to give her an alternate suit as an infiltrator, which would be in character. This would be an infiltrator with a boostable high damage response attack. Very nice. Overall, I go through phases where I like to use her a lot, and where I dump her. But she is a very nice value piece as is."

Xobai

Spider-Woman is very nearly the least useful character in the game. Vengeance is now a quick action, which helps, but her offensive capacity is limited: one minor debuff, two single-target attacks, and that's the end of it. If she were to get an infiltrator alt and was able to double-counterattack every time, then we'd be on to something, but unless and until then, she remains on the low end of playable.

Leojsaad

At the release of Season 2, many people coplained there was a Spider-Woman heroic battle, as it was already generalized that she was a bad hero. Well, quit complaining. At higher levels and with proper Isos, Spider-Woman can be really useful. Her L1 does good damage. Her L2 applies Biofeedback, which can Stun now. It is a low chance to stun, but if it can be done, that's okay! Her L6 is better as it is a Quick Action now and allows Spider-Woman to counter attacks. It can be useful in battle. Her L9 would be better if it was a quick action, but it still applies a debuff, so that's gotta count for something. But Fear Pheromones is really useful at Spider-Woman's heroic battle - apply it on the Bioethichists, and they'll heal and sometimes protect her. Spider-Woman: useful in PvE, better in Heroic Battle, but don't use her in PvP. If you run into Captain Britain or Thundra, you could be in trouble.

LlillytheDog

04/09/2013 - What's with all the complaining against Spider Woman. She is a great character when used right. Her fear pheromes wreaks havok on the other team, especially when dealing with Modok.

[]User:Bryan_Kwok|Bryan Kwok]]<p class="MsoNormal" style="line-height:normal">She-Hulk is definitely the weakest of the 15 CP heroes. She is the only one of them that does not have a passive. [[User:PowerlessPaul|PowerlessPaul] (7/22/13)

She-Hulk is a good introduction to the bruiser class. Burst of Speed is a good game-changer. Her attacks chain well, with her L9 exploiting her L2. Enrages herself in one turn and doens't quit. Overall, She-Hulk smashes in with a 5/10, as the lack of staying debuffs makes me unhappy.

LlillytheDog

09/04/2013 - She Hulk is a one trick pony and that is it. Burst of Speed + Motion Granite + Stomp  = Big Damage (but only if Motion Granite inflicts Stun). This is really good against Scrappers. However, when she is against an Infiltrator (due mainly to their high evasion) or Blaster, she is taken down quite easily.

Hawks71019 - 09 / 19 / 2013

For lower-level players, she's an absolutel lifesaver, especially if you're facing any Scrappers. Her L2 grants her a second turn, has a low cooldown (1 round), and allows her to stack Enraged pretty quickly against any unfortunate Scrappers. Her L6 has a decent chance to stun, and her L9 deals decent damage - combine the later abilities with Burst of Speed and a maxed-out Enraged (from her L1), and you're looking at a damage machine in the lower levels. If you socket her with evasive and defensive ISO's, she can hold her own fairly well against all but Blasters.

I'm not sure if she's much use in PVP. She consumes stamina pretty quickly, and the high amount of Blasters will probably knock her down pretty quickly. She really shines earlier in the game, but she's definitely on the low end of the Bruiser totem pole. Still, there are far less powerful heroes (Spider-Woman, Thing, DD) for more CP, so she's a bargain. And she's definitely good to have against the SC test subjects, since she wears them down quickly.

If you're being frugal or just starting out, She-Hulk probably won't disappoint. She's not going to take you into the higher leagues of PVP, but you could definitely do much worse.

Leojsaad

She-Hulk is great for who is starting the game. Cyclops is a better choice of free PvP hero, but She-Hulk was a really big help in my first days. Though she is not useful for people at higher levels, because she has no passive and her moves have few attributes or debuffs, she is an essencial hero for rookie agents. I think that among the 15 CP heroes, she's the worst of them, but still useful in early levels.

JimGero1993

She-Hulk is not that good of a heroine. The good things about her are: 1) her Burst of Speed may allow her conditions that would normally require more than one turn, like two stacks of Enraged or an attack that applies Stun and an attack with Exploits Stun in a row and 2)her attacks come with a pretty low stamina cost. However, the bad thing is that she cannot do much damage.

User:ThatPersonOverThere

She-Hulk is a character that I enjoy playing. She is very fast and specializes in one trick. She CRUSHES scrappers. She-Hulk definitely won't disappoint you. But like so many other characters that the early game favors, she becomes meat for anyone later. She is generally seen as the worst of all the free 15 cp heroes because Ms. Marvel hits harder and more consistently, Cyclops tears blasters to shreds with or without Flanked, Iron Fist is easily one of the best supports in the game and Invisible Woman has some pretty nice shields. She's fun to play, can destroy a class all on her own, and, she can be free. What more do you want? 84/100

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">She-Hulk is definitely the weakest of the 15 CP heroes. She is the only one of them that does not have a passive.

<p class="MsoNormal" style="line-height:normal">Her L1 (Punch) is just a straight up damage move, nothing special about it. Her L2 (Burst of Speed) lets her take two actions for that round. Her L6 (Motion Granite) has a chance to stun an opponent and her L9 (Stomp) exploits the stun for extra damage.

<p class="MsoNormal" style="line-height:normal">She-Hulk is basic and very easy to use and master. She has one attack pattern that can be used for maximum damage L2 + L6 + L9. The only problem with this is that the L6 stun rarely if ever processes for me making her L9 a pretty much worthless move. Hopefully She-Hulk will be getting some love soon. Until she does, she gets a 2 out of 10.

<p class="MsoNormal" style="line-height:normal">She-Hulk has the potential to be a better hero, maybe not top tier, but better then she is. In the comics, she is one of the few characters who knows she is in a comic book. I would play with that by giving her an alternate uniform with a Comic Awareness buff that either lets her dodge, stop, or pre-emtively counter the opponent's move, kinda like Iron Fist's combo breaker amped up a couple of notches.

<p class="MsoNormal" style="line-height:normal">

<p class="MsoNormal" style="line-height:normal">Mikopalero300

<p class="MsoNormal" style="line-height:normal">She-Hulk is a powerful hero. Passives: Rebuttal - Chance to apply Opportunist after an enemy attack.

<p class="MsoNormal" style="line-height:normal">Level 1 (Punch) applies Wide-Open and Combo Setup to an enemy. It also grants Breakthrough to herself. Level 2 (Motion Granite) applies Incapacitation, Winded and Off Balance to an enemy. Level 6 (Stomp) is a Deadly Crits attack and it Exploits Opportunity and Exploits Stun. Level 9 (Burst of Speed) is a quick action that gives herself an extra 2 turns.

<p class="MsoNormal" style="line-height:normal">She-Hulk has an alternate uniform: Skirn, Breaker of Men grants a Bruiser and Scrapper option. Passive: Breaker of Men - All enemies gain Pain every turn; Worthy - Immune to Burning, Chilled, Radiation, Poison and Fear.

<p class="MsoNormal" style="line-height:normal">She-Hulk has two Empowered Iso-8; Objecting Empowered Iso-8 which has a chance to prevent enemy attacks. Furious Empowered Iso-8 - Gains Hulk Up when attacked.

<p class="MsoNormal" style="line-height:normal">Summary: She-Hulk is a powerful hero.

Keyote
"Compared to other Bruisers, Thing is the low man on the totem pole of this class, and was one of the very last heroes I purchased. While he does have a Stun move (Level 6: Gizmo Sandwich) and an AoE (Fault Line). His AoE does some of the least, if not the least damage in the game; and the stun is singular. Even his guard isn't as good comparable to others who use the same feature. If you collect everyone, or if it is your desire, up until he gets a much needed upgrade, he can wait."

Gnu-User
To me Thing was a poor man's Colossus... until they upgraded him. It's all to do with Stone Wall which was tweaked and moved up to lvl 2. It protects allies from single target attacks, absorbs damage (like a shield), grants an extra turn every time he's attacked (which is every attack), and regenerates SP at the same time... very useful! Time to consider him for your team as he's moving up the Bruiser totem pole. Xobai Keyote's review is really showing its age. Thing's Stonewall is a first-rate protect action that gives extra turns and restores stamina. He used to be absolutely horrid, got an overhaul, and while he's not in the Cap tier of power, he's more than usable.

DrParadox
By far one of the most underrated characters out there, Thing is often treated as another Colossus which is exactly what you don't want to do. Sure, they do have a move where they can protect allies but that is where their similarities end. To me, Thing can be used more aggressively than Colossus in that Stonewall allows the Thing to gain an extra turn where you can use it to either set up the entire group of enemies with Fault Line, use Clobberin' Time to focus on one enemy, or use Gizmo Sandwich if you want to disrupt an enemy who hasn't moved yet. He is especially a synchonizable character in that his Future Foundation outfit works well with his Stonewall in that it allows him to attack more often and especially works well if you either combine him with Future Foundation Spider-Man so that he can dodge if you decide not to use Stonewall or Future Foundation Invisible Woman in that he will absorb even more damage thanks to her Fourth Shield. If you want to try something different, it wouldn't hurt to give The Thing a try. Havok_is_the_Bomb <p class="MsoNormal" style="line-height:normal">Thing is just like Colussus, only a little better. Like Colussus, he is immune to bleeding, burning and chilled and has a high critical resistance. <p class="MsoNormal" style="line-height:normal">Thing's L1 (Clobberin' Time) exploits combo and slow for extra damage and inflict the opponent with staggered. His L2 (Stonewall) is a protect move like Colussus' L2. Unlike Colossus, however, Thing will take less damage and get an extra turn, with a stamina boost, when it is triggered. Thing's L6 (Faultline) is a ground attack that inflicts slowed on all enemies. His L9 (Gizmo Sandwich) has a chance to inflict stun on an opponent. <p class="MsoNormal" style="line-height:normal">Thing does have an alternate uniform in either a bruiser or scrapper option. However, I do not own it so I will reserve comment. <p class="MsoNormal" style="line-height:normal">Thing is barely a step above Colossus in terms of utility. His L6 sets up his L1 pretty nicely for extra damage and I have yet to miss the stun of his L9. His only problem is that he uses a massive amount of stamina for each of his moves. Seriously, in about three moves, he is wasted. Because of this, I have to give him a 5 out of 10. <p class="MsoNormal" style="line-height:normal">Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

<p class="MsoNormal" style="line-height:normal">When I just got this rocky guy, I've seen nothing special from him, but lucky I didn't compare him to Colossus. Because of his rocky feature, I nearly dismissed him. But what charms me is that his Stonewall (or whatever you pronounce it) is a pretty much of a punishing move. With that, Thing can protect other allies, and protect himself with a... some kind of shield miniature or something? He just absorbs a certain amount of damage, of course. But what's better is that he takes an extra turn when he got his Stonewall active and he got attacked. So, IT'S CLOBBERIN' TIME! Then probably in some seconds, a scrapper is seeing red all over.

Keyote
Once considered one of the best Scrappers in the game (I don't know where he stands now that he's been slightly nerfed), Daredevil still proves useful. A triggered counter attack is his second move, but it has a 4 turn cool down now. He does decent pretty good damage, especially against infiltrators. I still turn to him on a regular basis, and he's one of the few that breaks the curse of the Scrapper class.

Vagrant
"Once he gets Radar Sense off (ie has a turn) and gets targeted with a protect ability (Phoenix's Mind Link or Protect Patch) he becomes awesome - Evasion and Accuracy are around double normal and he strikes back at everything."

Xobai

DD was first-rate early on, but just hasn't held up with the changes in the environment. Radar Sense is still a great skill, but he needs a rework and his yellow-suit alt to move up to the current levels of power.

User:ThatPersonOverThere

Like the above speakers, I agree with the fact that DD was one of the best. You know, before magic and cubes and other assorted items for DD-ass-kicking. They did buff him, so he's more like Elektra. He actually has a super finisher: mankrigoschlongadong. His Billy Clubs do ok work, but aren't the best L1 move. The only thing worth anything in it is the Internal Bleeding. The Pressure Points LITERALLY DO NOTHING before level 9. His L2 hasn't changed and to me, really just is Spider-Sense minus extra turns. His L6 is really just making people take more damage, and isn't the best move when they don't attack DD. His L9, mankrigodingdongsoccerteriyakichickenhondatoyotacivicaccordminivanddisnolongawesome, can overkill a boss and is actually quite good for exploitation of things from his L1. His first passive, Blindsight, is almost useless, seeing as how a total of -1 opponents will ever apply Blinded to DD. His Second, Man of Fear, is also pretty useless, seeing as how only Spider-Woman would ever dare to put fear onto anyone, and you will see her a total of -1 times in your entire pvp/incursion careers. His 3rd on the original suit is a copy of Elektra's, because Playdom is uncreative and just went Ctrl-C then Ctrl-V from Elektra to DD. I mean, it's a good passive, and certainly not unappreciated, but not really necessary, unless you're trying to hit annoying pricks like Jotunn Chieftains, Kitty Prydes and other varieties of ability dodgers. 88/100

Bryan kwok

Why do you guys still say DD is good? I mean, even after the update, he's still crap. Sure, he's way better than before, but still crappy. His first attack retains the low damage. Combo set-up is gone. Well, who cares? Internal bleeding is good, but no ravaged. Pressure points can't guarantee enough debuffs for his last attack, and before lvl 9 he's useless. Radar sense now makes attacks stealthy, but can't counter anymore. It's replaced by fumbling on his 3rd attack. 3rd attack is still rather weak. Fumbling is good, but not as good as the ex-radar sense. Hobbled is useless. Who cares about stealthy-ness when a good blow will knock daredevil out? The last attack is useless if a) less than 3 debuffs or b) does not crit or c) enemy defense is high (doesn't have to be massive. Sabretooth easily ignore the crit-damage). All in all, although true strike for every attack is a blessing, DD is still very weak--more 33CP than 48.

WiiSage

I have made a forum on a review about his update but for does who havent seen it ill make one here as well. Ok like i said in the forum, Daredevil revamp maybe not as flashing or the improvements maybe not be as obvious like with Iron fist and Cyclops but its still good, they are just sneaky which fits Dardevil . His L1,  though the damage remains the same but remember with his Sensitive eiso he can follow up and counter exploit  plus has internal bleed so even if the enemy has prevent debuffs you can still bleed them dry and with his tac alt you can pretty much 2 hit kill a blaster, his L2 is still 4 round cooldown but adds stealthy which is a big deal since he permanently has true strike he can attack whoever he wants ( oh and did i mention if you have his Sensitive eiso equip even when radar sense is remove his attacks still has paragon exploiter....think about that), his L6 (this is where it gets really good) is a game changer, not only with Sensitive eiso this pretty much get exploit combat setup but is also a bane to most heroes who are stealthy who attack without worrying about retaliation ( Quicksilver, Tac BW and Nightcrawler ring any bells ? ). And his L9 which its pretty much the one buff that is obvious at first glance, damage boost, deadly crit and exploit even without his eiso and hits hard even when it doenst crit, nothing else needs to be said.

And to also add something that most people might not know about Daredevil is that he has a base damage crit of 1.7 while everyone else crits for 1.5 not counting deadly crits, which mean he crits hit harder which is what we call Heavy crits and remember what i said about his L1 and L6 with his eiso and when you are criting often ?, let me give you a little idea : Paragon exploit L6 + the 4 stats debuffs + someone apply combat setup ( his L6 is unarm) + 1.7 multiplier crit, i think you get where i am going with this,  he can hit, follow up, counter and crit very hard, though his alt passive is a bit copy paste which it is, it will help in his evade and when his L2 starts working again he will truely be able to dance around heroes who have been doing the same to everyone. So like i said his update may not be as flashy as the others but its there, lurking in the shadows.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Daredevil is a pretty decent Scrapper and worth the effort. All his attacks have true strike and he is immune to fear effects and being blinded.

<p class="MsoNormal" style="line-height:normal">His L1 (Billy Club) inflicts the enemy with internal bleeding and has a chance to apply dizzy, exposed, sloe or weakened. L2 (Radar Sense) is a quick action which makes all of Daredevil's attacks stealthy and increases his accuracy and evasion. His L6 (Snap Kick) hobble and enemy and gives makes their seingle target attack be countered. His L9 (Marikigusari) has deadly criticals and does extra damaged to exposed, dizzy, weakened, slowed, combo set up, or stunned targets.

<p class="MsoNormal" style="line-height:normal">Daredevil has an alternate uniform available in a scrapper or tactician option. Since I do not own this yet, I will reserve comment.

<p class="MsoNormal" style="line-height:normal">Daredevil is someone who could be better. His evasion is through the roof, especially when his L2 is activated and it is very difficult to land a hit on him. The internal bleeding effect is also very hard to remove. Daredevil is super easy to master (L1 first round, L9 second = Major Damage.)  Like She Hulk, he has one trick, but it exploits better than hers. In my mind, Radar Sense should be a passive. I would give him a 5 out of 10.

Bryan Kwok
Same as Wolverine, I butt my comment in just so newbies won't be too confused. Again, Nightcrawler was a piece of **** that didn't do anything except being a stealthy guy. he could use a hell lot more upgrades. now, he is quite a decent character for a 48 CP. With the swashbuckler suit, he bleeds, applies a lot of debuffs which he can use to exploit, and stuns people. I love his chain teleport skill, as he turns out to do the same thing as X-23. He also has 100% stealthy skills, which solves the rescue problem, and can't be targeted (Your time has come, War machine!!!!!). He also teleports away to dodge, making his old 2nd skill a passive. I wouldn't really like him to protect, as his health is one of the lowest, but oh well

Keyote
"The little blue elf could use some love, let's face it. I don't think he's as bad as he's made out to be, but being slotted into the infiltrator class doesn't help his case much; next to Scrapper's, it's the other least favorite by everyone who plays the game in general. He doesn't ever trigger counter-attacks, which is one of the things that plays in his favor, and tends to counter other's strikes, also a plus; but he's anemic damage (Not as anemic as Black Cat's, but still low), hurts him as a character. He's useful at times, but could still use a slight buff."

V3lv3tLov3

The first character I got to lvl9. I was disappointed with his lvl2 but with you need to put in the time for him to shine. Pair him up with someone who causes Dizzy like Cap and unleash his lvl9 to deal a lot of damage in a short amount of time. Jam Strong ISO's into him if you don't want that bad damage but his accuracy will cause him to crit a lot. Good Character.

Vagrant
"Nightcrawler also strikes past Protect abilities, and has highest base Accuracy & Evasion combo. Sadly low damage makes him nothing special."

Mith
He is worth nothing at all due to his extremely low damage esp. in pvp he can't be used to tackle any. Second skill which gives him just 2 times of dodge would have been better if it were quick action.

Xobai The barometer by which all other terribleness is gauged, NC is famously the worst character in the game. And for good reason. PD said months ago that they were looking at improvements to him, but nothing remains on the horizon. Should be among the last characters you get in the game (although PD seems determined to make him a required deploy in special operations).

DrParadox
I normally try to avoid making comments like this but for Nightcrawler, there is absolutely nothing good about him. I mean sure, all his attacks are stealthy, his stats could be worse, and he does have higher than average critical hits than most characters but his Shadow Guard is pretty much useless and his low damage doesn't really justify those critical chances. I would only buy Nightcrawler if you either trying to get to Epic Boss battles (Spec-Ops 2 and 3 if they do come back are ones in particular) or if you are boosting your stats for PvP.

User:Answeration

I remembered Kurt when he was proclaimed as "the worst hero" by many users however i always hoped the best for him. I also remembered the pain he brought with his old self while i first recruited him, But when i knew he got his buffs and alt suit, i quickly use my CP for his alt suit even though i was farming for someone else, and the result is very good, enjoyable, and playable... Sooner or later, he will be one top dogs in PVP. For an extra 32 CP he's sure to wreck havok in both PVP and PVE... So glad i bought him first.

Leojsaad Nightcrawler can be pretty useful if the Swashbuckler uniform is equipped. Applying Bleeding by using almost every attack, one of his attacks has a chance to stun, he attacks a lot against enemies with Weakened, Dizzy, Slowed and Exposed and he has an Hemorrhaging Attack, which I like. If you buy him and equip his Scrapper Sashbuckler uni, you won't regret it.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Nightcrawler is a 48 CP hero who actually costs 80 or 93 CPs. This is because he has the best leap in abilities once his alternate uniform is equipped. Kurt has a protect passive and a 20% chance to avoid attacks. addition, he cannot be pinpointed, cornered, or put off balance. Every single one of his attacks is also stealthy.

<p class="MsoNormal" style="line-height:normal">His L1 (Ambush) Exploits combos, and has a good chance for a follow up attack. His L2 (Night Kick) weakens the enemy and has a chance to stun them. His L6 (Triple Threat) inflicts dizzy and has a chance to follow up with an L1 on any enemy afflicted with weakened, exposed, dizzy or slowed. His L9 (Shadow Dance) is an area attack that inflicts slowed and exposed on all enemies.

<p class="MsoNormal" style="line-height:normal">Kurt has an alternate that comes in either an infiltrator or scrapper class. This uniform makes all his attacks cause bleeding as well. His L1 also becomes a hemorrhaging attack. Kurt also has a special EISO which will place a mystic shroud over his team at the start of battle.

<p class="MsoNormal" style="line-height:normal">Nightcrawler is barely above Luke Cage without his alternate uniform on. In either of his alts, he becomes high middle to top tier. The great thing about his alternate, is the follow ups from the L1 and L6 ability process a lot. With the Scrapper alt, you can attack an infiltrator, give them two stacks of bleeding with a chance for a third, get CQC, and on the next turn, hit another enemy for the same. Don’t forget, the enemy hemorrhages every time he hits his L1. With a proper set-up, he can bleed an entire team dry. In his normal duds, he gets a 1 out of 10. In his infiltrator alt, a 7 out of 10 and his Scrapper alt gets an 8 out of 10.

Razorgirl
"I first used Phoenix in the "try before you buy" Magneto mission and wasn't thrilled. It's because if this that she was the second last hero for me to purchase. For me, Phoenix is an "Investment Character", you "do your time" with her at low levels because she will become  awesome  at higher levels. Anther case of PEBKAC with anyone that says that she sucks.


 * Her level 1 power weakens opponents
 * Her level 2 power does a MASSIVE amount of damage, and if for some reason they survived, they're Stunned
 * Her level 6 power, Mind Link, will give all heroes an Accuracy buff (which is nice), and when you target one of your heroes with it, all single-attacks that target your allies will now be intercepted by the target of Mindlink. This power can be AMAZING if it's paired up with the right sort of character - by this, I mean someone that can make themselves immune to attacks or that has an amazing amount of Dodge (Kitty Pryde, Spider-Man or Daredevil), or with a HUGE defense like Colossus, Thor or Hulk.

I love her Phoenix Five (P5) Alt. I was very disappointed at the white Alt, as I personally believe that an alt should be more than a pallet change. Passives aside, the P5 Alt is what an Alt should be: completely different. Can't say I'm a fan of the flickering flame effect as it gets harsh on the eyes after a while, but oh well."

V3lv3tLov3
"Well I've personally utilized Black Widow with Phoenix's Mind Link but with her new buff even better! She can't stack 'Marked For Revenge' anymore but she can cause guaranteed crits with her new lvl9 'Widowmaker' for both her, Phoenix and Agent to exploit. Even without BW to get guaranteed crits, she still has a high crit rate maximizing attack damage."

Xobai

12/21/12: We all did, in fact, die in the Mayan apocalypse today, and the new Phoenix brought everyone back to life. The reworking of this character was overdue, but not overdone, and M:AA Phoenix is now much more representative of the cosmic force she is in the comics. In PvE she's still a Mind Trick pony, as death is a rarity in that setting; but in PvP her resurrection trait is amazingly powerful, and her L9 Phoenix Fire is now the game-changer that it always should have been. She's suddenly and immediately a top-tier character.

Dialgatron

Oh Jean Grey. Possibly the strongest avatar ever of the Phoenix Force. Basically omnipotent. Phoenix was the first character I bought after saving all my Command Points. She started poorly and was mocked and joked upon far and across the vast boards of MAA players. Then she got updated and she literally rose from her ashes and shined as a fiery Phoenix. Her new passive 'Death & Rebirth' allows her to revive one of her allies back to life with 25% health. Her White Crown uniform reapplies this passive. Phoenix's Phoenix Five uniform allows her attacks to be a guaranteed hit and occurs 20-25% of the time. Both costumes are deadly, both costumes are epic. Phoenix's Phoenix Fire has been devastating and immensely useful to me. With the power to swipe the buffs aside from your opponent and the de-buffs from your team, Phoenix Fire is elegantly beautiful move. Both visually and practically. A hero who must not be missed and must not be taken easy with in PvP.

CombaTron03 (19:06 UTC +9 ; July 4,2013)

Jean Grey Phoenix is one of the most used hero in PVP,and that is for good reason. Her Psi-blast almost never misses(depending on your accuracy and the target's evasion).And as a psychic energy attack,she won't have to worry about any protect or counter-attack or shield effect,as well as some of the avoidance effects.psi-blast also applies migrane on its target which reduces that target's damage on his/her next attack. Her Telekenesis might not be as reliable as her Psi-blast and has lower accuracy than her psi-blast,but it deals slightly heavier damage and has a good chance to stun. Her Mind link is good for setting up someone to protect your team from single-target attacks,as well as provide focused buff to your entire team,increasing your team's accuracy.This is also her go to skill when emma frost applied mental anguish on her. Her Phoenix Fire?uhm,i think many,if not all,would agree with me that this is one of the deadliest and most powerful aoe attack in the game.though,phoenix fire is locked until Phoenix's death and rebirth triggered to ressurect someone on her team.This is very effective and deadly.Phoenix fire is also a pschic energy attack.Plus the cleansing fire which removes all possible removable debuffs on her team and buffs on her enemies.Phoenix fire also applies soulfire debuff to all of the targets she hit with the phoenix fire.I personally call phoenix fire a miracle maker.So many times i almost lost the battle,but this phoenix fire saved me and actually turn the tide of the battle into my favor.

Death and Rebirth,phoenix automatically ressurect one of her teammates to 25% health after that teammate dies(with some exemptional circumstances).pretty annoying in PVP,and death and rebirth also allows phoenix to start using the phoenix fire which is feared by many PVP players.Also increases the damage dealt by Phoenix's attacks while death and rebirth has not triggered to ressurect someone.

Mental Resilience gives her chances to block psychic attacks,and she takes much less damage,sometimes actually dodging psychic attacks.This skill allows her to have advantage over others that uses psychic attacks.Reminder,this skill does not make her immune to psychic attacks,but only allows her to have a chance to repel some of the damages or sometimes dodge psychic attacks.

Phoenix Force,her passive buff which is only available on her White Crown alternate uniform.Phoenix force allows phoenix to regain/reapply death and rebirth if and only if she is able to use her phoenix fire.Death and rebirth plus the phoenix force is really irritating in PVP.Forcing players to strategize well in PVP,depending on situations and circumstances.Phoenix force is very irritating if the player would not think of it as a treat on the battle. or does not know how to strategize in the battle and simply rely on how powerful his/her team is.

Fires of Truth,her passive buff which is only available on her phoenix five alternate uniform.Fires of truth allows the buffed attacker to have a guaranteed hit.Also makes that attack a psychic energy attack which ignores protect,shield and counter-attack effects,as well as some of avoidance effects.This buff is passive and is a chance to be applied on phoenix or her teammates on his/her turn,just before he/she does anything on that turn.

Overall?i think she is very effective and deadly,if she can be protected by the player that uses her.Phoenix has a weak defense and very low health,making her easy meat to dice.She has a pretty decent attack,evasion and accuracy,making her very effective attacker and has a chance to evade attacks.I find that my enemies in PVP that uses phoenix and has warbringer axe,makes her much deadlier on attack and makes her phoenix fire awesomely deadly.Her weakness would be her low health and low defense stat,which will be the key to taking her out,strategically.Since most players that know how deadly her pheonix fire can be as well as her death and rebirth on her white crown alternate uniform,it is wise not to allow her to use her phoenix fire.

Leojsaad

Phoenix is by far the best 48 CP hero and the most useful in PvP. Her L1 is great as it ignores all protection and counter effects, making Wolverine's passives obsolete. Her L2 is nice as it a good chance to stun. Her L6 is better as it is a Quick Action now, makes an ally protect ( I suggest making your agent protect after using Digital Decoy or Sinister Scepter) and also grants Focused, which could help a little bit for Herc to get his Blessing of Olympus. Her L9 is her best move, as it applies Soulfire on the entire enemy team, and gets all those annoying debuffs out of Phoenix. It is best with her White Crown uniform, because it re-applies Death and Rebirth. So, what I'm trying to say is: she's AMAZING. Good for new players to most experienced players, she's your anti-Wolverine and your ongoing resurrection machine when using White Crown uni. I strongly recommend you get Phoenix.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">As it stands right now, Phoenix is an okay blaster. She is flying and takes reduced damage from psychic attacks. There is also a 50% one-time chance for herself or one of her allies to come back to life when they are knocked out.

<p class="MsoNormal" style="line-height:normal">Her L1 (Psi-Blast) is a psychic attack so it ignores evasion, shields, protect, and counters and inflicts migraine. L2 (Telekinesis) hurls a big rock and has a chance to stun. He L6 (Mind Link) is a quick action that turns either herself or an ally into a protector and makes the team focused. Her L9 (Phoenix Fire) is a catastrophic psychic energy attack that will remove debuffs from her team. The only problem is that it cannot be used until an someone is either defeated or revived.

<p class="MsoNormal" style="line-height:normal">Phoenix has two alternate uniforms. Her White Crown uniform has the infiltrator and blaster options. It allows the Death and Rebirth passive to be used again once her L9 is performed. The Phoenix Five uniform comes in a blaster and tactician option and has a chance to make an ally's attack a psychic one. She also has a special EISO that will make her L1 apply soulfire.

<p class="MsoNormal" style="line-height:normal">Phoenix used to be a badass cosmic entity be feared whenever she is seen. However, she is now just another run of the mill blaster whose only saving grace is that she or one of her allies may or may not die on you. Her best attack is to make someone who is a pain in the rear end to hit (i.e. alt uniform Kitty Pride, Spider Man, Daredevil, Nightcrawler) a protector and hope for a stun with her L2. She used to be everywhere in PvP (normally paired with Kitty Pride) but now I never see her. In her normal duds and P5 alt, I give her a 4 out of 10. In her White Crown alt, she goes to a 5 out of 10.

<p class="MsoNormal" style="line-height:normal">

<p class="MsoNormal" style="line-height:normal">Mikopalero300

<p class="MsoNormal" style="line-height:normal">Phoenix is a great 48 Command Points hero. Passives: Has a chance to block Psychic Attacks and has a chance to take less damage from it, she is also a flying hero that makes her immune to all ground attacks; Death and Rebirth, which has 50% chance to revive an ally by 25% of his/her health.

<p class="MsoNormal" style="line-height:normal">Her Level 1 (Psi-Blast) is a good attack. Her Level 1 is a Psychic Energy Attack, which means it could attack with enemies with Shield and Phased and it could bypass heroes that protects. Her Level 2 (Telekinesis) is one of her attack that has a chance to stun. Her Level 6 (Mind Link) is a quick action which causes "Mind Link" to one ally that causes to protect allies from single-target attacks. Her Level 9 (Phoenix Fire) is a catastrophic attack that removes harmful statuses from allies but it cost a high Stamina.

<p class="MsoNormal" style="line-height:normal">Phoenix has two Alternate Uniforms: The Phoenix Five Phoenix (which has a Blaster Option or Tactician Option). It has a passive; Phoenix Potential: Fires of Truth which causes an ally to have "Psychic Energy Attack" about one round, all attacks are guaranteed to hit. The White Crown Phoenix (which has a Blaster Option or Infiltrator Option). It is the most useful alternate uniform for Phoenix. It has a passive; The Phoenix Force which cause Death and Rebirth to trigger once again if Phoenix use Phoenix Fire.

<p class="MsoNormal" style="line-height:normal">Phoenix has an Empowered Iso-8 (Consuming Empowered Iso-8) which cause Psi-Blast to cause Soulfire on one enemy.

<p class="MsoNormal" style="line-height:normal">Summary: Phoenix is a powerful hero

Potkettleblack
"I am enjoying playing him quite a bit. His damage is low to start. So, yeah, there is that. But there are a lot of things you can do with extra turns, stealthy attacks, and characters who charge up. And you can ISO his ATK up. There are two spaces I like to use him in. First is a single enemy boss. Getting early turns (better than Cap who gets early turn) allows you to use his turns to alter the play sequence with Chrono Boosts and Accelerators, to debuff an opponent, to buff your agent or your other hero, or any combination. The second is in two-tier fights where he can get 2-4 charges in the first round, then lay the One-Mile Punch or a five charge Vortex Lariat on the second tier.

I like to pair him with certain people. Emma, Thor, World War Hulk are nice pairings as they increase his damage (WWHulk is my favorite, so far). He takes Momentum Generator very nicely. He also pairs well with Magik (scrapper heavy) as his extra turns and follow ups can trigger Fiery Retribution and her Summoning skills. Ditto for Human Torch. Ditto for any Avenger uniform bonus. If you want random things to proc, it's better to get more turns, right?

I give Quicksilver a buy rating, but not a world breaking rating. He's an interesting character to use."

DrParadox
Quicksilver is one of those characters that you are going to need to invest in Iso-8 (Attack in his case) in order for him to be playable but once you do, he is a very well versatile character that can be adapted to any situation. He can counter just as well as infiltrators, his quickness is a pretty good ability, being able to take two turns each round allows him to both play offensively, defensively, and as a support character, his One Mile Punch allows him to hit heavily as much as any enraged brusier, he has one of the best stun moves in the game, and his alternate outfit allows a free hit to the enemy. You can't really just stick to one strategy for him and it really requires you to think about what are the advantages and disadvantages of using one move before the other but once you figure out the right move, he can be unstoppable but not in an overpowered way. I recommend buying Quicksilver as he is a fun character to use in the game and is well worth how much CP you have to pay.

DarrenFreakinPotter
Quickie is weird, in a good way. At first, i thought he was a joke with his low attack and all but he quickly grew on me~ (Yes, that was a pun). Quickness at full stack makes his accuracy and evasion skyrocket and it's pretty easy to stack them up with him getting two turns. Tag Team give scoff those combo setups which can be brutal when partnered properly. I actually tried using him with Thing on PVP and they actually work well together with Clobbering time exploiting the combos and giving Quickie a few defense boost with his share the future. Then comes One Mile Punch which is devastating and the scary hitting is, you rarely see it coming (another pun~) due to his low attack reputation. And Vortex Lariat is there just for the extra kick~

Overall, he's one of the nicest 48 cp heroes in the game and probably the most decent purchasable Scrapper. He may not have the best attack, but with great iso slotting and a proper strategy, QS can definitely make your opponent's eat your dust (especially those pesky ff Spider-mans).

Fight57

<span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">  <span style="text-indent:14.15pt;font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;">I am loving Quicksilver. His LVL 1 skill grants him Quickness which can be consumed to allow counter attacks. Quickness also can be charged to five and then used in his 3rd skill, One Mile Punch, for devastating damage. Quickness can even be used to increase the effectiveness of his 4th skill, Vortex Lauriat, increasing chance to stun without consuming the charges of Quickness. While Quicksilver admittedly doesn't have the same flash bang impact as The  <span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0cm;">Human Torch <span style="text-indent:14.15pt;font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;">'s Fireball ability, he does have the obvious benefits of being able to take two turns per round and is able to bypass counter attacks. Being able to get around any counter attacks is a HUGE benefit. I consider Quicksilver a must buy.

Xobai

Truly, one of the most potent characters in the game. Too many players look at the low base damage netted by three of his attacks and dismiss him; the secret to this game is not pure damage but turn advantage, and Quicksilver does that like none other: seizing the initiative to go first and taking two turns a round by default. Add his scrapper bonus with free follow-up, an AoE with a chance to stun, and his blue pajamas that grant him extra attacks at random (again, turn advantage from all) and you have one of the game's most dynamic, effective heroes. The fact that he's very reasonably priced at the 48 CP point only adds to the value he brings to your game; definitely one of the first ten characters you should buy.

ThatPersonOverThere

I enjoy Quicksilver. His L1 is basically free and annoying. It doesn't feel like much, but it can really stack up. His L2 puts up combo setup, but doesn't really do any damage is almost useless outside of combo setup. After 4-5 Quicknesses, you've got a choice: Do you want to smash up one enemy with spectacular damage, or do you want to stun everyone? On average (I'm L77), my Quicksilver's punches together do around 200 damage. A L6 punch does somewhere around 1200. This guy is wonderful. I'm considering putting off my other heroes just for this guy. 93/100

Leojsaad

Quicksilver is definitely not the best character in the game. Crappy damage if Accuracy and Attack aren't pumped up; not a good damage dealer, but also not a supportive character; his L9 just doesn't make leveling him up worth it. But I still think you should get him. Why? Because of his COMPLETELY-AMAZING team-up bonus with Scarlet Witch. Other than that, no reasons to get him, but he can still be useul for Flight Deck or Deploys. Just get him if you are, like me, a person that farms a lot of CP, because his team-up with Wanda will get you a quick 5-Star Mastery of any mission. By using those heroes a lot, you'll also level them up quickly, even not liking them (don't get me wrong, I LOVE Scarlet Witch).

Mikopalero300

Quicksilver is a powerful hero. Passives; Supersonic Speed - Takes 2 turn on one round, increase chance to get the first turn.

His Level 1 (Blinding Punches) grants Quickness to Quicksilver. His Level 2 (Tag Team) causes Combo Setup on all enemies. His Level 6 (One Mile Punch) causes to remove all the stacks of Quickness to deal extra damage and it exploits Combo Setup. His Level 9 (Vortex Lariat) has a chance to stun on all enemies.

Quicksilver has one alternate uniform: Blue Costume Uniform, which goes to a Scrapper and Generalist option and has an addition Passive; Temporal Jump - which grants a free attack before an enemy.

Quicksilver has an Empowered Iso-8: Accelerating Empowered Iso-8, Quickness is not consumed by counter-attacks.

Summary: Quicksilver is a good and a powerful hero.

BrigadierBenton

I bought Quicksilver just after he came out. as a hopeless scrapper, he was quickly shelved in favour of Wolverine. However, after buying his alt, Quicksilver is back in buisness as a versatile character. His low attack can prove to be a problem, so stuffing him with attack iso is a good idea. Subsequently, Quicksilver relies on quickness to boost his attacks. His l1 builds quickness which his l6 exploits. Meanwhile, his l2 attacks everyone, but is only useful for finishing off weaker opponents. His alt's ability, time displacement, results in him getting counter attacks against foes. However, Quicksilver is infamous for getting 2 turns in a row. By building up quickness and releasing it again and again. Quicksilver's One mile punch can cause mass devastation. In summary, Quicksilver is a good character, but only after much alteration. I'd highly reccomend his Generalist suit, to give him that extra edge of versatility.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Quicksilver is a great hero. Since he is so fast, he will most likely get the first shot and he takes two turns per round. He can also gain five stacks of the quickness buff which increases his accuracy and evasion by 10%. Anytime he has a quickness buff, Quicksilver will counterattack with his L2 at the cost of one buff.

<p class="MsoNormal" style="line-height:normal">His L1 (Blinding Punches) is a stealthy attack that applies a quickness buff. His L2 (Tag Team) is a stealthy area attack that applies combo setup to all enemies. His L6 (One Mile Punch) spends all quickness buffs and exploits the combo set up for extra damage. In addition, the more stacks of quickness, the more damage is dealt. His L9 (Vortex Lariat) is an area attack that has an increasing chance to stun with the more stacks of quickness used.

<p class="MsoNormal" style="line-height:normal">Quicksilver has an alternate uniform in either a generalist or scrapper variation. This uniform adds the time displacement passive which will sometimes give him a free attack. He has a special EISO 8 which will enable him to counterattack without using a quickness buff.

<p class="MsoNormal" style="line-height:normal">Quicksilver honestly starts out as garbage. However, once you buff up his attack, he is a one man wrecking ball, especially if there is an infiltrator on the other team. In his alt uniform, he processes that extra attack a whole lot and it normally hits for a lot of damage. In addition, he seems to get in a large amount of critical hits. I prefer him in his alternate scrapper uniform because he eats infiltrators for breakfast and is a must have for all those Warriors Three teams I am currently seeing. On another note, I believe he and Scarlet Witch have a the most team up bonuses so you can really rack up the stars in Season 1 with them. In his normal duds and generalist alt, he gets a 7 out of 10. In his scrapper alt, he jumps to a 9 out of 10.

Agent Odd

Quicksilver is particularly potent against Infiltrators because of his passive which allows him to take two rounds per turn, and his Scrapper Class follow up bonus. This combination allows Quicksilver to deal damage 4 times each turn. After the recent Spec Ops Guardians of the Galaxy, Star-Lord is a somewhat strong pick in PvP due to Pain and his exploits. Quicksilver is able to counter 3 shots of Trick Shot and since Quicksilver has innate high evasion, Star-Lord's counter attacks will likely not impact on Quicksilver. However one has to be careful if Star-Lord uses his L6 as it prevents the follow-up from the Scrapper passive. To aid Quicksilver one can implement Hulk into the team as whenever Star-Lord counters Hulk can gain Hulk-Up to deal more damage.

Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

When this Silvery guy is released, I quickly take a look at him. And unlike some guys who only takes a look at the attack, I take a look at his passives and I felt he's gonna be my dream hero... on iOS (But I also hoping for him in FB). Finally bought him in iOS. He plays the same as the FB version, bought his Blue Costume with the generalist as the class. And dudes, listen, what is the most recomended class in the whole game? For me, GENERALIST. Quicksilver is already very powerful for his turn-manipulation-thing, he's a scrapper, vulnernable to Bruisers. Then buy his Generalist Blue Costume, and you'll have no problem with Pietro Maximoff.

Razorgirl
"It took me a while to warm to Storm. But is one of those "Investment Heroes": Do your time and she will be AMAZING.

Storm is needed to unlock Epic Magneto in 4.4, which is one of the best CP farms you can get AND has the chance to drop one of the best items in the game: Magnetic Field Generator

I love her Tac Alt, not just for how it looks (much better than her standard look), but also for it's ability to give Storm two actions a round Vs Blasters, which is where she really shines. Lightning Bolts chaining between opponents to do damage despite massive evasion abilities, and the slow build of Shroud, Blizzard, Tornado is a great Volcano technique to wipe out opposition.

New players will do well to get her, as she will be a great hero in their team as well as giving them the ability to farm CPs to get other heroes more quickly."

Maximus Loo2012
I'm the kind of guy who likes to just keep blasting each foe one by one, starting with the non-healing and strongest in attack opponents.


 * Storm's first attack needs you to attack each foe once with this to give the full effect since Static Charge can only be applied once
 * The second attack has my team dodge single target attacks about 40% of the time, which is pretty good
 * Then the third attack's power was increased, only attacking the enemy, not requiring the player to use protective shroud before this to dodge the chilled effect and the damage
 * The forth attack is not needed, although it can be a good follow up to the first or third attack.

Overall, Storm is best for farming 4.4 and getting the Magnetic Field generator.

DrParadox
Since her massive upgrade, Storm has went from a not Emma Frost level, but completely underrated character to one of the most versatile blasters in the game. Once you get to her L6, she becomes quite a potent character. No character can boast the fact that they have two catastrophe attacks in the game but Storm does and they are worth it. Her L6 allows her to set up the rest of her attacks with Elemental Mastery and sets up the enemy with chilled while her L9, especially if you set up with Protective Shroud, allows you to both attack the enemy while at the same time, protect your teams, though its recharge time does prevent you from abusing the latter. Protective Shroud is a good ability that allows you to defend your team against attacks and they work fairly well. Her L1 is very reliable, especially if you started off with her L6 beforehand. Her passives are pretty nice, reduce damage is always nice though in PvP, its only useful on Human Torch teams and her Alternate allows her to grow into a counter user while at the same time, protect the team even more. However, her buildup is slow and if you put her in your AFK team, prepare to lose often as she is very predictable. Still, the upgrades have certain made Storm more than a requirement to do the best CP farming out there as she can be quite the powerhouse.

Xobai

Storm has been highly underrated for quite some time. Her shroud alone makes her playable, add two catastrophic AoEs, and random shots of lightning from her passives are gravy. You also need her to unlock epic boss Magneto in 4.4, which is not only the most efficient level for CP farming but also drops the Magnetic Field Generator, so her value to your game is tremendous.

Shadowhopeful

Storm is a hero whom I was on the receiving end of a lot before I recruited her. She's brilliant. Protective Shroud provides high evasion, She has TWO Catastrophic AoEs, and her L1 remains useful. I'm not a huge fan of her Tactician alt, since it doesn't proc a 2nd turn when using AoEs, but the Elemental Defense bonus from Protective Shroud is highly beneficial. Low HP and Stam will mean she burns out quite fast, but use some ISO-8 and your problems are solved.

User:ThatPersonOverThere

Ah...Ororo....forever one of my favorite X-Men. She's really underrated. She's actually fantastic. Not only does she unlock an Epic Boss with a nice drop, she has some of the best moves in the game. Her L1 does some great damage and Static Charge, while logical is kinda silly considering the fact that there are a total of -1 useful Electric moves in the game besides Thor's Summon Thunder, and that is basically used as an Epic Overkill device, not a activate charge event. Her L6, Blizzard is absolutely one of the best Catastrophic moves in the game. Chilled is a better Slowed, and sets up for her L9, Tornado. Tornado is, damage wise, less powerful than Blizzard. But, Storm is also intricately complicated. Her L2 is her base. With her L1 after her L2, she electrifies the super-dodge-monkey cloud into a bug-zapper. With her L6, she cuts down all elemental damage like a Demon Set. With her L9, she beats the infiltrator bonus. Her exploit chilled make the Tornado worth doing, which then becomes awesome from multihits. Two catastrophics, an ultra dodge monkey skill and super-high damage? Yes please.

Now her cons. She has abysmal stamina, second only to Phoenix. Her health isn't that great. Her accuracy fails at the exact time you don't want it to. Her evasion is not anywhere spectacular, and her Protective Shroud has been nerfed to the point where it as effective as hiding yourself in a plastic bag. You know, so asshats in PvP can piss you off from your wasting a turn. Her alts don't particularly up her game, so the only real reason to buy them is 1. Tactician bonuses or 2. Elementals are pissing you off. 89/100

Mikopalero300

Storm is a great hero for annihilating bruisers. Passives; Mistress of the Elements - reducing damage taken from Element Attacks by 50%; Flying - Immune to Ground Attacks

Her Level 1 (Lightning) is a good attack especially if she has Elemental Mastery, adding Static Charge to all enemies. Her Level 2 (Protective Shroud) is quite a useful protective gear that has a chance to dodge incoming attacks. Her Level 6 (Blizzard) is a catastrophic attack that targets all of her enemies and causing Chilled. It also unlocks Elemental Mastery, the key of dealing more damage. Her Level 9 (Tornado) is a great damage dealer and is a catastrophic attack. It exploits Chilled, which was given by her Level 6 attack, it triggers Static Charge on enemies with Static Charge, and the advange of it is that it refreshes the duration of Protective Shroud and grants Wind Wall with characters with Protective Shroud and if attacked, it causes Off-Balance to the attacker.

====Storm has one Alternate Uniform; Classic Alternate Uniform, which grants a Blaster and Tactician option and has passive; Weather Witch - chance to  summon a lightning when an ally has been attacked and allies with protective shroud has 50% less damage from Ice, Fire, Water and Lightning attacks. ==== Storm has an Empowered Iso-8; Windy Empowered Iso-8, which grants Protective Shroud to all of her allies at the start of the combat.

Summary: Storm is a powerful and a good damage dealer hero.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Storm is a flyng hero who takes less damage from fire, ice, lightening and water attacks. Storm is the best character who exemplifies how her abilities work with each other. I am going to go a little out of order on her ability description so you can see how to properly utilize her.

<p class="MsoNormal" style="line-height:normal">Start with her L2 (Protective Shroud). This ability greatly increases the evasion of her team and grants gives her other abilities a boost in power. Her next attack should be her L6 (Blizzard) which is a catastrophic area attack that chills the enemy team. It also gives Storm elemental mastery. Follow this setup with her L1 (Lightening) which gives the one attacked a static charge. If she has elemental mastery, it will spread the static charge love to all enemies. All allies who have a protective shroud will get the electrified buff meaning anyone that attacks them will be in for a shock. Her L9 (Tornado) is another catastrophic area attach with high criticals that will deal extra damage on chilled targets and, if Storm has elemental mastery, trigger a static charge as well. It will also refresh the protective shroud on her allies and give them the wind wall buff which allows them to absorb extra damage and apply off balance to their attacker.

<p class="MsoNormal" style="line-height:normal">Storm has an alternate uniform available in a tactician and blaster option. This uniform add the weather witch buff which will reduce fire, ice, water, and lightening damage on allies with a protective shroud and gives her the chance to counter attacking enemies with a lightning bolt. Storm has a special EISO which will give all allies a protective shroud at the beginning of combat.

<p class="MsoNormal" style="line-height:normal">I used to see Storm all the time in PvP and thought there must be something about her so I get her. I was disappointed and did not see what the big deal was. She was extremely weak and easily knocked out by two, sometimes one, attack. Then I started to build her up and saw how awesome she really was. Her L2 makes it impossible to land a hit on her team and she packs two devastating area attacks. Put her in her alt and she gets even more awesome. She has bailed me out of tough situations on several occasions. Storm is the best 48 CP hero and deserves her 9 out of 10 rating.

Keyote
"Despite his nerfs, War Machine is still a useful and reliable Tactician capable of decent damage, especially against blasters. He's probably been hit a litt le harder than most (You have to wait three turns to use his AoE now, but it still does decent damage as well). If I can't use Cyclops, who seems more reliable at this point; I turn toward WM."

Vagrant
"His Overcharge power is disappointingly weak, especially since it doesn't come online until round 4. I find his damage does not increase, making it only useful for making an attack when out of power. However his regular damage makes him a go-to guy."

Xobai

What we now know as WM is a shell of the one-time greatest source of damage in the game. Not only did three separate nerfs limit his usefulness, but the meta has moved on without him to the point that if all his nerfs were undone - and they should be - he'd still be a marginal PvP option. On top of that, the better drop from his premium, Power of Four, was also recently nerfed. Still worth buying for the premium mission and associated items, but not particularly functional in the game any more.

Babykylec

He is nice because he unlocks a mission that may give you the super blade punch, it is very good for low level players and i used that to survive till the first 70 level. He is quite good for low level and when you don't have 90 cp, he can deal quite high damage and strong againts blasters!

Maximus Loo2012
He is one of those guys who make you think "He looks good, but he will do crappily after a while". Well, I think he can get to his full potential only with sufficient amount of Iso 8 to increase his weaker stats, or maybe even for his attack. However, after a few weeks, you realise he is just a cheaper version of any other 90/135 CP hero

meisterjohnny

I'm surprised that no one has updated his section (8/22). WM is Awesome...definitely PVP worthy with his alternate uniform. The ammunition feature lets you blast the opponents to smithereens, or irradiate them faster than Chernobyl.

L2 is more useful when you need to take out a protector first. Definitely a fun and effective glass cannon to play.

Bryan Kwok

Meister Jonny's got it right. War machine wasn't quite good before, but now he's like a super PVP hero, especially with the Iron Patriot suit. his first skill deals decent damage, ignore defense and prevents ressurection, which is excellent for all those phoenixes crapping up. His second skill is less used by the AI, but that doesn't limit its usefullness. With the new ammuntion system, War Machine can deal loads of damage in one round with that skill, using the target focus and lock on to increase the damage. His 3rd skill is where he shines. I once saved up to 3 charges in PVP, and i only had him left. The enemy still had all three heroes, so i thought, what the heck. Used the 21 salute once, blown half their lives away, Overcharge and here we go again. He killed all three JUST on his own. Super awesome. he also unlocks a good weapon which can be your mainstay until you're level 70 or so.

User:ThatPersonOverThere

Blechh, War Machine. Blechh, Iron Patriot. War Machine has become super common in PvP now. I swear, to the AI in the game, War Machine is the hardest guy to use. You simply press Overcharge, press Minigun Barrage. You see, if you want to get into the super MLG pro tips, you're going to want to equip P5 Cyclops with him. Also, as you may see very commonly everywhere, you must buy the Strong Iso-8's for more facepunching. I know, it is super-hard to learn. Go to store, purchase strong iso. Ok, I can't do it anymore, War Machine is retarded. He is a super glass cannon. So you can miss pretty much any skill he has, and still beat up everything. His energy blade stops like Phoenix and Wolverine and Ghost Rider from coming back again and again. His repulsor blast exploits itself. His miniguns cut through everything and his overcharge maximizes everything. He just has literally no stamina. 86/100

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">War Machine is a flyer who has a chance to target his enemies for extra damage. He has a charged capacitor passive which will increase his damage by 10%, give him some ammo, and stacks up to three times.

<p class="MsoNormal" style="line-height:normal">His L1 (Blade Punch) has high criticals and ignore defense. His L2 (Repulsor Ray) fires until he runs out of ammo and applies target focus and locked on to the enemy. His L6 (Minigun Barrage) is an area attack that can fire up to three times depending on how much ammo he has. His L9 (Overcharge) restores his stamina and gives him a full charge of ammo. However, he will have to rest a round after using it.

<p class="MsoNormal" style="line-height:normal">War Machine has two alternate uniforms. His Original suit comes in an infiltrator or tactician option. Since I do not own this suit, I will not comment on it. His Iron Patriot suit comes in a blaster and tactician option and gives him the chance to generate a shiled and a full load of ammo before he is attacked as well as changing his abilities a bit. His L1 will also have a brutal strike. His L2 will now exploit radiation. His L6 can apply three charges of radiation depending on how much ammo is used. His L9 will give him a 100% chance to critically hit his targets.

<p class="MsoNormal" style="line-height:normal">War Machine is decent but really shines to the point of almost being overpowered in his Iron Patriot alt. What made me get him was seeing him all the time on opposing PvP teams, and getting wiped out by him. However, after I got him, I suffered a little bit of buyer's remorse because he just did not shine as well on my attacking team. However, once I put him on defense, I saw my rating steady out my defensive team started to actually win more (they still lost a majority of the battles). War Machine on his own gets a 6 out of 10. The Iron Patriot Alt gets an 8 out of 10 because it is awesome on defense.

<p class="MsoNormal" style="line-height:normal">Bonus:  How I beat the Iron Patriot War Machine. This guy shows how turn order is very important. While he may deal major damage, War Machine has a jaw made of stained glass, especially against Black Widow. Black Widow uses her L9 followed by an L6 for a stun. The other two wail on him a bit and, if he is not finished off, Widow will finish him off with another L6. If the turn order puts Black Widow after him, Fandral will step in and depower his L6. While it may hit three time, it will not do any extra damage or apply radiation. If War Machine happens to go first, Fandral can use his L6 and since my agent is an honorary Warriors Three, he will cure himself as well. Then I use the Ionic Emitter on Widow which removes all her debuffs.

Amazing Spider-Woman


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DrParadox
Unlike the other two Generalists, Beast focus more on supporting the entire group as a whole rather than just adapting to the enemy's class. His first move, The Jungle, while having a high stamina cost for a first move, is extremely valuable as it neutralize the opponent's class ability, allowing the other team mates to focus on the opponent without worrying about its class ability to be activated. War and Peace is a good counter move as it allows Beast to counter-attack the opponent it chooses with The Jungle at an increase damage due to Catch-22 regardless of who the opponent attacks. Grapes of Wrath, while not as reliable as War and Peace, does give the entire team the ability to counter and gives everyone a random buff for fun though I wouldn't rely on the buff too much. His final move, A Farewell to Arms pretty much neutralize all counter and protect strategies the opponent has which throws away all WW2 Caps and Modern Colossuses usefulness. All in all, while there are probably better character to choose for short term battles, Beast is very useful in the long run as if used right, can pretty much neutralize any strategy the opponent has in the game.

Xobai

Dr. McCoy is an amazing strategic character, a perfect fit for the current PvP meta, and a great PvP boost as a generalist. He executes a small boatload of tricks that nobody else in the game has, he's loaded with great literary references, and he's immensely fun to play.

Melody1368

Beast was my first 90cp character, and he is very good. He is very unique, as there are only 3 Generalist heroes and Beast is the only one that focuses on making others generalists instead of changing classes. The Jungle is what makes him special- it has a high-ish stamina cost for a L1, but it takes away the positive aspects of the opponent's class (so your team would still be able to exploit their class weaknesses but they cannot). Highly useful in PVP. War and peace allows counters of a specific opponent, good for an opponent that takes many turns, though it has a cool down of 2 rounds (which I think is rather unnecessary). Grapes of Wrath grants the whole team Combat Expertise and random buffs, though I have known it to just give one buff to one ally or a lot of buffs to one ally, so I wouldn't rely on it too much. Farewell to arms is great, exploits protection, removes counters and protects, your answer to WW2 Caps or any other protectors. His passive Bleak house grants next attack a crit for all allies, which is quite useful. His other passive, Catcher in the Rye, is great. It means that Beast's L2 and L6 will not be wasted. Stacked up to 3, it can improve his damage output by 60%. Overall great character for PvP and otherwise.

Regulus22 10:17, December 30, 2012 (UTC) SpecOps forced him sooner then I'd have hoped, but he's pretty good. I like the technical nature of his abilities, in particular his increasing damage through pacifism, very true to character and increases his damage output several fold. Targetting a specific enemy to counter any attack is allow a big plus, as I prefer not to tank and direct attacks, but often find countering a specific enemy to be my goals. Would possibly do quite a number on Quicksilver, although he's not in my PVP team. Still too low level due to the hero acquisition rate since getting him.

He's fun to use, his level 1 move is very appealing visually, and doesn't have drawbacks to prevent him from being taken into specific missions, he'll probably be the first to L9 after Emma, Hawkeye and Valkyrie, but at the moment, he's taking a back seat.

Bryan Kwok

Another hero that isn't worth 90 CP. Beast's base damage is low. Although it's stealthy and generalizes people, it still isn't enough to compensate the low damage. His second is awesome, truly, but it can't take care of stealthy attacks and if it was a quick action it would be better. The third is nerfed so much i don't use it at all now. Combat Expertise--> Combat Awareness...seriously??? That's a hell lot weaker. The last again is an okay attack with handy debuffs, but doesn't deal a lot of damage. Beast seems to focus on debuffing the enemy, but he doesn't do as good as Ares. His passive proc only very rarely, and with Status Reset and SoA it's useless.

Leojsaad

Beast can be a really useful support character. I love any character that applies Generalized on an enemy. His passives are good, too. His supportive moves are also good, as they allow a nice quantity of counter-attacks. His L9 move is good because it applies Cornered, a rather useful debuff. Overall, Beast is useful, but clearly nor the best Generalist. If you can, recruit him, though he shouldn't be your top priority.

Marvelous123

honestly, I never realy liked Beast, he was a nice supported but there was other heroes who supported much better, but now it will change. I got him Pestilence alt after the hell I went trough at mission 3 fight. This guy is going to be used now more than Rescue and OS. first, his passive prevent your enemy from removing your debuffs, making Rescue passive useless, and SoA wont be a total game changer (I cant count how many times I was 1 turn close to winning but it all turned around because the scroll). his second passive is also awsome, reduce DoT and make your team pass their debuffs to the enemy, realy awsome

now for his moves. L1 gain Nanoplague, a DoT that prevent buffs combine with Generelazied can shut down some heroes. L2 realy improved, from making Beast counter every attack of 1 enemy it make your team counter thanks to fumbling (I think its bugged since I sometime counter even after its removed) also it apply mind control, it isnt as good as it was but still can be helpful. L6 is tricky, a quick action that give ISO-Contagion (if you faced Doc Oc before you know how evil that can be) and thanks to its passive, once it apply the buffs you cant remove them, but thanks to its other passive even if your enemy make it infect you, you can still transfer all those debuff to them (it apply the exact same debuff that his passive gives). L9 is a good damaging move that prevent counters and protect. it exploit protection and with the alt it also exploit Dot's.

to sum it up, you are going to see Pestilence alot in the next PVP. so be prepared. most of them will be tactician since no one will risk having an inf that will die first round againts Sabertooth (or even DP,OS and Wolvie) and both his attacks wont be countered (one stealthy+generelized and the other give Off-Balance) so basicly the Tact wont be easy to kill.

User:JimGero1993 Beast is a pretty good character. You can tell that much even if he is just Level 1, with which he applies Generalized, meaning Class Bonuses are pretty much history for your enemy. His L2 ability applies to an enemy a debuff, which causes Beast to counter any attack. His L6 ability is like Cyclops' but with the adition of providing random buffs at your team. Finally, his L9 is an ability that makes abilities that cause Protect/Effect and Counter-Attack. Note: While I don't use alts, my advise is getting it for this hero if possible, because his alt makes him even more awesome.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">My review for Beast is going to be a little different. This is because when I purchased Beast, I bought his alternate uniform as well. I was saving for another and decided to get this because of the limited availability. Because of this, I have not played Beast in his default uniform so I am unable to comment on it. My comments are all based on Beast in his tactician alternate.

<p class="MsoNormal" style="line-height:normal">Beast has several passives that prove to be very useful in battle. Bleak house processes after an enemy attacks. This passive will make all allies next attack a guaranteed critical. The Catch 22 debuff adds power to Beast's attacks on every turn he does not attack. The Faustian Bargain gives him and his allies a chance to pass on their debuffs to an enemy they attack and reduces the damage for DoT effects. The Paradise Lost passive blocks most attempts to remove any debuffs.

<p class="MsoNormal" style="line-height:normal">His L1 (Heart of Darkness) is a stealthy attack that will generalize the opponent and sometime give them a nanoplague. His L2 (At the Mountain of Madness) is a subtle area attack will inflict mind control and fumbling on all. L6 (Masque of the Red Death) is a subtle area quick action that places a debuff countdown on all enemies. If they still have it when the clock reaches zero, they will be nailed with a lot of nasty debuffs. His L9 (Jekyll and Hyde) gets extra damaged if used against a protecting hero and/or one who is inflicted with bleeding, poisoned, burning, chilled, dark void, ISO-8 corruption or radiation exposure. It also applies off-balanced and cornered.

<p class="MsoNormal" style="line-height:normal">In this alt, Beast lives up to his namesake. What makes him great is that he will make debuffs stick because he will nullify the Scroll of Angolob (SoA). That reason alone makes this version of Beast worth every CP I spent. Nothing more annoying then when you are finally ready to lay down some pain because you got all your debuffs ready to exploit and the enemy agent whips out the SoA and all your preparation goes to waste. Not anymore. Because of his overall utility, I give Beast in his alternate a 10 out of 10.

Black Knight


DarthArthyl "I initially disregarded Black Knight because of his silly costume, however after purchasing him for SpecOps 8, I found that he has some very good merits. His first attack bleeds and causes follow up or counter on bleeding enemies. Move two, gives protect and counter chance, Level 6 is a Hemorrhaging attack with weak point, and Level 9 is an AOE with nice debuffs. All in all, he is definitely worth the 90 CP."

Bryan Kwok

Not quite worth the 90 CP. Black Knight bleeds, but the attack is really inaccurate. The Blood Curse rarely procs, and there's no attack that exploits bleeds like Black Panther does. Protecting isn't bad, really, as it gives him sword of light or counter. His third is somewhat weak compared to Personal War, but it gives Haemorrhagic damage nevertheless. The last is the weirdest. Many people say it's good, but the damage is really low. The debuffs are okay, but with low damage, i don't like it.

Black Knight was out during the period when everyone used Doctor strange for PVP, so he has that magic warding thingie, but now, in the Age of Rescue (as i like to call), Black knight doesn't do well.

Bashinthegreat

Really not worth the CPs. His accuracy is very low and so do his damage. He can tank quite good, but not as good as Captain America. If you're not recruiting him for any deploy-needed ( Season 2 Chapter 1, for example ), better recruiting others first.

Gerbah

I'll be the one to stick up for Black Knight. As of writing this, a few things about him have been fixed/improved. He's probably not the best tactician, or character overall, but I will list his pros and cons for those interested, or are on the fence about him.

Pros: His Level 1, Ebony Blade, is his bread-and-butter. The Blood Curse effect can proc off of his own attacks, and it procs very frequently. This ability by itself almost always attacks twice, pierces shields and defenses and applies bleed. He will also counter against any bleeding enemy who attacks with the same frequency, as well as follow-up an allies attack against a bleeding target. His Level 2 isn't as good, the protect effect is nice, the parry is somewhat rare (and I've noticed issues with it not actually dodging the attack as of writing this), and with the changes to Blood Curse it's more effective to just spam Ebony Blade rather than charge it up. His Level 6 is in the same boat, not really as good as his Level 1, but if the enemy has low defenses and 3 stacks of bleed already it can be pretty powerful. His Level 9, Valinor, is pretty handy, mainly because it applies Cornered and Intimidated (it will apply Intimidated even if the attack misses, interestingly). If you can get all opponents to bleed, however, this attack can proc Blood Curse against ALL bleeding targets! Additionally, his passive Magic Warding makes him exceptionally good against the likes of Dr. Strange, Magik, Dr. Voodoo, etc...

Cons: He has low accuracy on many abilities, and against targets that can't bleed his worth is somewhat diminished (though he can still protect). He doesn't do the raw damage most characters can do, though it's respectable. His main power is slicing with that Ebony Blade as much as he can.

There are much worse characters than Black Knight, he's in a pretty good spot and I do rather well with him in both PVP and PVE. If you haven't given him a try for a while, he's worth bringing back out.

User:JimGero1993 Well, I wouldn't own Black Knight if it wasn't for a Spec Ops that required him. At first, I regretted recruiting him but after he got updated I consider him one of the best Tacticians. His L1 is a Bleeding attack which has Ignore Defense plus the ability to perform a follow-up if there is any enemy with Bleeding, which seems to have a procimity rate of about 30%(?) per stack. His L2 is a Protect-ability with a chance to parry and counter melee moves and with ranged attacks increasing the damage of his L1. His L6 causes Weak Point and Hemorrhaging Attack, meaning it will both exploit all stacks of Bleeding and set-up for a stronger attack. His L9 is a summon attack that causes Off-balance and Intimidated. To sum up, Black Knight is a good hero. Not the best bleeder, but he is quite good. Only bad thing is that his attacks are not that damaging.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Black Knight is a good hero who is immune to magic effects and takes less damage from magic attacks. What makes him good is that he is equally good as a protector or an attacker.

<p class="MsoNormal" style="line-height:normal">His L1 (Ebony Blade) ignore defense and causes bleeding. For Black Knight, it applies Blood Curse which allows him to get a follow up attack on attacks targeting bleeding enemies and a chance to counter attacks made by bleeding enemies. It will also remove the chivalrous duty buff if he has it applied. His L2 (Atonement) is his protect move that will allow him to protect his team from attacks. If it is a ranged attack, it will power up his L1 and make it more powerful. If it is a melee attack, he has a parry it and counter attack. His L6 (Shield of Night) causes all stacks of bleeding to process and applies guarantees the next landed will be a critical. His L9 (Valinor) summon his steed for a stealthy summon area attack that reduces attack, accuracy and evasion while removing and preventing protect effects.

<p class="MsoNormal" style="line-height:normal">Black Knight is a Bleeding Machine and was my answer when I was seeing Scarlet Witch pop up all over the place in PvP. Put Blood Curse on him, pair him with another bleeder, and watch him slice through the enemy team like a hot knife through warm butter. Blood curse processes a lot, so much that I wouldn’t even bother using his L2. When paired with another bleeder, his is wonderful, when not, he is good, but not great. Depending on who his team mates are, his rating can range from 5 out of 10 to 8 out of 10.

Keyote
From my experience, Black Panther can be a real life-saver and is still one of the most powerful Tacticians in the game, if used correctly.

His L1 will stack well with his L2 and a combo of his L1, L2 followed by his L6 will make this guy extremely dangerous. This works best when attacking a blaster, as he'll get 2 attacks in a turn, followed the next turn by possibly another L1 and then his L6 to make him a true force to be reckoned with! What this lethal combination does is it helps him make up for his low damage by giving him rage of the panther and guile of the panther.

While these buffs are active, BP will
 * Counter-Attack anybody who attacks him 
 * Perform a follow-up attack on whoever he attacks.

So it's easy enough for him to kill an entire team of blasters ON HIS OWN while riding these two buffs (his attacks and counter-hits will be much more powerful during this stage). Remember that he will counter attack with his L2 while his follow-up attack will be his L1, meaning you can make short work of pretty much any opponent as his L2 exploits the bleeds his L1 will give his opponent. Finally, his L9 is a very useful attack that removes all the buffs an opponent has. Meaning it will take away all of the positives an opponent may be planning on using to hurt you. Very, very useful. He will win when facing any blaster in one team (except if there are anyone protecting), the panther thing make his attack and defense strong and can counter and follow up attack. He is weak if he doesn't have this buff, he can also have a chance to cause dizzy to the attacker.(Not useful but not bad)

Xobai

BP is all-or-nothing like no other character in the game. His base character in an average fight is terrible and a waste of space. But put a blaster in the opposing army and add a Quantum Jumper to your agent to bring to bear a full Panther Stance in round 1, and he's the most effective character on your team.

Babykylec

He can kill a team of enemy on his own when he have rage of the panther and the guile of the panther, it boost his attack to the top and he can kill a enemy a few hits, he also can remove debuff and he is really a king! Storng when fighting blaster!

Bryan Kwok

A blaster-killer if i ever saw one. Black Panther is truly the king when it comes to taking down blasters, even group bosses. His base damage is low for a 90 CP, and when i first bought him, i thought i had wasted 90 CP. Then, i unlocked his 3rd skill and he started tearing blasters to shreds. And that was when Panther Stance was not a Quick Action yet.

Double bleed on enemy if you have Rage of Panther, counter (isn't really useful since AI never attacks him) exploits it, and can remove buffs. Only drawback is when people use SoA or status reset, but if you got the emerald prism, go use him anywhere you like. He rules.

Leojsaad

T'Challa is amazing! No wonder he's the king of Wakanda. His passive isn't anything that makes him OP, what does that is his moveset. But his passive can still come in handy. His L1 only has stuff I love: Applies Bleeding, Ignores Defense and grants Heart of the Panther. Same with his L2: it deals incredible damage when you get three or two stacks of Bleeding on an enemy and grants Eye of the Panther. Eye & Heart of the Panther make his L6 shine bright: Black Panther counters attacks and performs follow-up attacks, making him purely a beast. A Blaster is dead when he enters a battle against Black Panther. His L9 isn't the best of his moves, but it still Removes Buffs and stuns Mechanical Targets, which is ok. Paraphrasing Tony Stark in Iron Man 2: "So, what I'm saying, if I'm saying anything is... recruit Black Panther".

User:JimGero1993 Black Panther is a really,really awesome hero. His L1 is a bleeding attack with Ignore Defense, Ethereal Strike plus an added bonus of increase in accuracy. His L2 exploits bleeds plus increases evasion. His L6 is perhaps his most awesome technique. A quick action that increases his attack and defense plus upgrades the effects of his first two moves into causing counter-attacks and follow-ups. His L9 is good for removing buffs.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Black Panther has the chance to cause dizzy when attacked by melee attack.

<p class="MsoNormal" style="line-height:normal">His L1 (Anti Metal Claws) can nail phased targets, ignores defense, and causes bleeding. It also applies gives the Heart of the Panther buff which increases accuracy. His L2 (Wakandan Arts) does extra damage against bleeding opponents and give him the Eye of the Panther buff which increases his evasion. His L6 (Panther Stance) is a quick action which applies the Panther Stance which increases his attack and defense, changes heart of the panther into Rage of the Panther which increases accuracy and gives him a follow up attack, and changes eye of the panther into guile of the panther which increases evasion  and allows him to counter single target attacks. His L9 (Vibranium Daggers) is an ethereal strike that removes buffs and has a chance to stun mechanical targets.

<p class="MsoNormal" style="line-height:normal">Black Panther has a special EISO which will allow his L9 to give him the Fang of the Panther debuff which makes all his attacks stealthy and hobbles the opponent. The Panther Stance will then turn Fang of the Panther into Roar of the Panther. He also has a special AISO which makes his L9 a quick action.

<p class="MsoNormal" style="line-height:normal">Black Panther really knows how to take advantage of his class advantage. Once he gets his Panther Stance going, he can be unstoppable. If he has this going against a blaster, he or she may as well kiss their butt goodbye because he will wipe the floor with them. Black Panther gets a 9 out of 10.

Keyote
"Probably the most useful Tactician in the game, his move set isn't anything stunning, but it is very effective as a whole."

Vagrant
"His Shield Bash is useful for trying to get Perfect Strategy - Dizzy the first guy to act and try to beat down the rest before they can land a hit."

Potkettleblack
"Cap is like Steve Nash. He makes everyone who plays with him better. But he also plays sticky defense. So maybe Gary Payton is a better comp. But all of his moves do something for a teammate. Shield Guard is the best tanking move in the game, which keeps fragile characters safe and lets combo dependent characters get enough time to get their combos off. His Shield Toss sets up ranged attacks. His Shield Bash makes opponents miss more often. His leading strike seems to increase the damage of the next single attack by ~10%. In other words, whatever your agent wants to roll with, whatever your other teammate, Cap will not just work, but make them work better. The ultimate point guard. If you want him to become more of a "scorer," use WW2 Cap, have him throw a revenge strike on himself when he goes first. Those shield bashes will get quite large."

Nacho85
"The ultimate Team-Worker. A must in every team. But Weak alone."

Xobai

Cap may not be the must-use character that he once was, but his Shield Guard skill remains the definition of the PvP meta. Characters who can't operate in spite of Cap are simply inadequate. He still excels in PvE and serves as the flagship character for the game for good reason. This is the first 90CP character you should get, and you should use him often.

User:Abhinavmeta

Well Captain America surely is one the greatest characters, along with his WW2 costume he can act as a strong tank who counters attacks like hell  and along with his inspiring leadership he boosts the morale of other heroes which surely does help in PVP.

Bryan Kwok

The hero which i hate most. Captain America, who just kinda has to be everywhere even when he's useless. Anyway, he used to be great, but now, he no longer takes the 1st turn, his debuffs are neglilible, his damage is mid-low and shield guard can be easily removed. Inspire leadership does not stack and only buffs ever so little. Isn't really a team-worker, isn't really a damage dealer, the only thing he does good is tank. though, i must admit, he tanks like no on else does. Even Collossus sometimes can't tank as well as he does, with shield guard, a few isos and block proccing. you can get him if you want, but it isn't really a priority. The only reason i got him was for Moon Knight, who seems to be way more unpredictable and fun

Leojsaad

I love Cap. His passives can be quite useful in combat, especially Defensive Stance. His moves could really use an improvement, but he's still a very good character. He's even better in wis WWII uni, and even tougher to defeat when you run against him in PvP. He's an essential character and I strongly advise you to recruit him.

Austinpoothaveli

Captain America can be a lethal force, when used correctly. With the World War II uni, he's pretty hard to get past. Faced him in PvP, and he starts out with Prevent Debuffs and the protect ability he has with his uni. Counters and owns my team.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Captain America is the best support hero in the game. He increases all his allies' stats and has a chance to take reduced damage when he is attacked.

<p class="MsoNormal" style="line-height:normal">His L1 (Shield Bash) applies dizzy to his opponent. L2 (Leading Strike) will makes the nexty attack against that opponent hurt more. His L6 (Shield Throw) is an area attack that makes the opponents take more damage from ranged attacks. His L9 (Shield Guard) is a protect move where he will shield his team from single target and area attacks and counter with his L1.

<p class="MsoNormal" style="line-height:normal">Captain America has three alternate uniforms for your choosing. His WWII suit comes in bruiser and tactician option and allows him to start the battle with his L9 active. His Avengers suit also comes in a bruiser and tactician option and gives him the coordinated attack and defense passives. However, I find that uniform is not worth the time it took to write this sentence. He also has a EISO which allows him to counter ranged attacks with his shield throw.

<p class="MsoNormal" style="line-height:normal">His Captain Rogers uniform comes in a scrapper and tactician option and makes him one of the most adaptable characters in the game. While it adds no passives, it adds abilities to his move sets depending on his mood. For starters, his L9 goes away. His L6 becomes his L9 and his L2 becomes his L6. Confused yet? It gets better. His L2 becomes a multifunction quick action move that changes the effects of his other moves. He will start off with ranged awareness. With ranged awareness, L1 will apply impaired, L6 applies flanked, and L9 applies locked on. If you change his L2 to offensive operations, L1 will neutralize an opponent, L6 will apply fumbling, and L9 will apply wide open. If you change his L2 to counter intelligence, L1 will depower his opponent, L6 will generalize them, and L9 will exhaust them.

<p class="MsoNormal" style="line-height:normal">Captain America was a great hero to start and only got better with two of his alternates. He really shines in his Captain Rogers uniform because he has an answer to any situation that comes his way. He can generalize infiltrators, depower massive debuff users, and neutralize anyone who relies on buffs to get stronger. I debated this uniform for a while because I mainly used him as a protector and not much more. I am glad I got it because it makes him live up to his true potential. In his default and Avengers uniform, he gets a 6 out of 10. His WWII uniform gets an 8 out of 10. Captain Rogers uniform gets a 10 out of 10.

Captain Britain


TEGC Rocco From what I have seen with Captain Britain, he is a powerhouse. Right out of the gate, his level 1 does great damage and it applies two of the four debuffs needed to get Curse of the Underworld. His level 2 also does great damage and exploits Flying, which doesn't seem very useful, but a lot of heroes in this game are fliers. Unfortunately, though, none of them are Scrappers. I haven't really had a chance to test out his level 6 and 9, but they seem to be very useful, with the level 6 being a AoE stun move, and the level 9 having Paragon Exploiter, which means he exploits all the debuffs that he applies with his first 3 attacks. Captain Britain does have some negatives though. For one thing, he is a Bruiser, which is one of the worst classes in the game as, in PvE, you don't face many Scrappers. In PvP, it depends on your level, as some levels have QS and GR on every team, while others use HT and Blaster Dr.Strange. His level 6 is also a ground attack, meaning most Blasters will be left unaffected by it. Overall, I would say get Captain Britain if you get the chance, as you will probably need him for Spec Ops 7 anyway.

EnemyFromHel

Captain Britain is a fun powerhouse who's also quite durable if we think about it. Roar of Valor is like a mini-enrage who helps us with the damage and increases all stats! You get one when Heir of the Underworld procs (via attacking someone with his debuffs) or when someone dies, but you lose them when one of your allies die. Curse of The Underworld gives him beastly synergy with everyone. Pretty usefull combined with someone who needs to powerup like Hulk or Thor. Combine Roar of Valor with Enraged bonus and he can compete with Herc!

Right is Might is what you would use most of the time since it gives 2/4 of the debuffs Captain Britain needs for his Curse of the Underworld. It's damage is high too.

Save The Queen Exploits Flying and gives Exposed, the third debuff that is needed. Most good blasters are flying, while only 1 Scrapper is flying (Spider Woman, but when was the last time you've saw her?). It is good against them, but otherwise it doesn't bring much.

Smashing does what it's name says. You smash your enemies so hard that you can stun them, you give them slowed (fourth and final skill that Captain Britain needs) and it's a ground attack, so no Captain America or Herc trying to take your damage or Kitty Prides trying to hide from it. It's the only AoE move he has, and has a cooldown of 3 rounds, so make sure you do something right with it. This is the only move with a cooldown.

Britanic Is like Mockingbird's Mocking Blow but MUCH BETTER. Deadly Crits and Paragon Exploiter with nice damage. All you need is a way of critting out (Weak point) and you're as good as set.

There are some flaws in this guy tho: He's a mana glutton, and Scroll of Bologna might take out his debuffs and leave him helpless. Blasters can also shoot him out of the sky, which is meh. But don't let these prevent you from getting the best out of Captain Britain.

The5elements

Captain Britain is now THE most used character used in PvP. Not a month has gone by and already this guy has taken over the mantle of the ruler of PVP. He always starts of with his level 6 attack which causes many whiners to turn in their sleep as it always manages to cause stun almost to the entire team. But what I feel that really makes him take the mantle is the ability to heal himself every turn. Coordinated attack...he heals, coordinated defense...he heals, Mental coordination..he heals. So by the time you get a chance to attack him again he will be back to full health. Well let's hope this guy does not get nerfed like Emma else 007 will again be the number 1 eye candy in her Majesty's eyes.

Excaliburs

Captain Britain is awesome!! Against a Scrapper, Cap can win solo. Britanic Ability used in an enemy with weakened, exposed, dizzy and/or slowed, makes The Captain become a death machine. I recommend Captain Britain; repeating, HE´S AWESOME!!!!!!!!!!!

Jeripengu

CB is a beast! He has a chance to gain extra when he uses any of first three skills. His 3rd skill, Smashing, has a chance to stun all his ground enemies. His Britanic, 4th skill, is very similar to Mockingbird's Mocking Blow.

babykylec

Debuffs, Self- healing, high damage, extra turns, paragon exploiter, chance to stun all enemies, what is better than these? CB is just awesome!

Leojsaad

Captain Britain is everything I ever wanted. The only default Flying Bruiser, CB is able to defeat the most powerful enemies in PvP. His L1 does amazing damage. His L2 is great as it Exploits Flying. His L6 is also incredible, as it Stuns your enemies. His L9 is purely magic. If the target has the debuffs CB's previous moves apply, it'll be an instantaneous Epic Overkill using Brittanic.

User:ThatPersonOverThere

I'm gonna be that guy. When he first came out, I literally used all my gold to get him because he was basically a god on the battlefield. But, he has been nerfed ever since. The extra turn scheme is pathetic and rarely ever procs anymore. The healing is inferior to someone like Wolverine's, and you have to sacrifice a teammate or kill someone to get it, and it is way below someone like Valkyrie's. His stats are very nice but for some reason, he just never has enough stamina. His L1 is already pretty big, about 1/6 of his Stamina. His L2 is somewhere around 1/8, L6 is an ABSOLUTELY GIANT chunk of his bar, almost 1/3. His L9 is slightly less, with 1/4. His scaling build is ok, but he is sorta like Deadpool in the sense that he needs a lot of rounds to get to his full potential. Britanic is nice, but doesn't do astounding damage without the 4 main debuffs on the target. His L6 "stuns" but quite frankly, I've stunned more people with a Quicksilver without any Quicknesses than Cap B's L6. And trust me, I've given him so many chances to prove himself that his only real purpose for me now is to fly planes and do deploys. He is old fashioned and reliable, but just not powerful enough for me. 82/100

User:JimGero1993 Captain Britain is a force to be reckoned with. His L1 causes Dizzy and Weakened. His L2 applies Exposed plus it has Exploits Flying. His L6 applied Slowed (with a chance for Stun), but it has the disadvantage of being a Ground Attack. His L9 has the possibly the biggest potential, since it has Deadly Crits and Paragon Exploiter, meaning that an enemy with Dizzy,Weakened,Exposed and Slowed may be one-hit KO'd. The question is "how do we get there?". Also, his passive may be your biggest ally or your greatest enemy. You see, Captain Britain has a unique buff, Roar of Valor which determines his power at every moment. When an enemy dies or if Captain Britain attacks an enemy with Dizzy,Slowed,Weakened or Exposed (each one increasing the odds) he gains a Roar of Valor, increasing his strength. However, it is both an expiring buff and one that decreases if an ally dies.

Havok_is_the_Bomb

<p class="MsoNormal" style="line-height:normal">Captain Britain is a flying bruiser perhaps the most powerful bruiser in the game. He has to passives which make him a unique and fun character to play. Heir to the Otherworld gives him a chance to get the Roar of Valor (increases all his stats, has a chance to reduce damage, and can be stacked three times) buff if he attacks an opponent who is dizzy, slowed, exposed, or weakened. If an opponent has all four debuffs on them, they will then get slapped with Curse of the Other World. This means that Captain Britain can get an extra turn and get some health back after attacking them. The Lion of Avalon passive will give Captain Britain a Roar of Valor and restore some health each time an opponent dies. However, when an ally dies, he loses one stack of Roar of Valor.

<p class="MsoNormal" style="line-height:normal">His L1 (Right if Might) weakens and dizzies one opponent. His L2 (Save the Queen) exposes an enemy and does extra damage to them if they are flying. His L6 (Smashing) is an area attack that slows down the opposing group and has a chance to stun them. His L9 (Britannic) has deadly criticals and does extra damage against combo setup, dizzy, slowed, exposed, stunned, or weakened opponents. He has a special EISO which will increase the chance for Roar of Valor to reduce incoming damage.

<p class="MsoNormal" style="line-height:normal">Captain Britain is a top tier Bruiser who works the opposite of most of them. While other Bruisers work to make themselves stronger, Captain Britain works to make the opponents weaker and exploit their weaknesses. I give Captain Britain a 7 out of 10.

<p class="MsoNormal" style="line-height:normal">

Doctor Voodoo


Nikh1996 Seeing that there are no reviews for this guy here... Let me start it up! Dr. Voodoo is'nt what you's consider a blaster! He won't be needing a critical hit most of the times! His L1 deals mediocre damage but causes Soulfire and his L2 gives exploit attrition and heals your allies a bit. He shows his potential once he reaches L6! This he suddenly sky rockets to the best position... His L6.1 Doom is the best anti-buff removal counter as it devastates the team to a mere 1-2 hp... I heavily use it against a Rescue team since the buff is removed easily and thus heavy damage is felt. His 6.2 causes impaired and drains stamina. His L6.3 is a summon attack which causes deathfrost and dark void and his L6.4 is lethal considering the fact that it gives him phased and gives an enemy possessed where they attack their own ally (I usually use it on electra so that she gives internal bleeding to some unfortunate ally ;) }. His L9 gives extra turns to an ally depending on how many allies are left and gives others fatigued...

Seriously this guy is the best and his combination of L 6.4,6.3 AND 6.2 IS LETHAL ENOUGH and his passive also means no debuffs from Magic shooters (*cough* Dr. strange and scarlet witch *cough*). He cannot be used for heavily damage but he is worth every cp!

User:Bashinthegreat

At higher level, the PVP meta changed from "lots of different teams showing various different combos" to "a single style teams with a little difference between two different teams", that is, to Watcher of Attilan, Rescue, Omega Sentinel, Deadpool, Synthetic Cube, Thane, Ares, Grey Hulk, Quicksilver, Elektra, Juggernaut and Heimdall. WoA and Rescue have passive buff-removal. OS tends to use Nanoheal array in her first turn, and DP use his clean slate whenever he has IMBA. Cube 2nd ability would be used when enough debuffs were applied. All I talked this far is debuff removal effects. It can change the whole match or even turning the tables. And Voodoo was made for this. He hides his "Doom" among the debuffs, so the opponent will struggle. If they remove debuffs, they will take incredible damage, but if they don't, those debuffs will be used at advantage. As for the other six I mentioned, they were for big damage or repeatedly use a single skill. Voodoo can also intercept these street fighters. By using his 6.4, he forced recharge and have them attack their own teammates, specially dangerous if used on Hulk, Thane or Juggernaut.

The rest of Voodoo is something regular, for a magician. Applying Dark Void, Soulfire and Deathfrost is what Magik does 6 months ago. Voodoo comes more special with heal, impair and energize. Wait, did I miss something?

Evanodor spell is something feels like "distress call", call for a finishing move. In PKB's Arcade's takedown blog, it shows how his L9 helps the game in making moves quickly by characters that needs lots of turns to shine.

Oh yeah, his passive is bothersome ,too. He grants Magic Warding. This makes your agent immune to obsolete tech, soulfire, deathfrost, Hexed, Trickster Seal, the Curse of Angolob, cursed mirror and makes you take less damage from magic attacks as well (very useful against Strange or Satana).

Havok_is_the_Bomb

<p class="MsoNormal">Dr. Voodoo is the Houngan Supreme and reduces the amount of damage your team will take from magic attacks and prevents any magic effects.

<p class="MsoNormal">His first attack (Terron Attack Spell) will inflict bane and soulfire on the opponent. His second attack (Staff of Legba) has deadly a deadly critical and exploits attrition while, at the same time, giving the team a small healing boost. The Voodoo Incantation is a multifunction attack, the choices are: a doom curse on one opponent which will make them think about healing themselves; summoning Daniel Drumm for a psychic attack on the opposing force which will impair them, drain their stamina, and give your team a stamina boost; the Vodoun Crows is a summon attack that will inflict dark void and deathfrost on the opposing force; and Spirit Possession will cause an enemy to attack one of their own teammates and will phase Dr. Voodoo. His last move (Evanodor Compatriot Boost Spell) will give someone on his team an extra turn but fatigue the other members.

<p class="MsoNormal">Dr. Voodoo works really well with someone else who can lay down a lot of debuffs and let him utilize the Staff of Legba to its fullest potential. With him around, you really don’t have to worry about health or stamina as much since he can recharge both. The Evanodor Boost Spell is worthless since someone getting an extra turn is not worth the trouble of sacrificing the other two team members acting, it’s like trading three moves a round for two and only worth the trouble for certain situations. The best course of action with his is to debuff one opponent heavily and nail them with the Staff of Legba for huge damage. He is also good for removing pesky team buffs with his Vodoun Crows. Overall, I would have to give him a 6 out of ten.

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<p class="MsoNormal">Mikopalero300

<p class="MsoNormal">Doctor Voodoo is a powerful hero. Passives: Houngan Supreme - Grants all allies Magic Warding.

<p class="MsoNormal">Level 1 (Terron Attack Spell) is an Ethereal Strike and it applies Bane and Soulfire to an enemy. Level 2 (Staff of Legba) is a Deadly Crits attack, it is also an Exploit Attrition attack and it grants "At the Crossroads" to all allies, which heals all allies. Level 6 A (Doom Curse) applies Doom to an enemy. Level 6 B (Daniel Drumm) is a Psychic Attack, it applies Impaired to all enemies, it also drains the enemies' stamina, it also restores the stamina to all of his allies. Level 6 C (Vodoun Crows) applies Deathfrost and Dark Void to all enemies. Level 6 D (Spirit Possession) is a Psychic Attack, it applies Possessed to an enemy and it grants Phased to him. Level 9 (Evanodor Compatriot Boost Spell) grants Macoldine Spell of Binding to one ally and the rest of the allies are Fatigued.

<p class="MsoNormal">Doctor Voodoo has an Augmented Iso-8: Ritualistic Augmented Iso-8 - Voodoo Incantation becomes a quick action but gains a shared cooldown.

<p class="MsoNormal">Summary: Doctor Voodoo is a powerful hero.

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Fandral
User:ThatPersonOverThere Well, new Asgardian! Much excite, especially for me. Even though MAA has kinda fallen off for me, I must have them, all the Asgardians. Then, I will be content. So, Fandral is interesting. Like Hogun, he has 2 classes. He is tactician and infiltrator. Double strength, double weakness. His witty retort is his passive. Makes distractions. Useless, but procs almost every turn. Useless because anyone in PvP ignores that. Procs every turn because he's new. His L1 has lots of crits, and a seemingly better pressure points. More debuffs than usual, strange. His L2, En Garde is basically Riposte from those stupid Maggia knife goons. Also has Rising Up for all allies, but he doesn't exactly take advantage of it. His L6 is sort of like universal stamina care. Removal of debuffs, super stamina recharge, only got to see 2 of the warriors in action. Because since both H and F have the same sort of thing in their L6, if say H took a drink, would F follow? Just have to wait a couple days for people to find out. His L9 is weird. Large amount of bleeds, tenderize, perfect with someone like Sif. But, again, there are only so many people who can take advantage. Surprisingly nice, not OP, slightly stronger than typical. 87/100

Bryan Kwok

Fandral is not what you would use as a damage dealer, which is just as well, since i didn't expect him that way either. His attacks all deal low to very low damage, but his debuffs are very nice and makes him pair up well with Hogun. Volstagg...from what i am seeing, not so much.

Anyway, Pin-cushion is great for Hogun's level 2, pressure points is good for volstagg's last skill but seeing i can't recruit sif and emma in time i'll forget about it. His level 2 should be the most OP move of all, since it preemptively applies Depower, and gives allies rising up. Again, no finest hour, so rising up isn't much, but depower is very, very good. Still, it does have a 2-round cooldown. His level 3 is just a healing move, nothing special except for the warrior three buff. The last gives a lot of bleeding and tenderized, which i figure would make enemies very vulnerable to Sabretooth, X-23 and Wolvie. Maybe you could try him along side with War, so the bleeding, tenderized and pressure points are put to good use. Can't wait to see what happens when i put 3 warrior three in strike teams next time

LordRemiem

At first I was like "Meh, IDK who to buy... let's check this one".

But then I was like "Whoa, the Asgardian version of d'Artagnan is something strong!".

He's really much much better than it seems. First, he's got both Infiltrator and Tactician classes, which is not bad nor good - you'll just double the number of oppponent you're strong against, and the number you're weak against. His passive, Witty Report, distracts almost every turn and this is a GREAT thing, since it means that almost half of the enemies' attacks will fail. Plus, he's an Asgardian, which is ALWAYS a great thing.

His abilities are something really cool:
 * Have at Thee has Pressure Points, which is perfect for Paragon-Exploiters (especially 'cause Fandral even counters with this) and increases damage taken b follow-ups and counters. And this is more useful than you can think (imagine pair Fandral with Union Jack, Wasp or Sabretooth!).
 * En Garde! is what makes him a pretty cool guy, like Deadpool would say. Rising Up to all allies? Not enough. Just three words:
 * DEPOWER
 * AS
 * COUNTERATTACK!
 * Elixir of Recovery is the Warriors Three's special move, and it's one of the best self-recovery actions I've ever seen. Heals Fandral's Health and Stamina, removes debuffs and gives all allies a unique buffs, which is like the legendary Ukemi EISO. And if you're taking Hogun or Volstagg with you, they'll get a free drink too!
 * Flynning Circus is... well, how can I say it... three bleedings to all enemies, in stealth mode. What could we say more?
 * Oh yeah, fun fact: his quote, in Italian language, has been "translated/changed" with something like "Like and better than Errol Flynn!"

In the end, my dear Fandral, I'm afraid She-Hulk doesn't want to meet you... but Thundra's asking to make a strong team with you. What do you think?

JimGero1993

Well, I recruitted Fandral for progressing with Volstagg's missions (you see, I'm a guy "Gotta collect them all!" :P), expecting him to be weak. However, he turns out to be an impressive hero. Not the best hero in damage issues, but he is a killer in his own way. His L1 is a low-damage attack, however it randomly puts on an enemy Dizzy,Slowed,Weakened and/or Exposed, plus it has Pin Cushion, which means counter-attacks and follow-up attacks deal more damage. His L2 is a buff. Rising Up to all allies, which means randomly Strengthened,Fortified,Agile and Focused, plus Fandral gets into a mode where he performs a pre-counter against any attack, applied Depower in the process. His L6 is the Warrior's Three common move. Fandral's gift to the team is Disengage, a buff that reduces the damage of Follow-Ups and Counter-attacks (enemy Infiltrators and Scrappers start crying here) plus he recharges (a bit) his health and stamina. His L9 applies Tenderized (increasing the damage of Fandral's attacks) plus 3 stacks of Bleeding. Just from his attacks, Fandral makes a good partner with Thundra (the best pair actually), Hercules, Captain Britain and generally every hero or gear with Paragon Exploiter or Finest Hour. However, Fandral also has two impressive passives. One of his passives make him apply Distraction to an attacking enemy, making him more likely to miss. The other makes him dual-class: Tactician and Infiltrator, gaining both advantages and disadvantages of a class.

Havok_is_the_Bomb

11 April 2014 - When I first recruited Fandral, I really did not see him as anything special, just someone I needed to get through the spec-op and get Falcon. Then i used him and was blown away by how useful he really is. While not a powerhouse on his own, he is definately one of the best supporting heroes out there. I put him on my offense team for the PvP season and I am currently 20 out of 20 with him. En Garde is definately his most useful move as it prevents your opponents from applying debuffs which really shuts down all those Wolverines, Sabretooths, and Iron Patriot War Machines I keep coming across. If he goes first in turn order, the only thing the other team will be able to hurt you with is physical attacks. Now for the bad news, I have ran into Fandral a couple of times in PvP on the opposing team. The AI does not know how to use him properly (what a shocker) and I ate him for lunch.

Bashinthegreat

29 Apr. 2014 - I first recruited him because I haven't "recruit new characters in one week after they were released" for a while, and he was needed for Volstagg's covert task too. I recruit him and back to the task, level him up to 2. I progress faster than I thought, and reach the final task which requires you to use Fandral to do a heroic battle in Iron Man's Premium. I browse the wiki and found a guy post a link to a video on Youtube, the video is Jacobkoopa's about how to do the HB with Fandral Lv3. I finished the video and go in the HB with Hogun and Volstagg (they are team-ups). The HB is where Fandral really shines, and probably Hogun as well. My Fandral was Lv2 and he have 1 attack that apply Pin CUshion, increasing damage from follow-ups and counters, including coordinates. Hogun arrowed on Pin Cushion targets, applying Pain and target focus and the main attack can 1-shot enemies. Fandral's Lv2 is more amazing, he can preempt counter attacks and apply Depower, a super-useful debuff. It helps your team not bled out and achieve victory.

Manofspiderz

I got Fandral since he looked so awesome; Two classes, Pin Cushion, his abilities and passives looked, well, unique. Sounds OK. However, I found Fandral not meeting my expectations while in a low level, and decided on not using him. You see, I'm a guy who loves heroes who do great damage or those that do modest damage with great debuffs, and have great stats; Fandral has interesting debuffs like Depower, Pin Cushion, and a stealthy ability that applies triple bleeds on all enemies, but is a hero who won't do serious damage, and sucks if you don't have the Tankard, any of the Warriors Three or any item/hero that pairs great with him. But after finding out ways on using him properly without the Tankard and any of the Warriors Three, I have to admit that he is just ok. He may not be my favourite guy from the W3, but he is unique and a beast when used properly.

Razorgirl
"I'm in love with my new Toy(Boy). I feel like such a fan-girl. But, well, I am when it comes to Gambit. He has a Ladies Man team up with Tony Stark for a good reason. ; )

Oh, and it helps that he is completely kick arse! My level 3 Gambit was able to wipe out a Level 10 Emma and a level 12 Cap.

I was saving my CPs to get Rogue, but when I finally scored my 90th CP it was about 5 minutes after Gambit was released, and I decided, "it was fate" and got him instead. I've never gotten a new hero just after they've been released, and I don't regret putting off getting Rogue (temporarily) one bit.

If you're a Top Gun player and like having HEAPS of attacks, Gambit is your guy."

Xobai

Don't let the low damage of his L1 and L2 stop you from making the most of Gambit. He debuffs, takes extra turns, removes buffs, and lays some serious wood with his L6 and a full stack of charges. For anyone struggling with Emma: Gambit has mental resilience, class advantage, and a quick action attack to proc organic recovery; he's the perfect answer to all she does.

Leojsaad

Gambit is one of those heroes who are just worth all those CP you spend on them. Though it's not so often for me to see his Wild Card passive to proc, I still think he's a great hero because of his moveset. His L1 gives you the exact quantity of Kinetic Charge to make his L2 shine. That's because, for every Kinetic Charge Gambit has, his L2 consumes one stack to grant an extra turn. Which means, with four stacks, your Gambit gets amazing FOUR EXTRA TURNS! His L6 does great damage if your Gambit has three or more stacks of Kinetic Charge, and it also exploits that little Exposed debuff your Bo Roulette placed on your enemy. His L9 really deserves its name: Royal Flush. It has Deadly Crits, also provides Exposed for you L6 to exploit and it removes all those annoying little buffs from your enemies. ALL of them -- it's an area attack. Place some Isos for Health, Attack and Defense to boost him up. But, in combat, the key for Gambit to lead your team to victory are Kinetic Charges. With four stacks (that you can easily get using Bo Roulette twice), you have the option to get four extra turns with his L2 or to deal great damage with his L6. I highly recommend that you get the Ragin' Cajun because of those times when his passive procs, because of his moveset and because of the many strategies you can develop for him (and he goes really well with his soulmate, Rogue).

Bryan Kwok

Okay I'll be honest. This dude's not worth 90 CP. His first attack doesn't save any kinetic charges if it misses, which it often does. Wild Card procs but again the damage is too low, The only good is that it saves a kinetic charge and applies exposed. His second deals decent damage ONLY if you use all 4 turns and 4 kinetic on it, which you definitely should NOT do. it's better to save it for his third skill. His third deals more damage than normal attacks but it isn't enough for PVP and takes too long to set the requirements for the high damage. His last sounds good but it deals low damage, even if you have deadly crits. Removing buffs is great but I think Magik does it better now. Not really worth the CP. The only good he did me was that he unlocked squirrel girl, which apparently is someone waaaay more worthwhile

Bryan Kwok

1st Oct patch is great but makes me edit all my reviews (i don't wanna confuse newbies). Gambit doesn't have that big a change, but he sure is fun now. 2-4 Stacks of Kinetic for Bo-Roulette is great, and wild card procs more often too. His second causes Pain. Small debuff, but if you use all 4 charges for that it's good. His third didn't change. His last...quite good, i guess. Fumbling really helps Gambit charge up, and wide open deals more damage, but doesn't apply exposed anymore. Still, if he gains extra turns or chances to charge up, i'm okay. Good Hero

Speaking of which, is it just me, or is it that everyone else do not get 2x damage bonus with 8 card stud? I mean, with 8 kinetic charges it deals just about the same damage as 4 charges.....

Wolfi

One of the most underrated hero in the game. Finnest glass cannon, only hero in the game that can remove buffs w/o cooldown. Once in lvl 12 and with good iso he can rule in PvE (boss, epic boss fights) and in PvP. His lvl 6 atack need some charge, but the good thing is that his procs is pretty good, and his acc stats can get hight since evry stac of kinetic increase crit chance. So for 90cp you can get: Hero with many team up bonuses, someone with hight procs atack, buff remover w/o cooldown, really impresive hitter that don't get kick like mule debuff or slow reacharge issue since he can charge himself almost evry round. Only bad thing is that he is little fraguel, but with hight eva. by basics stats he begin, he dont get that much crits.

Sundipped Havok!

Before his Oct 1 buff/nerf, his level 6 skill got buffed to deal more base damage than his level one for some reason. THAT was the time i loved him most. Now, after the update, he has more utility i guess, but I would have taken his just-before-update form (his  level 6 orginally dealt less base damage than his level 1) over his post-update form.

Ironpikachu

Gambit is a great use of 90 CP.He dealt lots of damage before the update (of Oct. 1) with his L6,as I use it as a finishing move. A low-level Gambit could quickly defeat goons by spamming L2.And after the update of October the 1st,Wild Card procs more,and L2 & 9 have better debuffs,like Pain,Wide-Open, & Fumbling;although the L6 damage got reduced. Gambit is totally worth 90 CP & the lower damage of L6.Lots of extra turns from L2. Kinetic Charge helps in all attacks,as it also increases chance to crit. Do not worry about low damage.

User:ThatPersonOverThere

Really the most underrated character in the game. He hits low at first and one of his moves do pretty much no damage until you stack it, but then, WOW, that L6 with 4 Kinetic Energy stacks is absolutely amazing. He takes people by surprise and, as an added bonus, messes with buffs from the enemy team. Just gotta look out for his defensive bonuses because under all that evasion lies a saggy New Orleans Cajun fry. 89/100

User:JimGero1993 Gambit is a good Infiltrator to play with. His L1 gives him 1-4 stacks of his unique buff Kinetic Charge. His L2 applies Pain and Exposed plus it can be used as many times as the stacks of your Kinetic Charge (removing one each time performed). His L6 is possibly his strongest attack,, since it increases in strength according to the number of your Kinetic Charge stacks, plus it has Exploits Exposure and Deadly Crits. His L9 is good as well, since it applies Fumbling,Wide-Open,Remove Buffs plus it also has Deadly Crits. Fortunately, Gambit's passive allows him to perform a follow-up or a counter-attack when an ally attacks or is attacked, which is practically his L2, but it gives one stack of Kinetic Charge.

Havok_is_the_Bomb

<p class="MsoNormal">Gambit is a good infiltrator who has the chance to come in with a follow up attack or a counter attack when an ally attacks or is attacked.

<p class="MsoNormal">His L1 (Bo Roulette) will give him from 2-4 stacks of kinetic charge. His L2 (Ace of Spades) can be utilized again and again until all the kinetic charges are used up. It also places pain and exposed on the victim. His L6 (Ragin Cajun) has deadly criticals, exploits exposure, and uses all the kinetic charges to cause extra damage. His L9 (Royal Flush) is an area attack that has deadly criticals, applies wide open, removes buffs, and applies fumbling. He has a special EISO which will allow him to get eight stacks of kinetic charge.

<p class="MsoNormal">Gambit is an outstanding infiltrator who really shines when he has is EISO equipped, then he can become a one man wrecking machine. With a full eight stacks, he can either multi-attack with his L2, or go in for large damage with his L6. In addition, his L9 works really well against character who rely on buffs to get stronger (Hercules and Heimdall) to name two. I have to give Gambit 7 out of 10.

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Gamora


Gamora is quite good, her damege isn't great but her debuffs certainly are.

Don't you dare get her unless you plan to collect the rest of the GUARDIANS OF THE GALAXY!

MutilatedWarrior

so far I have gotten her to L8 and her attacks dont have that much power but her debuffs make her an easy ultimate assassin and that is without any isos, her ultimate downfall enemy is Doctor Voodoo with his warding. it basically makes her useless in the beginning, but with the right balance she could be a force to be reckoned with.

Marvelous123

I recruited her for the Spec Ops and Im kind of dissapointed, in PvE she is completly useless, esspecialy againts bosses, although in PvP she might be deadly because Doom+Demise can be realy evil, but I havent realy tried her yet. I think they should buff her a little more like making her new L9 exploit bleed or even a new exploit doom\demise

Gorgon


Williamhowe

I got this guy to get the deploys for spec ops 22. (I'll review Blade later.) And It was a good investment for his passive, Gorgon's intensive training alone. You can't say no to rising up buffs. And his level 6 can ground flying heroes so that's a plus. Get him as soon as you can.

RomeoB

24.nov.2014

I got Gorgon like most of you, being a new hero and also for Spec Ops 22(Blade). In my opinion he is a must have, not only for the PVP defense bonus but also for his exceptionnel passive that grants Rise Up to your team. He has a nice follow up/counter that is an area attack and can put paragon exploiter to the enemy team, very nice to use with Hercules and with Captain Britain, and his lvl9 resembles very much Havok's lvl2, wich in my opinion is an KO. He's a must buy for 90CP. Good Luck and Take Care!

Groot


JimGero1993 (20 August 2014)

Groot has two quite good passives: 1) Chance that Groot will apply Withered and Cower to attacking enemies and 2) Protects allies, while also being capable to survive a hit that would normally kill him (Fatal Blow excluded). His moves have terrible accuracy, but quite good abilities. His L1 applies pressure points to the enemy and gives Thorns to Groot, meaning that melee attackers will receive bleeding upon attacking. His L2 is quite useful, since it will cause hobbled, broken will and off-balance, meaning that he completely disables Infiltrators. His L6 has high crits, a chance to perform a follow-up plus it causes grounded, meaning that flying enemies are now prone to ground attacks. His L9 is his main damage dealer, since it has finest hour, deadly crits and paragon exploiter. While in this form, Groot is quite good, even though he isn't much of a hitter (and he has serious accuracy issues). However, if Groot reaches 0 HP, he doesn't die (once again, excluding Fatal Blow moves). Normally, he loses all debuffs and his sprite changes into that of a small plant in a pot and he gives protect to all his allies. Now, all of Groot's moves heal a specific amount of his health (from 10% to 40%), while they also have Rising Up (L1), Remove Debuffs (L2), Rally (L6. Next buff action is a quick action) and giving an extra turn (L9). Groot will remain into that form either until he is KO'd or until the Cutting passive expires, in the latter occasion changing his sprite to his normal one. Also, as a Cutting, Groot may boost allies' ranged or melee attacks (depending on which is performed). Groot is a hero worth having, not for his strength, but because he is really-really versatile and useful.

DrParadox
One of my favorite defensive characters out there, Herc is quite an impressive character that can make for a cool story, bro! Two of his attacks, Pankration Pummel and Rock of Ages will weaken the opponent's attack for one turn and Column Down is good if you want something or somethings in this case to be damage immediately but his shining move has got to be Gift of Battle. Gift of Battle allows him to not only protect your teammates but also to automatically attack the opponent that hit him with either Pankration Pummel or Rock of Ages depending on the move that was made and all of his attacks strengthen him in one way or another which is good if he happens to have a debuff that weakens him in any way since that will replace the debuff equivalent. While he has average Stamina, it shouldn't be a problem thanks to his passive Likes it Rough and his other passive, Son of Zeus, synchronizes well with Gift of Battle. If you got the CP, definitely get him as he will make for a cool story, bro!

Ginsengaddict
Herc is a force to be reckoned with. Almost no other characters in the game have abilities which sync up so well. At level 9, Herc has the potential to be a turn 2 game ender. Case in point, Column Down is a guaranteed hit AoE attack with Deadly Crits, It's also Herc's main way to get Strengthened, however let's ignore that for now. Once Herc has all 4 standard buffs (Strengthened, Fortified, Agile, Focused), he gains Blessing of Olympus, which not only refreshes the buffs every turn (meaning he'll never lose it as long as the buff aren't removed), but make all of his attacks guaranteed to Crit. Refer back to Column down never missing, deadly critting, and imagine it will crit every time. Team him up with Thor for early Strengthened, use Gift of Battle and hope your opponents activate both of his other abilities and watch as he literally smashes the opposition by the second turn. Any stragglers can be mopped up by Thor. "Godlike" is very accurate.

Xobai

Hercules dominates PvE like none other ever has. I watched him one-shot all three enemies in the final wave of the 10.6 boss fight. Gift of Battle: protect, stamina restore, counterattack, buff, debuff in one skill. Between that and his excellent animations, using Hercules is a highly enjoyable and highly recommended gaming experience.

Melody1368

I absolutely love Herc. Gift of battle lets him protect AOE and single target attacks, and counters with an attack that reduces either ranged or melee damage by 40%. His L9 has chance to stun the whole team and is catastrophic, so no pesky AOE protectors getting in the way. Not to mention every move he makes gives him a major buff. If he's got all 4 major buffs then he gains blessing of olympus, which is fantastic because it refreshes the 4 buffs every turn, gives him automatic crits, and restores his health. Not to mention he restores stamina with a passive. Great hero, highly recommended.

Regulus22 10:17, December 30, 2012 (UTC) My first 90 CP hero. Well Spent and a half. In addition to surpassing Colossus (who had been my only bruiser up until then), Iron Man and Cyclops (who had been my top heroes due to having the best Iso-age and levels at the time) in terms of damage, and Sif and Dr Strange in terms of popularity, Herc did all that from his second level. Gift of Battle gives him such great damage potential. Dealing 3 attacks a round, each attack stronger then the last (since he gains strength buffs with his passive increasing as he gains his move buffs.), Each takes away about 1/3-1/2-1/1 of the opponent's health. And the things that proc, Slaying the Stympalian Birds, Slaying the Nemean Lion, everytime I read them I can't help but grin because it signals the opponent's demise.

He joined my PVP Team from level 6, I only held off because I figured I shouldn't rely on someone hitting GoB with a ranged attack, he's still there and will probably remain on my Offensive Team even when I get others up and running. Through having him and Black Widow on PVP and Top PVE team, he quickly leveled to 10 with her, and his Level 9 only adds to his Awesome Factor, Significant Catastropic AoE Damage with a chance to Stun all opponents. Take that in, a chance to stun all opponents while doing a what I'd consider Standard Damage to all opponents, unmissable (almost), and since the bruiser upgrade, Enraged it there's a scrapper around. It turns the tide of most battle even through I start off with it. It will often stun 1 or 2 guys massively increasing turn advantage to my favor. Only problem is cool down, the reason I use it first. Follow with Gift of Battle next round, hopefully have Blessing of Olympus by the third. Otherwise use the remainder. Then with Blessings of Olympus, he can essentially kill any enemy in one hit. Most will have been wittled to about 1/2 health by round three at least. One shot with a Strengthened, Focused, Full BoE, (Enragedx2?) Auto-Crit Pankration Pummel or Rock of Ages and they're gonesky.

I've also noticed his buffs and debuffs being more useful since the latest patch, the stat boosts they give are much more noticeable.

Downside appears to be in PVP AFK, he's vulnerable to buff removal, and since GoB is also taken away...It can be quite devastating. So, when I have some other better AFK Heroes, they'll be replacing him.

Babykylec

I love this guy! He is awesome! He is gifted! His Gift Of Battle work really well that he counters attack and it decrease the damage of the types of attack the enemy performed. If he have Blessing Of Olymus+ Column Down= EPIC OVER KILL to all enemy! He don't really need iso 8 upgrades because every moves make him stronger, he can restore stamina, health and boost the stat!

4SI4NP0W3R

Hercules is my best 90cp hero. I think that his best ability is Gift of Battle, because he protects allies from all attacks that are not Catastrophic , and counter-attacks them with Pankration Pummel or Rock of Ages, depending on whether he was attacked by a Ranged or Melee attack. He has been on my PvP team ever since I recruited him. He is especially good against Scrappers such as Wolverine, Iron Fist , etc. When he is enraged , he can take out all enemies with overkill from FULL HEALTH with Column Down. Also, he rarely has to recharge because he basically recharges every time he's attacked with his Likes it Rough passive. I also love how he inflicts Cerberus Bite and Wound of Cerynitis with his attacks, which decrease Melee or Ranged damage by 25%. This is a subtle but key factor to me winning my PvP fights. I cannot think of any downsides to him except for his low evasion and accuracy, problems that can be fixed with Iso-8. If you get the chance, you should DEFINITELY recruit Hercules.

wearingglasses (1/28/2013)

Hercules is a good pick for a protector for your PVE and PVP team. He protects, stuns, his skills contribute to his team's general survival rate (Pankration Pummel + Rock of Ages = less dmg), his stamina is not an issue, and he can even heal himself!

He can actually tank Blaster crits if you've given him time to boost himself (either via a stat buffer, or by giving him extra turns to use his moves and gain buffs for himself). His Rock of Ages further help him against Blasters because of the two-round damage reduction. Once you get him the full Blessing of Zeus, the match will end shortly.

His main weakness, Bruiser class aside, is that he needs all four status buffs to get to Monster Mode. Heroes who removes buffs (Black Widow and Gambit) or deal debuffs (BW weakens; Cap dizzies; Colossus and Thing slows; Valkyrie, Kitty Pryde, Gambit and Colossus exposes; to a lesser extend Scarlet Witch's Probability Field) will make things tough, and if Hercules couldn't get fully going, you may have a harder time. It's harder now, with the Scroll of Angolob present in the meta - one shot will set you back to square one with Hercules, which can and will spell disaster for your team.

Agent Infinitus

Hercules is one of the best tank, Bruiser and 90 CP Hero there is now! His L1 and L6 attack weakens enemies attacks. His L2 protects allies and counters all attacks with either his L1 and L6 skill. His L9 attack is an AoE and has a chance to stun them. Although eh has average stamina, the problem is solved with his passive: Likes it Rough which has a chance to restore some stamina when attacked. And his passive Son of Zeus which gives him Blessing of Olympus, when Fortified, Agile, Focused, and Strengthened, which restores health each turn and all his attacks will be Crit. If he is 2x Enraged you won't be surprised for him to do massive damage. But for him to utilize his passive to the fullest he must be L9 or your Agent must have some gears that provide that missing buff.

Leojsaad

Herc is one of the best Bruisers in the game, I really recommend you get him. His passives can really help. His L1 does good damage and lowers the damage done by enemy melee attacks. His L2 can really be useful, as he counters and protects all attacks. His L6 is pretty much the same as his L1, except it lowers the ranged enemy damage. His L9 is great because it's an AoE that causes Stun, which he shares with his brother, who also has an Aoe that stuns (however Ares' L9 also removes buffs). His great synergy with Omega Sentinel is wraps up the package, making him one of the best heroes, and one of the most annoying heroes to face in PvP.

Megax65

Personally, 2nd best Bruiser in-game, only on Cap Britain. PERFECT SYNERGY WITH HEIMDALL. Heim's L9+Herc's L9=Extinction. Only real weakness is Neutralized, which will absolutely DESTROY him, since he's only good with his finest hour passive. His L1 is great damage and great debuff, L2, Great counter protection, L6 Great vs. common flying ranged attackers, and his L9 wrecks w/ Heim's L9

User:ThatPersonOverThere

AWW......HERCULES, HERCULES, HERCULES!!!  Hercules is one of the best bruisers out there. His L2 is easily one of the top tanking moves in the game, and his counters try to stop people from threatening the team. His L9 is kinda stupid and weak without all of the buffs from his other moves, but when he gets them all, it wrecks people. Perfect with Heimdall so you can Column Down a team in under a round. His Blessing of Olympus even supports this. His only main enemy is the dreaded Neutralized. It reduces him to a placeholder on the field for someone else. Other than that, one of the best Bruisers there is. So, have you got a needle and sewing thread? '''CAUSE HE'S RIPPED. '''93/100

User:JimGero1993 Hercules is known as the strongest hero of greek mythology. I wouldn't go as far as to say he is the strongest in the game but he is one of the best. His L1 applies Fortified on Hercules and it reduces enemy melee damage. His L2 is a protect ability that makes Hercules counter melee attacks with his L1 and ranged with his L6, while at the same time he gains Agile. His L6 applies Focused on Hercules, it reduces enemy ranged damage plus it has Exploits Flying. His L9 applies Strengthened on Hercules and goes for Stun at all enemies, while it is also Catastrophic and it has Deadly Crits. What makes him even more awesome are his two passives: His Likes It Rough may increase Hercules' stamina if he is hit by an enemy (and fortunately it occurs quite often), while his Son of Zeus causes healing on Hercules and makes all his attacks criticals if he has Strengthened,Agile,Focused and Fortified. While those stuff make Hercules a hero that can pretty-much one-hit KO anyone, he is quite prone to Remove Buffs attacks and abilities, so, I would advice you to tag him with a hero that will help him re-gain those buffs if he loses them.

Hulk


"Hulk Smash!!!"

Vagrant
"HULK SMASH!!!!

Only really effective against Scrappers for Enraged boost; Hulk Up by itself won't get you 7000 damage."

Keyote
"Hulk does some of the most damage in the game, a complaint for some, a bonus for those who are too busy playing to whine. His Hulk up from being hit makes him highly effective, to the point of taking some out at a single shot; two AoE's and a first move that adds power to each hit certainly doesn't hurt."

Potkettleblack
"Hulk SMAAASSH! is the best answer to many questions in PvE. In PvE, speed is less of an issue than it is in PvP as there are more multi-round fights. In two and three wave fights, Hulk is a very easy answer, especially if the Big Bad is in the later runs.

Avengers Hulk is nice, as he builds faster. His Hulk Punch can get very good damage on its own with a few Hulk Ups. Lately, I am using a lot more of World War Hulk, Hulk. The bonus he gives is very nice, especially against AoE attackers.

Last thought: Given the changes to how AoE attacks trigger class benefits, it is a lot easier to build Bruiser Hulk's Enraged Status. I haven't played a lot with it, but it would seem he could get two Enrages for one Hulk Up, which is a trade I'd take any time.

Themaniacbiscuit
"Massive Damage, AoE attacks, every hit landed or taken buffs him up. His like a Tiger tank, Deadly. The only drawback is that he is like a Tank, Slow to build up damage. Avengers Hulk helps a little with that aspect."

Nacho85

"Oh god, i'm just remembering the 1st (and so far only) time I came up against Hulk. He took out my Cyclops in one hit, i'm scared of him now..."

Xobai

Back in the days of Spec Ops 1 on the original difficulty, bruiser Hulk was all but required. I Hulked him up, dropped the Gamma Gadget to guarantee the hit and crit, and one-hit epic overkills inevitably resulted. Since then, the spread of protect actions, the advent of psychic attacks, and the birth of passives stacked one on top of the other, Hulk doesn't do what you need any more in PvP. In PvE, though, he still smashes.

Bryan Kwok

Never underestimate this green giant. He's terrifying. I once saw him in PVP, and it was only him left against my Sabretooth and Wolverine, and he only had 150 health left. WTF, i missed, let him stack up to 5 hulk up and 2 enrage, and titanic hurl dealt 32000 damage. WTFWTFWTFWTF.

Hulk up is one of the easiest buffs to stack, and even though his accuracy is as bad as red hulk, hulk up actually boost his accuracy, unlike heat, so he's okay on that point. All his attacks deal A-W-E-S-O-M-E damage, especially Hulk smash and titanic hurl. You'll need someone to make sure he crits, though, to maximize the damage.

Don't put him in PVP defense, unless your team is great against blasters. But if it is, put him there and you should be able to take out the toughest teams. in PVE, he still smashes everyone outta the way

User:JimGero1993 I like Hulk. His Getting Angry passive causes him to gain Hulk Up (stacks five times) each round and whenever attacked, so he usually has a bonus in Attack and Accuracy. As for his attacks: His L1 has High Crits and gives Hulk an additional stack of Hulk Up. His L2 at the cost of one stack of Hulk Up deals additional damage and with the Deadly Crits it is a pretty heavy-damaging attack. His L6 isn't as strong as his L2 (I think), even though it also costs one stack of Hulk Up but it hits all enemies plus it causes Staggered. His L9 also costs a stack of Hulk Up but it hits all enemies with a 60% (3/5 times is pretty good) chance to cause Stun.

Jim Gero: Hulk is great.Greatly self boosts attack & accurancy with every attack he takes & Rage Punch he does.With 2 Enraged, and at least 1-2 Hulk Up, he can devestate the enemy with any attack besides L1.But Rage Punch takes 3-5 Hulk Up to deal lots of damage.The World War Hulk brings Warbringer,boosting more of the Attack & Accurancy stat. This all can be easily removed by things that prevent it: Neutralized,Buff Blocker,Thanos' Black Hole, Inf. Thanos' Energy Pillars, & Generalized, etc...I would increase his Health,Evasion, and a little bit of Accurancy & Attack for those times where you can't Hulk Up,etc...Just make him survive lots of attacks.

Jacky 50A Jacky 50A (talk) 16:06, October 24, 2014 (UTC)

At the first time I play MAA, I've been staring at Hulk for a long time. And finally now, I got him.. In iOS. He's a pretty good force of gamma. I like the fact that his passive makes him a real Scrapper punisher. From what I've seen at the other reviews, Hulk has been a great character and damage dealer. His health's also high, but he's still vulnernable to one of those harmful debuffs such as Bleeding and Poison and others. I bought his Avengers costume, and what I've found out is, it works 80,5% similar to the World War Hulk costume. Basically, it doesn't improves any of Hulk's stats. But basically, it gives Hulk another chance to hit the guy, but through our agent or another hero.

Kate Bishop


Johnville (30/12/2015)

A L1 that applies pinpoint target,useful for a teaming up her with Hawkeye,a multi function L2 with many uses,and a nice L6 that has fatal blow.Nice passives that will make you team up her with Hawkeye,so that he can shoot an arrow too after her,personally,i use her L1 so that Hawkeye will follow up with 3-4 attacks.Definitely worth the 90 Cp.(87/100)

Medusa


Williamhowe

A decent infiltrator but useless without the other Inhumans (Gorgon could be a good team up.) But To be fair it is an infiltrator so her uses are limited like countering tacticians.

Rogue


Razorgirl

"I campaigned to have Rogue added in the Forum ever since I started playing in April. When the Developers announced two months later that they would be adding Rogue to the game I could not stop grinning for DAYS.

Never underestimate your ability to make a change in the game - you just have to be willing to put in the time and effort.

Rogue is an "Investment Hero". You need to be willing to put in the time to level her up for her to be super awesome. I love this Southern Belle, and teaming her up with Ms Marvel makes me giggle. ; )"

Potkettleblack

"Rogue really needs to be leveled to her ninth level skill to shine. She is good at lower levels, but with Southern Comfort the order flow is there. My strategy for using her is to Absorb Power on a Tact or a Scrapper if possible (Bruiser or Blaster if not). Next turn, Southern Comfort, which ramps the damage of everything that follows. If she's a scrapper, she will follow with punches after getting In the Fray. Double damage, roughly. With deadly crits. Her Drain skill does more damage with In the Fray, and basically refills her stamina and health in PvE. In vP, little less than full health. Oh, and extra turns with Southern Comfort. In a turn based game, he who gets extra turns stands to win. She can get a lot of extra turns. I'm in love, sugah."

Nacho85

"The only thing that she needs to own in the game is an effect upgrade"

Xobai

Rogue has my favorite turn sequencing in the game: Southern Comfort - Absorb Power - Drain Health - Brawls to the wall (against a scrapper or tac, absorb their powers first); it flows like Jaegermaester at the Sigma Chi house. She's even strong against Cap, as she can swipe his tac trait and stun him (preventing protects and counters) in one fell swoop.

Babykylec

She can absorb the advantage of the class and not the disadvantage is really good but it cost alot of stamina, that power is even better than mockingbird! The southern comfort is great that it gives her two moves for the next round and it gives every thing a boost! She also unlocks the epic boss M.O.D.O.K that drops one of the best weapon in the game Only For Killing!

Leojsaad

Rogue is really great... in higher levels. She can still be good, but her full potential isn't unlocked until you get her to L9. The positive aspect of her L1, Brawl, is Deadly Crits. Her L2, Absorb Power, is great as it can stun the target and gain the positive - only the positive - aspects of the target's class (try absorbing a Scrapper, Infiltrator, Tactitian, or Blaster, they have the better bonuses). Her L6, Drain Essence, is good as it restores both Health and Stamina. And finally, her L9, Southern Comfort is great because of Kree Speed, allowing her to take two turns on the next round, and "In the Fray" pretty much boosts her previous powers and allow Rogue to deal extra damage. Get Rogue to high levels and equip a lot of Isos focusing on Stamina, and you won't regret.

Bryan Kwok

Apologies about removing your comment, Jim Gero, but as far as i know this is the place for Rogue's comments, not Hulk's. I have cut and pasted your comment at where it should be.

Anyway, Rogue with her normal clothes are fun but not top-tier useful. Ubiquitous power and (EISO) Into the Fray doesn't matter much since you won't have to heal her so soon and other class bonuses are better than stat boosting. Southern Comfort makes it kinda hard to follow what class bonus she has but then again you can gain more bonuses quicker, like if you have inf power to begin with, and if a bruiser attacks and you absorb his power, you gain combat reflexes and enraged. Flying is nothing special.

Her level one is VERY good, as a matter of fact, one of the best default moves since it exploits combos and has really severe dealy criticals. Her level 2 has a chance to stun (they don't seem to have fixed the bug where she stuns with her counter). With Into the Fray you can stun better. Energy drain is good since it deals above average damage and gains health and stamina and also weakens the enemy. Very nice skill. her last gains Kree speed, which is very handy, and Into the fray, which helps you gain more health with energy drain. She doesn't have AOE attacks so you will have to make use of her multiple turns and counters to deal with multiple enemies,

At any rate, the best is her inf alt. Her passives take care of Rescue and other buffing heroes, and to begin with inf power means that you can double counter AND gain other class bonuses AND gain combat reflexes as long as the silly AI decides to attack her. First skill doesn't has her Deadly crits removed any more, withered is great, and with her inf passive she can set an enemy up for the kill

Second skill has disadvantage and drained energy, which is awesome. She won't be worrying about classes since she is a generalist, but she can help her team with her southern hospitality counter. Drained energy and the weakened in her next skill really nerfs the enemy damage to oblivion. (Next attack also as drained energy, as i just noticed). Reduced potential, again, prevents enemy attack. Very good.

Personally I use her along with Inf Penstilence and it has boosted my PVP rate from 568 (alright, so i suck at PVP) to around 788, which is really excellent. This pair can prevent buffs very nicely and prevent debuffs from being removed. Rogue can keep beast from being killed by scrappers with her absorb power. As long as you have an agent (preferably generalist, given the new generalist empowered armour, or blaster) that heals you're good to go.

Scarlet Witch


Razorgirl "Gods Wanda is amazing! I've been on the receiving end of her in PVP and now that I have her for myself I absolutely LOVE her. Do not regret getting her at all. She was the first female 90CP hero to be released after I started my campaign in the Forum for Playdom to have some gender equality in M:AA.

Worth every CP!"

Dr. Iron Fist
"She was my first 90 CP hero and I can surely say that she is my best female blaster! Her Hex Spheres+ Arcane Blast=ARMAGGEDON!"

Nacho85
"I Agree with Razorgirl. Wanda is the true Girl Power"

Unknown
Her hex effects works like crazy!!!!! The only thing is that Captain America can easily defeat her in one round.......

Xobai

Between Reality Warping, Hex Spheres, Chaos Shield, and the random prizes that fall when she busts open the Probability Field pinata, it can demand a good deal of luck to ever hit SW, much less KO her. Add that she doles out some very real damage and game-changing debuffs, and you've got the makings of a very good character.

Babykylec

She is magic, sometimes your attack just can't hit her and instead you hit yourself. Her abilities break the law of normal fights, like attacks will heal the enemy, your attack will backfire etc. You r always praying to hit when you are hexed. Also, her level 9 buff sometimes give you interesting buff and nasty debuff to enemies. Her weak point is that she is easily killed by tacticians like cap, DS or Emma and she sometimes give you buff you don't want.

DrParadox
Scarlet Witch is to this day, one of the most unique characters out there. Unlike most heroes who are often damage focus, Wanda is more along the line of manipulating the battleground to your team's favor. Hex Spheres does decent damage for an AoE attack but the real kicker is when the opponent is induced with Hexed which has a chance for the opponent to miss the attack and receive a small bit of damage. Her Arcane Blast is pretty powerful with its ability allowing even more damage with the additional effect of causing random debuffs if the opponent is Hexed just for fun. Chaos Shield has a pretty good ability of healing a teammate or Wanda if either of them are attacked for the damage it would have gotten with the addition of removing debuffs and replacing them with their equivalent buffs, useful to counter all those debuff focused heroes or if you are anticipating a Coulson's Revenge attack. Probability Field has a chance of turning the battle to your favor though its not something to completely rely on although a small buff or debuff can turn the battle to your favor. If she does have a weakness, its that she can't take a hit, especially if the opponent is a Tactician or I believe uses psychic attacks although Reality Warping does help counter that weakness. Still, if you can find a way to make sure she doesn't get attacked that often, then this Witch is something you want to consider getting as soon as possible.

Jeripengu
I love Wanda. She's having more fun in battle for me. Her passive has chance to evade any attacks, but psychic. 1st skill, Hex Spheres, throws enemies, giving hexed. Character with Hexed attacks will return to him/herself, which means taking damage. Arcane Blast has high damage output on hexed enemies, can also get rid of Bruisers. The third one is Chaos Shield, 70% of the time will grant to all allies, while 30% of the time is fail. The Chaos Shield is an excellent Defensive and Support skill. It will heal instead of taking damage and the debuffs will switch to their opposite, sometimes not, but it remains active. Most damage debuffs will turn into Regeneration and prevent it (like Burning + Chaos Shield = Regeneration + Prevents Burning). Other debuffs, like Weakened, will turn to Strengthened. The last skill, Probability Field, creates random buffs to allies and debuffs to enemies. That thing I hate from allies is Power of Four, KOs after 4 turns. The strategy there to get Probability Field is to survive at least 3 rounds, because it starts cooled down. She may needs a protector.

The5elements
The "Wanda" witch as I like to call her. Scarlet Witch, true to her name and reputation not only causes chaos in battle, but also in the forums. She gave birth to the whiners and from then on have been in line of fire from various flamers. Her various subtle and passive moves cause a lot of headache for players who use tank and Emma. She maybe fragile against a tactician but after 2 rounds she has the power to completely change the face of a battle. She might turn the losing game to win for you or she might just lose the game for you. The mistress of debuff and buffs, she will always remain one of my best 90 CP character (and also the first as she is my first 90 CP character)

Leojsaad

Scarlet Witch has always been one of my favorite Marvel Comics character. And she's one of my favorite heroes in the game, too. Her L1 doesn't do much damage -- but applies Hexed, which is valuable when using Scarlet Witch. Her L2 consumes it for more damage and random DoT effects (I really like that). Though her L6 can be useful, it has proven to be useless against an Agent with Scroll of Angolob. But if your enemy doesn't have the scroll, her L6 will help you a lot. Her L9 is a move I can describe in one word: magic. It grants you so many useful stuff like Absorb Energy and applies so many debuffs on your enemies! I bought her for the purpose of Season 2, but then I saw the power house I had acquired. If you can, you should get Wanda.

Bashinthegreat
SW is one of my earliest 90 CP hero. She is really a manipulator. Even nowadays my PVP team defeats Emma Frost, Valkyrie, Omega Sentinel, or Rescue. I still be able to win against her 1 time out of 10 battles. She debuffs without cooldown, so even the famous scrolls won't cause so much impact. Her L9 is a luck-main surely-positive dice. Imagine, her probability field give power of four on a fully-charged ( war frenzy x3 + Hulk Up x5 + enraged x2 ) Hulk, your opponent won't have enough time to run away from your victory.

Pyrowombat
I've never used someone so good in this game. She can act as both support and damage dealer. I would have used the word "overpowered" but she would only be "overpowered" if you know how to use her and ISO her properly. She can't take many hits so using Cap or Colossus to protect her is almost a must. Her L1 Hex Spheres doesn't do the greatest damage but it sets you up for her L2 Arcane Blast which which deal more damage towards hexed targets. It also deals hexed to all enemies which gives their attacks a chance to backfire, dealing quite a but of damage. Not only does Her L2 Arcane blast do more damage towards a hexed target, it also deals random rebuffs to them like bleeding or burning. My only concern with this is you might accidentally give the Human Torch burning... Her L6 Chaos Shield can be unreliable at times but if it applies to your entire team, then you are in for a treat, especially if someone is suffering more health debuffs, because for example, if your character is burning, it will remove the burning, apply regeneration and even provide burning resist. I played a game in which my agent was suffering from bleed x 3, burning and poison. One Chaos Shield removed all that and gave her regeneration x 5 for 4 turns making her practically invulnerable for that time, replenishing her health to full every turn for four turns. Then you have probability field which deals random buffs to your team and random debuffs to your enemies. Think of a Colossus taking all the hits and being granted Hulk Up 4 times. Man the devastation that shizz causes. Simply put, Scarlet Witch is an absolute must buy if you have enough for someone else to protect her.

Mikopalero300

Scarlet Witch is a powerful hero. Passives: Reality Warping - Probability Manipulation grants a 20% chance to avoid attacks.

Level 1 (Hex Spheres) causes Hexed on all enemies. Level 2 (Arcane Blast) is a Chaotic Catalyst, which consumes Hexed from the target to deal extra damage and causes random Damage over Time Effects. Level 6 (Chaos Shield) grants Chaos Shield to all allies, which causes all harmful statuses effects to be replaced by their opposite. Level 9 (Probability Field) is a subtle, and create random buffs on all allies and create random debuffs on all enemies.

Scarlet Witch has an alternate uniform: Transian Scarlet Witch, which grants Blaster and Infiltrator option and grants an additional passive; Improbable Opening - Chance to preemptively counter single-target attacks.

Scarlet Witch has two Empowered Iso-8: Statistical Empowered Iso-8, which grants Chaos Shield to never miss and never fails and Fortuitous Empowered Iso-8, which has a chance to manipulate Probability, countering attacks, following-up attacks or ignoring enemy defense and has a chance to make Chaos Shield a Quick Action.

Summary: Scarlet Witch is a powerful hero.

Whiteknight
"AKA The dirty little dodge monkey (try landing a hit on this guy). He deserves his namesake, because he really is AMAZING."

Keyote
"One of the best infiltrators in the game, he may also be one of the most complained about from those who face him in PvP. Great Responsibility guards all, Spider-sense gives you a second move, a new webbed status adds to damage; his only "bad move" might be his level 9 Swing, and it's not enough to really hurt him as a character. Definitely worth the price."

Nacho85
" I Love Spidey, My favorite Marvel Character. Very annoying in PVP, and of course the Best Infiltrator in the game."

DrParadox
I remember in the first PvP tournament Spidey was my mainstay and was pretty much the perfect counter against Emma Frost. His first two moves, Web Shot and Spider-Sense are the reasons why he is considered one of the top characters even to this day. Spider-Sense is an excellent Quick Move as when he gets hit, he will get an extra turn and Web Shot gives out an excellent debuff of reducing the opponent's attack and defense. His Web Slingshot is a good move that does excellent damage and Web Swing, while not his best move, is still a good move as stunning the opponent is always valuable in a quick paced PvP environment. Great Power and Great Responsibility are excellent passives as it allows Spider-Man to block attacks so he can activate his Spider-Sense and then combine that with Great Power so that way, he can attack the opponent for massive damage. His Black Suit outfit isn't bad but his Future Foundation outfit definitely overshadows it as every time he gets hit, his evasion increases, allowing him to dodge as many moves as possible and I can speak from experience that it was a lifesaver and almost got me into getting Deadpool for the first PvP. Plus his first move allows him to give everyone else Tingling Sense so that way they can dodge as well. He should be one of the first 90 CP hero you get and once you play him, you won't regret buying him at all.

Xobai

An infiltrator with a passive protect action? Yes please. Taking additional turns after redirecting and dodging? Even better. An extremely useful debuff that nobody is immune to? It's like the trifecta of win. Spider-Man's base damage is on the low end, but his value to your game - between the passives, the webbed debuff, multiple epic bosses he unlocks, the premium mission he opens, and the multiple uni options - is unmatched.

User:Abhinavmeta

Well another hero who can protect allies? great...With FF costume dodge attacks like anything spiderman has really proved that he is Amazing.

Leojsaad

Something that disappointed me in Marvel: Avengers Alliance is that Spider-Man isn't Amazing like the friendly neighborhood we all know. But he's still a good character, specially to protect or dodge. His Evasion stat is remarkable, specially in the Future Foundation uniform, where it is again increased and shared with the whole team. Spider-Man also serves a good purpose in the game: he unlocks a Premium Mission and many Epic Bosses. That's what Ilike about him. Like Iron Fist, Spidey should get a new uniform and a refactor during Season 2, specially to his moveset. I think a Superior Spider-Man uniform would be really cool. And watch out: without proper Isos, in classic uniform and in lower levels, he is not Amazing... but he has some potential. I recommend buying Scrapper FF Spider-Man.

Bryan Kwok

I've changed my comment, since after getting his EISOs and AISO I realize, hell, one of my favourite characters in the game is BAAAAAACK!

''Now his skills haven't really changed at all. Still the same, 1st is good with webbed, 2nd is his best since he protects, dodges and gains an extra turn, something i have never seen anyone else do better. 3rd exploits webbed, which is handy along with the crits. 4th is big bummer, like wolvie, but chance to stun is better than none.''

I'll mainly focus on his ISOs and alts.

''Alts: You can choose to retain the original with both EISOs, but i wouldn't recommend. His other suits have great buffs to compensate for the loss of an EISO slot. For FF, you dodge better and you share it with your friends. For Black suit, you deal extra damage against webbed targets. Since i play rather aggressively i use the black suit with opportunist EISO. I recommend both suit--really, just get one at your own liking--at infiltrator, since combat reflexes will help with the non-stealthy attacks, boost his damage and counter when he protects. You don't really need Spidey as a scrapper with so many better ones around.''

'' EISOs: SMITR is good since his base damage is so much better than Pym that keeping him in a team actually helps the team instead of being a blundering burden (see my review for Pym for details). Also helps with his acccuracy, so when you iso him up you won't have to worry about accuracy, just a slight attack boost and it can all go to Health, stamina and evasion. I'm currently running this set with the FF alt, and it proves to be excellent for long battles or hard ones.''

''Opportunist EISO focuses more on debuffing the enemy than buffing the team. Web slingshot really exploits the debuffs, and it takes care of class disadvantage. Even better is when fighting multi-class heroes, since even Cyclops disadvantage can't apply Neutralized or Exhausted to a currently-Scrapper-Omega-Sentintel. The debuffs are so nasty that i find he is able to hold two enemies in PVP on his own, cornering Cap and exhausting Cyclops with his counter, gaining an extra turn and finishing one of them off. As i have mentioned, the damage is really enhanced by the exploit opportunity, and extra turns from spider sense excels at finishing enemies off. I use this set with Black suit to further enhance the damage of web slingshot''

AISO: Best with SMITR FF uniform, since the damage in the other is already more than high.

''Conclusion: 8.5-9/10. He's really easily killed by bleeding, but other than that i see him as very all rounded, handy, useful and survivable. of course, this is when he's got his EISOs. Without them, he's still good, especially with the premium and the gold weapon, but no where near as powerful''

Tonfaman23

I have to admit, I have a problem with Spider-Man not getting the full respect that he deserves. This guy was the reason I got myself into Marvel in the first place during the '90s. His Spider-Sense needs to be changed into an avoidance passive much like Spiral's as the whole getting an extra turn. With Multi-Function going on, his Web Shot should also be put into that discussion. We've seen Spidey blind people with his webs, trip people up and give them fits with firing their weapon. The way his Web Shot would work under my proposal would be Web Shot: Face which inflicts Blinded and Webbed, Web Shot: Legs inflicting Webbed and Fumbling, and Web Shot: Hands giving Webbed and Impaired. And as for the replacement for Spider-Sense, I would think something that works a lot like Hawkeye's Glue Arrow, an attack that inflicts Webbed and Constricted, which would set up your other teammates who have Deadly Crits to really take that enemy down. Overall, I do like Spider-Man right now, but he could be even better and deserves it.

DrParadox
I'll admit the first time I tried Tigra, I wasn't all that impressed since she has no passive and her main focus seems to be bleeding, something that would be useless on enemies that are immune to it. However, as I level her up, I start seeing more of her value and realize how good of a character she actually is. First off, going up against characters who are immune to bleeding won't be a problem since it replaces it with shred on her L1 and L9 which lowers the opponent's defense, something that is useful overall and it is treated as bleeding for the purpose of other effects. Swipe and Tiger's Fury are what makes her a good character since Tiger's Fury increases her Attack and Defense, allowing her to compensate her low attack and defense (though it would still be wise to increase it for the sake of survivability) which also increases if she gets hit. This is a good thing since you can then either use Razor Claws or Frenzy to start up with bleeding while at the same time, get increased damage. After that, Swipe should be use all the time since it is a quick action and although the damage may seem small at first, its ability to force the opponent to bleed with allowing a second turn makes it a surprisingly potent move. Razor Claws does allow the next attack to become a critical hit and Frenzy allows a follow up move for even more damage. So while Tigra may not seem like much at first, the fact that you can potentially attack the opponent so many times while bleeding the opponent dry makes her a character you want to try and level up.

V3lv3tLov3

She presents a real problem in PVP. She is now Level 12 and is in my AFK PVP Team with my Scrapper Black Cat. She starts swiping away at everyone who attacks and since nearly everyone at my level either bring Colossus as a tank or Tacticians there is more bleeds to go around. She can also be a powerhouse by herself using her Level 6 move. Anyway her and Black Cat can stock up bleeds on everyone while Tigra can trigger bleeds while Black Cat exploits bleeds. With her this is my perfect combo which has kept me in Adamantium League for a while.

Xobai

I get Tigra to deal more damage than any other infiltrator in the game. Her sequencing and class bonuses conspire to give her scores of quick action attacks, follow-up attacks, and counterattacks, virtually all of which feature bleeds and damage boosts. I'm not sure she is terribly useful in PvP unless she gets attacked by a tactician, but she's brilliant against Magneto in 4.4 and reliable in virtually any other PvE setting... even against the enemies that don't bleed.

Regulus22 12:11, February 7, 2013 (UTC) SO6 First (well, second counting Beast) Acquisition. Was looking forward to this one but waited to be sure. Her moves are really just amazing. Level 2 gives her free damage, which when combined with hemorrhaging, can be quite damaging. Against Tacticians, I use this to Active the 30% damage increase, for her next move in the same turn. Her level 6 stunned me in all honesty, High Damage and her damage boosting from it was pretty massive. One Hit Kills from the so-called weakest class. Love it.

Hawks71019 09/19/2013

Greer is what 90 CP heroes should be. At lower levels, she's decent, but once you've got her to L9 and beyond, she kicks all kinds of butt. She's a Bleed Machine, and against mechanical targets (or those immune to bleed) she still applies shred, lowering their defenses - Sentinels, Hand Ninjas, or PVP / Incursion heroes, it doesn't matter. Her L1 and L2 both build bleeds / hemmoraging, her L6 greatly increases her damage (the highest crits I've run into in MAA), and her L9 causes her to follow-up on bleeding targets. Seriously, if you stack her with evasives and defensives, she's a damage machine in PVE and can hold her own (save for Wolverine) in PVP. Tigra can take down Rescue pretty quickly.

And if you're facing a tactician, she really shines. Hit the whole team with her L9, and she'll counter - twice - any attack they lay on her. Pairing her up with Cat, Panther, Wolvie, or X23 is a pretty brutal, bleed-filled combination.

Leojsaad

An outstanding bleeding character, Tigra is really useful when she reaches L9. Her attacks don't do a good amount of damage, but that isn't important with so many debuffs like Bleeding, Shred and other things. She's a great character and you should get her.

Digopazdm

The guy above who said she has low damage... don't believe him! Maybe he didn't used her level 6 yet... Im sure she has on of the highest damages on her class

LordRemiem

I bought her only to face the epic boss of the mission 2.2.6 and complete the task list, but a little after I understood how strong she is. She's a great bleeder already at level 2, one that can deal hemorragic attacks at every turn, but after level 6 (at now I have her at level 7) she become a true BEAST. Raising a bit her attack will make her probably one of the game's best Infiltrators: trust me, with one or two Tiger's Fury she will deal tons of damage... and just think counterattacking with that buff!

Bryan Kwok

When Tigra was first released i got her right away, because i saved 90CP but i couldn't find somewhere to use them, so i got her without really knowing what she did. Lucky me.

Tigra's passive isn't much. i dunno if you get 30% damage reduction for someone who has 3 stacks of bleed or 0.1x0.1x0.1, but whatever. Not that it matters. Sure, she doesn't really dodge like the other

Tigra's first attack is probably the best default attack. It has deadly crits, bleeds, shreds if you can't. True, she doesn't exploit bleed for extra damage, but later she exploits bleed for an extra attack. Also, sharpened claws is another great buff. Guarantee crit for a deadly crit attack. Cool.

Second attack is underrated. True, it deals very low damage, but it's a quick action. Very nice for taking care of thugs who have little health left, then focus on the boss.

Third attack saves up tiger fury. It's another great buff, buffing the attack of Tigra from 1800 to 6000 with no trouble. At 2 stacks she's as deadly as with 2 enraged. Staggered makes critting easier (i think), but with sharpened claws, i don't think it matters.

Last attack is the buff i've been talking about. It exploits bleed for follow-up attacks, and with 2 stacks of tiger fury it's 6000 for every follow-up. Oh, and she's an infiltrator, so she counters with that too.

If this isn't awesome, what is?

User:JimGero1993 Tigra is my favorite Infiltrator. Her L1 is a Deadly Crits bleeding attack, which however causes Shred to those enemies not affected by Bleeding (it has the same effect however) and as an added bonus, it gives Tigra Sharpened Claws. Her L2 is a quick-action Hemorrhaging Attack (hell yeah!!!). Her L6 is a move that causes the enemy Staggered, but gives Tiger's Fury to Tigra, which increases her attack and if an enemy is foolish enough to attack her, she will gain a second stack (unfortunately this is how much it stacks). Her L9 isn't that damaging, but it causes Bleeding or Shred to all enemies plus it gives Tigra Feral Instincts, causing her to perform a follow up on any enemy with bleeding. Her passive reduces by 10% the damage she takes for each stack of bleeding. This avenger is totally worth her 90 CP.

Unknown
"Thor is one of my main stays. Yes I bought the movie uniform and yes it's awesome. It may take a turn or two to warm up but he's one shotted an awful lot of opponents for me and that includes both bosses and pvp opponents. Well worth the CP I've dished out on him."

Razorgirl
I like the Avengers Alt uniform for him, if only because it doesn't have the naff winged helmet.

But since getting him, Thor lives up to his God status. His ability to Strengthened the entire team means that everyone hits that much harder, which being a Glass Cannon player, I'm a big fan of. His slow build to dish out MASSIVE amounts of damage by round three will be well loved by Volcano players. Just make sure that he has protection to last that long and he will not let you down."

Keyote
"I've played different versions of Thor, being Immune to about everything, having a second move that can be stacked on top of the Bruiser bonus to do a heap of damage, and an AoE that does quite a bit of damage; he's probably one of the most reliable in the game, and at his price, he should be."

Potkettleblack
"Rare character as good in their alt class as their primary. Thor is not fast. He is great for multi-round fights, or to put a tactical strike on, or to use an extra turn device with. His damage is increased significantly with a single MoM stack. He makes the party better. He has the best board clearing move in the game, a 100% hit, boostable, AOE attack. But you need to find a way to make him faster, as the MoM stacks really juice his damage.

I much prefer his Avengers uniform, as it improves his speed. His non-Avenger alt suit starts him with 2 stacks of MoM, which is actually less good than it sounds. He self-boosts first turn with the Inspire move, which juices his damage considerably. So, you are faced with the choice of not boosting the team (self included) and going with a killer move immediately, or waiting a turn and wasting a move that loads MoM. Avengers Thor attacks with the Empowering Strike, which increases his speed. Speed is critical, so... Avengers Thor for the win."

Xobai

A M:AA model that makes his original proud. Thor is one of the best pure sources of damage in the game; add that he also boosts his allies' attack and you've got yourself a wrecking ball. He doesn't have much defense, but who needs it with all that offense?

Jeripengu

He is one the best offense hero in the game. While he wears Modern Armor and has Might of Mjolnir x2, he can nearly wipe out enemies using his Summon Thunder. The bad thing is, it takes 3 turns to unlock his full potential (Inspire Bravery, Empowering Strike, and Hammer Throw or Summon Thunder) and not hard to kill.

4SI4NP0W3R

Thor takes a while to warm up in his default uniform, but when he gets to Might of Mjolnir x2 and Enraged x2, he is a powerful weapon. Also, if you choose to use his Inspire Bravery, he gives a 25% attack boost to your team. If you do recruit him, I recommend saving up for his Modern Armor uniform. He starts out with Might of Mjolnir x2, so he can get on with destruction of enemies faster. The downsides of Thor include him having to wait 2 turns in order for him to not be completely useless, and also his lack of stamina. Other than that, Thor is overall pretty good, but not the best unless you are willing to save up for his Modern Armor uniform.

Leojsaad

The God of Thunder is an extremely valuable asset to my team, as he'll be to yours. Hammer Throw deals nice damage, Empowering Strike boosts that damage a little bit, Inspire Bravery buffs and grants another stack of Might of Mjolnir and Summon Thunder is an AoE attack that deals good damage and is  Catastrophic. With Might of Mjolnir x2, the guy packs quite a punch. (that's where his alt comes in). I bought him for Spec Ops, but later on I found out the great hero I had purchased. I really recommend you buy Thor.

Bryan kwok

To those idiots who think that Thor is useless because he doesn't apply debuffs, he isn't. True, he doesn't stack debuff on enemies, but the enemie can't stack on him either. You won't be using his first attack a lot after you unlock his 3rd. his 2nd stacks up MoM. The damage could be great with 2 enrage, but hey, which skill isn't? 3rd gives strengthened and MOM with quick action to boost. Now, really, he doesn't look like he deals a lot of damage considering the stats, but those can be deceiving. With 2 enraged and MoM, and strengthened, kindly show me ANYONE who can take that hammaer throw and survive in PVE.

User:ThatPersonOverThere

Thor is a god. That's all there is on the surface. He does admirable damage, but before L6, he needs time. Of course, if you're anywhere above level 150, this should be a piece of cake. His L1 actually does more single-target damage than his L9 does to a general character with Strengthened and MoM x3, so keep that in mind. And in PvP, if you fight against him, don't let him stick around for long,  His MoM is now irremovable and there's a very good chance if you focus down the other enemies before him that your team will fall prey to the Thunder God. Blaster Modern or Classic Thor (either) because Bruisers are weak. 91/100

User:JimGero1993 The prince of Asgard could receive a little upgrade but he is good even without it. As an Asgardian Thor cannot be affected with Burning, Chilled, Poisoned (or any form of it) or Radiaton making him a pretty DOT-resistant hero. His L6 is a quick-action buff that causes Strengthened to the team plus it gives Thor Might of Mjolnir (which is also given by his L2). The latter buff, however, gives extra strength to Thor's L1 and L9 attacks, which may take down enemies in one hit sometimes. However, Thor doesn't normally apply any debuffs or buffs.

Thundra


Leojsaad Thundra is underestimated by many people, but she can be a great hero if used wisely. Her passive s, Bastion and Wallbreaker, allow her to take way less damage from attacks and perform follow-up attacks against shielded or protective characters. Her L1, Lightning Round, is great because it guarantees that Thundra's next hit will crit and it has Pressure Points. Rolling Thunder is her L2 ability, that applies Impaired (which is great, especially against Blasters) and has Rising Up. If you're lucky and her L2 gives you Strengthened, Focused, Agile and Fortified, her L6 (called Perfect Storm) will deal great damage because of: Finest Hour, High Crits and Paragon Exploiter. And finally, her L9 ability, called Cyclone Smash, is also a incredible attack: 60% chance to Stun, applies Intimidated to the Enemy and grants Thundra the buff Wide-Up, which increases the damage of her next attack by 25%. In combat, I suggest you do this: first, use her L2. It will provide the buffs required for her L6. After using her L2, use her L1, 'cause it will guarantee your next attack to crit. Then use her L6, and you won't believe the damage she will deal. If your enemy manages to survive the attacks, finish him up with her L9. I suggest you use Isos for Accuracy and Evasion. She was my first 90 CP hero, and honestly, I don't regret that at all. She's worth every CP.

Tonfaman23

I love Thundra. Got her during the Spec Op in which she was a deploy and have not regretted using her in combat since. Her Bastion passive is better than it seems on paper, as she really becomes a wall when it's happening. Wallbreaker is another great passive as it punishes any enemy who dares to be the meat shield. The only problem that I have with her is who to team her up with. I was lucky enough to get Domino and I may have solved my problem. Despite Perfect Storm having a cooldown, it's a very deadly attack when used properly. I have gotten many an Epic Overkill with it.

User:ThatPersonOverThere

I dislike Thundra in comics. She's fake brolic Wonder Woman. However, her kit is really good, and it's often hard for me to decide which one to do first. Her passive lets her mitigate wounds and crush protectors, although I still prefer blasters. Her 1st move, Lightning Round, hits like a truck and makes another move after it hit harder, what with the Pressure Points and auto-crit. Rolling Thunder forms the other half of the plan. Gives you Rising Up, which sets you up for Perfect Storm. Does more damage when Thundra has buffs, does more damage when the enemy has debuffs. So very powerful. I think that her last skill is the worst, and Playdom rushed it. Cyclone Smash gives a stun, Intimidation, and a nice windup. She's incredibly powerful, but she falls short in some categories. Lacks AOE, is less tanky than her passive gives out. But where she is focused on, she does it strong. 90/100

Union Jack


TheHek (9/19/2013) "Union Jack counters (almost) everything! Perhaps, this is the most self-descriptive sentence I can say about him. His L1, L2 and L6 give him a preemptive counter on ranged, melee, defensive actions. And His L9 leaves the opponent flanked (also gives agile to the squad, not sure why, but not complaining). Also, his Passive 'Allied Forces' gives a chance for a follow up attack on team’s counters and follow up attacks, making him a must have for squads focused on such, like Hawk Eye, Wolverine, Capt America (12-2 gets extremely easy with UJ) or Agent with counter/follow up abilities. While his damage output is not exactly impressive, he compensates with multiple attacks and most importantly, is very fun to play with"

Bashinthegreat

I first recruited him for the needed deploy to get Rescue. But when I use him I found out two things. First, I must load a ton of ISO-8 that increases attack on him. Second, after I done the first, he will be a great sniper. He stops blaster demons from exploding and can turn tides of the game. His move also consist of remove buffs and flanked, which aren't bad ( but some other characters have it at lower level ).

User:ThatPersonOverThere

BANG! That's the sound of all service revolvers going off against enemies. Jesus, Jack is a extra damage specialist. His revolvers come in at a time where if he and an enemy are the only ones left, he secures the kill. He literally counters EVERYTHING. Nothing is safe from the service revolver of justice. Not even you, Kitty Pryde, not even you. Play him with lots of extra damage specialists too, like Cap A, Hawkeye, and maybe even Cyclops. Flanked is one of his greatest assets and helps the whole team out. Think about it. The Service Revolver of Justice firing against an Infiltrator 3 times. He does sub-par damage otherwise though but since he is also a scrapper, high crits and plus Attack-Accuracy-Evasion crystals, he will become justice. He is quite possibly one of the most fun people to play with. On another hand, he removes buffs by kneeing things in the groin. 86/100

BlazeWu

One of the best partners to WW2 Cap America, especially in 12.2, the best CP farming mission. His passive procs frequently enough and works with preemptive counters so the boss drop from his mission in 2.4.1 is really good with him. Union Jack also requires some basic knowledge of your enemies to categorise which type of attacks to counter, which aren't really a issue as the wiki is fast in gathering and providing these information, especially on bosses and heroes. 9/10

Helson G.H.S.

Union Jack was the progenitor of all preemptive counter effects, and his own pre-counters---Royal Arms are still vastly unique. I like Jack because he is working class like me, apart from my general preference for military themed heroes.

I believe that Union Jack's revolver as one that hits hard and fast, but jams often. On one hand, Royal Arms deals massive damage, and its output scales with frequency of enemy attacks; One the other hand, every buff that sets up the pre-counters is removable and Stealthy/Psychic attacks are common, not to mention the fact that preemptive attacks trigger Bleeds. Then there is Jack's anathema: Heimdall and IF.

The most important trick with Union Jack is to try to activate Allied Forces as frequently as possible keeps Capital Defense on Union Jack. This frees him up to use his lvl 2 or 6 and circumvents buff removal. Secondly, try to protect Jack since Remove Buffs and Off Balance applied by an attack hurts Jack badly; Lastly, to cope with bleeds the obscure Styptic EISO that grants Apply Pressure really shines on Jack.

As of today, Jack's personal EISO, i.e. Bounding, dramatically improves him. The Bounding Attack buff raises Jack's output drastically to the point that we can take more risks with him.

Wasp


DrParadox As a power damage dealer, there are better characters out there than Janet. However, if you do use her as a power damage character, then you have absolutely no idea how to play Wasp. Wasp is one of those characters who is better off used as a support character who debuffs the opponent's team rather than trying to defeat them as fast as possible. She is one of the few characters who can neutralize any protect and counter attack teams thanks to her L6 and L9 which also allows her to help avoid damage at the same time thanks to Nimble and Dizzy respectively. Her L2 would most likely be the attack you use the most since that helps her avoid even more damage as well as allowing her to use her passive more often. Her L1 may be her least useful but its definitely not bad by any means since its a good insurance just in case the enemy does manage to hit her or a teammate. Another reason you want to use all these debuffs is so that way she can counter attack once the opponent attacks anyone and it happens fairly often to the point that its worth considering. You may want to give her accuracy and evasion Iso-8 boost so she can hit more often with Buzz Kill and dodge more attacks but definitely stack up on health and defense so she can survive better. Overall, Wasp is definitely not a pick up and play type of character but with the right Iso-8 boost and level up, she can definitely make the opponent's life miserable while at the same time slowly weakening them which makes it pretty satisfying in the end.

The5elements I had played with this little pixie on my friend's account and boy did she impress me. She has all the anti-tank maneuvers and her passive allows her to counter with the debuffs that she causes. Her fist bump looks like the Hand of Zeus, punching down from the heavens which almost made me jump out of my seat in surprise. (I was quite surprised when I saw that the attack didn't flatten someone). One of the strongest character of her class, you seriously have a hard time catching this little pixie if the enemy team has a tanker and you don't have Quicksilver.

Bryan Kwok

Definitely the worst 90 CP infiltrator, or even the worst 90 CP hero. Wasp deals miniscule damage, and with so many SoA her debuffs are easily ignored. With the new CQC for scrappers, nimble is useless if anyone on the other team has a scrapper. Wasp has low health, low attack, low defense, high evasion which can be easily ignored. Unless you have some good debuff exploiters like Magik, there's no need to get her at all

Flixwito
Hmm,i think she worth 67 CP instead of 90. Her evasion isn't good enough to make her a 90 CP hero. She is only a supportive character. So to use her well especially in PvP, you need to adjust her ISOs carefully, re-adjust your weapons, and choose a great damage dealer to get along with her. I prefer Rescue than Wasp,afterall.

Leojsaad Wasp is the perfect example of a hero who was definetely not worth the 90 CP, but after a nice refactor by our friends at Playdom, a really good character who might just get you to a very good PvP rank. Let's see her passive, . The fact that it allows you to counter any attack from enemies with Opportunist debuffs is really good. It's a lot of counters that can really annoy any enemy in PvP. Her L1 applies  and, two really useful debuffs. Her L2, making it quite useful against  enemies that already have stacked up some buffs (I won't point any fingers, but let's take as an example a regular all-seeing and all-hearing Asgardian sentry; again, no names mentioned). Her L6 is my favorite. What more can you ask of an ability, if it is , applies and, and grants Wasp with an amazing buff called. Her L9 Exploit Opportunity, is  AND still applies  and, the second buff redering her Close Quarters Combat useless. Here's a tip: socket her Swarming and team her up with Spider-Man with his  Entangling Loaded Sling. You'll counter more times than you have ever done before and easily take down the enemy team. Hank Pym is also a nice team-up for Wasp. I recommend you recruit this amazing heroine.

Bryan Kwok
Sorry about being rude, butting in my comments here in front of others, but just wanted to leave a note for newbies who might be slightly confused regarding the totally different comments below (I don't dare delete any of the comments). Let's keep it short. Before, Wolverine was crap. Now, he's a monster. Super bleed, ravage, protect, deadly crits, counter and stun all in one, with a healing and survive beyond the grave to boost. He's worth every CP now, whatever class or way you use him. Just start on anyone you like with his 3rd skill, then drop bleeding everywhere. After the protect and counters, you've got yourself a deadly, formidable killing machine.

Luxaz
Wolverine has long been to weak for his price. But after the buff he is right now one of the best(in my opinion) protector and dmg. When he counter he deal average dmg on nonebleeding but for every stack it increase and 3 stacks and he counter for more then half of their health. His healing passive have also been boosted and now is the best one available. His L9 isnt the best since only 60% stun, but its still a valid choice if you want to try stop one dangerous from start of fight.

Unknown
"Wolverine leaves Daredevil in the dust. Ask any fanboy or girl to choose between Hugh Jackman or Ben Who-fleck?? and the answer will always be Hugh unless they're as blind as Daredevil. OK so his moves may not be as flash but taking on bigger guys who bleed (yeah not so usefull on sentinels and other robots) this guy has staying power and dishes damage. Besides it's Wolverine man. No justification necessary."

Keyote
"A useful Scrapper, though at times outdone by Daredevil; Wolverine's building bleed effect on his first move makes him useful out of the gate; Adamantium claw does good damage, and Ravaged stacks with the effects of Berserker Frenzy (Level 1); Healing Factor (Level 9), boosts the natural Healing Factor as a skill (That only heals low health), and can give you a complete bar of health over three turns while also making you immune poison and bleed. Despite this, there are warnings before you purchase this character: The moves all look similar, adamant is almost a pointless addition to his passives, and overall, he just doesn't stack up to the other 90 CP heroes. I believe he does unlock an Epic Boss and has his own Premium mission, but even the weapons from the premiums aren't worth as much as others."

Potkettleblack
"As a counterpoint to what's been said before, Wolverine is singularly underwhelming among 90cp heros. He stacks 2 bleeds with his L1. My Scrapper Black Cat stacks 3. His Adamantium Claw doesn't just have high crits, it's pretty much an automatic crit. But it leaves no debuffs and does not exploit bleeding nor ravaged (nor anything else), so it doesn't really sync up with his other abilities. My Black Cat Scrapper has her Unlucky Strike on 2, which has lower damage, but puts a very nice debuff on the target. So, you can do more damage (but not fatal damage) and add two bleeds with Wolverine, or you can do less damage (but not a lot less) and stack three bleeds. Unfair comp, sure. Really, the Adamantium Claw is like Black Cat's Nerve Chop. Lotta damage, no debuff. Except her Nerve Chop exploits bleeds (which she stacks more efficiently than Old Man Logan) and has Deadly Crits which increase damage two times or more over the regular hit (as opposed to high crits which top at ~1.75x normal damage, just hit more frequently). AND she takes momentum as her L9 is unarmed. Now, let's compare Wolverine's L6, which adds Ravaged (increases bleed damage by 50%) to Black Cat's Unlucky Strike. Similar damage, so we have the damage increase on the bleeds or the Unlucky debuff on the opponent. One makes the opponent less accurate and less evasive, while the other increases damage. Hello Mr. Infiltrator. Would you rather have damage and the effect of 3 bleeds (Wolverine L6+followup) or damage, the effect of 3 bleeds and a debuff that drops your accuracy and evasion? Lastly, Wolverine heals faster and clears bleeds and poisons with his healing skill. It takes 3 whole turns to reload fully. Since he has low evasion and low defense, there's a good chance an enemy targeting him will outpace his healing. My girl, Black Cat has this Stroke of Luck, which is a quick action, and boosts all of her stats for a round. So, she goes and hits a whole lot harder AND she dodges and takes less damage when it's active.

But, there's always the Epic and the Premium, and thereby the Gold Weapon. His Epic device is the Norn Stone (not good at all). His premium yields Snikt (bad) and Sabertooth's Claws (some people like it, but they're low level). Oh, and the Chapter completion reward that you need him to get, Golden Katana (consensus worst Gold reward).

The short: There are so many better characters, so many better ways to spend your CP, Wolverine should be one of the absolute last that you buy, due to cost and underwhelming lack of utility."

Shir Thing
I usually avoid commenting on subjects to which my experience is limited. I have not purchased Wolverine (though will eventually for his Premium Mission, and as a general completionist). He will be my last to purchase. From a technical standpoint, he just isn't as good as Black Cat's alternate uniform. It's just math. Three stacks of bleed versus two. I have no idea if Keyote is still posting on here, and I hate to critique his post in his absence, but if i hear nothing back from him, I'm deleting his review.Bringing Ben Affleck and Hug Jackman into the conversation has absolutely nothing to do with turn-based strategy. If anyone recommends a hero to you, make sure it's based on logic and not blind fan-dumb. That being said, full-disclosure, I am a Cyclops fanatic.

Xobai

Wolverine does bleeds, but doesn't maximize them like Black Cat or Tigra. He heals, but not as well as Iron Fist or Deadpool. He delivers critical scrapper damage, but not as well as Sif. He has a premium with two forgettable prizes. His premium unlocks the worst golden weapon. He opens an epic boss with a useless drop. Even his animations suck. All told, he's the worst there is at what he does.

DrParadox

Its funny how many people complain in the comics that Wolverine is now too OP because of his popularity but in a game like M:AA where both well known and kind of obscured if you don't follow the Marvel Universe, he's pretty much on the low end of the totem pole. His first attack does bleeding twice......which is kind of obsolete if you want to focus on bleeding since Black Cat's alternate uniform does it three times. His second attack is nothing special as the high critical really makes it more of a regular attack with a lot of stamina cost that doesn't justify the damage. His third is good if you are attacking an infiltrator but otherwise nothing special. His final move is actually pretty decent but it should have been a second or third move instead of his last move. His healing factor doesn't heal as much as it should and Adamant is pretty much useless in the PvP environment. Unless you are a die-hard Wolverine fan, save your CP until you have nothing else interesting to buy as he is too expensive for how good he really is.

Fireshadowz

Ever since they buffed him Wolvie needs a new review not only do all his attacks ignore defense, he can also exploit bleeds, hemophrorage, tenderise and ravage he can also corner opponents  he has the greatness of black cat tigra sif and beast all put into one.his new alt buff allows him to take extra turns while protecting. he is so good now that maybe they should buff hawkeye and maybe ghost rider. deffinitly a worth while buy

User:Abhinavmeta

Wolverine well after his major update he has become a true pain in PVP, of course gaining extra turns with tan costume ,protecting allies, healing factor and countering attacks. Wolverine has become an all in one killing machine.

good as Ares. His passive proc only very rarely, and with Status Reset and SoA it's useless.

LordRemiem

Now repeat with me: W-O-L-V-E-R-I-N-E I-S S-T-R-O-N-G. Wolverine is absolutely one of the strongest heroes I ever seen on the game. He's sure worth 90 CPs: his health factor is probably the game's most useful buff (free health and a great answer to enemy bleeders), he greatly balances chances of protection and counterattacking accordine to his health and, above all, HIS LVL 1 DEALS 2 BLEEDING AND RAVAGED. His level 2 are 4 hits that exploit bleeding, then at level 2 he's already overpowered has hell. Obviously, his lvl6 and lvl9 are some kind of "self-support abilities" (dealing Tenderized and Cornered the first, Stun the second) that complete his lethal moveset.

Talking about alternate costumes, gaining extra turns when protecting/countering makes him really some kind of "god of fighting". His only weakness are the high stamina cost of Berserker Frenzy and his low defense, but with the proper ISO-8 you can make him a over-the-top-tier.

User:JimGero1993 Wolverine is a hero you will certainly hate as an enemy and love as an ally. Even at as high levels as mine (I am 270 now) I still see him in about 60% of the enemy teams. His most-known passive is his Healing Factor, which heals him, removes Bleeding or any type of poison at Wolverine's next turn and may even negate a fatal hit (note: Moves with Brutal Strike or Fatal Blow are excluded). His other two passives contradict each other, since his Come At Me, Bub (protect ability) occurs more often when he is at high health, while his Berserker Rage (counter-attack ability) occurs more often when he is at low health. Wolverine's moves however, are all awesome. His L1 comes with 2 stacks of Bleeding plus Ravaged. His L2 Exploits Bleeds and has Deadly Crits and I should note that this move may sometimes even KO bosses at one turn. His L6 is useful for getting rid of protectors. His L9 is probably his worst since it is just useful for stunning the opponent. However, what makes Wolverine even more awesome is that all those attacks are adamantium, which means they ignore the defense stat (but do not bypass shields).

Meequay
"Her upgrade made her awesome, My new fav. Now She Worth all the pain."

Nacho85
"Very entertaining character to use. Lethal individually, solid team-worker. Mocking Blow rocks!! The Best of the Female Heroes"

Potkettleblack
"The Destroyer. She is a boss mangler. She gets aligned badly for opponents, then cranks with debuffs and the Mocking Blow for the win. An absolute wrecking crew of extra turns, bad match-ups, opposing strategy disruption, and big unbuffed damage. I call her the Queen of the Bad Beat in PvP, but she is the Queen of the Boss Beat in PvE."

Xobai

Mockingbird stuns, debuffs, exploits debuffs, and all in all hits like a runaway locomotive. Add an extra turn every round and she hits like two runaway locomotives. A highly reliable option and well worth acquiring.

Freakout117

I remember wasting a lot of time trying to defeat Taskmaster, and it payed off once i got her. Her Tactical Insight usually gives me an extra attack, and it gives you an advantage over the enemies. I suggest getting her on AI or for 200 CP

Abhinavmeta

Well her mockingblow and twinstrike along with mock combat makes her one the bestest heroes yet in the game plus her tactical insight can really be a pain for opponents I don't feel that my 200 Cps were wasted

Dando Drysan

I started playing M:AA around Spec Ops 3, so I didn't even hear of Mockingbird until I started playing PvP. Now that I have her, I see why she is so good. While her lvl. 1 attack doesn't do a lot of damage, it is perfect for taking an opponents stats down and setting up later attacks. While her lvl. 2 attack stuns her opponent, I don't use it that much. What I think really makes her tick are her lvl. 6 and lvl. 9 moves. Her Critical Intel is a quick action and lets you change classes before attacking. Since her Tactical Insight passive procs at a 50% rate you are likely to get an extra turn after you attack using Critical Intel. After that, her lvl. 9 finishes of the target with its Deadly Criticals and Paragon Exploiter. With this she can easily do over 10,000 damage to her already debuffed target. Mockingbird is well worth the CP's.

Alex Kain
I was a little bit stupid and gave up the Spec Ops 1 in a middle, sooo i didn't get her. I regret of my dumb decision loong time (get many pain in PvP from Bobby) before I finally get her. Mockingbird is one of my favorite characters right now. Her skills are amazing especially her moackingblow (with debuffs). I'm sure that she worth every CP i spend on her and soon i will get my revenge in PvP (i hope).

Bionistar1

I got Mockingbird when she was on "sale" for 200 CPs. I was somewhat dissapointed when I heard about the 160 offer, because that meant I could have saved 4o CP's for the same character. Anyway, before becoming Lvl 6, she is really only good for applying debuffs, and doing major damage to enemies with with effects such as Weak Point. But, after becoming Lvl 6, she blossoms, and her Lvl 1 does much more damage. I don't really use her Lvl 2 ability, except for when I am willing to gamble on Stunning a target that has to be Stunned in order for the battle plan to work. Anyway, I would advise pairing Mockingbird with a tank (I prefer Rescue, because Colossus is vulnerable to Blasters, and Rescue has her Afterburners passive on her Lvl 1, and she removes a debuff from the team each round), in order to avoid uncontrolled class changing (such as changing to a Bruiser, because of a Scrapper attack, which would leave her vulnerable to a Blaster). For faster damage, pair her with a character that applies  Paragon Exploiter-applicable debuffs (Burning, Bleeding, Magnetized, Slowed, Exposed,etc.), then use her Lvl 6, followed by her Lvl 9, which should cause Overkill.

Overall, she does take time to blossom, but once she does, she will be an asset in both PvE and PvP. In fact, I use her so much that she is the main reason for my Silver-related crisis (becuase she gains Exp quickly, because I use her so much)!

JimGero1993

Mockingbird is a really good heroine. Her passive makes her change to the attacker's counter-class when attacked (example: attacked by a Tactician...she turns into an Infiltrator) and she may gain an extra turn while at it, but only once per round. Those passives are useful for making the fight yours, but it can be helped a little more when her abilities are used. Her L1 has Pressure Points, meaning that it may cause any effect from Weakened, Exposed, Dizzy, Slowed or a multitude of them, making her a good partner for Captain Britain or Thundra. Her L2 has Combo Setup and comes with a 60% chance for Stun. Her L6 may be her best ability, since it is a Quick-action that applies Weak Point at all enemies and causes Mockingbird to change into her target's counter-class before attacking. Her L9 is quite a strong attack and it will deal extremely big damage when the target has Dizzy,Slowed,Exposed,Weakened, Slowed, Stunned or Combo Setup. Mockingbird is a really useful heroine.

Dr. Iron Fist
" I just got her and there are only 2 words that can describe her... SUPER AWESOME!!!"

Agent Nathan
" As of now, She is the first and the only Tactician female hero . . ."

Unknown
"Sadly my time with awesome Emma has ended and Playdom has nerfed her to the ends of the world. The most recent nerf has done Emma and she is now just a decent hero. Her defining trait, Mental Anguish, was nerfed and nerfed when it was perfectly fine after the second nerf? I believe. That was when she was perfect. Strong but easy to counter with the correct strategy. But since everyone is a whiner, complainer or more so an idiot they could not defeat her. Spiderman was quite capable of killing her. Stunning her was even better. The Experiment removed MA. Her Unlock Potential removed. So many ways yet people were so lazy."

Unknown
"Emma is still a good hero, but since all her nerfs she is on no par with Captain America, Rogue, Mockingbird, Scarlet Witch and all your PvP regulars. Hell she succumbs to Invisible Woman who was buffed and will now probably be a PvP regular."

BookwormGirl
"All in all Emma was good while she lasted. Now just a decent hero who I don't seem to want to use. Invisible Woman, here I come."

Babykylec

She is the awesome! She can remove debuff every time she transform into diamond and the metal anguish is awesome, every time the enemy attacks, BOOM! Psychic attack is awesome, spiderman counters tactician be4 and now spiderman is nothing!

Unknown
"She and deadpool are the best hero, spider-Man is the best before she came. Now, Spider-Man cant even protect or do anything to her! I use her in almost every battle."

DigoPaz
11/27/2012 -                    Nerfed by the wrong way, Emma Frost is, now, just a good hero as well as another. But, with Phoenix Five Uniform, she's a monster saving multiple times everyone from the 'Tons of Damage Debuffs' and also increasing their damage. I miss the old War Diamond that did remove harmfull effects from her, and I really think this uniform needs to be nerfed.

Xobai

Feel free to ignore any and all complaining above or below. Despite multiple character adjustments Emma remains one of the most potent characters in the game; easily one of the three best characters in any format. As of this review, she is the one character who has been not only relevant but dominant in every season of the PvP tournaments. She boasts hard-to-defend offense and multiple defensive tricks like few others.

Regulus22 10:17, December 30, 2012 (UTC) Underwhelmed, just as Wolverine's comments show a far worse character then he is, Emma's paint her far more powerful then she is. I'll use her in PVP AKF when I get her to Level 6, if performance is good, I may use actively, but from PVE, I'm not impressed. Her moves are too supportive. A stun is nothing special and has substantial cooldown, and her level one, while giving a powerful debuff, does very low damage. She'll need Attack Iso to do much, and Attack Iso is most definitely not fitting to my technique. Maybe she'll fare better with P5 uniform, but so far, she's the most disappointing of Her, Kitty and Valkyrie.

EDIT: Now, having got her P5 uniform and slotted her to my PVP Team, I entirely see her value. Using her offensively in PVP from level 5, rose from 36% (2 very bad runs AFK with Valkyrie and her...) to 6% fairly comfortably. Only genuine losses were a transcranial stimulator armed Power Armor Infiltrator, a Magik, Scrapper Power Armor combo. Had the P5 Phoenix and Ghost Rider combo, no issue for her to breeze through, Proving that Emma>Phoenix as the Top Psychic Summer Girl.

Trin1

With her P5 uniform she is easily one of the best heroes in the game for both PVE and PVP. A cosmic powered Mental Trauma in PVP is easily one of the best attacks in the game. It hits hard, is unblockable, doesn't trigger counter attacks, and applies Migraine to everyone (half damage on next attacks). The Mental Trauma from Psychic Tap hits quite hard too (the damage is the same regardless of attack stat since it is a percentage of the enemy's health). Without her P5 suit, she is still up there, but not essential and - dare I say it - possibly not worth the 200cps for the regular version (at least as questionable as Mock after her nerf). However, with the P5 suit, easily worth each of those 250cps and all the Magneto roulettes you've spun farming those CPs that landed on web grenades.

DrParadox

Oh boy, I remember when Emma was first released during Spec Ops 2 and lets just say that to this day, she still remains the reason why the PvP environment is as it is. While her Modern uniform merely makes her a good character, her Phoenix Five costume has pretty much keep her as the number one choice of PvP teams. Psychic Tap may not seem like much at first but once the opponent attacks, they will receive a huge amount of damage, which is bad for any heroes in PvP who are not named Magneto, even infiltrators and those who have mental resistance. This is a boon to certain AFK teams as once you realize the pattern to some of them, they will be easy picking. Oh, did I mention that it avoids protect due to it being a psychic attack? War Diamond stuns the opponent which while good, is probably her least useful move out there. Unlock Potential not only buffs her or an ally, removes all debuff from same character and restores the team's stamina. Mental Trauma is pretty powerful for an AoE attack while weakens the opponent's team attacks while bypassing protect due to it being a psychic attack. Her Phoenix Five costume allows her to randomly buff up a user while removing all debuffs they might have and it can happen more than once. There is a reason why Emma Frost still has her reputation to this day and you are either one half of the players that have her and therefore love her, or the other half who don't have her and hate her.

Abhinavmeta

Emma frost well she herself is a great character.With Her P5 costume she can raise stats and remove debuffs,her mental anguish and mental trauma can be a real pain in PVP and her war diamond can also be a pain.With a lot of pslockes and wolverines Emma has surely made a place for herself in MAA.

JimGero1993

Well, Emma is quite a good character, I will give her that. Her passive, may make her reduce the damage she takes once per round. Her first attack has terrible damage, but applies Mental Anguish, which means offensive abilities will send the target to the grave sooner. Her L2 is an attack with a good chance for stun. Her L6 may be her best one: it removes all debuffs from the target and increase the target's stats. Her L9 is an AOE attack that has a good chance for Migraine, reducing the damage done by your enemies.

Agent J X

Every now and then, I add random allies from the facebook page, often they are newbies and they often see my in-game profile and ask "Which hero should I unlock next?" My response is always "Save up 240 command points, and go for P5 Tactician Emma Frost." Why? With her high damaging L1 and her L6, she is a great character for beginners, especially in early PVP. Easy to use, she can demolish blasters, avoids protecting bruisers and scrappers and won't provoke initial counter attacks from infiltrators. And let's also keep in mind that she's so powerful, she is probably the most nerfed character in Avengers Alliance and still remains one of the best.

Neutrafacex64

Before I bought her, I was excited only for her Mental Anguish debuff. But when I started playing with her, the cream of the crop of her abilities is her passive, Diamond Body, which devours almost all the damage an enemy can throw at her, be it Havok's Plasma Wave, Human Torch's Fireball, or Mockingbird's Moking Blow. What's good about Emma is that she can survive long in battle while giving large amounts of punishment to the opposing team with Psychic Tap alone. Given that she is a Tactician, she is potentially uncounterable by Infiltrators (L1 and L9 are Psychic Attacks, L6 is a buff, L2 has a high chance to Stun target). She's very versatile in PvP. Think about it: she ignores counter and protect effects, has an AoE offense, ignores shields, stuns (with a very high chance), supports others by increasing stats, gives buffs and debuffs, has high survivability in battle, and so on. Nerfed so many times, but the white queen is not yet dethroned.

Shaggyctes88
"I got her on the middle of Spec Ops 3 and so far she has been proved to be a good Scrapper, but if she's nerfed that might change...."

Pros: "Her L1 attacks charges a nice Buff that can upgrade her other attacks (as well as her Passive). Her Passives Skills grants Magik with many chances to counter or improve her (and the rest of the Team) damage input. Magik's L2 (Fully Charged) destroys an enemy team (with a small help of the rest of the Team) and her L6 has a Perfect Accuracy (as well as really nice damage stat)".

Cons: "Low Health and Evasion Stats which makes her easy bait on first levels, besides her L1 hasn't great Accuracy, and her overall attacks aren't that powerfull, depending exclusively on the Debuffs attached to them, so you must use at least two timer her L1 attack in order to unleash her true potential; finally Magik's L9 consumes a lot of Stamina (low on her) and might (or might not) hit the target, so unless you're planning on bringing down someone's Shield Stat, I recommend to not use it"

Xobai

You'd think that a character who can proc any of three extra attacks after virtually any offensive action would be as powerful as any in the game, but that's just not the case for poor Magik. Her sequencing is just a bit bland: build two charges, one attack; build two charges, one attack... and the one attack she builds to just isn't that great. She's far from being unplayable, but she doesn't stand up to the strength of the other spec ops prizes that have been released to this point.

Regulus22 12:11, February 7, 2013 (UTC)

I like her. Infiltrators make her very useful as it negates her sequencing issues. Only needing to utilise one turn to build full charge with scrapper bonus. Second Move applies some very co-ordinable debuffs, Third does higher standard damage. The's a strange match in PVP, as I always managed to lose to her team despite her only using Level 1 apparently. Interested in her alternate outfit, but I consider her far more usable in PVE then the likes of Emma due to her uselessness against robots.

Freakout117

Emma is a good hero. her first attack takes a lot of damage off an enemy if they attack

Dialgatron

Ah Magik. My most adored Marvel character ever? When I heard she was coming, I just had to have her. Magik has suffered from a uneven moveset, her passives were a bit bland and she is/was the underdog among the other Spec Ops. When you figure her out though, she can be a tough opponent to deal with and a fun opponent to play with. She was the first character to have a move 100% guaranteed hit, a move to strike the phased and opponents in their astral form and a move to cause Soulfire and Bane and it was simply devastating and incredible. I am interested in her alternate uniform. Definitely a must have. This is here is the super strong and super beautiful Sorceress Supreme from Limbo coming to punish your enemies with her fiery and demonic powers!

CombaTron03 (14:44 UTC +9 ; July 5,2013)

What can i say about her,uhm,she used to be nothing much special,than a specialist against phased enemies. But after her recent patch,she became awesome.

Her Soulsword beside from being single-target ethereal strike,which ignores avoidance and incorpereal effects,now applies bane debuff on her target,then she buff herself with stepping razor,which allows her a chance to dodge 1 attack.Once she dodged an attack with stepping razor,she automatically counter-attack with stepping disc.Soulsword also has decent accuracy on its own.Soulsword also applies 1 soul charge to magik. Her Unleash Hell is an aoe attack which is now more deadly and scary.though it no longer applies bane debuff on the enemy team,it applies deathfrost,which causes damage over time both in health and stamina,and also decreases evasion of the afflicted target.If she has 1 soul charge,she also applies soulfire debuff on the enemy team,which cause damage over time and removes enemy buffs(that can possibly be removed).If she has 2 soul charge,she beside from deathfrost and soulfire,she also applies dark void,which cause damage over time and reduces accuracy of the afflicted target.Unleash hell has much better accuracy than the soulsword. Her soulflare is single-target ignore defense attack,which means it ignores the target's defense stat as well as shield statuses.Soulflare also debuff its target with melt armor.If she has 1 soul charge,soulflare also becomes paragon exploiter.If she has 2 soul charge,besides from being a paragon exploiter and ignore defense,soulflare also becomes exploit attrition. Her Stepping disc is a stealthy single-target attack that is guaranteed to hit 100% of the time(usually),and also an ethereal strike.Which allows her to attack her target and ignore most the target's avoidance effect and counter-attack effects,as well as ignore any protector.stepping disc also applies 1 soul charge to magik.stepping disc also has a chance to inflict dizzy,exposed,slowed or weakened to her target.

Her Ruler of Limbo passive buff,allows her a chance to summon eyebites to join in her attack or to counter-attack her attacker.Soul charge increases the chance of magik to summon her eyesbites.

Her Fiery Retribution is a passive buff that can randomly buff magik or her allies on their turn,before they do anything.Anyone that has fiery retribution can deal additional fire damage to his/her target/s,also deals additional fire damage to the attacker when the buffed target is attacked.

Overall,she is now more than just an specialist for phased targets.In PVP,she becomes deadly and more effective than she used to be.

Bryan Kwok

As the guy upstairs say, Magik used to be a phased-hitter guy only. Bad moveset, not quite good damage and not much debuffs either. Now, every opinion of mine about her changes. She still takes down phased targets, but her moveset has been changed. No longer require 2 soul charges to deal decent damage. Her first attack has high damage already, with good accuracy and still earn soul charge if you miss. Also helps Magik dodge and counter (when she counters she earn another soul charge). Her second skill is still the worst skill of all, but isn't that bad. Low damage, not-quite-good accuracy, but removes buffs and applies nice debuffs. Her third is one where she shines. It just exploits about every debuff in the game, which makes her deal a terrifying amount of damage. Just use the Crippler on an enemy and it's enough the wreck havoc with magik. Last skill is so-so, dealing okay damage and stealthy, but doesn't earn much buffs from it. Only good thing is the stealthy and soul charge, really. Still, she is great. i don't think she's gonna be re-re-released, but if she ever does, do try to get her

Bashinthegreat

She is my first Special Operations hero. At first I really admire her for placing burning+dark void+soulfire at the same time. But later she was outdated. When she was restructured, I turn my eyes back on her and found her monstrously dangerous for enemies. Her L1 gives her a soul charge, the enemy a bane , and a teleport-and-counter buff. Her Stepping Disc is stealthy with guaranteed hit and pressure points. Her combo beguns when she activates "stepping razor" along with another counter effect, that means she get stepping razor back and can avoid attacks again. Her L2 is a debuff-raindowner. If the opponent don't use any scroll-like gears and was inflicted with bane, they usually won't survive. And her soulflare works as a finishing blow.

User:ThatPersonOverThere

If Scorpion from Mortal Kombat was in this game, Magik would not be far from it. No one can escape from her moves. She is honestly used best against phase-hitters, and yes, she has other purposes, but really she's used in PvE to smash the Hand ninjas, the Scrapper Jotunn with Spring Thaw and really anyone with Phased (That means you, Ms. Pryde.)  Honestly everything she has is based off of her soul charges, cause her L2 gives better debuffs because of them (Deathfrost for continual poke, Soulfire because screw you, Dark Void because all magic-based characters should have it)  Her L6 is either an opener or a finisher (Melt Armor for openings, Paragon Exploiter + Exploit Attrition for finisher), and shouldn't be used outside those situations. I actually think her L9 is the worst of them all. Just a guaranteed hit and a greater chance for her Passive to proc, which does some garbage damage, and poison. Her L1 is a good move, provides the Soul Charges, and should always be used first, unless if Infiltrators have mixed in with the pack. Her counter is her L9, which literally makes no sense at all, because none of the Pressure Points debuffs helps Magik in any way, except in defending her or setting up for her L6, and it's really random. Nice hero, just hate her haircut. 86/100

TEGC Rocco
I got Ghost Rider fairly early into Spec Ops 4, and he is a great Scrapper, even going so far as to saying he could be the best. His first move, Damnation Chains, does OK damage, and applies Burning, Soulfire, and Sin, which makes it a great opener for his second move, Penance Stare, which does more damage on targets with Sin. Highway to Hell is great if your attacking an enemy with low health and his/her buddies have most of theirs, but other than that waiting to use it would be ideal. Burn Out is a great lead in for attacks like Highway to Hell and Penance Stare, as it gives Ghost Rider Vengeance, making Rider dish out more punishment than usual. So, overall he is a pretty good character and a great scrapper. Get him if you have the chance, but you will need to pick up two Scrappers who could be better than him, so watch out for that.

Hikelodeon

For me the best Scrapper. On the first turn he does't do a great damage... but with time he low enemy defenses, debuff enemies and increase his own attack... His L9 combined with his L2 does epic damage...His L6 is also can be used to Remove Buffs once that applies Soulfire to the other enemies... and maybe the best is his passive... he has a great chance (50%) of taking half damage and  survive even when receiving high damage attacks... he is one of the few heroes that can even win from the class which they are weak ( ghost rider may win from a bruiser)

Xobai

I got Power of Four on GR from Scarlet Witch's Probability Field, and he survived Burnt Out... three times in a row. I could go into more detail on his offensive skills, but the cog that makes him tick is his Infernal Contract passive: it procs at the right time, he's a difference-maker; otherwise he's merely a reliable scrapper.

Babykylec

You think you can kill him? NNNOOOOOO!!!!!! His survive mostly when he is normally going to hell. His level 2 attack deals SO MUCH damage, which there are pictures showing how much damge he can deal with sins. His level 9 attack increase his damage more and give him an higher level damage, it also last for 4 rounds which you can stare at 2 enemies when having the Vengeance buff! He is worth all the hard work getting him.

Melody1368

Damnation Chains applies a bunch of DOTs if used over and over. Penace stare deals MASSIVE damage to targets with some sin stacks, as it is crit everytime (for me anyway), 100% hit chance and physic attack. Highway to Hell is nice, applies melt armour to target (especially helpful if you are facing a FF Thing) and soulfire to all other opponents. (By the way, did you know that if the opponent dodges every HtH attack, it applies Soulfire to all enemies?) Burn out is fantastic. It increases GR's damage to extreme and can 1 shot KO any opponent I come across in PvP (provided there are enough sins). Me personally, I have not experienced GR's Infernal Contract activating more than thrice in a fight (on either AI or my side), so I suppose Infernal Contract is a life-saver (literally). Overall, great hero to play in PvP and PvE and one of the best, if not THE best, scrapper.

Jeripengu

His passives, Eye of Judgment, is pretty cool to put Sin on enemies after performed any offensive action even he is being stunned. He can able to put up to 4 Sin to Magik after performed attacks (Fiery Retribution, Ruler of Limbo, and attacks Infiltrator) at the time. His Infernal Contract has 50% chance to survive if his HP reaches to 0, even damage debuffs. His Penance Stare is guaranteed hit and crit to enemy, increases damage if he/she has Sin/s, if GR is not Hexed, or enemy has psychic resistance. His Highway to Hell can able to Melt Armor to selected enemy and "burns" buffs to nearby enemies by Soulfire. His Burn Out is very good Quick Action, recommends to enemies who have lots of Sin to make GR more powerful. The bad thing is, his 4th ability will attack only AoE protectors (Such as Cap's Shield Guard), vulnerable to Magic attacks, and doesn't support allies.

Shadowhopeful

Ghost Rider isn't much of a team player. He's usually off doing his own thing. But he's very good at it. One pf the best Passives in the game, Eye of Judgement applies Sin every time the opponent attacks. Coupled with Burn Out, GR has a solid counter to extra turns in the form of Penance Stare, often OHKOing the opponent or dealing some very solid damage. Highway to Hell applies Soulfire and removes those annoying Buffs that you may come across from time to time. Chains of Damnation can apply up to 3 different DoTs and an extra stack of Sin, boosting Penance Stare. What's also nice is his other passive, Infernal Contract, has the chance to halve everything except DoTs and Magic attacks, and has a 50% chance of surviving beyond the grave. However, all this said, he's rather fragile, even with Infernal Contract, and he's not a team player. He's brilliant, but not necessarily the best.

AscendedEvincar

Ghost Rider, as a character in-game, lives up to his comic self. Not that his moves and abilities are completely canon, but his feel is nice. His presence alone affects the game greatly. Eye of Judgment helps the whole team by lowering enemy defenses. I started using him in PVP while he was level 2, and he's already effective. His Chains gives nasty DoTs. By himself, it's slow to build. But right now, I pair him with Dr. Strange. If Dr. goes first, every Chain gives Soulfire. Penance Stare - I don't think I can say any more about it that hasn't been pointed out before. It's awesome. His Highway to Hell is very useful, eliminating defense on the target and putting a DoT and removing buffs on the others as icing on the cake. Burn Out powers him up very well even without effort (mostly). He's a character that has nice individual qualities with a moderate team aiding capabilities.

He's a great character, and well worth the effort of getting him in the Spec Op. He's powerful, but I can say that the environment makes him pretty balanced. AoE protectors requires thinking on timing his L9. Buff removal, which increased in presence, lessens the time Vengeance sticks. Debuff removal (most notably Emma's Cosmic Power triggers and the Scroll of Angolob) slows his Sin stacking.

Aside: I don't know whether he really survives death a massive number of times that (this part is important) it skews the percentage considerably higher than the declared 50%. I don't even believe that the AI has a better proc rate. Yeah, there are extreme instances where he survives 9 times in a row, but there would also be times when he doesn't survive the first death. The problem is that the extreme instances are the ones people tend to remember. GR users focus on the lower procs, and those who battled GR focus on the times he survived a gazillion times of death. Statistics, people. Log enough number of data and do some math. If you can't do the math, stop whining and enjoy the game!

Abhinavmeta

Well here is a guy from hell with his cool bike.With his ability of sinning opponents and with Penance stare, He surely is a cool character and one of the strongest character who can tackle even death using infernal contract and also not forgetting about how he increase his attack by the amount of sin stacks by using Burnout.I can say only one thing and that is that he's dead awesome.

Beastinhash

Once I got him I wasn't sure to use him immediatly but I found that he can stealthly do his penance stare yet it counts as a psychic attack. So this will be evaded by for example: magneto and all heroes immume to psychic attacks. Besides that I believe that if you know when to combo his aoe lvl9 and penance stare you will one shot the enemy one by one, once they have stacked sin, your penance stare will do enough damage and potentially one shot a +4sin hero even without the lvl9, just be sure not to focus bruisers in the beginning as you will enrage them to one shot you. I've never seen any other hero at pvp that could crit so high, I did 8.3k crit at lvl 47 with lvl9 and penance stare against another lvl 47 in pvp, knowing that at that lvl a lvl 12hero with full refined iso's won't make much more than 2k hp so with 11sins you are godlike, but half of that will do to one shot. If you could get him paired with a protective hero like cap WWII or hercules to keep stacking sin all that remains is a geared agent and adamantium league is yours.

JimGero1993

Much like the comics, Ghost Rider is one of the strongest characters in the game. He has two passives: The first one reduces damage taken and gives him a possibility to survive fatal hits (with the exception of Fatal Blow moves), while his second one applies Sin on any enemy attacking (this effect applies to Counter-attacks and Follow-ups I think). Ghost Rider's attacks are quite strong and apply killer debuffs. His L1 applies a stack of Sin plus Dark Void, but it doesn't stop there. If the enemy has Dark Void, this attack will apply Poisoned and if the enemy has Poisoned it will apply Soulfire. His L2 is his strongest move, since it has Guaranteed Hit, Ignore Defense plus it will remove all Sin from an enemy to dea extra damage. His L6 applies Melt Armor at the target plus Soulfire to all enemies. His L9 isn't as strong as any of the other attacks but it has two good things: 1) It's a quick action and 2) Ghost Rider gains the buff Spirit of Vengeance, increasing his attack according to how many Sin stacks your enemy has, so the most Sin stacks the best his offense.

Valkyrie


Xobai

Val is a confluence of strength and uniqueness. What she does, she does extremely well and nobody else does anything like it. In PvE, what she does is healing and removal of counterattacks (despite class disadvantage, she is a tremendous asset against Vector in 7.3 and 7.6) making her a great support character, and in the presence of scrappers a damage-dealer in her own right. In PvP, she prevents death (a recurring theme of people who struggle in PvP is that their characters die) and protects at the most unexpected times. She excels alongside a tactician in any format because she prevents the most devastating part of the infiltrator bonus, the counterattack (team her with Magneto, who can prevent blasters from getting a critical hit on her). All told, a very well-designed and useful asset.

EnemyFromHel

I love this character! It is my favorite Marvel woman out of all the bunch, and the buffs just made her much better. Her Geirr is a great last resort ability that also exploit exposure to deal even more damage, her Dragonfang is an awesome finishing move that restores health to the whole party which puts her up with Dr. Strange when it comes to healing, her Sacrificial Blessing is a great skill that powers up Geirr (health loss) and revives anyone, and last but not least, her Flight of Valkyrie which is an AoE Off-balance attack (take that WWll Cap or Herc) and powers up Geirr. In my opinion, she works like Storm, all her abilities support each other very well and add something beneficial for her team (except Geirr). However I wouldn't use her in PVP, since her AI seems to be a bit upside-down. Regulus22 10:17, December 30, 2012 (UTC) Definite Winner. My first specop hero to fully be around for and first acquisition (well, technically I got Emma first, but Val was like an hour later.). In PVE Training, she's overtaken Emma and Kitty, surviving the tougher encounters in challenge mode, being more useful while training at the Farm. In Teamups, I loved her, Her level 6 provided what could be one of the most technical plays I've used, and her Level 9 while rarely used, will have far greater applications elsewhere (Vector, your time has come!), Accuracy was a little sub-par though. Now having her, I've had no issue. Her accuracy was no different to other heroes, hitting at least 2/3 of dragonfang no problem. But at level 3, to be safe I gave her a Precise, now she's 4 Bars Accuracy and doesn't miss at all from what I've had. Dragonfang does impressive damage, And I haven't even relied on the Static cling effect which I had to consider when assessing her damage in the Team Ups. Geirr also appeared to do more damage then I remembered, but as expected, Dragonfang still does more when she has high health.

Now, My issue with her is simple, She Doesn't take damage! it's SOOO troublesome. Dragonfang a few time, enemy dies, Valkyrie and everyone else gains health. All the damage the managed to inflict wasted!. When trying to assess Geirr's increased Damage, it's kind of annoying, but considering my only issue with her is that her health remains close to 100%, I can't really complain I guess.

Fight57

I love using Valkyrie. Her Level 2 move grants the entire team health while allow me to pursue my offensive style of game and if I find myself in trouble I can use her Level 6 to keep the team alive to kill another opponent and bring myself back into the fight. Good Character.

MaJuV

My first SO-Hero I've obtained and I loved her from day 1. In PVP, I always use her together with Dr. Strange (as tactician, to get rid of blasters) and a defending Agent (to prevent her being hit by blasters). This combo turns my team into one of constant healing.

The ISO-build I use is one that focuses on health, defense, attack and accuracy. This way, she's a threat that is hard to get rid of. Her evasion will always suck, no matter how well you build it up, so focus on her defense and health instead.

In PVP, the first move is by default Sacrificial Blessing. After that, Dragonfang is the basic attack. Greir is the attack of last resort (if her health is low, Greir becomes amazing). And Flight of the Valkyrie is very useful to get over Captain America's counter-attack while he's defending (and other counter-attackers).

Princepurple (talk) 08:15, March 31, 2014 (UTC)

Not as good or essential as she once was with the amount of fatal blow and brutal strike in the game now.

Havok


Vindex, the Bounty Hunter (MOBILE REVIEW)

Overall, one of my favorites. L1 removes buffs, applies melted armor, and prevents shields, L2 is damaging with all stacks of cosmic energy applied. L9 applies all 5 and channeled energy, for a guaranteed critical, so L9 + L2 are useful. But my absolute favorite is his L6, which is catastrophic, applies exhaustion, and a chance for -25% attack, defense, evasion, and/or accuracy, which pretty much helps against tacticians in PvP so that is useful. And with most of the opposing team using either hotshot and signpost, SoA, and/or Quantum Jumper, it's useful in reducing them to one move per turn and eliminating QJ. Best tactic would probably be to use heroes with energy attacks to save up the L9 if the PvP team has SoA. One of the best for sure.

Just Deadpool!

We just got Havok and he already proves himself to be a great character.

I am maybe on of the first to get him. Fans, it's worth it. I haven't found

any good PVP strategy with him yet, but I see great potential. His Plasma Spheres ability combines good with the Asinaces-Spatha combo.His 2nd skill removes Buffs, his 1st doesn't waste Stamina.

But you got to admit it. He wastes much,much Stamina. His 2nd and 4th Attacks use 50% Stamina.

Luckily, he has the Stamina Recharge Passive, and with the Skill to absorb energy like Ms.Marvel+taking all Energy attacks to himself, Stamina is not such a big problem as with War Mashine. His 3rd also recharges Stamina. Maybe a Xantine Alkaloid Injector is the push he needs,

DrParadox

I feel that Havok is going to be one of the most mislooked character out there simply because he is not a character meant to be use for PvP since people generally rate the characters based on the PvP environment. At first, he may seem like nothing since his L1 doesn't do much damage and his L3 uses up half his stamina. However there are some things you should know first before not giving him a chance. His L1 doesn't consume stamina at all and it causes Melt Armor which really helps against enemies with high defense, especially if you combine it with something like the Avengers Assemble buff. His L3 does damage based on whatever stamina it has, use it on something like a bruiser or even a tactician if you are lucky, and it could wipe out a three fourths of the enemies health, plus it burns the enemy and removes any buff it may have. His L6 is a huge game changer for him in that it allows him to gain more stamina without wasting a turn and guarantees critical on his attacks, which allows him to use his L3 more often for maximum damage and the recharge time for it is reasonable considering his handicap. L9 is a reliable move in that it never misses and makes the enemy miss more often and allows you to attack them more as well as gaining power if you have more stamina. Always gaining more stamina each turn is a welcome passive and absorbing energy, fire, and radiation damage for more stamina is good though you may not use it often depending on what enemy you may face, it also helps that his strategic thinking will let him gain that opportunity every time an opponent uses one of those three energy attacks (seriously, use him in the 4.4 Magneto epic boss and you'll see what I'm talking about) as well as neutralizing protecting strategies. For Iso boost, if you have any Adroit crystals, use them until it fills four bars and then focus on his stamina and health.

Overall, Havok may be a situational character in PvP in that your matches will rely only on what the opponent uses but in PvE, he can easily end matches as quick as possible with the right build.

ThatPersonOverThere

Before I even started the Spec Ops, I took a nice long look at his stats. And ya know what I was thinking? What is this? Is this guy a joke? But when I started to use him in the boss battles and such, I thought, I'm probably not gonna get him (And I'm not). But I'll still contribute. He is a weird character. Two of his moves don't use stamina, but one recharges it and is a quick action. Melt Armor is useful, but you'd be better off with Ghost Rider. Unfortunately, he doesn't really open up at any point, unlike Storm or Thor. His L6, Plasma Spheres, compliments his bad Defense, Accuracy and Evasion. His L9, is pretty cool, and it really helps out his L2, which has potential to destroy someone. Unfortunately, this move requires a helluva lot of Stamina, and you can only pull 1 or 2 off when you unlock it. Burning doesn't really sync with his other moves, and the only character that can exploit Burns well would be Torch, and you'd be better off using him without Havok. If you get him, you better load him up with some super duper chaotics, or else he won't live. His energy absorption, too, is better suited for Ms. Marvel, who's only 15 CP. All told, he is a very situational character. If he doesn't get to his full potential: 57/100, if he gets the power to do his level 2 ability maxed out: 98/100 for one turn.

CrypTick Grey

If your the enemy: ... Underestimating him might be your undoing. Like the Trojan Horse, he comes into the battle like a harmless prank in a black suit, but after 3 or more Cosmic Energy on any target with Melt Armor, it would be too late to save yourself.

If your an ally: ...This is your secret doomsday aimed at your enemy. He is very useful as he laughs at stamina shortage and energy attacks. Just keep using your energy attacks and let your enemies also do the same, and then unleash his lethal Plasma Wave and watch your enemies turn to dust.

Lillyhtedog (8/22/2013)

It took me a while to give Havoc a try in PvP. I am now glad I did. Once at level 9, he can be instant death to any opponent. His level 9 move grants 5 stacks of cosmic charge and gives a guaranteed critical on his next attack, plus it is a quick action. His level 2 move uses those stacks to cause excessive damage (usually in the five digits) to any opponent. In addition his Level 1 causes melt armor and is a shield breaker. His level 6 also causes many nasty debuffs to the other team. He does have two main weaknesses:  For one, his level two kicks like a mule so he will be stunned on his subsequent turn, he also has the worse accuracy I have seen in the game so you would definately need to invest ISOs into his accuracy.

Bryan Kwok

Yes, his accuracy is worse than Hulk. Yes, he waste stamina. Yes, he has low health. Yes, he is a blaster so he will be crushed by rescue in PVP. Does that mean he is useless? God, no!!! 1st, his passives are amazing. Uncanny Co-ordination can gain an extra turn during your allies' attacks, so his "Kicks like a mule" won't really have to wait a round sometimes. Absorb Energy supplies him with an infinite amount of stamina, so you'll never have to worry about stamina shortage any time. In addition, energy attacks are 50% less, which helps solves his health shortage problem.

Now, for his attacks, it really has low accuracy, which can be tortourous until you get his 3rd skill. But back to the first. Except for blasting away pesky shields from Rescue and melt armour, it also removes buffs. It doesn't retain his original "conered" debuff, but hey, for a move that uses 0 stamina, it's good enough. 2nd skill is his main damage dealer, with exploit paragon to boost. Sadly it needs a round to recharge, which can be life or death in PVP. Still, the damage is terrifying.

His 3rd attack is another great move. It is an AOE, with catastrophic so you don't have to worry about accuracy, protect or dodge skills. Also, it applies exhausted, which is the solution to Rescue's annoying abilities. It also gives debuffs for the 2nd skill

4th skill hasn't got much to talk about. Buffs your 2nd skills to a godlike degree, quick action, and lets you unleash all your fury on one of your enemy, guaranteeing that he goes bye-bye. The only drawback is that the 2nd skill doesn't have brutal strike to kill the reborners, but he is an excellent Blaster nevertheless

Sundipped havok!

Havok is utterly the best oneshotter in game. killing someone on your first turn is nothing to be underestimated. he kills rescue with his level 6, scorns at bruisers with his level 2, and makes satana or agent with son of demon set cry. the only problem with him is that if i'm not on even ground i.e simlar armory and hero bonus, i can't really beat cyke with him. with cyclops' new buff, i had to grudgingly take out havok and replace him with P5 cyke due to cyclops being in at least 50% of all my fights.

ESFjellin (11/21/2013)

Never did one of these before, but felt like Havok would be a perfect choice to jump right in. Underrated would be a nice word to describe him, even though he seems to be gaining more ground on the PVP side of things since a PVP season or two ago. In the current meta, he is surprisingly adaptable, even with the addition of the Mystic Shroud to the game. Lvl 9 followed by a Lvl 2 will take care of most heroes right off the bat and taking the stun is totally worth it (imo) because if his Uncanny Coord kicks in during the round, he is good to go for the next round. His Lvl 1 gets rid of nasty shields (Savants Spear, Thane, Magneto, Rescue to name a few) and his Lvl 6 takes care of those pesky heroes that rely on an extra turn (or two or three) during the battle. Gem him right and he could be a very valuable addition to your Attacking team. Leojsaad

Havok is a pretty good Blaster. His passives are outstanding and can be highly useful in battle. His L1 has amazing properties and doesn't even cost Stamina, which is even better. His L2 is the probably the biggest damage dealer in the game, and is even boosted by Paragon Exploiter and it helps to have a few stacks of Cosmic Energy. His L6 is great. Exhausted and Pressure Points are great debuffs to be applied by an AoE attack. His L9 is a good buff move that helps his move a lot. Nevertheless, though Havok is pretty much a raw damage dealer, but has low Accuracy to deal that damage. Boost his Accuracy and Evasion and he'll be great.

Havok_is_the_Bomb (04/13/2014)

NO NO NO NO,  Playdom what did you do? You took my favorite character and nerfed him. I now have to change my user name to Havok_is_the_Firecracker. His best feature, the ability to one-shot an opponent at the start of the battle, has been taken away. While this may have happened, Havok is still a great character to use. He just now needs to be paired up with a protector. His L1 (Shattering Punch) is a buff remover and great against those heroes who rely on buffs (Heimdall and Hercules, I'm looking at you). His L6 (Plasma Spheres) is a great counter to all those Dr. Dooms and Rescues you may encounter as it exhausts them and prevents them from taking that extra turn, and it is an area attack. His L2 (Plasma Wave) and L9 (Channel Energy) are designed to work together. L9 strengthens his L2 for maximum damage. However, L9 now starts with a one round cool down so Havok does not reach his full potential until round two. Then he has to wait a couple of rounds to go use that attack again.

My perspective:  On my team, the nerf ,means that I had to change my strategy. He was great at removing those pesky Wolverines, Heimdalls, and any other opponent before they had a chance to do their damage. Now, I have to team him with a protector and hope he survives into the next round. However, when I see him on the opposing team, I used to worry about which one of my guys was a goner, Now, I have the chance to counter him before he gets a chance.

JimGero1993

Well, even though PD has nerfed Havok's damage and added some cooldowns and I don't know what else, I still consider Havok a pretty good character. Let's begin with his passives: His first one may give him an extra turn when an ally attacks and his second reduces damage from Energy, Fire and Radiation attacks plus gives him Cosmic Energy whenever an ally uses an energy attack. First of all, his L1 has Shield Breaker, Melt Armor and Remove Buffs and it also needs no stamina to be used. His L2 is his main damage-dealer move, since it has Paragon Exploiter plus by removing all his Cosmic Energy stacks he deals extra damage. His L6 is a move that targets all enemies and applies Exhausted, a good solution for tacticians or generally any hero, who is based on extra turns. His last attack is a quick-action that makes Havok's next attack a guaranteed hit, gives him five stacks of Cosmic Energy and recharges his stamina.

Hank Pym


DrParadox

Dr. Pym is an interesting character to use. His L1 and L6 are Stealthy, which allows him not to be counter attacked by any infiltrator and remove any protect and counter attack passives respectively. His L1 also has the added benefit of causing the opponent's attack to miss more often. His L2 is a good move that gives out a lot of damage with all the debuffs the opponent has from his attacks. His L9 can be quite powerful once it gets a critical hit and the damage isn't as extreme as Mr. Fantastic's Tumble. His Smartest Man in the Room is a good support passive as it allows his to become more powerful for each turn with a new passive as well as gaining new passives to certain heroes but it should support more heroes to make it more usable. Make sure you give him plenty of Iso-8 that boost his Health and Stamina and to a lesser extent, Attack and Evasion. I do think overall that Hank Pym is not a bad character by any means but does need a buff or two in order for him to stand out more in compare to the rest of the Spec Ops heroes.

User:ThatPersonOverThere

I like Hank Pym. Sure, he might be a real ass, but I like him. Now in the game, he's not too bad. You don't have to run him with Iron Man/Beast/Spider-Man&EmpIso, but you kinda have to run him with Iron Man/Beast/Spider-Man&EmpIso. Without it, he's a squishball, and not very powerful, certainly not like someone that can get out of a 1v3 situation, like pre-nerf Emma. Anyway, interestingly, he seems to target Bruisers and Infiltrators more than Blasters. His L1, Growing Pains, is stealthy, meaning Ms. Van Dyne won't buzzkill your antennae off. Also stops Stretch Armstrong from smacking people more than once with Exhausted. Also annoys protectors like Big Orange Rock and Big Metal Dude. His L2, Goliath Punch, is weirdly out of his own progression, Fumbling is strange, seeing as how you would want to overkill your opponent with his L9, which I'll get to. Staggered is also weird, probably for Infiltrators so they can't run away from you. His L6, Army of Ants, is the embodiment of how Pym targets the classes he's not supposed to. He screws over Bruisers with Neutralized, and when paired with a Scrappy Spidey (no matter how ridiculous that is) can ruin a Bruiser's day. Even better, it has no cooldown. Then he has off-balance, which is off-balance. His L9 is his finisher. It SMASHES everything. Catastrophic, nice crits, exploitations, it's a great AOE move, even if most fights don't last long enough. His passives are really all the same. Guaranteed hits, then Ignore Defense, then Stealthy. Great buffs, just sorta redundant. Unfortunately, he's got lots of cons. He really needs the team-ups from above to do good. Without them, he doesn't do very good damage, misses like a blind midget (no offense to any midgets out there) with no arms, and can't dodge ANYTHING. He's also a stamina hog. Besides that, he's not good for quick smashes. You need a longer fight with them aforementioned team-ups. But when you get Pym to his full potential, he and his nerd buddy are gonna go Super Saiyan 5 on the enemies' asses. 88/100

CaptainMarvell

When I play MAA, my 6 year old son is usually by my side and even though he really doesn't understand any of the strategy, he's always telling me which characters to use. "Dad!  Use Giant Man!  Use Giant Man, Dad! Use Giant Man!" I'd just roll my eyes and say "No, he's not really that good, buddy." However, as it turns out, my son was the "Smartest Man in the Room". Giant Man's or rather Hank Pym's passive Smartest Man in the Room is one of the best kept secrets in the game. A lot of people read the tool tip and see "Triggers new analysis each round" and figures "Pssh, what does that even mean?" Everybody is so obessed with green dots and red dots, so Pym usually gets overlooked. Smartest Man in the Room is a shared unremovable passive (the blue dot) that works with other smart heroes. It guaranetees hits. In the second round it guaranetees critical hits. In the third round and beyond it guaranetees critical hits that ignore defense. With all the avoidance effects out there (reality hacking, reality warping, nimble, mirror image, etc), its frustrating when you miss. With SMITR, you'll never miss with Hank or any of the other intelligent heros. Imagine Reed's LVL 6 crit hitting everytime after the 1st round. Imagine WW Hulk never missing a punch. Imagine Iron Man never missing withj a unibeam blast.

Now for the actual character himself. He is the answer to every annoying character you'll meet in PVP. Rescue likes to protect, Hank's stealthy LVL 1 removes protect and causes exhaustion. No more her magnetizing your team when you attack. Havok, Juggernaut, Sabretooth and Ares like to use a QA in the first round. Too bad that's all they'll get to use that round if Pym goes first. His LVL 2 is just basically Pym getting big and smacking the heck out of the other character causing staggered and fumbling (although fumbling seems to be bugged right now)  His stealthy LVL 6 will take care of those pesky Infiltraitors and their counter attacks. It'll also neutralize buffs. Sorry Herc, Thor and Heimdall, but the ants are going to have to take away your Strengthened, Agile, Fortified, Focused and Enraged. Oh and Sorry WW Hulk, you'll lose your Hulk Up and War Frenzy. Scrappers need not be afraid of Bruisers when Pym is on the team. Which brings us to Pym's LVL 9. He'll exploit two of the debuffs from the LVL 6 move and usually devastate the other team's health when its performed.

Its kind of sad to read the forums and see so many people bad mouth Hank and say he's the worst Spec Ops hero. Right now, I can't imagine going into a PVP match without him. He seemingly has an answer for everyone and everything that comes his way. But what else would you expect from the Smartest Man in the Room?

Bryan Kwok

Sorry guys, i just have to say that Hank Pym is really bad, probably one of the four greatest spec ops suckas, along with Wonder Man, Black Bolt and Falcon. For his passives, SMITR is quite good, really, but his attacks just deal too little damage even with ignore defense and deadly crits. His health and stamina are both lacking, he recharges very often, he gets killed very quick, and during that time he can only deal very little damage. Another problem is that with my Spidey EISOs, i am seeing absolutely NO point to use Pym. Need opportunity debuffs for Janet and Taskmaster? Spidey, please. Need Smartest Man in the Room? Spidey, please. Need to counter? Spidey, please. Need to prtoect? Spidey, please. Oh wait, Pym can't protect, can he?

In other words, there is nothing Pym can do that spidey can't, and vice versa is totally untrue.

But still, let's still comment on his skills.

1st is good, actually, since it's stealthy and applies cornered and exhausted, it deals with Cap very well. Then again, for spidey.....

2nd wastes too much stamina for such a move and it only stacks 1 opportunity debuff, staggered, which is rather pointless since by first round SMITR already gives Pym true strike. Fumbling is useful to compensate for the low damage but the enemy has to hit Pym with a single target attack, unlike Spidey, whose passives with spidey sense and combat reflexes makes him counter most attacks and gain an extra turn

okay, i gotta focus on Pym more, sorry

3rd attack uses less stamina and applies 2 opportunity debuffs, which is handy since you'll have to manage infiltrators hitting Pym.

4th skill is praised by many but I don't see it yield the power people say. Damage is only good when it crits, which means you should only use it in round 2, but you also need a lot of opportunity debuffs to maximize the damage, unlike Spidey's web slingshot...sh*t sh*t, back to Pym. Anyway, you'll probably be fumbling to keep as many debuffs running as you can, but it's difficult even with the tactician buff. Of course, if you team him up with opportunity debuffers and exploiters they run real good, but then again spidey coudl've done it too.

So yeah, conclusion is that Spidey pretty much does anything and everything Pym does, and a heck lot more. If you want an opportunity debuffer  (and that's the only reason i can think of that will tempt you to recruit him) use 90+23=113 CPs to get Black cat and spidey instead of 200 to get only 1 hero.

Vision


DrParadox

Vision is quite deceptive as a character, in a good way. He has two different formats based on his class, a ranged blaster and a melee infiltrator. His Blaster L1 is pretty good as a starting attack due to his passive (which is currently bugged) while his Infiltrator L1 is quite powerful, especially if he is currently phased which helps with Density Shift. While his Blaster L6 is the first attack that causes Radiation Exposure, it is very inaccurate. His Infiltrator L6 on the other hand is a good set up to his L1 not to mention that if it causes a critical hit, the opponent is as good as dead. His Blaster L9 is a good combo for both his L1s while his Infiltrator L9 is much more reliable as an AoE than his Blaster L6. In general, Vision is quite the powerhouse and definitely a character you should try to get this Spec Ops (or buy if he reappears again)

JimGero1993

Vision is the first hero I got from Spec Ops without spending CP. I actually like him quite much. Beginning with his passives: 1) Flying character, 2) Gains an Energy Charge stack every turn and from allies' energy attacks, 3) Immune to Bleeding plus a 1/5 chance to gain phased when attacked. Now to proceed to his moves... He can freely switch between Infiltrator and Blaster with his L2. His L1 in Blaster mode applies Burning, while in his Infiltrator mode applies Incapacitation and has Phased Advantage, meaning that when he is Phased he will do more damage. His L6 in his Blaster mode applies Radiation Exposure and Fried Circuits, making it a good choice for robotic enemies, while in his Infiltrator mode it applies Phased to Vision. Now, his L9 in his Blaster mode can deal a lot of damage if the enemy has burning and if Vision has lot of stacks of energy charge, while in his Infiltrator mode it applies Winded making it a good solution for enemy Scrappers and a bonus of Slowed.

Rescue


Bionistar1

Well, Rescue has an extremely low ATK stat at first, and only one offensive attack, so one should not make her their main damage-dealer. However, Rescue more than makes up for this in support. First of all, she applies a non-removable buff Panacea Response, which removes one of her allies' debuffs each turn. Her Lvl 1 ability applies Winded and Off-balance, good against Scrappers & War Machine/Iron Patriot and Infiltrators (respectively). Her Lvl 2 ability allows Rescue to protect allies from attacks and applies Magnetized (good for  Blasters). Her Lvl 6 ability heals the team and fortifies the team. And finally, her Lvl 9 ability removes debuffs from Rescue and removes buffs form the enemy, and is highly useful in situations where the enemy buffs themselves or debuffs Rescue. Overall, she is a highly useful support character and tank when used properly, very useful for AFK PvP, and is very much worthy of a PvP slot once Lvl 9 or above. I highly recommend that players who weren't able to get Rescue during SO9 obtain her in the near future.

Leojsaad

It's funny how during Spec Ops 9, people kept complaining abut Rescue. Now, a lot of people are struggling to go up against this great hero. It's true her Attack stat is really low, but that's the point: she's a supportive hero. With Isos focusing on Attack and Accuracy, she'll get better in higher levels. Her Flyby Attack pretty much nullifies the Scrapper ad Infiltrator class bonuses. Protector Protocol protects your allies - which won't be a problem because of the Replicating Shields. Reconstruction Matrix is really good (and annoying in PvP), because the shield it forms is very strong and is heals your allies. Status Reset helps getting nasty debuffs out of Rescue and it removes beneficial status effects from your opponents. If you didn't get Rescue, I think it would be wise to save 200 CP for a Rescue sale that might come in the future.

meisterjohnny

Leo I think you mean " her Attack stat is really low, but that's not the point: she's a supportive hero." Again I feel like one should focus on def acc evasion (she is built to be the ultimate tank though), and not attack.

Bryan Kwok

Okay, let's start from the user's point of view, shall we? There is no doubt Rescue is the best supporter in the game, with an excellent passive and a super set of moves. Protect, Heal, Remove debuff and buff team all in one. If she isn't worth her CP than no one is. For any new guys who somehow got her, don't think you've gotten a piece of crap due to her low damage. Iso-8 her Health, Stamina and Evasion (i always prefer evasion to defense), and you'll find that any useless team with her with survive through any battles.

Now, from the opponent's point of view.

''SHE IS FREAKING ANNOYING IN PVP! '' I have no idea how to take her down. Maybe Ares or Squirrel Girl will do the job, but for now, she just wrecks the fun from PVP

Princepurple (talk) 08:12, March 31, 2014 (UTC)

Over rated to death is what she is, the easiest ways to take her down are 1. Shatterstar, this guy was seemingly made not to be a great hero, but to destroy rescue, his lvl 9 allows two turns next round by which time she likely has both shield and protection activated, on his next turn, he can use his lvl 2 to exploit and remove the shield and then follow up with his powerful lvl 6 which exploits protection and the tendarized from her lvl 2, usually killing her with massive overkill.

2. Spiral: simply her lvl 2 in basic form, if going before rescue will prevent both her shield and healing and protection in the first place.

3. Havok: although a blaster his lvl 6 applies exhausted to all foes, which is a good weapon against her aswel as silencing others temporarily.

JimGero1993

Rescue, is one of the characters that I feel the need to say what I have said with Wolverine: She is one the heroes you will love as an ally and hate as an enemy. Unlike Wolverine though, she is not an attacker. Beginning with her passive, which has actually been nerfed: She gives to all allies a 70% chance to remove a debuff at their beginning of each one's turn. Now for her attacks: Her L1 is her only damaging attack that applies Winded and Off-balance, a nice way to begin, since it will disable Infiltrators and Scrappers, while at the same time it will grant her an extra turn (only once) and will deal extra damage if Rescue is shielded. Her L2 is a protect and shield ability that will apply Magnetized to attacking enemies. Her L6 is an ability that will offer a shield to the whole team and while the shield is active healing will be received plus Fortified to the team. Her L9 is an ability that is a Quick-action, will remove all debuffs from Rescue (originally: the whole team) plus all buffs from the team.

Wonder Man


CrypTick Grey

So far, I haven't found anything that makes him stand-out from the rest of the Spec Ops heroes. His passives are mediocre; Ionic Body makes him seem like an upgraded Colossus with extras while Ionic Body defeats his fighting spirit, literally. His moves aren't spectacular and they seem not to be living up to expectation. Without proper Isos, he's far from top tier.

DrakoBell

Really cool character and very interesting to use, some people think he is suicidal, but that is just for helping his lvl9 to proc, ideed he is a very good tank, and a heavy hitter, why? FINEST HOUR!!! He is one of my favorites to use also because he is inmune to DoT, Bleeding, Dark Void and Rad Exposure the most annoying DOT on PVP are useless now, you would see he is weak at first but hey every Spec Ops hero looks like that first but then they show what they are really capable of!!

Leojsaad

Wonder Man is a good character. His passives are great because they make him immune to Damage Over Time effects and protects allies. His first move doesn't deal great damage, but if you're lucky, it will provide you all the buffs you need so Hollywood Hammer can deal great damage. One Hit Wonder also doesn't do great damage, but it's stealthy and applies Winded and Hobbled. Hollywood Hammer is good because of Finest Hour. Wonders Never Cease is his best move (in my opinion) because that's what makes his Ion Tamer really succeed, or else he would only protect to get killed in PvP. At higher levels and with good Isos, you can count on Wonder Man, because he is a great hero.

Pvat04

Some of the best Bruisers that i have, Wonder Man is one of my favorite Heroes, the Hollywood Hammer is so strong!!

Bryan Kwok

I'm sorry but i really can't see why wonder man is a good hero. When i used him in spec ops, he has low health, limited stamina, low attack, not quite good defense, but he goes protecting. Makes him dead in a matter of seconds. His first attack applies strengthened or focused or whatnot on himself, which helps his 3rd skill, but now it seems obsolete with Angel released. His second applies some weird debuffs, but the damage is very low. His third, according to my experience, is low even if he has all four buffs (sorry guys). His last isn't much good either. The best is his passive, ionic body, but in PVP, he dies without even needing to rely on DOT effects. Can't see where he is good at.

Shibe Inu

Wonder Man is a godsend in offensive PvP. Though how his Spec Ops was executed was rather poop since not only was he un-ISO'ed, he was forced to fight against Blasters (which of course left him dead thanks to his suicide passive).

Ionic Body makes his tanking ability shine, thanks to being near-immune to damage over time effects. Ion Tamer is a no-turn, irremovable Protect passive (only temporarily shut down if he gets hit by Cornered or against Stealthy attacks). It also makes Wonder Man a force to be reckoned when his HP drops because it increases both his attack and defense.

He also serves as a secondary class debuffer that can cripple Blasters with Impair, Infiltrators and Scrappers with Winded and Hobbled, and Tacticians with Exhausted.

Ionic Punch inflicts medium damage and Impaired, a bane against Blasters because it lowers their damage by 20% and removes their ability to crit. It also procs Rising Up which can randomly generate any number of the 4 basic stat buffs (Strengthened, Focused, Agile, or Fortified) which makes him hit harder and become sturdier against damage. These four buffs also become ammo for his one other skill.

One Hit Wonder inflicts stronger damage than Ionic Punch and inflicts Hobbled and Winded. Hobbled allows Wonder Man to strip stealth off enemy attacks and prevents them from bypassing his protect ability. Winded to prevent follow up attacks and taking unnecessary damage.

Hollywood Hammer is the go-to skill. It consumes the buffs generated by Ionic Punch via Finest Hour and uses it to strengthen this skill's base damage. Even if the enemy survives, they still get Exhausted, preventing unnecessary extra turns from them. Has a cool down, mind you.

Wonders Never Cease is a rather buggy skill, one you'll either hate or glorify. IF he successfully protects an ally from an attack, he heals based on his attack and gains an extra turn. I've had instances where he continually healed and gained extra turns while protecting, and other instances where he only did it once. Treat it as a one-time self-heal skill so you won't be disappointed.

As of this writing, a fun thing to note about Hollywood Hammer is that it also factors in the passive buffs generated by the Mutagen Emitter and not consume them, mainly Healing Factor, Blazing Speed and Unbreakable Skin. I haven't had Mutant Linguist on him yet, so I'm not sure if it also factors the 4th "buff". Nevertheless, Wonder Man + Mutant Emitter = bestfriends. He steadily pumps large amounts of HP with Healing Factor, gains much-needed ranged evasion from Blazing Speed and crit resistance with Unbreakable Skin. It also provides a permanent increase to Hollywood Hammer.

I just wouldn't recommend putting him on an AFK PvP team. Not unless your armory rating and pvp bonuses can handle the AI's silliness.

User:Bashinthegreat

Not so good choice for PVP, but a great choice in PVE. If his health is slow and don't affected with Melt Armor ( and the incoming attack didn't ignore defense stat ), he'll be tougher than colossus. He also is an automatic, forever protector who is immune to DoTs. If he faces a blaster, he'll just impair them so they don't crit. I always let him take the Group bosses' minions after I kill the group boss itself because he is tough and high damage.

ProfessorWade

One of the best bruisers you can get and by far the best tank in the game. This guy can take a hit from anything and brush it off. His first passive Ion Tamer makes him The Tank by intercepting all non-stealthy attacks(and even those, but we'll get to that later) and makes it so that the lower his health gets the higher his attack and defense become, this is possibly the only downfall to this passive, but it's fixed later on down the road with his L9 ability, and since it blocks everything it far surpasses that of Captain America, Luke Cage, and Colossus. His passive Ionic Body makes him immune to ALL DoT effects including Radiation Exposure, Burning, Bleeding, Poisoned, and so many more which makes him perfect for taking on enemies like Wolverine in PvP or Green Goblin in PvE who rely on their DoT effects to do most of the damage. His L1 attack Ionic Punch makes it so enemies do 20% less damage and cannot crit, when you pair that with his passive your enemies are basically throwing water balloons at you(Sorry Human Torch) and to add to it, it grants him Rising Up. His L2 attack One Hit Wonder is a double wammy against all Infiltrators, especially Nightcrawler by applying Winded and Hobbled. His L6 ability Hollywood Hammer lives up to the name, it's like hammering the nails into your opponents coffin. It's takes advantage of Rising Up with Finest Hour that deals extra damage. Not only does it do that, but it also hits 4 times, and they're heavy hits, especially when he's got 2 stacks of Enraged. I've taken out bosses(I'm level 182) in just one hit with this move alone. To top it off, if you're facing a Tactician or any character who takes advantage of Quick Actions, it applies Exhausted. Finally his L9 ability Wonders Never Cease truly does prove that his wonders never do cease. It applies the character specific buff Molecular Reconstruction which restores health and makes it so when his passive Ion Tamer kicks in and he blocks he'll get even more health AND an extra turn. He's one of the strongest characters you can get when it comes to defense rivaling that of Colossus. I'd put him at the top of anyone's list of "Must Grab" characters. For a little guy, he packs a mean punch.

CaptainMarvell

If there's one character I wish I could make my agent emulate, its Simon Williams aka WONDER MAN! I do my best equipping my agent with a protect weapon and reboot, but nobody does it as well as Wondie. First and foremost, his passive, Ionic Body is my favorite in the entire game. I'd pay 100 gold for an E-ISO that grants Ionic Body. Immune to all damage over time effects. HUGE plus. He's also a natual protector that gets stronger and tougher as his health gets knocked away. His LVL 1 impairs his opponent (you hear that Blasters) and buffs himself, which sets up his LVL 6. His LVL 2 is a steathy attack that can hobble Quicksilver or any other pesky stealth characters or prevent someone like War Machine from blasting your team into oblivion by applying Winded. His LVL 6 is his "Finest Hour", literally, as each buff he has, adds damage to this attack. Depending on how jacked up he is, he could one shot an opponent with this attack. Last and certainly not least, his LVL 9 which heals him (self healing is a must for any protector) and gives him an extra turn next time he protects a teammate from attack.

I really can't say enough good things about Wonder Man. He is the quintessential tank of MAA. He is somebody you build a strategy around because he has so many pluses. A tank that can protect your team, takes less damage as the fight goes on, can heal himself, buff himself and one shot opponents with his attacks.

His cons are very few: He's dependent on his buffs for his attacks, so if he's neutralized or has a buff blocker, that's a problem. He's a protecting Bruiser, so Blasters couldn't avoid hitting him even if they wanted to and that's bad for him. He has low accuracy, as all Bruisers do.

Enhancements: Warbringer Axe, WW Hulk, War X-23 are good compliments. Really helps with the accuracy problem. Team up with Angel or Heimdall so he can get his buffs and go straight into smashing the heck out of people. Emerald Prism really works wonders (no pun intended) on him. Every hit increases his defense and the prism's glow prevents him from losing his buffs. The Big and Fast E-ISO works pretty well as you can get extra turns from protecting. So theoretically if you equip this and use his LVL 9, you could get three turns in one round.

JimGero1993(2 September 2014)

Well, I recruited Wonder Man quite late and this is due to me wanting to have more of a chance in the next Season 2 Chapter. His Ionic Body passive is perhaps the most awesome in the game: Immunity to all dots! How cool is that?! However, his other passive puts him in harm's way, due to him constantly protecting against all single-target attacks (stealthy and catastrophic excluded of course). Even if his defense gets higher as his health decreases, it's of little use against real damage dealers. His attacks aren't that damaging but have some fairly good effects. His L1 applies Impaired to the enemy, saving Wonder Man from some damage and gives Wonder Man rising up (fortified or agile or strengthened or focused or a combination of those). His L2 applies Winded and Hobbled, a good solution if you are facing a scrapper or for protecting against stealthy attacks. His L6 is his best one, since it will apply Exhausted, but it also has finest hour, which means extra damage for every of the basic stat increasing buffs. His L9 is a healing move, which isn't that effective. In my opinion, Wonder Man is a fair hero. If PD upgrades him with a good E-Iso and/or A-Iso he will be a beast, but so far, he is just a little over the average.

Daimon Hellstrom


Rpilking

Daimon is quickly becoming one of my favorites. His L2 moves is just great for bypassing protect effects and avoiding attacks. His heal is also really powerful. Its great how if he is attacked and he has Dark Void then he counters and by attacking in his counter he heals himself!

Leojsaad

Something that the Son of Satan did was really unexpected (at least by me): he made us like debuffs. When you're using Daimon in battle, you just have to get Burning and Dark Void to unlock his finest abilities and skills. His moves are great and already provide those debuffs, so it's not hard to unlock Daimon Hellstrom's full potential. His L1 applies Soulfire to the enemy and Burning to himself (which means Daimon can counter attacks with Brimstone). His L2 is great, and with it, all attacks heal Daimon, because it applies Dark Void in him (I just think his L2 should be a Quick Action). The L6 move is what really shines. The first summon isn't really good, as it deals no damage and only applies Mental Control. The second summon already gets better, as is applies Poisoned and Despair. The third summon is great, as it deals good damage in each enemy for an area attack. His L9 can really help an ally with low health and a lot of debuffs. If you didn't get Daimon, rush and try to get him while SO 11 is active. If not, save 200 CP for the possibility of a sale. He's worth it.

Truelegden (talk) 13:19, November 1, 2013 (UTC)Truelegden

I love Daimon Hellstrom. He is probably one of the most powerful heroes of the game. Debuffing himself to increase damage of to do different debuff to enemies, just awesome

Bashinthegreat

His avoidance effect is one of the most procs in the game, I can hardly hit him before he heals. His mind control chance is high, but with the update it is not so good. His purifying flames is one of the most annoying buff for me, it heals a lot and prevent debuffs, what da f*qqqq.

Additional edit; 17/1/2014: He is great against incursions, as he is best used against a kind of team, but not the others, and incursions shows you that.

User:ThatPersonOverThere

The Son of Satan is a weird character to play. Weird good though. What I mean is he debuffs himself to help destroy the opponent. So his first ability makes him burn, but makes the enemy's soul burn. His second ability is a superb dodge-monkey skill that leaves Dark Void on Daimon. Can't say I'm complaining. His 3rd skill is the main thing you're looking for. After these debuffs, he gets more powerful summons and at last, will clear his own debuffs. His last skill is for recovery only. Very nice skillset and fun to play. 88/100

Bryan Kwok

I'd only gotten Daimon Hellstrom recently, and i think he's really a very unique character. For one, you have to get burning and Dark Void to really make his attacks powerful. Not that it matters, his passives will reduce health loss, gain health (crit rate is quite high for this one) and his skills will easily help you gain Dark Void and burning.

First skill removes buffs, quite nice, so-so damage, accuracy might be a bit bad in earlier levels if you have dark void but haven't iso-ed him properly. Second skill is awesome, as it gives dark void (better than burning, in my opinion) and makes all your team's attacks stealthy, very useful against Rescue, Wolverine and other protecting annoyances. Third skill is...I don't know what to say. Mind control is good, Despair and poison is good, but a) Exploit corruption deals too low damage even with a lot of debuffs. Once in PVP the enemy deadpool gave Daimon a lot of red boxes, including basic 4 debuffs, and poison and some other stuff, but all he dealt was around 5,000 to (crit) 8,000. I guess, for an AOE, it isn't too bad but it could do improvement. The thing i don't like is that it removes burning and dark void, and, speaking of which, you have to constantly renew burning and dark void on Daimon.

His last skill is the greatest of all. No healing skill matches this one (unless it's white suit iron fist and praying lotus or whatever). The heal is high, prevents debuffs, doesn't block burning and dark void, very good.

Daimon is really a very survivable character, able to greatly regen health and stamina, block and dodge attacks, kick away enemy buffs, prevent debuffs, which is kinda ironic, seeing how he rolls around debuffs. Still, doesn't change the fact that he is very strong in terms of survivability, and unlike Sabretooth, he doesn't just keep himself in the fight. He keeps the whole team around. Team up is very easy. Daimon is an all rounded character and can cope with most heroes. Teaming up with Satana is ideal but it might be a bit too much debuffs on your team and Paragon or Attrition exploiters may peel your team up.

Ares


Leojsaad

The God of War is here, and I think he has big potential. His passive works pretty much like a Coordinated Attack or Mental Coordination, but also with a retaliation effect. The Ten-Thousand-Yard Stare passive highly decreases the damage done by the next enemy attack, which is pretty useful against Blasters. His L1 is a Hemorrhaging Attack, which I like in PvP because if your attack doesn't finish your enemy, the hemorrhaging damage does. His L2 deals nice damage for an AoE attack, and applies Despair, which is good against Phoenix. His L6 helps his other moves shine brighter, because of the Weak Point. Any attack with Deadly Crits work nicely with this debuff applied on the enemy. I really like his L9 move, because it removes all buffs from all enemies and has a chance to Stun. Ares can be a really good hero -- just give him some Isos to boost his Accuracy and Evasion.

Bryan Kwok

Yes sir, the anti-Rescue is here! Rescue is a great team buffer? Well, this guy's the great debuffer on the enemy. His passives give you Coordinated attack and Cooperative defense in one go, and has a chance to make the damage of the on-coming attack close to zero. His attack isn't that high but his defense is, by the way, so he can survive through the worst of battles.

His first skill deals so-so damage, but tenderizes and bleeds and ravages. It also deals haemorrhagic damage, which as Leojsaad says, finishes off annoying heroes that somehow survive. His second can take care of all those Rescue-White phoenix team, which often appears now. His third deals miniscule damage, but applies Weak Point and is a Quick Action, so you can leave that target vulnerable to any deadly crit heroes you got. His last is his best, removing buffs and stuns. Why it isn't a ground attack i don't know, but it sure is nice. I no longer have to rely on my agent to remove buffs. Overall, he sets the enemy team ready for termination, and is the Anti-Rescue we have been looking for. i think i will team him up with Elektra or Squirrel girl. They should be epic

Hawks71019 09/19/13

Jee-zus. Ares is awesome. Like Bryan said, he's the Anti-Rescue in every way, and I'm guessing he'll be the next "force-to-be-reckoned-with" in PVP, since he'll likely be able to hold his own against even Wolvie. He may not seem like it at first, but Ares is - until they nerf him - an absolute tank. He's like Hercules, minus Gift of Battle. His passives reduce damage and immediately grant your team Coordinated and Cooperative all at once, and he starts off with the best defense in the game (from what I've seen). Slap some Evasives on him, and he's really going to give the opposing team - PVE or PVP - a run for their money.

His L2 skill prevents the annoying resurrection abilities - it'll be nice against Phoenix, that's for sure - and his L6 allows for one-hit KO's with the right follow-up. His L1 doesn't really shine as much, but it deals hemmoraging on follow-up attacks, which is nothing to scoff at - especially in PVP. And his L9 strips off buffs, which I personally can't wait to test against Rescue and Wolverine, or those annoying Digital Decoys. With his passive, paired against scrappers, it's possible to max out his damage in one turn - combine that with his L6 quick-turn and the bleeds he stacks, and Ares can quickly put a Scrapper oriented squad (*cough* Wolverine! *cough*) into a world of hurt.

Against Blasters, Ares might hit a bit of a snag. Like I said, stack him with Evasives, and maybe a character who can protect (or Magneto, who can prevent crits) and he's set to dominate the game. Until he's nerfed, anyway.

JimGero1993

Ares is a really good character. His passives may change the tides since one is given to the whole team and it allows follow-ups and counters when allies attack or are attacked, while the other one, when triggered, it will apply Intimidated, reducing all stats plus Broken Will which reduced damage of the next attack. As for his attacks: His L1 applies Ravaged, Bleeding and Tenderized making a proper set-up for heroes like Wolverine or Sabretooth. His L2 targets all enemies, will trigger or stacks of Bleeding plus it will apply Despair reducing those annoying Rescues' or Omega Sentinels' healing abilities. His L6 isn't as damaging as his other moves, but it is a Quick-action and it has Weak Point, making a proper set-up if you have a hero with abilities that can one-hit KO if they get a critical. His L9 is a Catastrophic attack, meaning that protect abilities are useless against it and it may apply Stun (chance 40%), while at the same time it removes buffs from your enemies. To conclude, Ares may not be the most damaging hero, but he is a hero worth having.

Black Bolt


Leojsaad

Black Bolt really impressed me. His passive is really good, because it grants you and your allies all the Ambient Particles you need to succeed in battle. His L1 has Deadly Crits and (surprise, surprise) applies Off-balance. His L2 is better, 'cause it boosts those Ambient Particles and grants you Kree Speed. I love his L6 as it applies Incapacitation and Buff Blocker to all enemies. But his L9 is FREAKING UNBELIEAVABLE. If your allies have at least seven or eight stacks of Ambient Particles (which are not hard to get in two or three rounds) your combat will be a show of Epic Overkill after Epic Overkill. He's definitely worth all the pain. Run and get him while SO 13 is still active.

Bryan Kwok

Sorry guys, i have to edit my post

Originally i thought BB was great, now i realize he isn't. His first attack is still good, if it crits, and it can kick away the coutners. Second is good too, but the thing is, ambient charges don't really save your hero/heroine from a lot of damage. BB needs to be with some characters that take a lot of turns (I.E. QS, OS, Cable...). His third wastes a lot of stamina for so-so damage, and buff blocker doesn't always proc. His last is supposedly the best, but seriously, at level 233, with 10 Ambient charges (ThatPersonOverThere, ambient charges only stack up to 10 times), he only deals 5000, 7000 if crits. Seriously, Spidey deals 7000 with web slingshot already. Where'd the super high damage go(i saw it during the spec ops, but no more)???

This guy takes away a lot of stamina, deals only merely acceptable damage, and dies really quickly. Havok's a way better choice

Ironpikachu

L1 has fair damage.L2 gives an extra particle to party & grants extra turn next round for Blackagar.L3 can incap & block buffs(useful!). L9 is devastating if you have almost max number of particles.To me,particles are easy to get,use the Shepherd's Staff,get extra turns,have a blaster on opposing team,have quick action attacks (Reboot),etc...

ThatPersonOverThere

Banshee doesn't have anything against Black Bolt. His L1 is.....fine....doesn't do much but get rid of silly counters. His L2 is of course, much better, with the Ambient Particles forming the basis of BB's game plan. Multi-hits are going to kill your team BB is an enemy (hint hint Quicksilver). His L6 is like denying Scarlet Witch everything she's ever known by crushing her turns and slicing those buffs into a million whisper-shocked pieces.

Then its his L9 that makes him what he is. He screams at someone so hard you could see Wolverine's skeleton flying out of his fleshy body. With Ambient Particles stacking up about 20-25x, he will DESTROY any character. Anyone, even super-defense Colossus or Thing, will get huge amounts of giant soundwaves moving through their various orifices, destroying them. The only contender damage-wise is Havok. The new question is who would do more damage. 88/100

JimGero1993

I haven't completely decided whether I like Black Bolt or not... His passive which is applied to all allies applies an Ambient Particles stack whenever an ally attacks or is attacked, which says that it has a chance to reduce damage taken by 5% and can stack up to 10 times, meaning that at full force, it may reduce damage taken by 50% plus this buff cannot be removed. His L1 applies Off-balance, a good way to disable infiltrators and also deals extra damage on criticals. His L2 applies an Ambient Particles stack on Black Bolt plus it gives him Kree Speed (this ability is known by Ms. Marvel). His L6 is an AOE attack that will cause Incapacitation and has also a 40% chance for Buff Blocker, which means that heroes like Hercules, Omega Sentinel and Rescue will be disabled for a while. His L9 is his strongest attack, since by removing all Ambient Particles stacks it will deal increased damage and it has Ingore Defense. Bad thing is that Black Bolt isn't too strong. He will need to have at least 7 or 8 Ambient Particles stacks to every ally to deal enough damage with his L9, yet gaining this many is hard.

Heimdall


Leojsaad

The all-seeing and all-hearing sentry of the Bifrost Bridge is actually pretty good. His passives are great. His L1 has Finest Hour, which can  really boost the damage, but is way better when Heimdall reaches L9 and unlocks Gjallarhorn. His L2 is good, but would be way better if the chance for Winded and Off-Balance was upgraded to 100%. His L6 is really great with all those debuffs. His L9 changes the battle background into a much cooler one (though that doesn't really do anything important), grants the four basic stat increasing buffs and warns everybody about Ragnarök, though that is not about to happen. So, what I'm saying is... Heimdall is great.

User:ThatPersonOverThere (11.19.13)

So happy to see another Asgardian. Lemme get straight to the point. He's awesome. Even before his L9, which makes the point of his ridiculously awesome gameplay into rainbows, he can dish out some damage some 50-100 levels ahead of you. Honestly, this guy can and will rape you with a large glowing silver blade if you let him stick around long. His L6 is his main primer. The Tenderize and Wide-Open are really big hits on someone like QS. If you let Heim hit you after this, QS, you better pray to Odin that your intestines haven't been singed by the fury of justice and rainbows. With his L9, esp. since pretty much every QS you see is a scrapper, you can be quite sure that Heimdall won't give 2 bird craps about you if you try and mess with his rainbow. He will filet you onto a plate and Gordon Ramsay's Pub and Grill and if you fight back, he'll only flinch. So: L1, just an ok move on its own. PLUS L6, adds somewhere around 55% slash-y rainbow damage to any given Midgardian fool. PLUS L9, which adds 25% more to the whole thing. THAT, MY SPEEDY SILVER-HEAD, IS DOUBLE DAMAGE. Then, if you're a scrapper, I basically TRIPLED MY DAMAGE. His L2, is a good debuff for Silver-heads and Web-faces but half the time, it either doesn't do anything, doesn't hit the right target, or if it does it the right target, hits it with the wrong debuff. It's also probably the best protect move in the game except it doesn't always work. But the fact that he basically cuts off your attack is just like poetry. His passive is...fine, just doesn't protect against Elektras. To fight against Heimdall is actually pretty easy. Really just number 1: don't be a scrapper, number 2: don't let him hit you, and number 3: remove his buffs. Also, even though he can watch you take a shower and additionally peek into SHIELD's files to figure out weak points, at the very beginning he can swing his sword at the ground and miss. So Iso-s obviously go stamina because lots of bruisers are stamina-intensive [cough cough shehulk cough cough], accuracy because he can't hit the broad side of a barn. As a bruiser, but interestingly not really a protector, he does need health and defense like everyone else and evasion is of course, a lost cause. Heimdall meshes really well with your tacticians (really, infiltrator enemy? L2 and off balance, then deny your attacks, and crush the living hell out of the failed ninja move). Lastly, a final note, his L2 protections don't count as cower abilitites, so you can use them on Group bosses. It's really a protect that also protects Heimdall himself. 90/100

Bryan Kwok

Heimdall is quite an all-rounded character. His passives lets you take care of pesky, annoying sneaky infiltrators that get past your magnetic attraction, if you happen to have Rescue. Asgardian is one of the best passives so far, IMO. His skills are quite nice. First skill can really use the buffs that he will eventually get for ammo and swipe an enemy off the screen. To boost, it also has deadly crits. His second is quite good, i guess, even though eternal vigilante does not proc often. Still, that's an ultimate protect--you don't have to worry about getting hit if they can't start hitting you. Debuff takes care of infiltrators and scrappers. Then again, why do you need something to kill scrappers if you are a bruiser?

His third just lowers the enemy's defense (in a way), evasion, and preps them for a good Hofund attack. His last gives you all the buffs you need. I have no idea why i want to fight with a rainbow background, though. i still haven't figured what good it does you...

So, Heimdall is a good damage dealer, one cool protecting move, great buffs for his own team...quite a good bruiser. He might be terrible against Havok or sometimes deadpool (bang bang bang exploits all those buffs), but hey, who isn't? You can't totally rule the world here

JimGero1993

Heimdall is quite a good hero. His passives are that he is Asgardian, disabling a good amount of DoT effects plus it has another one, which says (I say this because I heard it's bugged) that attacks cannot be Stealth and that he may negate preemptive attacks. As for attacks, his L1 is a Deadly Crits- Finest Hour deadly combination (if Heimdall has Finest Hour this attack is a one-hit KO). His L2 is an ability that may make Heimdall completely negate some of the enemies' attacks plus it is Quick Action. His L6 is an ability that targets all enemies and applies Wide Open, Tenderized and Staggered and I should note that this combination is one of the best, since it is a good set-up for heroes like Wolverine, Fandral, Sabretooth and more. His L9 is the best gift to the team, since it applies in one turn Fortified, Focused, Agile and Strengthened, while it also gives a nice visual change for the background. I should also note that his L9 is the best ability to be used for both Heimdall and if in the team you have Hercules, Omega Sentinel, Agent with Ionic Sledge and generally every hero and gear with Finest Hour.

Nico Minoru


User:ThatPersonOverThere

So, Nico, the first Runaway in this game, is very strange. Like her comic book self, she can only use each of her spells once (how many adjectives does she have to find?)  Now her first ability, Witch Arm or something makes her bleed and does a really big amount of damage. I mean a lot of damage. Almost the amount of starting health she gets, which is almost below someone like Phoenix. It makes her bleed, which makes her do more damage. Her second abilities give off Soulfire, Constricted&AdhesiveX, Frozen-Chill-Stun, and lastly a super buff move. Her third moves do in order, cower&fear, nerfing-like-a-champion, randomDoTs, and an ultra-finisher. Her last ability, regenerates her, and gives her lots of bleeding. Countered by the fact that she gets another turn and reduces damage. Kinda like you're coming back with a vengeance. So, first order of business, how good is she? She is very very versatile. She is basically the offensive version of Rescue. Next, her stats. Her health and evasion start off at almost half of the other characters in the game, so you MUST protect her. In PvP, she is too unreliable and Wolverine/Sabertooth will slice you to shreds. Also interesting, if you use a skill a third time, it will work again. She is great in PvE, but too unreliable for PvP and way too squishy. 86/100

User:Bashinthegreat

A friend of mine told me not to use her in her own SO. I was curious about this. When I finally recruit Bishop and finish the final task, I finally understand it. Her first battle was paired with Moonstone ( recruited the same day ), and let's look at the health bar: agent-around 6K Moonstone-around 4K Nico-less than 2K. I nearly shouted WHAT????? She is fragile enough that a Servo-Guard or a Sentinel could kill her in one blow. But hey, everyone has advantages and disadvantages. If she is fragile, she must be deadly. And I was right, with at least a stack of bleeding she deals incredible damage. Her staff is something nasty too, being able to cast various debuffs others can't ( no one ever placed Adhesive X, and Deadpool can't place nerfed at his will ( actually player's will )). Heal her properly and she could devastate the whole opposing team.

Bryan Kwok

Shame to mention, i haven't tried her once as i did not get past the tasks for her team up in spec ops 16. I don't think she's bad, but not exactly strong either.

I've only met her a few times in PVP, and so the health wasn't so dramatically low (though her stats say otherwise), and her attack was freaking high. My team was blood-based (sabretooth and wolvie), so she killed my agent in the first 2 rounds. The debuffs later killed Wolvie as well, because really, she stacks a lot of debuffs. Nasty ones. She's very versatile, and if you protect her well she can easily be your main damage dealer. Still, you have to protect her really well (Sabretooth smeared her into jam later). Best shot would be rescue or Magneto, or collosus, in my opinion. A bit...okay, extremely fragile. Just protect, heal, protect and heal. You should do fine.

Speaking of her, does anyone know to whom does the "unintended effects" in her 2nd and 3rd skills apply to? I mean, does she gets it or does the enemy gets it? If it's the enemy then she's great, if not she'll be really tricky to use...

Dragonion100

i really like Nico and paired with tactician Dr. Strange it becomes unstoppable, but her low health is a major problem, this is why Dr. Strange is a good team-up, also i like her because her lvl 9 ability makes her a powerful ally.

On the other hand she is very hard to control in defense so no many people will to use her in DEF team.

I really hope she doesn't get nerfed as Ares....

JimGero1993

Nico Minoru is a good, but a little complicated heroine. First of all, her passives allow her to restore herself completely back to life once, free of all debuffs (even though, there is a way to kill her before she restores herself and I'm not talking about Fatal Blow) and taking two turns instead of one. Her second passive increases her damage when Bleeding is applied and makes her take reduced damage from bleeding. Her L1 is a good attack that applies Bane at the enemies and bleeding at Nico, which makes it your basic damage increase. Her L2 and L6 are multi-fuction moves, which however have one disadvantage: each one can be performed only once (description says that further efforts will have unexpected results, but so far the only I have seen is the attack failing). That's a whole lot of trouble! Each one of her L2 and L6 attacks (8 in total) have interesting effects, but after using one, you will have one less to use. Her L9 is probably the best ability in Nico's arsenal. While it applies 3 stacks of bleeding, making it a risky move when facing Wolverine or another hero who loves bleeding stacks, she will restore her health and stamina every turn and make Nico Minoru take less damage from attacks. To conclude, Nico can deal a good amount of damage, but she has two big disadvantages: 1) Her way of powering-up puts her in harm's way and 2) She needs caution when played with, because you may end up having only 2 attacks. However, when used properly she can be a beast.

Iceman


Marvelous123

I've just recruited him and Im a little disappointed, his L1 should be a an icy version of Human Torch's L2 but the damage is way lower. his L2 is bad, it apply chiled to boost his L1, thats nice but just like with Psylock and Constrictor, disable never realy help that much. although it does more damage than L1 (even when I used L1 on a chilled target with enraged on)

L6 is pretty cool, apply Frozen and Exhausted, and L9 gives shield, which is always nice and restore his reviving passive, which is probably the only realy good thing about him. btw after he is revived he gets Absolute Zero passive which boost his moves a little, making them better: L1 exploit chilled, L2 give Frostbound (damage all enemys after attacked) L6 give Immobilized (it can destroy hard hitters like Sabertooth, jaggy and Wolverine). L9 heal your team, making it similiar to Rescue's L6.

now Im spending ther rest of the spec ops to get his alt, I hope it will be much more useful as Death

btw a major problem which him is that there isnt a hero that will work great which him (maybe Storm since she is the only one that apply and benefit from Chilled)

Leojsaad

Iceman could have been better, but what he is, is enough. His passives are good, but I hear Organic Ice is bugged. His L1 could do better damage, but Coldsnap with Deadly Crits is a good combination. His L2 deals good damage, and applies good debuffs; especially if your Iceman is wearing the Horsmean of Death alt. His L6 won't be any good without the Fatal Blow from the Horseman alt. His L9 is garbage, in the regular alt, I mean. In his Horseman alt,  it's gold. Doom AND Despair in one move? That's pretty good by my standards. Plus, when under Absolute Zero, it still grants your team Cryotherapy. Well, try hard to get Iceman, because when you use him correctly, he can be great. Even if you don't like him, at least you'll be able to tell people you completed the Spec Ops and have Iceman.

Bryan Kwok

Next time maybe i should try out a hero more before i post the reviews,. I posted my reviews when i only had my normal iceman Suit, but now that i got his alt (i use it as bruiser since he needs a bit of stat buffing) i see that he's a really fun character to play with.

Since his normal PJ sucks quite badly, i'm only going to focus on his alternative. If you didn't get it, too bad. if yes, great.

Anyway, for his passives, Death and Taxes come in handy every one in a while. Reaper of Souls help you gain Dead of Winter, which is like the ultimate passive for Iceman.

Since he gains it every time an enemy dies, he can stack up really quickly. True, it only revives him to 10%, but if you've got 3 stacks, then it doesn't really matters. It also unlocks absolute zero. So far there seems to be a bug where he doesn't get his actions buffed when he dies in his alt, but as long as it keeps him in the fight i'm happy.

For his first skill, Brutal strike is quite a good addition because there are so many reviving heroes out there now. It doesn't crit against deathfrost targets even though it should, though.

I hereby admit that my opinion about his second skill was wrong. Sorry dude. It deals rather nice damage, applies deathfrost, disabled (comes in handy against heroes in PVP) and 40% chance to stun, which, since it's an AOE, procs rather often.

His third skill deals normal damage, frozen isn't much special but exhausted is good for his class (if you use blaster). Fatal blow is handy for taking down some annoying enemies (like the tact test subject that drains stamina).

As i've mentioned, his last skill deals no damage but is stealthy and 100% hit rate, also. Also, Doom compensates for iceman's low damage

At any rate, Iceman isn't much of a head-on fighter. He's more into draining health and stamina, and preventing extra turns or some attacks. If you use someone else to do the damage iceman will most definitely support well. for his isos, just stuff all slots with masterful (Stamina + Accuracy + Attack). He needs the attack buff, accuracy could help the deadly crit, and he wastes MUCHO stamina. Don't bother with health since dead of Winter will help him with that.

JimGero1993

Iceman as a passive, cannot be afflicted with Burning or Pyrophoric (I think due to a bug he can be affected with the latter). His attacks have interesting effects, but are not that damaging. His L1 has Coldsnap, meaning that attacks against Chilled targets are guaranteed to crit and Deadly Crits. His L2 applies Chilled and Disabled to all enemies, the latter of the effects, making an enemy receive a cooldown at the next ability used. His L6 applies Chilled, Frozen and Exhausted, a good way to ensure hits and disable tacticians respectively. His L9 is a shield for all allies and it applies Dead of Winter on Iceman. The last effect mentioned is really good. First of all it's unremovable, secondly, it will restore Iceman to 10% Health, and remove all debuffs while at it, third, once Iceman is restored, his attacks gain extra effects (for example, his L6 gains Immobilized and his L9 restores a little health whenever used). Well, Iceman on his own isn't strong, but he is good support, we must give him that much.

Tyledrick

I think the reason people think Iceman is bad is because he is not what they were expecting and can be a little boring to use. Iceman is quite good and don't let that turn you off on him. I currently use his standard outfit as Absolute Zero does in fact work on it and makes him far more deadly. His Lvl 1 is a deadly crit and guarnteed crit if target is chilled. Under Absolute Zero it gains exploit chill, dealing more damage. while it is plain it is damaging and should be your main attack source with him. Lvl 2 is the classic Ice Slide, applying chilled and disabled. Under Absolute Zero it gains Frostbound, making the target shatter upon being attacked and dealing damage to his team. This is very handy and will quickly add up. Handy for setting up his Lvl 1. His lvl 6 is a ice beam that applies chilled frozen; which make that person unable to dodge, chilled and exhausted. Under Absolute Zero it gains immobilized, making them unable to use melee abilities. A little odd that is for sure but can be useful in the right moments. Very useful and should be used to pin down characters who like to take extra turns or dodge alot. His lvl 9 is a shield for the team and gives Ice Man Dead of Winter, revieving him to 10% health when he is beaten. This can stack 3 times and he can be revived numerous times per round, under Absolute Zero it gains the ability to restore health, giving him a great deal of survivability.

People were expecting him to be a icy version of the Human Torch but that really shows how little they know of Ice-Man; who is actually one of the most powerful mutants in existence and this moveset does him justice. He pairs quite well with his good buddy Angel in his normal outfit. Angel adds a great deal to his already good survivability and can make him deal even more damage then he already does. I think people aren't using him right when they say he can't do good damage, I can nearly OHKO enemies with him in PvE and in PvP he deals a monsterous amounts of damage.

Falcon


Havok_is_the_Bomb

Falcon is definately a hero worth investing the time to complete the spec ops. One of his passive abilities, survival training, reduces damage by 50% as long as health is above 80%. If you have a healer on your side (Iron Fist, any of the Warriors Three), then you can effectively turn anyone into a tank.

While he will not be a main damage dealer, his supporting abilities are where he really shines. His L1 (Swoop) buffs the team with rising up and gives them an extra turn with lead the charge. His level 2 (Sky High), along with being an area attack, grants combat awareness to the team and, unlike a certain one-eyed hero, does not have a cool down meaning you can spam it over and over. His L6 (Dive Bomber) is not that great with a chance to stun and a 2 round cool down. I wouldn't even bother using it as his other skills are better. Finally, his L9 (Ground Control) is also an area attack and allows for a friend from SHIELD to randomly drop in and lend a hand. So far, I have been visited by Mockingbird and Constrictor.

Due to a useless L6 ability, I would give Falcon a 7 out of ten. I would like to see his classic uniform as an alternative purchase with the passsive having Redwing, his pet falcon, bring him a random item at the beginning of each turn.

Bryan Kwok

Falcon is one of the most disappointing spec ops heroes ever, right up there along with Black Bolt (okay maybe not that bad, but still...). His attacks deal very low damage, he doesn't heal, he doesn't follow-up, he doesn't apply good debuffs, he doesn't make good use of his own buffs. Okay, his countering isn't bad, nimble is good and the survival training is great, but it isn't enough to make up for the lack of damage, exploitation and accuracy. He really needs a good hero to heal up, take advantage of the rising up buffs to deal damage, and the only hero i can really think of is OS and Angel with his AISO

JimGero1993

Well, I liked Falcon in the movie, but in the game he isn't something special. His passive (applied to the whole team) is in a way a good effect, since it will reduce damage to half, as long as the target has more than 80% health. Damage-wise, he is terrible, maybe the worst. The moves' effects however are good. His L1  applies Rising Up to the team and it has Lead the Charge, meaning that next turn, every ally but Falcon gets an extra turn. His L2 is an AOE attack, which unfortunately has a pretty low chance to hit, but fortunately it repays you, by giving Combat Awareness to the team, meaning next attack will be countered and Nimble to Falcon, giving him a good chance to avoid attacks. His L6 isn't quite special, since both Stun and Exhausted, which it applies are quite common. His L9 is also an AOE attack, which grants the team Epiphany, meaning that next hit is certainly a critical and grants Falcon Friends in High Places, which is quite similar to distress call.

Manofspiderz

I always loved Falcon in the comics and in the movie Captain America: The Winter Soldier. So when he arrived in the game, I took a look at him and was impressed; One of his passive abilities, Survival Training, which reduces damage taken by 50% while health is above 80%, is just ok; His other skills include Swoop, which gives the team Rising Up and then gives them an extra turn next round with Follow the Lead. Next is Sky High, and while having a low chance to hit, gives him and the team Combat Awareness and has NO COOLDOWN, so you can do it over and over again. His Dive Bomber, personally, is his worst ability with only Exhausted and a 60% chance to Stun as the debuffs he places on the enemy, and I wish that if he ever gets a makeover, this level 6 ability of his is changed. Then, his last ability, Ground Control, is a lot like Sky High only with Friends In High Places replacing Combat Awareness. It also applies Epiphany, guaranteeing the next attack of allies a critical hit. His Friends in High Places is a lot like Constrictor's Level 9 ability, only it isn't a quick action, and it only has a chance to summon a random SHIELD agent when he or an ally is hit instead of a 100% chance of calling a lockbox hero.

All in all, he's an interesting hero, something you might want to consider finishing his Spec Ops for. He's like Rescue and Angel put together, and he is great when ISO'd properly (see this article by Zforce911 on ISOing heroes PKB style: User_blog:Zforce911/How_I_have_Iso'd_My_Heroes#Falcon). However, I wouldn't say that he doesn't have a lot of room for improvement.

Anti-Venom


Mrlmm0605

'''Anti-Venom is one of those SO characters that, upon release, is just 'okay.' He has all of the makings of a good character, to be sure. He has passives for killing off symbiotes (how useful that will be post SO is to be determined), passives for healing and stamina regen, and self-debuff removal (a la a limited Rescue). His moveset is standard fair for this game, and he operated like a cross between Wolverine and Spider-man. His first move, Bloodletting, applied dual stacks of Bleeding, along with Ravaged, along with dealing decent base damage. Move two is probably the most character accurate: I AM THE CURE! applied the rebuilt Webbed debuff, along with a chance for the Opportunist series and/or Depower. Crusade is basically a redone Berserker Frenzy from Wolverine with bonus Exploit Opportunity and Hemorrhage. Each of the above moves have a chance to remobe buffs from the enemy. Cleansing Touch is a well built move, and Anti-Venom's game changer: not only does it wipe out class benefits with Purged and keep them gone, but it ignores defense and removes buffs (at the cost of also removing debuffs). With all of these boosts, Anti-Venom seems set to take over the meta in his own, limited way. There is just one problem: he doesn't work. At the time of this review, the passive Darkforce Symbiote is not providing the stamina regen or debuff removal, ever. This is a killing blow to the character, as his stamina reserves are abysmal. Like Dr. Strange before him, he is dependent on this regen to function in anything longer than a four round battle. Without it, he stalls fast. Until the passive is repaired, he only warrants a 4 out of ten, and a recommendation to get, but not spend resources on this character. If the passive is fixed, he boosts up to an 8, with his buff removal serving as his real major advantage.'''

Leojsaad

Anti-Venom, Anti-Venom. What a great character, and sure is worth all the efforts you'll go through in the Spec Ops.

His passives are great; he can remove a buff when someone strikes him with melee (awesome), he regenerates HP and SP, he can clear debuffs, cut down damage from sonic and fire attacks, and he's immune to several Damage Over Time effects. For me, they're all good passives, even the one that increases damage against symbiotes.

His L1 is great for a starter move, as it applies 2 (yes, you heard that correctly) TWO stacks of bleeding and one of Ravaged. Like all of his abilities, it has a chance to remove a buff.

His L2 is one of the best abilities I've ever seen. I mean, it's an AoE THAT APPLIES DEPOWER! Sure, it's tagged as a 60% chance, but it seems to proc more than that. And it also applies Opportunist, Webbed and as always: 30% chance to remove a buff.

His L6 is his biggest damage dealer. Set it up with your "I AM THE CURE!" and "Bloodletting" to make it deal huge damage, hemorrhage your enemy to death and still, as always: 30% chance to remove a single beneficial status effect.

His L9 is good; though it clearly has disadvantages. The damage isn't that great, and Sterilize removes harmful status effects from the enemy. However, it also removes all buffs and class benefits. So, it's really useful against some smarty-pants Agent with Mystic Shroud.

Overall, he's a great hero, and I surely recommend you recruit him.

JimGero1993

When I first used Anti-Venom I thought he wasn't much, but once I recruitted him I changed my mind. He has 3 passives: His first one, named Darkforce Symbiote says that it deals increased damage against other symbiotes, which unfortunately has very limited use in both PVP and PVE (unless it's a way for PD to tell "hey, more symbiotes are coming"), restores health & stamina, remove debuffs from Anti-Venom and gives him a chance to survive fatal attacks (not Fatal Blow attacks). His second one, named Getting Too Close gives a chance when Anti-Venom is attacked to remove a buff from the enemy (preemptively) plus it adds a 30% chance to Anti-Venom's attacks to remove buffs. His last passive, named Symbiogenesis reduces damage from fire and sonic attacks and gives quite a good amount of DoT immunities to Anti-Venom.

Now, all of his attacks but his L6 don't deal much damage, but they have other awesome things to notice. His L1 applies 2 stacks of Bleeding and Ravaged, making it good for team-ups with Sabretooth, Black Knight, Wolverine and every other character that relies on using attacks that rely on that. His L2 is an AoE attack that applies the Opportunist debuff, making it a good choice if the team-up is Wasp, Agent Venom or another hero that relies on that, plus it applies Webbed and has a pretty decent chance for Depower (60% or in another way 3 out of 5). His L6 is your main damage-dealer. It exploits both Bleeding and Opportunist, making it the best way to follow-up after his L1 and his L2 have been used and sometimes KO-ing bosses with 10000 Health. His L9 isn't that well since it will remove both buffs and debuffs from the target, but fortunately, class bonuses as well.

To summarize: Anti-Venom is a really good support hero for any hero and pretty good on his own.

Cannonball


Williamhowe

Cannonball is good, Use kinetic shield after using afterburners then turn 2 use nothings impossible after getting rising up buffs from characters like Gorgon, Falcon or Star-lord and You'll clean up in no time.

Star-Lord


JimGero1993 (19 August 2014)

Star-Lord is the promotion of the Guardians' movie, and he is quite a good supporting hero, even though he is terrible at damage issues. His passives: 1) "Leather Jacket", which is just a joke (I hate it when PD does that), 2) "I Have A Plan", which may give an extra turn to any ally whenever he/she attacks or is attacked and probably the best of his passives 3) He may counter any attacking enemy, applying Opportunity debuffs in the process. The debuffs he applies with his moves are quite good. His L1 applies Rising Up and disables Blasters and protectors with Impaired and Cornered respectively, his L2 has 10% chance to Stun, applies Pain and Staggered, BUT Star-Lord may perform 2 hits, applying Off-balance, an extra stack of pain and increasing his chance to stun, or even 3 hits, which will maximize the Pain, increase the chance to stun (I wonder if a third hit will make it certain) and will apply exhausted to the enemy and give Perfect Shot to Star-Lord. His L6 is a Stealthy attack, that applies Winded (disabling scrappers), hobbled (no stealthy attacks) and fumbling, which means single-target attacks will be countered. His L9, is his elemental gun, a multi-function attack with each function having a different use: 1) Burning and Neutralized (goodbye Bruisers), 2) Chilled and Demise (good if you have Gamora or another hero that applies Doom), 3) High Crits, Deadly Crits and Fatal Blow deadly combination, 4) An attack that exploits almost anything.

Ka-Zar


Williamhowe

Another Dual type hero and probably one of the best. And plus his accuracy is excellent if you stack up empathic bond. Plus you can protect him by using protect the pride on one of your tanks.

JimGero1993

This is one of the best heroes out there. He is a dual-type hero, which is partially good, since both your enemy and you must consider 2 classes, instead of one. His other passives make Ka-Zar take reduced damage from enemies with Bleeding AND his Survival Training will make him take less damage as long as his health is above 80%, making him a pretty good survivor. Also, all his moves are good. He heavily relies on Bleeding, which he can inflict with his L1, while he can protect and counter with his L6 and exploit the bleeding he can cause with either his L2 or his L9. Oh, it should also be noted that his default counter is his L2, allowing some easy damage to your enemies.

Blade


Williamhowe

What can I say? He is one of the best Scrappers since Shatterstar. He counters with his level 6 High Stakes which causes fatal blow, and or incapacitation. Plus it is a hemorrhaging attack. Now he is also immune to mind control and disoriented so that is always a plus. Bottom line get him right now if you haven't already.

JimGero1993

When I used Blade for the first time I thought he wasn't something special. However, I realized I was wrong soon after. He has 3 passives: 1) Chance to dodge attacks from Bleeding enemies, 2) Cannot be aflicted with Mind Control and Disoriented (I consider this passive a lit useless for PVE at least) and 3) He has some chance to follow-up any attack, with increased chance, if the enemy is a vampire. His 1st passive is awesome, since Blade's L1 causes 3 stacks of Bleeding. Blade's L2 allows him to gain health if he attacks a Bleeding enemy, plus in that case he gains Quickening. His L9 allows him to get rid of all debuffs plus he will take 2 turns instead of one this turn with increased stats. Finally, his L6, which is the one he uses for his 3rd passive, causes Incapacitation, plus it has Fatal Blow. Well, Blade is one awesome bleeder.

Crystal


Roxasofmalice (talk) This was the first Spec-ops hero i`ve ever gotten, sadly had to use 35 gold for the final mission...But that gold was worth every penny for buying her and owning her (Yes, I wrote that wrong on purpose). Slow at first with only her L1 and L2 to spam to cause Burn and Freeze depending on the situation, Once she gets to L6, Her true powers reside as a good defender and debuffer with a few scenes of Counterattacking that PD has to fix, and if your lucky, you can get Galeforce for free which is an AMAZING Defense ability. It 1. Shields an attack. 2. Can apply Winded on your enemy. 3. Inturrupt them entirely out of a turn! I give my high recommendations for Crystal, the next Avatar!

Beta Ray Bill


JimGero1993

I haven't yet completely mastered BRB so I apologize if there is something inaccurate. So, BRB is the first Bruiser-Blaster hybrid, due to one of his passives. He also has two more: The 1st allows him to protect allies that are low on health, while he takes less damage and regains stamina every turn. His 2nd provides all allies a damage boost and a chance to dodge incoming attacks. As for his attacks: His L1 makes BRB more resilient, his L2 makes BRB's next attack a certain critical, his L6 provides him with a shield, while making his enemies prone to electric attacks and his last attack takes advantage of all electric effects on the target.

SHIELogisticsDivision

Bill is a team player--his Korbinite Guardian passive, in addition to giving him extra stamina and reducing damage, lets him protect allies with low health. In addition, his Riders on the Storm provides Amped Up to allies, which increases damage and, more importantly, gives a chance to dodge (which makes up for his pitiful evasion). In addition, his moveset and passives are built for a static charge team. As for his movest, though, I am still leveling him, but between my play experience and the team-ups in Spec-Ops, I've been a bit underwhelmed. His L1 applies Covered, letting him take 50% damage from attacks, but Crackle, which will occasionally trigger and do mild damage when the enemy attacks, seems useless. His L2 provides cornered, which is nice (especially since you'll be using him against a lot of Bruisers), and Breakthrough, which can be nice, I guess, but if you're using him against the aforementioned Bruisers, this seems a bit redundant. Good for a little flexibility, I guess. His L6 is a good opening move as it puts static charge on all enemies and ozone, which is like Bane but for electricity attacks, as well as giving him a shield. His L9 can hit hard, especially as a follow up on his L6, but it takes a lot of time to set up correctly. All in all, Bill suffers from class weakness, as both tacticians and blasters will take him apart if you aren't careful. Pretty good PVE, though, and points for being one of the quirkiest comic book characters out there. -

Chase Stein


Bugginston

Passives: '''
 * Empathic Link
 * Grants Empathic Bond when attacking
 * Talkback
 * Chance to counter attacks to Chase or allies with the relevant Lv 1
 * Runaways Rallying Cry
 * All allies Evasion get boosted when two or more Runaways are present

Attacks:'''
 * Lv 1 - Fistigons (Single Target)
 * Firestarter
 * Ranged Tech Fire
 * Applies Burning, and Immobilised
 * Shock of the Lightning
 * Ranged Tech Electric
 * Applies Static Charge, Flustered and Perplexed
 * Boom Boom Pow
 * Ranged Tech Explosion
 * Applies Brittle Armour, and Shaken
 * Lv 2 - Get 'em Old Lace (Single Target)
 * Melee Slashing
 * Applies Flanked, and Disadvantage
 * Lv 6 - X Ray Goggles (Single Target)
 * Debuff Tech
 * Subtle
 * Applies Targeted, and Deinonychus Denouement
 * Lv 9 - Team Rocket (All Enemies)
 * Melee Ranged Slashing Explosion
 * Applies Pressure Points, Intimidated, and Shell Shocked

Review:

Chase Stein is brilliant in most situations as he can completely shut down characters with his Lv 1. For some PvP examples; Immobilised stops Wolverine from doing anything, Flustered stops Sapling Groot from doing anything, Perplexed stops Heimdall's Vigilance, Shaken stops Loki from using anything but Trickster Seal. The other debuffs on his Lv 1 may as well not be there as you won't be attacking to apply them.

His Lv 2 completely stops his Bruiser weakness, and can help protect allies from their weakness whilst making the enemy easier to kill.

Lv 6 DD makes it so that he follows up any allies attacks on the affected target with his Lv 2.

His Lv 9 is good for continual damage in lieu of DoTs as Shell Shocked is no longer removed after proccing. It also makes it harder for enemies to kill.

Talkback works by countering enemy attacks with the appropriate Fistigons e.g,


 * Captain America uses Shield Bash, Chase uses Fistigons: Firestarter
 * Psylocke uses Mental Co-ordination, Chase uses Fistigons: Shock of the Lightning
 * Hacok uses Plasma Wave, Chase uses Fistigons: Boom Boom Pow

Empathic Bond raises Attack and can stack up to 5 times. It can be removed by Psychic attacks.

Chase has a resonable stamina use so you will get off a good few attacks before recharging. You will mainly be using his Lv 1 or his Lv 2 depending on the situation. Lv 9 will occasionally get used, whiles Lv 6 will rarely get used unless it is a long battle. In my opinion: use Chase if you got him from the Spec Ops, buy him when you can if you didn't as he is well worth 200CP.

Ant-Man


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Silk


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Spitfire
Leojsaad

I'm calling it: Spitfire is the best hero in the game. With an incredible set of passive buffs, she can not only heal and grant allies join-in attacks, but she also takes the first turn of combat, takes two actions every round and can't be interrupted. Her attacks do great damage, too. Her level 1 grants a buff vital to her setup, can apply Disoriented and is Stealthy. Her level 2 is pretty much the same, but hits all enemies and applies Tenderized and Open Wound instead of granting Fast is Furious. Her level 6 can be really good to get you out of a rough spot, as you'll go back to full HP if you knock out an enemy with it. And her level 9 does mind-blowing damage with just a few stacks of FiF and a few of Bleeding on the target. To properly have a usable Spitfire, though, you'll need some more stuff. I recommend equipping the Agressive E-Iso (this one is a must-have) to build up damage. With her Scrapper follow-ups, you'll get to maximum stacks of Attacker in a short amount of time. Along with that, equip the Lively E-Iso if you have it or the Intrepid Force E-Iso. The second can be very useful as Grit grants a good increase in Attack and can't be removed. For her A-Iso setup, the best one is Bloody on her level 1; Pulverizing or Knocking on her level 2; Powerful on her level 6 for increased damage, which will give you a higher chance to take someone out with it; and the same goes for her level 9. Spitfire is a hero you should focus all of your farming on, and you'll see that she's worth it. It is important to have her on a high level (at least 12) and set up similarly to how I said here to make her truly shine, though.

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Jessica Jones


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Red She-Hulk


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Deadpool


DrParadox

Deadpool is either going to be the character that can easily beat powered up opponent down within minutes or someone who is dead weight if he gets hit with nerf bat with his Laptop passive. His L1 allows him to ignore any defense and the damage is pretty good. His second is useful against enemies who are very focused on powering up with buffs and its pretty accurate. No Holds Barred is a fun attack that does pretty good damage and it has a fun effect if you used Trigger Happy before as well as removing any debuffs he has. His L9, Happy to See You is a disappointment personally as the cost is very high not to mention you need to attack first to use any of the other effects and Level 16 Ranger is pretty uncommon to show up. His laptop passive is useful as it debuffs the opponent fairly common and buggy allows the opponent to skip a turn and the nerf bat doesn't hit him that often but you should still watch out. I personally think Deadpool is an acquired taste as there are some people who think he is great while others probably think there are better characters out there in the game.

Xobai

Biggest waste of CPs in the game. His damage is blah. His debuffs are useless. Every turn he procs a joke, half of them with no impact on the game. He nerfs himself and bugs his allies regularly. His name forevermore shall be "Deadpoop," because he is poop and because he is dead to me. You have to be a serious and dedicated DP fanboy to find anything about this character beneficial.

Babykylec

He is a joke, I love him a lot! He is very useful in PvP because the chances of bugging and nerfing the enemy increase like crazy, he can nerf or bug the whole enemy team in a round!!!!! His bang bang bang is cool too because every hits are critical hits, so it is very fun to watch him do that! He can heal each time he is hit but it is quite disappointing when I noe that he only restores small amount of health, I am dreaming that he restores more when he is not released. Over all, he is awesome and funny! :D

ThatPersonOverThere (2/17/13)

I love Deadpool. I like how he fights, how he talks and his sense of humor. But in this game, he is a sucka! His opening Stamina only allows for one full combo of L1-L2-L6-L9. His accuracy is only meh, as his beginning is only 88%. Bang Bang Bang!, while hitting '25' times (I'm not sure if that's true), misses a lot! Today, I fought a Deadpool. When he used Bang on my unenraged Colossus, he missed almost every time. No Holds Barred is probably one of his best and coolest looking moves, as it works like a mini Bologna Scroll for himself. Happy to See You is ridiculous. He brings out this huge gun, but it is only maximized if you've done everything before it, and have L16 Ranger. The minimum time needed for all this is 3 rounds. By 3 rounds, he is probably dead, and Green Numbers doesn't really heal well.

A big poof on your CPs.

EDIT: 11.23.13

Just when I thought Deadpool couldn't be saved, PD went and did it. DP is one of the best boss-killers now. Anything not bruiser well get crushed. His Nerfed rarely hits your team anymore, and really does nerf the enemies. His level 9 is almost to a Havok level. Green Numbers is still only OK though. 86/100

Abhinavmeta

Well Deadpool is the funniest character yet in the game except for his super heroic feats none of his moves are actually great plus after Wolverine being buffed i can say DEADPOOL isn't that great.

IronspeedKnight

People try to like Deadpool in this game, but they can't. He is just to random to be any good. In one battle you can apply Nerfed and Buggy to all your enemies or in the next one he will nerf him self continuously. His L9 consumes way too much stamina for a attack that does so-so damage (and his other attacks are nothing to brag about either). He looks like he has an OP healing factor, but it is inferior to the ones Wolverine and X-23 has. To top things off some of his buffs and debuffs do absolutely nothing. He may not the the worst character in the game, (he comes pretty close though) but he is truly the best way to waste your CP.

Tyledrick

While there is no arguing the Deadpool is not wirth the 135 CP he is priced at, he is not the worst character in the game as some have said. His Lvl 1 Ignores Defense(and in turn shields), which makes it hit harder then most other Lvl 1's. His Lvl 2 has the potential to deal a great deal of damage. His Lvl 6 removes debuffs as well so he does have some merits. Unfortunately he is quite the stamina hog and his lvl 6 and 9 barely do more damage then his lvl 1 and 2 while costing a lot more stamina. Definatly would like to see a revamp to make Deadpool worthy of the 135 CP price.

Bryan Kwok

When you buy Deadpool, he says,"I'm way better than Wolverine, that guy's a waste of 90 CP." Never believe him (of course, if you see this dialogue, it's too late). Wolverine is 30 times better than him. Deadpool doesn't deal much damage, even with his level 1 attack or level 9. He wastes much stamina, heals like nothing, have buffs that don't do anything, has attacks that use these buffs for little boost, and nerfs his team. Just don't buy him.

Bryan Kwok

Self-contradictory time. This is after the 1stOct patch. Deadpool is now totally worth the 135 CP and he might really be better than wolverine. I always thought deadpool was a lost cause--there would be no way to fix him. Amazingly, they did. All the buffs for his attacks now have 4 rounds and are unremovable. His passives haven't changed but nerfed really nerfs people (reduce stats) and doesn't seem to attack his own teammates. His healing seems to be better too. His second has boon buster and also rebuff buffs. Quite nice with good damage. His third applies lot more debuffs. His fourth, originally a bunch of junk, now rocks. Not normal rocks. Like, totally-f**king-amazing-attack-that-wipes-out-an-enemy-with-no-problem rockz. Exploit everything (i've been wishing for this) and also true-strike and stealthy. Chance to guarantee crit too, and ignore defense. It's a lot easier to make deadpool kill everyone since the buffs are lot longer. He's A-M-A-Z-I-N-G now. Might not be THE best, but surely up there, or maybe really the best. Still wastes stamina, so you'll have to iso him up. Funny guy, though.

Oh and btw, did i mention that he can make himself super heroic? If this dude ain't worth it no one is. He dealt 120,000 damage just now. Wicked.

Leojsaad

Deadpool wasn't good. In fact, he was the worst PvP hero to be released. But along with Haloween, October brought us a refactor for Deadpool, making him a really nice character and leaving the position of worst PvP hero for Fantomex, in my opinion. His moves are way better and now he has a chance to survive fatal attacks. Better than Wolvie? Maybe. But that is something that time and Season 11 of PvP will tell us.

JimGero1993

Deadpool was supposed to be more of a joke than a hero. A friend of mine saw his first 3 attacks and nearly died laughing of all the buffs Deadpool was applying to himself. Deadpool's Healing Factor Thingie is much inferior to Healing Factor since it doesn't remove Bleeding and Poison and it doesn't heal that much as well. However, if you somehow have OP,Imba and Totally Broken go for his last attack. It is enough to Overkill a boss, with the latter's health being almost full.

Cable


Shadowhopeful

Cable is one of those heroes that you have to develop a strategy for in order to maximize his effectiveness. His Techno-Organic Virus provides us with one of the most unique characters in the game, with 2 different movesets, one technological, and one Psychic. His L1 moves deal high damage, L2 is an AoE, L6 is a tactical strike, and L9 is a doozy. He takes reduced damage from Psychic attacks, and this is key against the likes of Ghost Rider and Emma Frost. He's got something to counter just about everybody. However, this comes at a price. When in T-O Overdrive, he loses absurd amounts of health each turn. Without healing, he can't last in a long battle. He makes up for this by being extremely flexible, able to adjust to the opponent every single time.

Agent Infinitus

Cable is extremely good after the update, now he's able to switch between the two T-O modes at will without haveing to take damage in the T-O Overdrive Mode. His L1 now has Paragon Exploiter, and if you have 3 Stacks of Power Contained, it will do massive damage. His L2 now is guaranteed to give Mirror Image and 75% for Distaction. His L6 puts Flanked on enemies so that if he attacks with a single targeted attack he'll get a follow up attack. His L9 is the same as before and liek always gives one member an extra turn. Now that he doesn't take damage in T-O Overdrive mode, you shouldn't be avoiding it anymore. With the improvements his L1 now puts Flanked, Cornered, and WInded, preventing, Counter-attacks, protecting, and follow up attacks. His L2 is both Catastophic and like before still only has 40% to stun. His L6 ability puts pressured points and more importantly give you power contained, which greatly boosts your damage for your T-O Control Moves. His L9 hasn't changed much, it's now a quick action. Speaking of quick action, both of his L9 moves share a cooldown. Imo, Cable has improved a lot with the update and I'm really liking what he's capable of doing now.

Xobai

Cable is the first character to feature more than four skills, and I love his design but I find his execution lacking. It's not a matter of an inadequate skill set: Cable has two first-rate L1 default attacks, making him a great asset for Coordinated Attacks, Mental Coordination, counterattacks, etc; his L2 and L6 skills are also both useful; and both his L9s are excellent. What falls short is the functionality of switching between T.O. modes; it simply requires too much stamina drain to move him to TO Overdrive, costs too much health to stay there, and it's too slow moving him back to TO Control. If it was easier to manage him between the two modes and overdrive wasn't so unforgiving in the health penalty, then Cable would be a first-rate character... but unfortunately that's not the case.

Abhinavmeta

Well here is the son of cyclops,Cable.Well cable is awesome with his damaging skills and not to forget that he can grant even extra turn using temporal shift,but the problem arises when he goes to T-O module.His attack significantly increases but his health continues to decrease.Yet he is quite good as far as I am concerned.

Leojsaad

Cable's pretty good. Whenever I ran into him in PvP I lost, so I thought: "I have to recruit this guy". So, I did. His skills are really amazing, especially after the October 1st, 2013 Patch. His skills apply debuffs such as Mind Control, Stun and Flanked, which are very useful in PvP. His Cone of Silence passive can really come in handy. I'm really liking Cable and I'm sure you will if you get him.

Bryan Kwok

Well there you go, Xobai. With the 1st Oct update, Cable can now change modes at will, with no health reduction. What's more, i originally knew Cable was dead meat if he went across someone with Rapid Psychosis. With the 27th Nov update, Cable can recharge if you want.

One super-high attack blaster with no need to recharge even though his moves waste lots of stamina, has two set of skills but doesn't require a move to change modes, with 2 passives to help boost his defense, this guy is everything you want. Mirror Image, distraction in an AOE move, chance to stun everyone, applies pressure points for his true strike attack to exploit, an attack to neglect protectors (cap), infiltrators and scrappers, also one to add targeted and flanked, and a unique move to add a move directly. Awesome.

JimGero1993

Cable is quite a good hero. First things first, all of his attacks are quite strong and apply good buffs and debuffs. His L1 has True Strike, his L2 comes may cause Distraction on your enemies while giving Cable Mirror Image, his L6 applies the cool debuff Flanked and his L9 is an extra turn. However, Cable is one of the few heroes that has the potential of infinite stamina. This happens when you use the T-O Overdrive. This ability changes all of Cable's attacks plus it makes all of his moves restore stamina instead of expending it. His first one becomes a good psychic attack that applies Off-balance, Cornered and Winded, which is an easy way of disabling both Infiltrators and Scrappers. His second one becomes a catastrophic attack with a chance to stun. His 3rd one has Pressure Points plus it gives Cable Power Contained. His final attack becomes a quick action attack that applies Mind Control.

Psylocke


Jeripengu

Psylocke is a good telepathic character for me. Her passive has a chance to weaken enemy before attacking. Her 2nd and 3rd skills are amazing! The 2nd skill is to boost all stats to all allies and grants Psionic Shadow to deal more damage to 1st and 4th skills and also to create a more durable shield in 3rd skill. The 3rd skill gives Mental Shield, like Magneto, to an ally, immune to psychic attacks, but psychic energy attacks. The 4th skill is great, attacking an enemy with Weak Mind is a final blow! The important thing is she need to be protected especially from Scrappers.

Shadowhopeful

She's lethal. A strong character with a high damage Psychic Energy Attack. That can be spammed. Her Mental Co-Ordination is one of the best buffs in the game.

Xobai

Heavens to Betsy, Miss Braddock is a powerful character. She boasts the ever-coveted psychic energy attack, predictive attacks, an evasion effect, shielding, and the sauce that brings all the flavors together: Mental Coordination. Finally, a 135CP character that provides 135CP worth of value.

Leojsaad

Psylocke is, without a doubt, the best Infiltrator in the game. I don't regret at all spending 135 CP on her. Her moveset is incredible, especially her L2 ad L9 abilities. Powerful damage, psychic attacks to ignore defense and avoidance, gets Combat Reflexes against that annoying opponent everyone calls Rescue, and mental coordination. Psylocke kicks some ass in PvP, and she's terrific in PvE. She's totally worth the price (honestly, I would pay 200 CP to get her) and I really recommend that you recruit her. Place Psylocke and her brother in your PvP team, and you have a guaranteed win.

JimGero1993

I have posted something else but decided to delete it, since I changed my mind and regretted writing it. Psylocke is quite good. Her L1 attack is extremely good if you have another psychic in the team, since it applies Weak Mind. Her L2 is literally War Never Changes with a much-much lower chance to occur, but also applies Psionic Shadow on Psylocke. Her L6 is a shield that increases its power if Psylocke has Psionic Shadow. Her L9 is a little tricky, but if it has the setup of an enemy with Weak Mind plus Psylocke having Psionic Shadow it can deal tons of damage. The only thing I don't like is the procimity rate of her Mental Coordination. Other than than she is a heroine worth having.

Bryan Kwok

Psylocke does impressive damage with her first skill, even without the Psionic Shadow. It applies Weak Mind, which can fully bring out the potential of her passive and last skill. Her second skill will be the one you use most often, as it not only gives increased stats and a chance to follow-up, it also grants Psionic Shadow, which is like an ultimate ammo for mass damage with her first skill (4k something in PVE for a level 225 kid)...or simply something to avoid damage in the mean time. Her third skill is awesome, though if you aren't a fan of shields you might not use it. Still, Predictive shielding isn't something to be ignored. Blocking Pyschic damage is a small thing, but something nontheless. Her last attack exploits the weak mind and deals massive damage (9k-10k, when not even properly isoed). However, what she really shines is her counter. She does not consume psionic shadow when she counters, so it's 4k for every attack on her. Psionic shadow helps evade and counter strategy. Pair her up with Phoenix, mind link Psylocke, and watch as she counters everyone to death

True, she might be slightly weaker when facing none-tacts, but still does fairly okay. Who brings infiltrators into scrapper battles, anyway? She's fragile, though. If you use her to protect, remember to do something to heal her.

Despite the introduction of Satana and Elektra, she remains one of the most powerful infiltrators

Punisher


DrParadox

The Punisher has about the most versatility any character would have in the game, he can literally change his class in the blink of an eye thanks to his L2 and it would be impossible to list all the strengths and weaknesses of each L1 and L6 but they all are good in their own way. One advantage his class change has is that you can choose to put a benefit in one class to another, for example, have a blaster use the scrapper's double attack, have an brusier take advantage of the infiltrator's counter attack, etc. All of his passives are good in their own way and they do make up for his current classes shortcoming. His L9 is a good supplement to many of his L6 grenade supplements and intimidate is a decent debuff but there are better L9s out there. He is a glass cannon so make sure you use Iso-8 that boosts his defense, health, and evasion and he is not a synchronizable character at all. Still, if you can take advantage of his flexibility, then the Punisher is arguably the best PvP character out there and a good character in his own right.

Bryan Kwok

The reason why i bought punisher in the first place was that his attacks were so low i was interested how his 2nd skill could make him a PVP hero. Gives punisher new buffs....fine. Then, i realized he was changing to EVERY single class! He's awesome for fighting Mockingbird or Mindless ones. Really nice. His only flaw is that his damage output isn't high, so you'll have to make use of his class advantages heavily, and you might not have the patience to keep using walking armoury.

''Yup, they did the only thing they could and had to to Punisher--make his second skill a multi-functional skill. Job done. Now, i use him in a lot of fights when i can't decide which class should i use, or which class to counter the enemy. He's versatile, above-average-strong in all categories and just adaptable. Very nice character. Can't imagine what would happen if i bought gold and recruited him in level 5 or level 10. Would take care of the lacking-heroes problem right away''

Leojsaad

Punisher is an amazing hero. His variety of skills makes him a character that truly is Always Prepared. Though the damage dealt by him isn't quite amazing, that can be changed with a few Attack Isos. Doesn't matter which enemies or classes Punisher runs into, he'll quickly adapt and crush any resistance. Totally worth the 135 CP.

JimGero1993

Punisher is a pretty good generalist. His ability to change classes is pretty good and may allow combining Class Bonuses, like Enraged and Combat Reflexes. All of his attacks do good damage. I also advice his Proximity Mine attack. It can take down any enemy if he/she uses an offensive action.

LordRemiem

Bought right now, trained at level 2 and already I love him. He's the only character that can manually change class to one of your choice: class bonuses are never been so easy ( xD )! I used him against the Mindless Ones of chapter 1.9.6 and he's perfect, especially because you can make him return Generalist, and his generalist's passive grants him random buffs. He's simply a COMPLETE character, useful in every single battle and against every single enemy. I love him.

Tonfaman23

Punisher uses his training in the USMC to full force. When he starts out, gets a random buff in the Finest Hour! branch excluding Shield and Healing, and can change his skill set to whatever the situation demands. Frank is a jack-of-all trades, master of none, but skilled at all.

X-23


AngryBirdsFriends

X-23 is a very powerful character if you use her wisely. She can gain Berserker Rage and cause Trigger Scent to an enemy. When using her Snikt, she can cause Bleeding and Ravaged. Like Tigra, she can cause Shred to those who are immune to bleeding like Colossus, Luke Cage and Thing. All her attacks are adamantium which is good as she can ignore defense. But, they do not bypass shields. If X-23 has Berserker Rage, her L2 move can be very useful as when attacking, she does a follow-up L1 attack on those who has bleeding and it is also a hemorrhaging attack. Her L6 attack is the most deadly as it exploits bleeds and even has high crits. Her L9 technique can cause fatal blow to opponents with less than 30% health.

Leojsaad

X-23 is, in my opinion, the best PvP hero in the game. When I recruited her, it was only for Spec Ops 10, but then, after I used her in PvP, I realized what an amazing hero I had recruited. Her attacks do good damage, and that's what makes her a good hero even in her lower levels. Her passive buffs are great, allowing her to perform follow-up attacks in bleeding targets (and with X-23 around, it's hard not to bleed). Her L1 move applies of bleeding and ravaged, and if your opponent is immune, it'll apply Shred, which is also pretty good. Her L2 move is great because it applies another stack of bleeding and it's a hemorrhaging attack. Her L6, Made for Walking, is her most effective move, because it does really good damage - specially against bleeding targets. And finally, her L9 has Fatal Blow and Brutal Strike, which means she'll take down anyone with health below 30% and will ignore those annoying resurrection effects like Phoenix's Death and Rebirth. The only disadvantage is her attacks do not bypass shields. With proper Isos (I suggest Health and Defense) and a team that has good synchronization with her powers, X-23 is by far one of the greatest heroes.

Bryan Kwok

X-23 is the best bruiser in the game. Sorry if you guys don't agree, you prefer volcano guys, or tanks, whatever, but in terms of...well, nearly everything, you can't get a better one. Her damage is decent even without enraged. Her passive is great, applying Trigger scent. Then, you can use her 2nd skill and with luck you'll apply 2 bleeding on every single enemy, with ravaged to boost. Her 3rd skill is her main damage dealer, which nearly kills any bleeding target on the screen. Her last skill is a bit useless, really. If you can kill anyone close to that little health, you might as well use her 3rd skill to finish him off. Oh well. BUT  we still haven't count it when she stacks enraged! Enraged + Trigger scent + 2nd skill means that you really wipe everyone out. Just get her if you can, and you won't ever regret it.

By the way, for anyone who is interested, don't use her last skill on group bosses that are less than 30% health, it only takes away 3%.

''Sorry, I just have to add something. Horseman of War is plain nuts for X-23. She's already a bit OP, and with the new Pain in her attacks, she absolutely weakens the enemy. Blind Rage is very nice to take care of any protectors, healers, buffers and stuff. Don't forget with trigger scent she can give blind rage on every enemy. The ravaged on her second attack is good but not really that necessary thanks to trigger scent. Paragon exploiter isn't much for her alone either but pairing her with beast alt makes her a deadly force. The best is the Warbound passive. I no longer have to waste a space for the Warbringer axe, and i don't have to worry much about her accuracy. Her Helmet and darkened complexion sucks, though, looks like a lump of crazy charcoal, but as long as she is good i don't care about the sprite''

Fantomex


CrypTick Grey (12:01 PM, Eastern. 8/23/13)

Personally, I only enjoy him for his passive. Everything else is sort of "meh". Flight deck, deploys, taking up training space and PvP hero bonus are what he does for me. Still trying to figure out if he's useful for anything else, but till then Allons-y!

Hawks71019 - 09 / 09 / 13

Eh. Fantomex really doesn't shine until you unlock his fourth ability, Omni-EVA, which does a decent amount of damage and grants Focused attacks. But it also eats up a lot of Stamina and takes 3 Rounds to cool. Otherwise, he's mostly useful for his Misdirection buff, which has the whole team doding attacks left and right - really, it's nothing that OS's Hologram Array doesn't do, and she has the benefit of Finest Hour. Fantomex's EVAsive Action isn't much better either, it's only unlocked by his second ability, which is pretty worthless, and doesn't seem to do a whole heck of a lot.

Besides a decent chance for Crits and higher-than-ordinary Evasion, Fantomex really doesn't seem to have much use here, beyond hero bonuses and deploys. There are other heroes who do the same things, some for less points.

He's got a snazzy costume, I guess.

JimGero1993

Well, Fantomex...I don't know how to say it but please, if you want a PVP Tactician better choose Red Hulk. Fantomex's attacks all do low damage. His only good thing is his Misdirection, which however doesn't happen a lot.

User:ThatPersonOverThere

The truth comes first. I honestly had no idea who Fantomex until literally a day before the PVP tournament started for him. I have to say, I love his outift. You know besides the Last Airbender arrow on his head, I love it. But in the game, he isn't that great. His main focus is on ranged attacks, and all of his attacks do somewhat low damage, and even with a million attack isos, doesn't do very good damage. His passive is really cool, and it's like Heimdall's L2 for everyone, but with a lower chance of proccing. Note that it doesn't protect against any debuffs given. So his moves. Diabolique is a boring regular attack. Bang-bang. Woohoo. Target Focus is nothing out of the ordinary. HIs L2, Allons-y, meaning 'Let's go!' for those who don't know, is a not very good AOE move with Lock-On. Sure, E.V.A. appears, which I guess is cool because she counters if ANY of your teammates are attacked. Now if only this was guaranteed counter, and not chance, that'd be great. But that's two debuffs that literally do the same thing, but T-Focus is just the next attack. So, if you mean to do this, do Allons-y, then Diabolique. Also interesting, Fantomex literally moves 2 meters forward during the attack. Fantôme is totally out of his progression, even if it's stealthy. It fits in with his personality, but not his gameplay. The Disoriented fits nowhere into his game plan. His L9, OVNI-E.V.A, is his finisher. It does crazy damage, but not crazy enough. E.V.A. goes headhunting, and it doesn't provoke counters. But, it needs your L2 and has a cooldown of 2 rounds. The minimum time to start headhunting with Jean-Baptiste here is 2 rounds, and with his defense, he will not last that long. Sure, he's got high evasion, but since half the time, Misdirection doesn't proc, it doesn't last. His beginning stats are not great, to say the least. Really crappy Health and Stamina, bad attack and defense. His gameplan involves using Fantôme first, but only against blasters, then Allons-y. Second round starts with Diabolique then OVNI-E.V.A.. You REALLY need high attack to do this, and if you don't, it won't even reach Overkill. So unfortunately, I rate him as the worst PVP character thus far. Red Hulk does better damage in a shorter time, is generally more tanky, and also has less stuff to worry about. Je suis désolé, Jean-Baptiste, mais vous n'êtes pas assez bon pour moi. 83/100

Shatterstar


Leojsaad

I just have to say something: Shatterstar is GREAT. He is, without a doubt, the best Scrapper in the game. His passives are amazing, allowing him to preemptively create Mirror Images when targeted by single-targetattacks and boosting his damage against Tenderized targets. His L1, Blade Maelstrom, inflicts a great debuff, Pain, that increases the amount of damage he deals. His L2, Mojo Skewer, is great because it removes shields and prevents heroes like Rescue or Invisible Woman from placing them. The damage done by it is really good, especially if your enemy has 2 or more stacks of Pain. His L6, Vibro Shockwave, exploits Tenderize, which makes the damage of attacks against Tenderized targets even bigger. Plus, it also exploits Protection. His L9, Gladitorial Carnage, provides Shatterstar with another turn, with increased stats - and it does really good damage. I recommend that you recruit Shatterstar. why? Because he's really great. That wasn't enough to convince you? Then recruit him 'cause you're probably gonna need him for Spec Ops 12. And Ares seems pretty amazing to me.

Bryan Kwok

Leojsaad got it wrong. Shatterstar isn't great. He is FREAKING AMAZING. Being the second hero to have a AOE as a first skill, I originally disliked that as it meant countering with an AOE attack, which means the damage is lower, so i only recruited him on spec ops 12. Stupid stupid me. Yes, it's an AOE, but it means if you manage it right, you can kill an entire team with just one Mojo Skewer. Pain is a nice debuff to proc, which can increase the damage dealt, and the whole move is stealthy, meaning you can ignore pesky protectors.

His second skill deals excellent damge for a basic skill. It ignores defense, guarantees you hit (no more bamfing away or digital decoy) and removes shields as a boost for anti-rescue. It also drops tenderized, which helps you crit like mad, dealing a hell lot more damage.

His third skill really makes him shine. It deals a lot of damage on its own, and if you hit a tenderized target he's pretty much over. Rescue wanting to protect? Be my guest. The only drawback is that it has a long cooldown time, but i can see why. If he could use that skill each turn, you'd win in seconds.

His last skill deals excellent damage, more than mojo skewer, and gives shatterstar an extra turn next round with increased stats. I love using it on an infiltrator, then the second round, use mojo skewer, then vibro-shockwave. One guy dead. Job done.

And we still haven't counted his passives. he doesn't always proc but if he does, the enemy will miss you a lot.

If you didn't get him, you ought to. He does great in PVP and even better in PVE. Get him, and you will never regret it.

JimGero1993

Shatterstar may be the best of the two PVP Scrappers and he is superior to other heroes as well. Pain is a pretty good debuff. Also, he has a very unique and damaging combo. If you use his 3rd attack (it's called Vibro Shockwave I think) on a Tenderized enemy you may get an Overkill on a boss and his 2nd attack applies Tenderized.

User:ThatPersonOverThere

Just tried him in Season 2 Chapter 3 Mission 1. I suddenly have to have to make a choice. Deadpool or him? They are two of the best scrappers I've ever seen. He can epic overkill a boss. That's freakin amazing. Pain x3, Tenderized, extra super-carnage, extra turns, Jesus, Shatterstar. The only person that can do more damage ahead of his own level is Heimdall, and he needs EVERYTHING. All the buffs, all the enrages. But you, Gaveedra-7? No, no, no, you just shatter stars. You broke the limit. Now if I could just get over your Thor-knockoff way of conversing, your ridiculous boxing gear helmet even though your swords somehow get longer every time you perform a skill, you have big stamina issues, and the fact that you were made by a disgusting Liefeldian, I might like you. We're getting there, Gaveedra-7, we're getting there. We're getting damn near that point where Rob Liefeld had a positive effect on me.''  But seriously though, he's crazy good. ''90/100

Red Hulk


Bryan Kwok

Red Hulk may seem like a very good tactician for some people. "Hulk with extra turns? Awesome!". Sadly, he isn't. He takes millions of years to save enough heat to deal decent damage, but sometimes it's all removed or simply blown up due to miscalculations. His accuracy is beyond terrible and his attack is low. Even with 90 Heat on a target with Radiation and weak point, all i dealt was 6500 damage (i'm level 200, and Black Panther easily deals beyond that.). His third skill is quite nice, really, because his defense isn't that bad and he drains stamina. You can't rely on it to deal damage unless your opponet uses AOE catastrophic. Then, he drains 3 times and the damage is great for a defensive skill. however, it has to be used every round, and then he can't attack at all, if you want him as a tank. His last attack is a great debuff dealer, even though there are a lot of debuff removers nowadays.

Speaking of which, Thatpersonoverthere is wrong about one thing--3 stacks of heat is NOT the same as a Hulk Up, so bunker buster does NOT deal more damage than Hulk Smash even if he uses 30% heat

User:ThatPersonOverThere So...Red Hulk....the most garbage-y name in the history of all garbagenamefests. Whatever. Red Hulk is like a weird Green Hulk. Good for long fights, garbage for short. So, his Heat thing doesn't really do damage without player control. That kinda disappointed me, esp. seeing as how he could probably burn the Human Torch. His L1 is boring, just Heat, which is like Hulk Up, I guess. His L2 is basically Hulk Smash, but can dish out a bit more because he can get rid of 3 stacks of Heat, not just one Hulk Up. Probably balanced by the fact the Red Hulk is a Tactician, doesn't have the World War Hulk skin, and can't get enraged. His L6 is his pride and glory and makes him NEVER die. The damage reduction is great, gives you back health and stamina, and takes away the opponents. Now, it does have to be used every turn, and because Red Hulk can't dodge anything ever, you risk getting blown up by someone like Black Bolt or Thor. His L9 is surprisingly underwhelming. It doesn't do the damage that you think dropping a nuke would do, and the Radiation only gives rudimentary and useless debuffs. But, I guess, if it actually hit with the force of an actual nuke in the Marvel Universe, Red Hulk would be crazy overpowered. His Heat progression is ok, nothing special, just starts to exploit Burning, which is something he can't actually put on, but at 100% heat, he auto-stuns himself. Base stats are great. He doesn't have a big need for stamina or defense at all, attack and health are above average, but the accuracy on this guy is '''TERRIBLE. '''I swear, he wouldn't be able to hit Galactus's foot if Galactus had -1 Evasion. Other than that, he's a great hero. 87/100

CaptainMarvell Rulk is definitely one of my favorites. He's a Hulk. He's red, my favorite color. But most importantly, he has TONS of potential to be one of the best characters in the game. One of the reasons people get so down on him is they look at him, he's a big red menancing monster, he's a hulk and they expect Hulk level damage on attacks. If you get Rulk expecting a one man wrecking machine, you're going to be disappointed. If you get Rulk expecting him to be a rock hard tank to protect your heavy hitters from single target and area attacks, then you'll be very pleased. Just as different as red is from green, Rulk is from Hulk. His LVL 1 attack is okay, his LVL 2 is the big damage dealer and it lowers his Heat levels when they get too high, which basically controls his attack power and his LVL 9 is a nice little catastrophic blast of chaos that gives the enemy a variety of debuffs. However, its his LVL 6, that makes him the valuable. Bulwark protects his allies from single target and area attacks. It also reduces damage taken by 25%. That's pretty awesome considering he's already high in health and defense AND he's a tactian, which basically means, nobody is going to one shot him. However, the best part of this ability is his Energy Absorbing. While Bulwark is active, anytime anyone hits him with a non-Psychic attack, whether it be attacks, counter attacks, stealthy attacks, pre emptive attacks, whatever, he drains the enemy of HP and stamina and applies it to himself. Its about 1/10 of the enemies base health that gets drained, but considering Rulk is already tough to take down, regenerating health after every attack probably really makes him a tough character to knock out.

Other tips: Equip your agent with the Warbringer axe or use WW Hulk. Use Emerald Prism on him to increase his defense even more and prevent him from losing Heat and/or war frenzy. You MUST use Snappy Service E-ISO on him. That way he can use Bulwark and still attack.

Overall, I'm a big Rulk fan. I feel like maybe a few minor tweaks here or there (should be made to be immune to burning and radiation) and he could be a major player in PVP and be one of the best all around characters in MAA.

JimGero1993

Well, I just recently bought Rulk and having heard several things I expected him to be terrible. In a way, my expectations were wrong. First things first, his passive, generates 10% Heat whenever Rulk is attacked or takes a turn. This buff is similar to Hulk-Up, since it increases Rulk's damage, but it also applies certain boosts to Rulk. At 40% Heat Rulk's attacks apply Pyrophoric and Burning, which is a good set-up for any hero that has an attack with Exploits Burning or Exploit Attrition. At 70% Rulk's attacks become fire attacks (which means Pyrophoric will do extra damage to enemies), plus Rulk's attacks against Burning targets always critically hit. But, while Heat seems to be cool, it has a major flaw: Once it reaches 100% Rulk will damage EVERYONE in the arena and lose all Heat. However, Rulk has some good attacks and he can deal quite some damage. His first attack applies Wide-Open, meaning that Rulk's melee attacks (2 out of 4) will do increased damage, plus it adds 10% to Rulk's Heat. His second attack is his main damage-dealer and Heat-controller, since it will remove up to 30% of Rulk's Heat for extra damage. Rulk's level 6 attack, is a protect ability. Rulk will defend against attack, while at the same time he takes less damage from all attacks plus he is absorbing stamina and health from his attackers. His last attack is a catastrophic attack, where Rulk throws a  gamma bomb to the enemies, causing Radiation Exposure and some random debuffs. While, Rulk may be good offensively (not as strong as the heavy hitters, but not weak), if it weren't for his L6, Rulk cannot survive a beating. He took a few hits from the HYDRA Captain America and he died.

Edit: I must agree however, that if you get him, you should really consider an Accuracy increase.

Angel


Rpilking

Angel is nice when you dont want to spend gold on a gadget that gives teammates extra turns. Im not too crazy about him yet since I have the shepherd staff. But his L2 move is really useful if you want your agent to get 2 turns in a row instead of your heroes. I have yet to get him to level 9 but I wanted to add him to this list for others to review.

Leojsaad

Some people think that Angel isn't a good hero to have in your team. They're wrong. Angel can be really useful in battle, however not as the main damage dealer. Angel's L1 ability has Rising Up (for all members of the party), which is acceptable, but the damage of the attack isn't good. His L2, Rapture, deals even less damage, but what matters in that attack is the "Lead the Charge" buff. Aspersio, his L6 ability, goes well along with healing gear or other healing abilities, because it increases the effect of healing and boosts your stats. His L9 is really useful, because it brings a ally that would be KO'ed to 25% health and restores stamina. His passives are great, because he has a chance to avoid attacks and preemptively apply Generalized on enemies, which can be a good advantage against the counter-class of your allies. My suggestion is: get him to level 9, use Isos that focus on Attack, Defense and Accuracy, and he'll be a great hero in your team.

meisterjohnny

I would disagree with Leojsaad...don't bother with his Attack or Accuracy if he isn't a damage dealer.

I'm probably going Defense - Evasion all the way.

SilverScale777

I have to say Angel is one of my favorite characters to play right now. He grants buffs to all your allies, which is great synery with people who have Finest Hour attacks(Wonderman,OS,Thundra), he gives an extra turn to your team at the cost of his own in the next round, increases healing effect and another buff and lastly he heals and assures a revive to a team mate. When it comes to building his stats I have to say I gotta build up that Attack, Acc, Def. Why? For one he as 3 attacks and one support move so you gotta make those attacks hit and count, every damage helps in a battle.His L2 does little damage but his L2 is a QA which means you can either follow-up with his L1 or L6 which have decent damage when ISO'd properly, and if you want you can use his L9 to heal and grant a revive effect to one team mate. Now here is one more reason why to build up his attack: His L9 heal is based on his attack, (didn't think of that one did ya?). So to make his heal worthwhile you gotta boost that attack. You can pump his evasion but his passive does proc pretty often so just pump it up a little and go with raising defense.

Bryan Kwok

Being a glass cannon guy, i'm not that into team-buffers and healers. Angel doesn't deal much damage, only giving out focused and strengthened, and such. Having a quantum jumper hero is good too, but the damage is easily ignored. His third isn't much good either, and his last would be better if he removed debuffs. Survive past the grave can be removed by SoA, so not really useful.

If you're a healer guy, you should love him. I once tried Angel with Iron Fist, and he healed my agent by about 20,000 health. Can't imagine what he'd do with a heroic age iron fist. However, you'll need another healng hero and a good damage dealing agent to truly do any damage on the enemy team.

As for his x-force, it looks good. Nanoplague with Despair is great, but if he inherited the essence reading it'd be perfect. Sadly, now he only has eschaton. Not really what i recommend buying, but if you want you can get his X-force it's okay.

''After the introduction of Augemented ISO he's pretty much awesome in either PJ. In normal, pair him up with someone who has finest Hour or flanked. If he has finest Hour (OS or Heimdall) you get 2 wrecking machines. If he has flanked then Angel, amazingly, can be your main damage dealer. On the other PJ, AOE Nanoplague is just nuts, that's all i need to say about it.''

I don't care for angel in his basic form, the day I bought him, i got his Blaster archangel alt and since it's essencially a different hero I will review him instead.

I love Archangel, he is strangely one of my favourite blasters, although his attacks are not the flashiest or the most damaging, I find him rather useful, and for novelty's sake, using him with ares or the horsemen is cool. War adds pain which along with it's deadly crits, can be a good move, and it's damage is pretty good, his strongest base attack, though it has more use in his scrapper alt for obvious reasons. It has Angels 'Rapture' as it's animation.

Pestilence causes Nanoplague on a single target and is ranged, using the animation of angels 'Asperio'. while good, nanoplague on a single target has limited use, but his hero special augumented Iso-8 'Virulent' allows the move to hit all targets, which greatly increases this attacks worth, although there is a bug/was a bug for future reference, that prevent it being slotted.

Famine shares it's animation with Angels 'imposito manus' and is like most of his moves, single target and his second most powerful. Despair is rather useful preventing healing and resurrection, it's extra starving debuff seems just for laughs really.

His final move, single target and his weakest is Death, sharing angels 'absolution' animation, it has both brutal strike and fatal blow and on his blaster alt, it is rather effective, as a bruiser or archangel with the blaster buff can usually hit an enemy at 40%-45% health and the extra damage from ignoring defense and criting will still usually land the killing blow going past the 30% requirement.

His sprite really looks devious with the likes of Famine and Pestilence really suiting his animations, and his passive allows him to gain health and stamina whenever an enemy or ally is killed in a rather victory like pose, brilliant at the end of battle, and his techno organic wings help him avoid attacks, the only trat he shares with Angel other than animations.

I would honestly rate him 7/10 as although I like him and think a blaster angel is cool, his attacks simply lack an big impact and he requires support and is usually a support hero himself, but with his Augmented I'd say 8/10 as all enemy nanoplague is very very good.

Princepurple (talk) 19:00, March 18, 2014 (UTC)

Mikopalero300

Angel is a good generalist hero. Passives; Techno-Organic Wings - 20% chance to dodge attacks. Essence Reading - Chance to preemptively place Generalized on attackers.

His Level 1 (Absolution) is a useful attack, which causes Rising Up on his all allies. His Level 2 (Rapture) is a quick action; however, it causes Follow the Lead to his allies and causes Hold the Line to Angel which he can't attack for the next round. His Level 6 (Aspersio) has a quite low damage, however, it causes Blessing and Divine Inspiration. His Level 9 (Impositio Manus) helps to regain health to one of his ally and if KO'ed, it revives up to 25% of his/her health.

Angel has one alternate uniform; X-Force Archangel, which grants Blaster and Scrapper option. He has an additional passive; Eschaton - Gains Health and Stamina whenever an ally or enemy is defeated.

His Level 1 (War) has deadly crits and causes Pain to an enemy. His Level 2 (Pestilence) causes Nanoplague to an enemy. His Level 6 (Famine) causes Despair and Starving to an enemy. His Level 9 (Death) is a brutal strike and causes Fatal Blow to an enemy.

Angel has two Augmented  Iso-8; Penitent Augmented Iso-8 (Modern Angel), Absolution gains Finest Hour, dealing increased damage if Angel has Strengthened, Fortified, Focused or Agile. Virulent Augmented Iso-8 (X-Force Archangel), Pestilence targets all enemies.

Summary: Angel is a powerful hero.

_____________________________________________________________________________________

Bishop


Leojsaad (11/21/2013)

I used to think X-23 was the best PvP hero. Not anymore. Bishop outwheighs her in best PvP hero and best Bruiser. His L1 applies, which I find very useful. His L2 does little damage, but helps with the . His L6 unlocks his even more amazing abilities. His L9 is good, but not great. What makes it good is the . Now, let's talk about his mutant abilities. Concussive Blast doesn't have many attributes, but the damage is very good. Inner Force's  really boosts the stats, something really helpful in battle. Channeled Energy does pretty good damage for an AoE attack. Accelerated Healing is really good, because of that amazing thing I like to call . Oh, and I forgot his passive; one of the best passives in the game,  has provided me with many wins in PvP.

Bryan Kwok

Righto, my friend recruited Bishop and i had a few tries with Mr B. He's still messy, and ridiculously useless.

Let's check out his passives. It's really good, actually, but personally i don't like him protecting. Extra turn and less damage is good. Resistance to a bunch of damage types, sadly, does not include slashing attacks, so wolverine, even as a scrapper, has no problem killing him.

His first attack is crap. lock on is so-so for better attacks, which he does not have. Boon Buster does not substitute for the low damage. Second attack is pathetic. Only good is potential energy. End of story. Third skill just changes skill set. Fourth skill does inusfficient damage and teach upgrade hardly affects anything.

On the second set, skills are just as crap. First skill does normal damage but consumes all potential energy, with no damage boost, similar to the third skill, only one is single target, one AOE, both are crap. Second skill gives realized potential but only for 2 rounds, not long enough to make a lasting effect on the battle. Fourth skill is a good healing and removes debuffs on bishop, but what good will it do to keep him there if he doesn't do any good?

Crappy accuracy, crappy attack, crappy evasion, crappy staemina, inusfficient health and defense, this dude's one heck of a waste of CP

JimGero1993

I have mixed feelings about Bishop. He has quite some potential, but he is a little weird. His L1 applies Lock-On and it has Boon Buster, meaning it will work better on heroes like Hercules. His L2 applies Downgrade and Short Circuit while giving Bishop Potential Energy. As for the two debuffs, it's a shame they are close to useless in PVP. His L6 allows him to use his alternative abilities. His L9 is a medium-damage AOE attack. However, Bishop has his "Focus Energy" (I hope I haven't mispelled) mode. All of his attacks become kinetic attacks, which damage depends on Bishop's Potential Energy stacks. I will explain a bit his second set of moves: His L1 and L6 are plain old damage-dealing moves. His L2 is a cool buff that increases Bishop's stats depending on Potential Energy stacks. His L9 is a buff as well, but this one allows Bishop to gain his own healing factor. To explain myself why I said that he is weird: I think so because the energy/elemental/kinetic attacks he absorbs don't restore any stamina (I believe they should) plus it takes time to power-up Bishop enough to deal good damage. However, if you use Bishop's Inner Force attack when he has 3 stacks of Potential Energy, he gets really strong, but gaining that much is really-really hard.

Spiral


Paul de Senquisse (12/05/2013)

The six-armed dancer has swiftly replaced Psylocke as my favorite Infiltrator of the game. While she can be a lot of fun in PvE, she is really powerful in PvP, and the main reason is her L2. The debuff is a real game changer. With that wonderful tool in hand, Spiral has not left my offensive team since the beginning of the Domino season (I put her in defense to see how she worked there but the results were not good so I removed her, I guess the AI uses too many different abilities). In the current meta, she can block cube users, prevent Quicksilver from stacking, prevent Angel from buffing his friends, render Rescue useless (provided her does not remove the debuff first), preemptively remove Elektra's … So many different, wonderful uses.

Spiral in PvP is basically a L2 spammer. I've used her L6-L2 from time to time (before an Atom Smasher if there were not enough debuffs, or to clear a Light Fantastic team buff from the opposing team without healing them too much if my Scroll/Cube were on cooldown) but apart from that, while her L1 and L9 are cool, her L2 is so much better against most characters in the current meta that I could not find any reason to use them over her L2 so far.

I would advise to use the Resonant E-Iso on her in PvP since you're basically going to spam L2 and L6 and they are both Magic effects. Second E-Iso would be Relentless or Sharpshooter, depending on your meta. Ukemi does not make enough of a difference to make it worth 20g now that it has been fixed, but if you had already bought one you can use it too against the horde of Quicksilvers and Omega Sentinels

Speaking of Omega Sentinel, this will be my final tip on Spiral: currently, when facing Omega Sentinel in PvP, DO NOT use Spiral's L2 on her. If OS takes a subsequent turn and the AI decides to change class, the debuff will prevent the swap, and the AI will enter an infinite loop using the class swap ability again and again and again without effect, forcing you to refresh the game and lose the match.

Paul.

Bryan Kwok

originally i thought spiral was rather weird for a 135 infiltrator. Her counter attack isn't very powerful, she doesn't have anything to deal large damage, her passive is weird, and her debuffs (exhausted) aren't for her class. Now, once i recruited her, she proves to be worth it... and more.

Her passive is kinda wonky, but still quite very powerful, even better than elektra's counter passive. Spiral can gain an extra turn, though i admit the chance isn't large. Her first attack doesn't deal much damage, and i have no idea why it doesn't apply bleeding (seriously, even wolvie would've bleeded a few gallons from all those stabs). it's kinda sad, really. Without her crits (magnetized, impaired, whatever), the damage is negligible.

Her second, however, possess one of the greatest debuff in the game--Depower. No matter debuffs on your team, or buffs on you enemy team, one depower stops them from even getting there. It's true that the debuff has to be renewed every round, and curative watch can remove it, but it's really still fantastic (imagine wolvie without bleed, ghost rider with no poison, burning, soulfire, whatever). The base damage of this attack isn't large either, but with bane and crit, i once got it up to 3500 (i'm level 234), so it's quite good. Shame she doesn't counter with this

Her third is a bit different from all the other multi-functional attacks, you don't really get to choose which you use. Say you had "babe with the power" or something, one counter and you'll turn to "whirling dervish", so yeah, you can't predict it. Still, it's a great attack even though some of the attacks don't do damage, cuz the debuffs are so great she's like a mintaure cube. I killed IP and Emma, both with 25,000 health and Spiral only had 2,368 health. Still haven't unlocked her last skill, she's only level 7, mind you

That's all i got to so far, i'll level her up later, and see what new stuff i can see.

Speaking of which, thanks do the advice above, i didn't use depower on OS, but in another game i did it on Mephisto. He kept using Prince of Lies and I had to refresh

Leojsaad

Spiral is A-MA-ZING. Her L1 has both Deadly Crits and High Crits, and that alone already makes it a great move. Her L2 is the best move, and not just Spiral's best move, the best move of any hero. Depower is the best debuff to apply to your enemy in the game. It's good against Group Bosses, regular enemies, PvP foes, everybody. Her L6 is also pretty great. Her moves have everything you need to build up the damage of any move with Exploit Attrition, Paragon Exploiter and Finest Hour!. Her L9 is also really good, after all, who doesn't like to see their enemies with Stun and Exhausted? You'd do great if you followed my advice and recruited Spiral right now. If the fact that she is an amazing character isn't enough for you to recruit her or if you're looking forward to recruit Iceman, recruit her, because you're most likely going to need her to complete the Epic Boss task of Spec Ops 16. PS: She's surely my favorite Infiltrator in the game.

Marvjoenav18 (30/03/14)

She quickly became my favorite Marvel character because of her introduction in X-men children of the Atom and Marvel vs Capcom 3. So when I knew she will be one of the heroes, I wondered how Playdom will translate her in this game. Currently at lev 12, she is doing GREAT. Her moves are quite obscure but works well. Her passive is good. If she evades by using it, she will perform Macabre Fandango which will cause random debuffs on your enemies. Such as weakened, dizzy, slowed and exposed and buff on your allies like strengthened, fortified, agile and focused. This may also give her a extra turn, so its really good passive (but proc is not high). Her lev1 is so so. Damage is not much, and worse, out of those 18 Stabs, it doesn't incur bleeding AT ALL. Such a shame right? But this will give way to her another move, Sword dance and will grant her Mirror Image and weakpoint to all the enemies. Still a so so for me. But her lev 2 changed it all. Flashbolt. It causes Bane and DEPOWER, which is definitely one of the most useful debuffs in the game. I don't know who else has this ability but this is where she trully shines. She will prevent debuffs/buffs being done by the enemy. although it refreshes after that round, but this move can be used to strategize your battles. This move will open her catastrophic move, Dance Magic Dance, which is also great. This will cause random buffs to your allies and debuffs on your enemies. Too many to mention, but it's definitely worth it. For me this is better than Scarlet Witch's Probability field since Wanda will sometimes end up giving the party "unwanted" buffs and may end up losing the battle. Her lev9 is ok, since it will cause exhausted and Stun (60%)to your target. This will open her final move which is Fouetté en Tournant which will cause Epiphany to all allies and Disoriented to all enemies.

All in all she is a great character to have. Very unpredictable and reliable. But can be very fragile specially when facing scrappers (Wolverine and Sabretooth to be exact.) She can be taken out by these two quite easily  so better ISO her properly and protect her. One more thing, puting her in your def team in PVP will be a bad idea too, since I fought her in PVP and the AI is not using her abilities properly. Also the results are not that good. For me she is definitely worth all those CP's so don't hesitate if your planning to get her.

DanAlfa12

One of my favourite heroes in MAA.She's very AWWESOME! Great massive damage dealer,debuffer,and healer.like her passive Dancing Queen and her pEspecially her L2 with Depower and great damage,and her all L6 dance move are good to use.Very useful in PVP or PVE,but she's not very useful when facing enemies like Sabertooth or Wolverine.Just got him on Lv 11 and she is great. I think she is the best PVP heroes.

Domino


Leojsaad

There once was a time, a time when PvP Seasons weren't extended, a time when... Domino was released. Well, actually, her PvP season was. Though I did not win her from placing in Adamantium during Season 12, I don't regret buying her today for 135 CP. Obviously, her attacks do little damage, and she has more AoE attacks one would be confortable with. But she can still be quite useful. Her L1 takes care of any opposing Tactician by applying Disadvantage, and the damage can be really increased by the Paragon Exploiter. Her L2 is handy - once One More Time is applied. Otherwise, I don't recommend using. Her L6 builds up the damage of her L1, Sunfire's Kyokujitsuken and the Synthetic Cube's Atom Smasher. Also grants bonus damage for moves like Omega Sentinel's Plasma Blast and Thundra's Perfect Storm. Her L9 applies debuffs that you'd really like to see in your enemies: Disoriented and Incapacitation. However, Aerodynamite just has a not-so-good 60% chance to apply the debuffs, which makes it not that worth doing. Loved the song references. Well, she's really good in-game, and you should get her. She'll probably be needed in Spec Ops 17 as well, so, you know... be prepared.

Agent Venom


Kazuya312 Well, here he come our Spiderman greatest fan and enemy  , let's start with his passive .... there's nothing worth mentioning there ,his skillset is very ordinary, just like what an elite soldier get , his L1 apply wide open and cornered which good  for fighting protector , L2 apply disadvantage and lock-on a very usefull skill , L6 is AoE pressure point which support his L1 in Venom Form , L9 is the greatest damage dealer , His Venom form is so random , having all kind of exploit yet only have pressure point , not to mention he'll attack random enemy , but if you team him up ( prefer someone who can put AoE debuff l) and iso him up with the right choice ( Heatlh-Attack-Acc-Eva) in his Venom form He'll be a real Monster

Bryan Kwok

"Start with his passives" and then "nothing worth mentioning there"... very funny, Kazuya312.

Anyway, his passives actually ARE worth mentioning. The heal isn't bad and removing debuffs is just great, not to mention reviving effect. As for the Out of Control passive, it's just something to nerf him a bit and change his class, so i'd say it isn't bad and it isn't exactly good either due to the unpredictability (i could accept X-23 or Moon Knight, but changing class and then randomly attacking someone?).

His skills are quite well-balanced. Wide Open is good for venom form and cornered is, amazingly, not very good. For instance, if you were in venom form and tried to attack someone, Wolvie would butt in and protect, so you can actually predict who you are going to hit. On the other hand, with cornered, you have absolutely no idea. Disadvantage's the "OP"-est debuff in game, and lock on is handy too. Bullet blitz is just good for venom's first skill. I haven't tried Hail Mary yet, but judging from the way it has deadly crits and desperation, along with the fact that Venom can survive past death, it looks like a stable and large damage dealer.

For venom form, it seems to attack more aggressively. First skill is already nuts, Paragon exploiter and shield exploiter. Kinda handy, i suppose. For the second skill, i'm totally lost on how this is used. Venom doesn't use much opportunity debuffs and no one would be as nut as to team venom with Hank Pym or Wasp. Third skill is very nice, and is QA too. Isn't really permanent, though, it's got a 1 round limit, LOL. Fourth skill is AOE, and exploits a lot of debuffs and even buffs that venom does not put, so really, you need a good debuffer on your team to make venom useful.

Leojsaad

I think Agent Venom is avery versatile character, very interesting to play. His passives ARE pretty good, I like them a lot; and I think PD did great with the "Out of Control"/"Under Control" rotating system. Though I also think it should be manual, as it makes the battle less predictable.

His moveset is less than I expected, but can still be quite good in battle. Just pair him up with a debuffer, and you have a damage dealer, a counter-attacker and a follow-up attacker. I recommend equipping the Horsemen Set on your Agent when using Agent Venom. The Ex Oblivione can really help, as it applies Opportunist debuffs, Chaos Shot debuffs and Pressure Points debuffs (as long as there are four pieces of the Set equipped) - all of them are debuffs that increase the damage of Agent Venom's moves.

I think he's worth recruiting, but only if you have CP that you don't need to spend on something elsw. If you have other priorities, do not recruit him, as that could seriously get in your way, specially in PvP. So, in a short way, he's decent. And I expect more from out next beloved playable symbiote, Anti-Venom.

JimGero1993

I recruitted Agent Venom when Anti-Venom's Spec Ops started and I must admit I haven't regretted it. He is a good character, with a really good passive: His symbiotic relationship will restore his health every turn, remove debuffs and maybe let him survive hits that would 0 his health. I don't like that much his random change between Under Control and Out of Control modes. His Under Control mode mostly does little damage, but has a lot of Opportunist status effects. His Out of Control mode is mostly an Exploit thing. As Leojsaad implied above, Anti-Venom seems a proper match-up, since he will set up his Out of Control mode. Bad thing, even with Anti-Venom and gear with Opportunist, Agent Venom isn't much damage-wise.

Hogun


Kazuya312

Even though i didn't get him in the PVP i already tried him at the Heroic Battle and i damn like him, His L1 apply Wind-up and Breakthrough which will be a HUGE damage Boost for his L9 that has Deady Crit , not to mention Wind-up Increase 25% Damage , His passive is like Fandral's often Triggered , and He Shot a Freaking Arrow which apply Pain and Target Focus ! Which can be a Great Damage for the Upcoming attack, The Best is L2 applying a AoE Flanked and Fumbling ! and it's Subtile ! too bad it start cooled down, His L6 is like the other Warrior Three and he give Skrimisher which boost the damage of Follow-up and Counter , that work damn good with his L2 Overall : HE'S AN AMAZING HERO , YOU DEFINITELY HAVE TO GET HIM

Maximilianwolf

I'm running Hogun in the current Pvp and have to say that is a great damage dealer. Each ability increases the damage inflicted in many ways. His L1 to be a conunter/follw up is great, L2 is amazing for all the team and if L9 always hit and if crit (prabable considering his L1) causes huge damages. Also his passive "Arrowed" deals a good dose of pain (literally). Consider that is able to deliver a double attack that is often stealthy. His only problem is that is defenless againt scrapper Quicksilver (very dangerous). Unfortunatly cannot be equipped with ukemi...

edit 8th/May He is great for the damage output but is too vulnerable to the tons of Scrapper Quicksilver. Such a pity that he can't equip Infiltrator E-Iso. It would have changed many things

Bashinthegreat

At the time I'm writing this, Spec Ops 19 is currently on, it has the Group Boss Bastion, who has Unexploitable, and making the fight a lot harder. I heard the news and went to recruit Hogun to use, I brought him up to L2, joined him with Fandral and the Tankard, and the team take down the 70% Tac GB, mostly due to Hogun's abilities of arrowing and overwhelming presence. He does very great damage, his passive arrow gives pain, and his L2 is very disturbing.

Rocket Raccoon
 -- Bashinthegreat

BLAM! Here's Rocket Raccoon. Quite a fun character to use. His overall skills are to be used with guns, having 5 ammunition limit, and he starts the battle off with 3 and can reload for more 3 later. Note that all of his skills are Quick Action, meaning you can use up all ammos without being vulnerable to attacks. His passive allows him to join in a counter/followup with his default L1, which is AoE attack and applies Pain, very useful with Quicksilver, Taskmaster, Psylocke with EISO, Ares, Hogun or someone who can do lots of counters/followups/coordinations. His L1 action also eats one ammo (no ammos needed for the passive shoot). His L2 consumes 2 ammos, is a single-target attack and applies Melt Armor and Targeted, both debuffs together render defense and evasion stats useless. His L3 consumes 3 ammos, is AoE and applies Pyrophoric, and it's good because his L1 is a fire attack and your opponent will be ignited every time his passive procs. His L9 consumes 5 ammos, is AoE, exploit opportunity (where is this coming from?), guaranteed crits against burning targets (which can be applies using pyrophoric), has low chance to hit (but will hit and crit with his L2 applying targeted).

So, I don't think he has enough time to pull off his final ability with beautiful setups, but his joining can be annoying and Pain is a good debuff. Reloading also eats stamina, so it's recommended to put stamina iso on him. For me, his passive is the best deal, so pair with counters/followups/coordinates/retaliate characters to BLAM! out and MURDERED YOUR OPPONENT!

Angela


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Victor Mancha


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Deathlok


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Spider-Man Noir


Johnville

Surprised noone has written a review.To have the ultimate experience of his awesomeness,you will have to buy or own any hero that will likely be counter attacking a lot or doing follow up attacks,because of his passive Trigger Man(that says that there is a chance to follow up attack when an ally does a counter or follow up)My personal favourite is Union Jack,because he a counter attack hero.Combine him with a counter/follow up(or even buff) setup to your agent,and you will have great results in PvP.So yeah,i say he is worth the 135 Cp. --

Spider-Girl


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A-Bomb


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Misty Knight


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Colleen Wing


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Hellcat


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Magneto


Just Deadpool!

The "Not a Hero" is here.

Some people already got him and think, that he is weak.

But if you just ISO him properly(mine is Health-Attack-Evasion), he will be a monster.

TEGC Rocco

The first playable villain in the game doesn't dissapoint, but also isn't anything exceptional. Compared to the 4.4 Epic Boss, he sucks. No Electromagnetic Shield, which he should have. He has the same lvl 9 as a 15 CP Hero. However, his first 3 powers are actually quite useful. His lvl 1 makes it so enemies can't dodge and can't crit. That is extremely useful in most situations, especially with heroes and villains that rely on criticals to do anything useful. His lvl 2 uses that debuff to help stun enemies, which is useful, but his lvl 6 exploits Magnetism. Magnetism stacks, unlike other debuffs, so 4-5 stacks of Magnetism, and you could probably 1 shot most heroes, and almost all villains. Not only does it exploit, but it is also AoE, so take some time to put 3-4 of Magnetism on each enemy, and you have got yourself some dead enemies. His lvl 9 is his weakest point, but 1 bad power vs 3 good powers, I think Magneto is pretty good. Get him if you get the chance.

EnemyFromHel

Now that he's buffed, he's a monster. Mental Shield gives a big middle finger to psychic characters and Master of Magnetism passive is a godsent:

Automatically crits Magnetized targets: This means no use for accuracy ISO, and big damage output especially with attack ISO.

Chance to preemptively counter Magnetized targets: This means surprise kills. He will use Electromagnetic Blast to counter, but it deals much more damage than when you would just use the ability.

Automatically applies magnetized to characters carrying metal: This means less work and faster killing. It also helps your team to hit them while they can't get crits.

His first ability is Electromagnetic Blast, which is what he will use to counter and follow-up. This is what powers up Magneto's other abilities and what you will use the most, especially if other abilities are on cooldown. His second ability is Heavy Metal, which deals great amounts of damage while stunning. The stun alone would be 60% but with Magnetized it is guaranteed. His third skill is Graviton Well, which is catastrophic (no pesky Herc or Captain America blocking my damage!) and combined with Magnetized (particularry his passive), it's free crits against EVERYONE! His 4th skill is no longer an Invisible Woman box rip-off, it's a skill that gives an MFG to every ally.

He's pretty powerfull, but he's reliant on his Magnetized debuff, which makes Scroll of Bologna and other cleansing methods lethal. Put some Attack ISO's (that's what he probably needs anyways) and watch him killing everyone like the boss he is, either unexpectedly or in mass.

Hawks71019 - 09 / 09 / 13

Magneto saved my butt in PVP during the most recent (Bishop) season. Really, if you're looking for a guy to take out pesky Resue/Wolverine/Tinmen combo, look no further - especially if they're paired with a blaster. Maggie's a must. If you don't have him yet, the LB's are well worth the extra gold.

His Electromagnetic Blast ability removes dodging and the ability to crit (for opponents), crits Magnetized targets automatically, has a high chance for additional preemptives against Magnetized targets, and takes down a percentage of health before he even attacks - really useful if you've got an opponent on the ropes. Combined with his second ability (Heavy Metal), it's a guaranteed stun, and combined with his third (Graviton Well) it's more guaranteed crits. Graviton can't be dodged, even by non-Magnetized targets. And his Electromagnetic Shield grants a free attack to each ally once it's worn down by attackers. In addition, his Mental Shield is a lifesaver against the otherwise low-stacking P5 Emma.

I'd go along with the above advice to slot him with Attack and Evasion ISO's. His attacks already have a high crit percentage, but stacking Attack ISO's make him absolutely deadly.

Really, if anyone's been having trouble with Rescue, Magneto's a good solution. Yeah, she cleans up his Magnetized buffs nicely, but he automatically applies them again the moment a metal target attacks. In PVE, he's lethal against the Doombots, Sentinels, and Servos. Seriously, if you buy one hero in this game, I'd go with Magneto.

JimGero1993

Magneto is a pretty good hero. His passive applies Magnetized to enemies that are either robots or carry a decent amount of metal and he also may counter any Magnetized enemy. His abilities may work on that as his first one causes extra damage on Magnetized enemies and his third exploits it. His 2nd attack is a good chance for Stun. His last attack offers a good shield on your allies and when these shields are removed (Not with Buff-removal attacks) your allies gain an extra turn.

User:ThatPersonOverThere

So, when Magnemite came out, pretty much everyone was expecting him, but not in the state that he was in. He was an absolute piece of trash back then. Now, Magneton dominates the battlefield solely on his Magnetized. That's all there is to it. All long as you can get the Magnetized off, he just smashes. He basically carries an MFG in his back pocket somewhere, somehow brings along over 9000 weird silver machines just to smash them into people's faces, and goes Super Saiyan 14 with his L6. His only real downside is that he can't do reliable damage if you depend on his MFG for survivability and his finisher is an AOE, typically weaker than a regular finisher, plus, his only way of putting down Magnetized on an opponent is with a single-target attack that may or may not hit. Otherwise, he's a great antihero, with better stats than the general hero roster. Also immune to psychic attacks (Ms. Frost), Don't forget. 94/100

CaptainMarvell

The first lockbox hero, Magneto. To be honest, I wasn't too impressed with him when he came out. I used him in 12.5 and I still wasn't impressed. I used him in Emma and his Heroic Battle. Still not impressed. When he lockboxes went on sale for a second time, people fell over themselves to buy him. I figured, "Meh, I have some extra gold, I could use the PVP bonus." Hehe... yeah, he's pretty much a boss and I'm not talking about villains you fight at the end of a level (even though he is one of those too). Mags is immune to Magnetized and Psychic attacks. Sorry Rescue and Emma, you're just a couple hot chicks to the master of Magnetism. He preemptively applies magnetized to any opponents carrying metal (always the agent) which prevents the enemy from successfully landing a critical hit AND prevents them from dodging attacks (avoidance effects still a pain though). If your magnetized and you attack him, he'll more than likely preemptively blast you for a critical hit before you do. His LVL 2 attack is absolutely devastating and you have a 75% chance to stun a magnetized target with it. His LVL 6 is unavoidable and depending on how juiced up he is, it can be a deadly attack. His LVL 9 is an electormagnetic shield. Always helpful when going after a yet-to-be-magnetized infilitrator like Spider-man.

Enhancements: His polarized E-ISO prevents the enemy from removing magnetized, even on characters that don't have metal. It rips right through any prevent debuff attribute too like the Mystic Shroud. Snappy Service E-ISO is great too, that way in the first round you can put up your magnetic sheild and attack. Have agent use Scroll of Aknazsak for Indomitable Spirit or Emerald Prism. Make the enemy punch through your shield instead of simply removing it.

Team up: You can go a lot of different ways with this. His shields and magnetize make him a good support hero, but he can dish it out just as well as the heavy hitters can. Spider-man with SMiTR is a good match for him. Between Spidey webbing and Magneto magnetizing, your agent doesn't have to worry about accuracy, plus Mags benefits from the SMiTR passive. Hawkeye or Taskmaster or anyone who can paint a target on the enemy. Nothing sucks more than having him try to magnetize someone and then miss. Tact Iron Patriot is a good choice too. Use the tankard, use both of their LVL 6's and record the win.

Weakness: He's immune to magnetized, but not polarized, which may be a bug. But as of now, Magneto can be polarized by another Magneto. Non-metal carrying Infiltrators. Spider-man can really mess up Mags big time unless you can magnetize him or have Spidey's counter class on your team.

Mikopalero300

Magneto is a powerful hero. Passives; Master of Magnetism - Automatically crit Magnetized Targets; Applies Magnetized to all who carries metal; Chance to preemptively Magnetized Targets; Immune to Magnetized. Flying - Immune to Ground Attacks. Mental Shield - Immune to Psychic Attacks.

Level 1 (Electromagnetic Blast) causes Magnetized on an enemy; Reverse Polarity - Deals extra damage on magnetized targets. Level 2 (Heavy Metal) 50% chance to stun targets; 75% chance to stun Magnetized targets. Level 6 (Graviton Well) is a catastrophic attack, and it exploits Magnetism - deals extra damage on Magnetized Targets. Level 9 (Magnetic Field) which grants a shield that absorbs incoming damage and grants an extra turn if removed.

Magneto has an Empowered Iso-8; Fluxing Empowered Iso-8, adds Superconductor, which replaces Magnetized with Polarized, which cannot be prevented or removed.

Summary: Magneto is a powerful hero.

Omega Sentinel


AngryBirdsFriends

Omega Sentinel is awesome! She has 3 classes: Scrapper (for starting), Bruiser and Tactician. Her L2 ability allows her to change classes to either Bruiser or Tactician when Scrapper and changes Protocol too. Like Quicksilver, she can take 2 actions every round but not always the first turn. Her L9 moves are extremely awesome as she can do massive damage when Scrapper, lots of healing when Bruiser and can cause Disoriented to enemies when Tactician. I'm liking her L1 move Plasma Knife. It ignores defense and has deadly crits. Almost similar to War Machine's Blade Punch. As a Scrapper, her L6 ability can cause burning to everyone and give allies Strengthened. As a Bruiser, she can protect allies from single-target attacks and can give everyone Fortified. As a Tactician, she can give everyone Agile and mirror images. I suggest using ISOs to give her a boost in Attack, Defense and Evasion.

Leojsaad

Omega Sentinel is great because she is the perfect mix of a supportive hero and a damage dealer hero. 3 classes in one hero. The Scrapper class is the one that deals the most damage. It's really good against Infiltrators and exploits shields and protection. The Bruiser class is mostly a supportive class. She heals the entire party and protects the group using her L9 and L6 moves, respectively. The Tactitian class is kind of a mixture of the previous ones. Her L1 causes Targeted, her L6 grants Mirror Images to all allies and the L9 move causes Disoriented on the target (there was a time when it also caused Stun, but she was nerfed). In my opinion, Omega Sentinel is, by far, the best Lockbox hero there is.

CrypTick Grey (11:40 AM, Eastern. 7/28/13)

For me, Omega is the embodiment of pure awesomeness. She buffs her team, protects, takes two turns, heal, does eye-catching damage. What more can one ask for?

meisterjohnny

She is the best lockbox hero so far. Honestly. Pure utility, amazing support, class changes and a decent damage dealer.

Elektra may potentially change that though...

JimGero1993

I love how OS works. She has 3 classes: Scrapper, Bruiser and Tactician, with each class giving a different passive and she is capable to change at will with her L2. 4 out of her 10 abilities (I counted her ability to change classes as 1 and not 3) help to set up Hercules for good damage as each one applies one of these four buffs: Agile, Focused, Fortified and Strengthened. One of her abilities applies Disoriented on the target. Another one heals all debuffs and applies a healing ability to the party. Another of her abilities applies Biofeedback on all enemies. Another has deadly crits and her last one will deal extra damage if OS has Agile, Focused, Fortified, Strengthened and any Healing ability. Isn't that good or what?

Megax65

Personally, my forever favorite hero in game, too bad I restarted on PD and couldn't get her. Syns w/ Heim REALLY well w/ her SL9. Her 3 Classes, Selene(Scrapper/Damage), Eos(Bruiser/Tank), and Helios(Tactician/Support) Make her by far the most flexible hero in game. (Her 3 Classes are references to Greek Mythology (Sons of Hyperion, Selene(Night) Eos(Dawn) and Helios(Day))) 'She does everything! 'Well, except shields, but you get it! Crits+Antiprotector/shielder+Heal+Protect+Mirrors+Disoriented+Ignore defense. Everything that you could every want all in one.

User:ThatPersonOverThere

Well, the sentinel-not-actually-a-sentinel is finally in a team-up. So, Karima is complicated. She would take way too long to explain. Her L1 as a scrapper is tailor made to cut through shields and protectors and stop them from doing it again, no matter how incongruous that is. Her L6 as a scrapper exploits more protectors, strengthens and puts burning on everyone. Low base damage, heavily reliant on OS or someone else to finish the job. Her L9 as a scrapper is her finisher, because Finest Hour! Great synergy with Heimdall and Hercules. Her L1 as a bruiser does some rubbish damage and biofeedback, which I guess is good because stun. Her L6 is her being a hypocrite by becoming a protector. Her L9 as a bruiser is just so simple. You see, if you really want to get into the super-MLG OS fighting tips, you're gonna want to depress your left mouse button over her L9, and watch the healing. I know, it's tough to learn, but eventually, you too, can become the master of healing. As a tactician, her L1 does some focusing. Pretty low base, but Targeted is a HUGE help. Her L6 is her evading stuff, and because of two turns in a round, you want to use this and the Bruiser L9 for healing while running at the same time. And the L9 in tactician is stupid, disoriented never procs. SUPER WELL ROUNDED CHARACTER. If you team her with Heimdall, you're saying that OS will finish them with the scrapper L9 (build offensive). If you want to team with Hercules, you say Herc will press literally anything on his screen except recharge (build defensive). Super versatile. 90/100

Juggernaut


Rpilking

Juggernaut is a strong Bruiser. One of my favorite Bruisers thanks to his Momentum. I hope more people can add to this about him.

Gberdex

Juggy is the ultimate Psychic counter. Immune to Psychic attacks, Immune to fear. His L9 is a quick action team buff that pairs BEAUTIFULLY with Blue suit QS, Tact Wid, and Alt SC! His L1 has a low chance to stun, but more importantly allows you to gain 2xMomentum in one turn. With his momentum charges all you have to do is get him to survive two rounds and his L6 will usually kill any 1 enemy and 100% any scrapper. His L2 is also useful against the flood of Rescues and their constant bubbles.

If you can get the lockboxes to unlock him do it!

meisterjohnny

A very good bruiser, his L9 paired with Quicksilver wreaks havoc. Also destroys those pesky shields your quicksilver may come up against.

against shielded characters, use the L2 with exploit shields, it does more damage than even his L6.

Wolfi

Pretty rare hero, since he is Lockbox collection, but one of the best hiiters. Can easy be describe as "pure powerplay" hero. Jugss is specially made for pvp, evry skillset can nifilited any cammon def strategy. His L1 skill increase def against counter atacks, and with 3 stacks of "mov.." he is almost fully imunne against counter. His L2 without any buffs can take half ony hero health in shields. And his L6 is special since it can hit around any protectors, and it is undodge, it is perfect to kill any glass canons. And thing that make Jugs so great is his L9, it instatnt turn him and any other unarmmed hitters in to OHKO machine, like Wonderman, Rogue, hulk, Silver, NC, and even Iron fist. Jugs is reall good tank too. Only bad thing of him is his poor acc, but some iso canchange that. So Jugs is perfect hero for pvp and "powerplay" style. HIGE bonus is that he is FULLY immune to evry psy atacks and stun, so basicly only way to kill Jugs is with onother hitter, or very stelthy debuffer(Vision only)

Flixwito
I love his shield beraker and immunity to psychic attack. If you want to experiance a REAL bruiser power, you should get Juggernaut. {([15-09-2013)]}

JimGero1993

Well, Juggernaut is a pretty good hero. His Momentum is a pretty nusty buff, since it increases both the damage Juggernaut can inflict and reduces the damage he can take. All of his attacks are pretty damaging. His L1 also comes with a small chance to cause Stun and grant a stack of Momentum. His L2 exploits and destroys shields. His L6 is Catastrophic. His L9 is an ability that applies Strengthened and Unstoppable Force. Add to those infinite stamina and natural immunity to Stun (counting the Relentless Iso as unnatural) and you get the Juggernaut. His main disadvantage is that without proper Iso you can be based only on his L6 for certain hits.

Constrictor


Rpilking

I like that with Constrictor you have a chance to use a crippler or mystic munition on your foe during PvP. However his effectiveness is very random. His L1 generalizing move is nice but overall he doesnt seem to do much damage.

Leojsaad

Constrictor can be a great character at high levels and with Isos that increase his Attack and Defense. Though his attacks  don't deal good damage, he still can be good in PvP, if you develop a strategy that goes well with his skills. L1 is good because of the debuffs it applies: Generalized and Disabled. The L2 move isn't great, but provides the stun needed for his L6 move so it can deal great damage. And his L9 is good, in both PvP and PvE. Why? Because in PvP, you can use a Distress Call, which you couldn't before and you still can't if you don't have Constrictor on your team. In PvE, you get two Distress Calls (Constrictor's + one you can collect from your allies). But what really shines is his passive. It has only 65% chance to proc, but when it does it could use something as great as the Crippler, Mystical Munition, Lost Page of the Vishanti, Thor Valentine, and many others. I think that, now that Spec Ops 10 is over, it isn't a bad idea to who didn't get Constrictor to save up gold and buy the Lockboxes. Come on, he's great!

Pvat04

Constrictor is a greatest hero, his best part is to use a random iten in the begin of his attack. And fighting against a Blaster, first i use the 'Lightning Lash' to let the villain Stun and after, use 'Snake Eater'. Epic Overkill >.<

meisterjohnny I feel he's the worst lockbox hero so far. His L9 is lame, if decent damage. His passive is random which means it is hard to be used effectively in PVP. He has NO AOE attacks and is generally a low damage character.

With the Savant spear, there's no reason to have him on your team.

Bryan Kwok

I used to think Constrictor was an excellent tactician--Generalize, Deadly crit, stun, and a chance to proc some inventory stuff in PVP battle. Not anymore. Generalized is weak compared to Cyclop's 2nd skill, and downright stun would be better than incapacitation. Constricted is not so nice anymore, no when so many characters can apply targeted. Besides, his double strike sometimes removes the constricted just for a slight bit more damage. His 3rd skill has higher damage but really weak if you don't crit. Even then, it's only decent. His fourth skill is cool but useless. I'd rather they let me use an AOE attack that isn't a one-off. He's a great starter character because he has higher damage (relatively, in lower levels) and generalizes, but seeing how he's a lockbox (only higher level guys can get lockbox heroes) and his damage is low for high levels, he's not much good.

I can really see some potential, though. I think Playdom should let him save some sort of charges, like every round, and then you can choose when you use the Distress call or items, and what items you use. Also, they should add a bit more choice for Distress call seeing how there are so many "villians" now. Each time you use the distress call or items, you consume a charge. Then He'd be one of the topmost characters. Sadly, now, he's what he is, and it isn't much

JimGero1993

Constrictor is by far my favorite tactician and he may even reach the top 5 best Tacticians. His Passive may make him use a random item just before his attack, which is NOT taken from your inventory. His L1 has low to medium damage but it applies Generalized and Disabled on the target. His L2 also has low to medium damage but it applies Incapacitation and Constricted on the target. His L6 normally has medium damage BUT it has Deadly Crits and Exploits Stun which makes it do quite a lot of damage if done after his L2. His L9 is called Distress Call and our friend, Constrictor summons the very master of metal and magnetism, Magneto. It is Subtle and so it doesn't trigger counter-attacks, it is a Quick Action which is always good, it has quite a good amount of damage, BUT it can be used only once per combat and so, it mustn't be used without careful thinking. This guy is pretty good.

Satana


DrakoBell

Looking for an interesting hero? She is the one you are looking for, get a good tank and she will get the job done in a few rounds, it is a real change to the gameplay based on buffs, the only con i see on her, not her debuffs, but the GR on PVP

Fade to Slack

Satana is often vulnerable to attacks, with her low defense, stacks of Sin, and numerous debuffs. However, if you can protect her, you'll be impressed with the damage boost you receive. More importantly, your opponents won't be able to remove the debuffs with skills and scrolls.

The big problem, of course, is that Dark Pact drops when she dies. In that case, you're a bit of an easy target. Until then, though, enjoy your double damage.

meisterjohnny

I love Satana. Pros: can double your damage after applying L2. Gets stronger with more sin stacks. L6 (two debuffs) is a very high damage potential game ender. L6 (one debuff) is a decent heal move. Immune to buff removal.

Abhinavmeta As far as I'm concerned, Satana is the hottest hero in the whole game.Her ability of increasing the damage is quite amazing I'm just loving her <3 :D.

Cons: low defence which falls over time. Soul Kiss is bugged - fails restore more health when you KO an opponent.

Leojsaad

Satana is, without a doubt, one of the most powerful Infiltrators in the game. Like her brother, she is a hero that uses debuffs to her advantage. An enemy Agent using Sinister Sceptre and Ghost Rider thinks he's smart, but he'll meet his doom when he comes against Satana. The Bane and the Sin will only help her achieve Dark Invocation. Her L1 is good, Withered is a good debuff to apply. Her L2 is a move that applies Melt Armor to all enemies, which I find really useful, especially on enemies with high defense. Her L6 alters between a pretty good attack, a great healing and a devastating AoE attack. Unlike Daimon's, the debuffs required to unlock the more powerful summons don't do damage over time, making them less annoying to apply on yourself. Her L9 is a Fatal Blow, the single best move atribute against Phoenix. Since SO 11 already ended, she's only obtainable through Gold... but she's still worth it.

User:Bashinthegreat

After spending 20 golds to get her, I try some experiment about what she can do and found myself in a shock. I use her with Loki, who is known for low damage but guaranteed hit+true strike and resulted in Loki one-shot a sentinel! Her L2 applies Melt Armor which ignore the enemy shields and defense stats, and also applies dizzy to your team which, while reducing your accuracy, grants a 40%+ bonus to attack. With the accuracy down by dizzy and you can't apply focused ( because it will remove your dizzy ), use her L1 to apply slowed, which rocketed your accuracy to around a 15%+ when dizzy is active, then let's use some AoE attacks ( Hulk's clapping, for example ) and watch the entire enemy team disappear.

User:ThatPersonOverThere

Like her brother Daimon, Satana is a strange hero. While Daimon only sacrifices himself, Satana is a high-risk-high-reward for the whole team. You WANT to get hit by the 4 main debuffs, and while it may be hard trying to find people to use it on, it is a HUGE buff to 1 stat even if you only have one of the debuffs. She wants to expose herself through using those debuffs. She can use them all, but it takes a minimum of 3 rounds to get it going, and you must have countered someone. Obviously, her summons get more and more powerful the longer the fight goes on (Sin stacks), and her L9 is ultra-health. She is a very interesting character and a total underdog. Easily in the top 3 Infiltrators. 91/100

JakeSnake

Got her during the sale and she is up there with Spiral as one of my two favorite Infiltrators in the game. She's very multi-functional, can detank, supercharge everyone's damage, and can wipe out an entire team with a fully charged L6. Yeah, that's right, use your VigKit on us. She doesn't care about debuff removal. The only problems with her is that the Sin nerfs her defense, and if she dies you're all stuck with debuffs. Oh, and paragon exploiters, but she'll probably kill them first. L9 is a HUGE healer. I team her with her brother and the debuffs she spreads makes his final summon stronger as well. After a couple rounds, you have not one, but TWO buffed-up cannons with devastating AOE finishers. The Bane she spreads with her L2 only makes the overkill that much more satisfying. If you have her, great, and if you don't, well, better find a good way to deal with Pestilence in PVP...

Elektra


Raj17041995

Those of you who got electra for free must be very lucky and those who didin't, i suggest you absolutely get her, even if by spending gold. She is definitely worth having in your party.... Looks apart(Yes, she is beautiful), her passives, Master Assassin and Way of the Stick are simply awesome. preemptive counter and then dodge, all of her attacks are steathy. Moreover all of her attacks have unremovalbe internal bleeding and her L9 has both brutal strike and fatal blow, what else do you want?? Yes, admitting her attacks are low but if you ISOed her properly then she can be great for both PVE and PVP.... I am more than satisfied with her and so you all will.... Good luck.

Leojsaad

Elektra is lethal. Her moves are all Stealthy and she can apply really useful debuffs such as Internal Bleeding, Hobbled and Flanked. I just think her counter-attack passive isn't as great as the one from the villain version, because the heroic version only counters melee attacks. But it's still a great passive, and Way of the Stick also is. Her amazing synergy with Ares, Wolverine and X-23 makes her an even better character, and the most powerful Infiltrator in the game.

User:ThatPersonOverThere

I used her in 2.3.3 because I'm poor. I realize that she's not meant to be a super-finisher because she doesn't have all the potential to do it. Her internal bleeding is amazing, and the fact that she counters again and again against Scrappers (what class disadvantage?) while staying Stealthy and hidden makes her powerful. Flanked is great and obviously Ravaged helps with the Bleeding. Brutal and Fatal just rip bosses apart once they're under 30%, and I'm positive that Elektra and a good tank like Colossus can take down Epic Bosses. Just as an Infiltrator, she can't take much, wouldn't do much damage if Internal Bleeding didn't exist, and she is little stamina hoglet (piglet? higlet? smallhog? whatever)  90/100

Bryan Kwok

I originally did not plan to get elektra because i thought her damage was really low. Then, i saw the reviews, and after seeing Loki was useless and I had sabretooth, i thought i might as well get her. Boy do i regret not getting her earlier.

Permant stealthy attacks (even with hobbled, i think) means she gets to hit anyone she wants. Attacks do not deal much damage but internal bleeding is awesome. Only a handful of characters (Wonderman, Vision, something like that) are immune to that debuff. She also has a hermorhagic attack, which is her default attack, and that is good, because with flanked (best debuff in the game, IMO) she can take away 1800 health with just the bleeding. Her third does not deal much damage, but applies ravaged. Last attack is really a so-so attack, if you ask me. I'd prefer it if they gave her an attack like Made for Walking.

Yes, she doesn't have much health, stamina, defense and attack, but with her debuffs she can help her team win quicker (lightning speed if your team is wolvie, sabretooth, x-23 or ares). Greatest teamworker so far, but fragile on her own. 87/100, i guess

Marvjoenav (14/3/14)

Finally, after months of waiting I get to take advantage of her lockbox sale. Been saving all these gold just to get her. I must say that every gold is worth it. Although you will still get a lot of duplicate covers, but its worth all the trouble once you level her up and  give her the right iso.

She is my favorite Marvel character (I know her movie sucks for most of you,but I liked it still) and luckily her translation to this game is amazing. First of all, ALL her attacks gives internal bleeding (cannot be removed by normal means). Her passives are great. Way of the stick is really good since her attacks are stealthy so she can pretty much hit everyone. Plus it does'nt trigger counter attacks and those annoying protect abilities (take that Logan!). Master assassin is also good (but proc is not that high) but still very useful. Her lev 1 is ok, I just hoped they put at least one more debuff with internal bleeding since once you get her lev 2, you won't be using her lev 1 that much. Damage wise her lev 1 is better, but hey, her lev 2 gives her enemies flanked and wide open. her lev 3 is a great opener, since this will damage all enemies and will shower them with ravaged, hobbled and yes, internal bleeding. Her level 9 is awesome. It saved my ass in PVP a lot. Since Sabretooth and Wolverine and some others with revive abilties can be so damn annoying.

All in all she is clearly one of the best infiltrators in the game. You just need to stuff her with the right ISO's like ATK, DEF and Health since she is quite fragile.

Thane


Leojsaad

His passive isn't that great, and the same can be said for his attacks. Overall, the best word to describe Thane is "meh". His L1 has Fatal Blow and applies Amber; though there is no Brutal Strike like other Fatal Blow moves. His L2 shields any ally, which can be removed by very easily, making it rather useless. His L6 is his best move; Quick Action, applies Nanoplague and Despair, two devastating debuffs. His L9 is an AoE attack that deals nice damage and heals your allies, even though that's currently worthless with all the Despair running rampant in every defense team in PvP. Thane is essencially a hero you should avoid putting any effort in to get.

Bryan Kwok

From my experience Thane is a great blaster. His first deals great damage for a first skill. Applies lots of debuffs, of which one includes exhausted for tacts. Fatal Blow isn't much good without brutal strike, but oh well. His second isn't really that bad, especially when he starts the round with the shield already. His 3rd is awesome. Removes buffs with a quick action. Great. His last doesn't deal much damage. If the fatal blow was moved to his 4th skill, or the brutal strike to his 1st, it'd be great, but now the attack isn't very impressive even with low health. A okay character. if you're close to him you can get him, but if you didn't save much covers then go for elektra or O sentinel or Juggy

JimGero1993

Thane is quite good. His L1 deals quite a good amount of damage, may apply Amber to any enemy who isn't Relentless. His L2 is a shield, which however negates any debuffs as long as it is active. His L6 appliess Nanoplague and Despair which are two pretty handy debuffs. His L9 deals a little damage on the enemies and also heals your party for a little. It is also a Desperation Move which means the lowest your health the more damage it will do.

Loki
Leojsaad (11/16/2013)

The God of Mischief is not at all what I expected him to be. His L1 is mediocre. Crappy damage and two effects that do pretty much the same thing. His L2 has horrible damage and one effect that is a little useful. His L6 is only useful once the enemy has had time to build up a lot of buffs, which isn't at all beneficial. His L9 is the least horrible of them, because of the Disoriented and the Mirror Images. And his passive isn't useful or good. Once SO is over, it is a horrible idea to spend any gold for Loki. He is definetely not worthy.

User:ThatPersonOverThere (11.19.13)

I will first begin with that I love the Asgardians in comics or otherwise. Seeing Loki, who I've been waiting for since the dawn of lockbox-ers to appear, I basically went out of my way to get him. I tried him like everyone else in the "try before you buy" mission. He was really weird. Unlike Heimdall, whose uses were clear, Loki was very confusing. His L1 ability is a really basic move, almost regular Hawkeye L1. His L2 has a 'good' debuff at the cost of less damage, but the healing given is not the damage given but reversed. In fact, the healing is definitely reduced. His L6 is probably his star skill for screwing with Scarlet Witch. Just going, oh! you're phased? Well, screw you, now you're targeted through an undescribed means of green helmet energy that I don't even wear! Really though, I think it was meant to DESTROY that stupid spring thaw that the Jotunn Cheiftains had. His L9 is never used the way you want it to. The Disoriented is okay...makes people hit their friends...but it's not enough. The Mirror Images are only for him, and in pvp, Quicksilver rips that mirror images in 2 stamina. It also doesn't do enough straight damage.

For the iso-build, his health (duh), his attack (duh) and evasion because every non-bruiser needs evasion (unless it's a reskin). His 4-star stamina is really 1 star stamina. Even after like 4 full stamina iso crystals, one knife takes about 1/8 of his stamina, not good for slicing blasters. Also unlike the redeemable always-hit mechanism of Hawkeye, here's a catch! Hawkeye doesn't need stamina a whole lot unless you're spamming the volley of doom. Loki needs stamina. Then there's someone like Mr. Fantastic. They share a lot of the same qualities, just that Loki f***s around with your buffs and Mr. Fantastic is still very spry and energetic even though he was born during the Great Depression. Loki's defense needs raising because like EVERY OTHER TACTICIAN, he isn't that defensive (maybe Cap's got an excuse). You kinda have to use his L2 to get health back and it's not good. He does have 2 always hit moves (except if you're trying to hit a cat and her dragon friend) and his Hall of Mirrors basically starts at 99%. (Even if in pvp, 99% is really 9%)  Chaotics suit him well (I'm poor, but I'm speculating), and then, give him some Stamina-Attack and Stamina-Accuracy. He REALLY needs some sort of buffing. And I'm not talking about making him into another Hawkeye. 62/100

Bryan Kwok

Nice one, that guy over there. Seriously, those who think Loki is cool in this game needs to read the definition of "good". His passive has really low countering damage and crit rate. Wasp could've done better (and that's something). Low attack for his first skill, and it's so frickin' plain, with pinpoint target, Hawkeye does it better. Anyone who thinks the damage is good, go check out shatterstar or Hawkeye or Ms Marvel, then come back and tell me it's good. Heroic Hawkeye leaves Loki in the dust. His second is better, though it still sucks. Healing is not as good as the orginal damage (far from it), and Scarlet witch does it better (AOE). Trickster Seal is the best, but so far i have no idea which buffs he will turn into debuffs. If he did something similar to chaos shield, helping his teammates (though it's not what he'd do), I'd be happy with him, but sadly he does not. It is entirely disappointing that the God of Mischeif '''relies on people's buffs to make debuffs instead of having an ample number of debuffs on his own. '''His last is close to useless after the 12th Nov super-nerf-update. How is it possible that Heroic hawkeye applies more debuffs than Loki????

Low damage, low health, low stamina (well, actually it's quite high, but his moves wastes 10 times quicker than Deadpool's happy to see you, and at least that has a hell lot higher damage), low defense, low evasion...accuracy isn't entirely superb either, and what's the point of critting if the damage is low? i can't suggest what isos you should use, except chaotic, because he needs a major boost in every single stat.

Shouldn't he have magic blast? Shouldn't he have mind control? Shouldn't his attacks be used by the staff instead of the frickin' knife? Shouldn't he have trickster shield or loki's enchantment (this is totally great for him but he doesn't have it)??? Why can't he use wither??? You know this guy needs a revamp VERY desperately if the weapon based on him (Loki's staff) and the evil version of him is better than his hero version. Check out Elektra. Check out Doom. Chec out Juggernaut and Sabretooth. Every single heroic villian is stronger than the villian (even constrictor)...except for this piece of s**t. Why do the devs find this guy worthy of being a lockbox??? Even constrictor was better than he is!

Tyledrick

I think Loki's poor reception is coming from the fact that he isn't what people were expecting, but Loki is still useful. Lvl 1 has True Strike which makes is ignore most avoidence effects. This alone can't be underestimated. Damage might not be best but True Strike more then makes up for it. Lvl 2 applies Cursed mirror which makes the next two attacks heal. The healing might not be much but if you correctly anticipate a massive attack you can expect some decent health in return. Lvl 6 is where Loki starts to shine. This gem turns most enemy buffs into debuffs and makes healing actions damage there target instead(Sadly healing factors are immune to this for some reason). While not useful on teams that don't use buffs or healing abilities, this is actually quite deadly on teams that rely on them. SoA and such abilities remove buffs but Loki's Lvl 6 turns there buffs against them and deals far more lasting damage. His Lvl 9 applies Disoriented which is always handy and Mirror Images for Loki. It also does a small amount of damage but it's nothing to write home about. His Lvl 9 could use a bit of a buff but as it is it works(and it is pretty comical to see Modern Thor flatten his own teammates)

Loki does have a few major cons and that he is quite the stamina hog. Even though Loki starts with quite a bit of stamina he can burn through it pretty fast. Secondly Loki isn't a major damage dealer. You can get his Lvl 1 and 2 to deal respectable damage but they will pale to other damage dealers, but given what those two abilities do it is understandable why they only deal around average damage. Loki is just more of a misunderstood support. The fact that he is capable of recking a team that has Rescue in PvP or teams that rely on buffs to me makes Loki quite the valuable and beloved ally. If you can par Loki up with a massive damage dealer one should be all set.

JimGero1993

Loki isn't that strong damage-wise. However, he was never meant to be. His trick lies with the buffs/debuffs he applies with each move. His L1 will always hit (unless he targets Phased Kitty or Human Torch). His L2 applies Cursed Mirror which is a debuff that causes the next 2 attacks to heal, instead of damaging. His L6 seems good only for PVP since it changes Healing into damage. His L9 is really special. It applies Mirror Images to Loki and Disoriented on enemies. Loki is a pretty hard hero to choose, but in the right hands he can change the tides of battle.

Bashinthegreat

At first, I think he is a so-so character that applies some average debuffs, but I just know I was wrong. If you use his L6 on someone who rely on some special buffs a lot, Rescue, for example. You will find his trickster amazing. If the opponent has shield, Melt Armor is applied. If the opponent is wolverine, Cornered and Off-Balance is applied. If the opponent has an avoidance effect, Targeted is applied. ANY kind of buffs can be disabled with just one move. Your ideal incursion hero, not PVP because you don't know who you are against in PVP but you do in incursions.

Williamhowe

Bottom line he is there for support not to take damage. Use him accordingly.

Sabretooth


JimGero1993

Sabretooth is a monster! His Healing Factor is in a way weaker than Wolverine's. It heals much less damage, but however is guaranteed to restore Sabre once from 0 HP to half his health and from that point on, he takes two turns per round and his Healing Factor gets a boost. His L1 is a triple threat of Pain,Ravaged and Bleeding. His L2 causes 2 stacks of Bleeding plus it has Exploit Attrition which means that Bleeding,Burning,Chilled and Iso-8 Corruption give him a damage boost. His L6 reminds of the passive War Never Changes. His L9 may cause Stun, is a Hemorrhaging Attack and causes as a small extra Exposed. However, Sabretooth's passive is the one that makes the difference. If he attacks a Bleeding target he gets a certain number of Blood Rage, depending on the stacks of Bleeding the target has. Blood Rage increases Attack and restores stamina. I used once his L2 with Sabretooth having 5 stacks of Blood Rage (maximum limit) against Kurse (group boss), who had 3 stacks of Bleeding and Sabre caused him 8% damage, which is the biggest damage I have done to a group boss in one attack.

Bashinthegreat

Think of it. I just recruit him today ( 2/12/13 ) and he, at level 1, kill the opponent Toad ( Challenge Mode ) all by himself! Way even more savage than that of Wolverine or Juggernaut. I think I don't need anymore review about him.

Bryan Kwok

Make way, Wolvie, there's a new beast in town. I mean it. Sabretooth is a real monster. His attacks are pure, raw bleed and damage (okay, he's a real big sucka against mechanical targets, but hey, how many bleeders aren't?). 1st attack, pain and ravaged and bleed, building up further attacks. Sharpened claws makes you forget about accuracy as well. 2nd attack is main damage dealer. Exploits attrition and consume blood rage. Third attack is okay, i guess, and so far the proc rate is quite good. Last attack is awesome for (just) Sabretooth, as he bleeds everyone and is a hermorhagic attack. Chance to stun and exposed are small matters. The best thing is his passive.

See, i thought his damage wasn't very high, but with blood rage x5, 400 damage can easily become 3100 damage (default attack, no extra buffs). Blood rage not only increases attacks, it also regens stamina, keeping Sabretooth in the fight for VERY long. It is also very easy to stack up. With a few stacks on everyone (i dunno, use Elektra's 3rd skill or something like that), and the tantrum, Sabretooth easily gains enough to kill. His healing factor is very weak compared to Wolvie's, but with a 100% resurrect chance (well, brutal strike might be a bummer) and then 2 turns every round, this guy rules. Pair him up with some other debuffers like Magik or Deadpool, and this guy is totally ready to wreck chaos and smear people on walls. Cool. I'm having so much fun with him and wolverine in PVP, PVE, group boss battles, epic boss battles and pretty much anything else

BTW, JimGero1993, if you want massive damage on group boss, try Deadpool. With enough debuffs (i once did it with magik, put Soulfire, Deathfrost, darkvoid, bleeding x3, ravaged, exposed, weakened, dizzy, slowed, burning, poisoned, off balanced and winded, Deadpool took away 43%. I was gobsmacked as well, lol) Group bosses will run away crying.

Azulwulf123

He's only level 3 for me but he's a beast lv 1 on infiltrators is instant death and lv 2 after 5 blood rages is ultimate destruction and he's also got almost 100% crit.He's pretty much my best scrapper.

Илья Барышников

09.12.2013.

I think Sabretooth is an especially good choice for PvP. I think he is good for defensive team. On def. team pair him with any heroes who applies bleeding. On offensive team pair him with Rescue. Her attacks looks perfectly with him. Agent should equip a few bleeding weapons. I think it will be the best team in PvP. If you haven't got Rescue, use him with any hero who applies bleeding. But I think that better pair him with Arec.

Sorry for my bad english)))

Leojsaad

Sabretooth is a ravaging hero. His moves have great damage, apply lot of great useful debuffs and grant him some buffs that really help him and his damage output. Spending Gold on him is definetely worth it if you want a damage dealing/bleeder/debuffer/exploiter Scrapper. Or if you want a great hero in general.

Moonstone


User:ThatPersonOverThere

Welp, Ms Sofen has somehow snaked her psychological skill into the perverse mind of Playdom. Woop-de-fawking-do. I don't like Moonstone. Can't and don't give any craps about her. So, trying her in the first team-up fighting Hawkeye, why, I dunno. Her skills don't really match up...with anything. Or anyone. She's like fake Havok all over again. Don't worry, I'll elaborate later. So starting with her base stats, her health is average, her stamina is surprisingly enduring for short fights, which she is strangely ideal for. Her attack is similar to Ms Marvel's, surprisingly high, but at the same time, her defense is quite low and her evasion is high, the total opposite of Ms. Marvel. Her accuracy is not bad, not great, but accuracy is not what you are looking for in Moonstone, so don't worry. Moving on, her skillset is quite boring. Her L2 makes L1 exploit things, immobilized stops Bruisers and Scrappers from destroying your butthole, boring. Not even Phased is interesting now that so many things have an effect similar or equal to it (Vision, Kitty, Doc Voodoo, etc.)  Her L6 is almost stupid in a sense. Exhausted, I guess, is useful for targeting other Tacticians or people with extra turns (QS), but the Heavy debuff is just retarded. I get why, but totally useless in gameplay. I mean, how many Ground attacks are there that actually can do damage? None. But, her L9 is what you're looking for. So, Big Bang needs a round to charge, which is TERRIBLE in PvP. Not that she is going to be used in it,  Now, of course, it does have the disadvantage of the fact that you can't use your Tact class bonus if you aim to use it. But, on the flip side, it annihilates things. Sure, it's only single-target-y and will never have the untested power of a BL-Gamma test subject exploding your face, but it does some great damage. The only bad thing is that Havok can do all of this super-destruction in one round. Granted, you need the Cosmic Energy of ultimate destiny, but for that one round, Havok easily trumps Moonstone in terms of raw damage. So, I guess you could say that Moonstone is a Tactician Havok with more rounded stats. Don't forget though, she does some good damage if you just let her rail into people, it is respectable. 85/100

Leojsaad

Moonstone is an amazing Tactician. Her Psychological Manipulation applies some pretty neat debuffs. Her L1's is something really useful in PvP. Like, think if you used it against Wolvie, all his abilities would be rendered useless. Same thing with Elektra, X-23, and others. Her L2 is also great because it grants. Her L6 is one of her best moves, as it makes useless (because of ) and leaves all your enemies. Her L9's damage is pretty good when it is charged up; the disadvantage on that move is that it is a and takes up some time to charge up. Other than that, she's great. I recommend you get her.

User:Bashinthegreat

Moonstone is...erm...something I'm not familiar with. Her skillset nearly don't help each other at all, but her passive is somewhat annoying. It can brings your whole plans down. Don't have her at high level yet, but she does something that makes me laugh at the opponent in PVE.

Bryan Kwok

My usage of moonstone is extremely limited but i can already tell that she is NOT a good tactician...or a hero. i'm sure some people will object, so let me just explain.

Her passives are great. Don't get me wrong, it's the only thing good about her. Psychological manipulation debuffs her enemies before they attack, lowering the damage they deal or, stopping the attack, or even better, make them hit their own allies.

Her skills are where I think she's bad. Her first skill deals more damage with phased, but still isn't much. Immobilized has to be applied to certain characters to make it useful, like Wolvie or X-23. Applying on Hulk or Sabretooth won't work since they have a range attack. Then you might realize, not many people have melee attacks and melee attacks ONLY.

As we all know, blinded has been nerfed so it's not much use. The only thing that the 2nd skill has is phased.

The third skill is plain ridiculous. Gravity well, again, has to be applied to the right people. Exhausted is good, but heavy is just stupid. Who'd be so stupid as to bring ground attackers into battles where the enemies are all flying? Havok's Plasma Spheres are much, much much better.

Her last skill is bad too. It wastes a round, shows your opponents what you are going to do so they can make safety precautions, and does low damage if it does not crit. Even then it isn't much. Wastes massive stamina too.

So, Moonstone has to be teamed up with the correct opponents and allies, and she takes ages to deal respectable damage. Just not good enough. She's like Black Bolt--a bad, disappointing copy of Havok, neither surviving or deal the same (or close) amount of damage as Havok does.

JimGero1993

When I first saw Moonstone I was like "Why?! She will be just a copy of Ms.Marvel". However, Moonstone is quite fun to play and quite strong (or at least stronger than the "original"). Her passive may cause her to apply randomly Cower, Shell Shocked, Intimitaded, Disoriented or Distracted on an enemy. As of attacks, her L1 has Phased Advantage, meaning that she will do extra damage if she is phased plus it causes Immobilized, meaning that the enemy will not use melee attacks. Her L2 causes Blinded and gives Moonstone Phased, setting her up for her L1. Her L6 is an awesome ability, since it guarantees that from that point on your attacks won't miss, makes flying enemies capable of being hit with ground attacks plus causes exhausted, which is good if there are a lot of enemy tacticians. Her final attack is an attack that requires Moonstone to wait one turn and it later goes for damage, which unfortunately is disappointingly low.

Doctor Doom
Leojsaad

The fact that no other hero will team up with Doctor Doom doesn't make him a bad hero at all. His passives are really great; so are his stats. His Level 1 is really good, being one of the greatest things to use in PvP. His Level 2 is also amazing; from Steal Essence is really great, and the  really helps with the Synthetic Cube's Atom Smasher. His Level 6's variety of moves is great; and the fact that it grants the Scrapper, Bruiser and Blaster's class bonuses is amazing. His Level 9 is purely devastating. I really think you should try your best to recruit him. None can stop the advance of Doom.

Bryan

Doom is the first hero that needs to take the place of two, but he doesn't disappoint. His passives are already very good. high health, Ring Imperial, stuff like that. His first skill is good for main damage or stamina recharge, and nerfing high damage dealers or high health characters. His second attack helps him deal more damage with doom cannon. Steal Essence his stealthy, stacks infinitely, heals and boost his stats, while the other can deal out loads of handy debuffs. His third skill gives him 3 class bonuses. You'll be finding that you use the blaster one the least, though, since critical isn't that important for doom.

So far i have only used his fourth skill twice, in the S.2.C.1.M.1. M.O.D.O.K epic boss. It deals massive damge. That's all i have to say about that skill. It takes long to charge up, but once it does it's devastating.

My only advice about him is to keep using magic attacks. If the battle is hard or long enough eventually you will be able to use the doom cannon. If so, you would be better off having high damage than using it quickly (it deals only about 7,000 if it doesn't have arcane whatever)

Piromante

He is a really hard opponet and to take him down you has to be really lucky. I'm using it and with L7 i just have beeing deafeated one, and my opponent has a most powerful doom (L9) he has more life than noneone and sometimes he has invulnerability agains a lot of effects I think that if you has the possibility to buy this guy you must do it. You will not be deseptionated.

Of course he is not invincible but with his L2's habilities you can take down a lot of heros and have a healt bonus.

LordRemiem

Let's follow the order.

Passives: he cannot fight with another hero, only with the agent. And who cares? Doom takes 2 actions per round, his stats (especially health) are OVER 9000! and he's got a huge variety of attacks and effects. He's overpowered as two heroes put together. That's why I love him.

Auto-Ring Imperial and Cower to all enemies at every round. Pratically unremovable, since Doom will re-deal them if removed. The first deals a good amount of damage at the end of every turn, the second gives a 20% chance to enemies to skip their attacks. Team-up with the Agent? Doom wins ALONE!

L1 attacks. Stealthy 40% enemy Stamina and Health reduction the first with Stamina recovery for the party, big damage reduction the second (since it deals Weakened and Impaired). Dear enemies, now try to hit him.

L2 attacks. Ethereal ton of DoT effects the first, stealthy enemy stat reduction the second, with health recovery for the party and stat increasing for Doom. You'll never beat him. Doom is superior.

L6 attacks. Choose one: mass Staggered and Blaster class bonus, mass Stun and Bruiser class bonus, mass Pummeled and Scrapper class bonus. Whatever you choose, Doom is superior to such silly things like "classes". Doom is everything.

L9 attack. KABOOM! 12 turns to fire, reduced by tech abilities (used by whoever on the battlefield) and with damage increased by magic abilities. Critical. Catastrophic. Area of Effect. You're. Dead.

Conclusion: who cares about the restriction? Doom is really the game's most powerful hero and he's a great choice against every enemy. With an agent that can protect him (and maybe help him against Infiltrators) he's really a pain for everyone.

Have I already said Doom is superior?

Meisterjohnny

This guy is absolutely awesome. I echo the sentiments of those above. On offense, he's absolutely fun to play; his only downsides are he especially suffers against Damage over turns characters, and also characters that regenerate. Not many things can prevent debuffs, and that's why he's really hard to stop.

JimGero1993

Well, Doom is a really awesome hero as he should be. His first 3 abilities are multi-fuctional, allowing Doom to  use a variety of abilities. With his Level 1 he can either use an attack causing Impaired and Weakened or an ability that drains both health and stamina from the enemy to increase Doom's stamina. With his Level 2 you can either use an ability that heals Doom and increases his stats at a cost of a decrease of his enemy's or an ability that randomly causes debuffs on the enemy. His Level 6 allows Doom to summon a servo-guard and as an addition he gains a class advantage (Enraged, Close-quarters Combat or Focused Attacks). His Level 9 is by far his strongest attack. Once his Impending Doom timer goes to 0 (reduced by tech abilities) Doom can unleash an almighty beam that will damage all enemies (with increased power from his magic attacks). If one thought that Doom is overpowered, he/she wouldn't be much wrong, especially if we consider that one of his passives causes a good amount of damage each turn and Cower. However, Doom isn't a team-player. Once Doom is chosen as a teammate no one will tag with him. So, his power comes with the cost of fighting a 2VS3 or 1VS3 (the latter being a situation with no agent present) fight, which is a balancing trade-off.

Mikopalero300

Doctor Doom is an awesome hero. Passives: Ring Imperial - Taking damage each turn; Impending Doom x12 - Countdown until the Doom Cannon is ready to fire, reduced by Tech action; There is only Doom! - Greater than average health, may not be on the same team as other heroes.

Level 1: Arc Lightning is used for weakening opponents by 25% and attacks cannot crits, while Trifurcator is use to drain Health and Stamina regenerating Doctor Doom's Allies.

Level 2: It is use for Magic Abilities/Purposes. Steal Essence is use to drain energy from one enemy lowering their stats and increasing Doctor Doom's Stats and regaining health to Doctor Doom and his allies, while Magic Bolt is use to make many debuffs on one opponent/enemy.

Level 6: Summon Servo-Minion (Blaster) is use to apply Staggered on all enemies and making Dr. Doom's next attack Critical hits and Ignore Defense. Summon Servo-Driller (Scrapper) is use to apply Pummeled (lowering the enemies' evasion if attacked)  on all enemies and making Dr. Doom next attack will have a follow-up attack (Close Quarters Combat). Summon Servo-Basher (Bruiser) is use to Stun enemies and making Dr. Doom Enraged (increasing all stats) for one round.

Level 9: It is the most powerful and devastating attack. Once the Impending Doom Timer has gone to 0, the Doom Cannon is ready to fire. Doom Cannon has guaranteed crit and Catastrophic. It has a cooldown of 5 rounds.

Summary: Doctor Doom is the most powerful hero in the Marvel Avengers Alliance.

Taskmaster


JimGero1993

Taskmaster is a hero that you will like even at low levels. His two passives are interesting: The first one triggers when Taskmaster is attacked and makes him gain the attacker's class strengths, meaning extra-turns if he gets attacked by Tactician, counter-attacks and stealthy attacks if he gets attacked by an infiltrator, etc, while at the same time Taskmaster's whole moveset changes. His second passive may make him gain an extra turn whenever his other passive triggers. Sorry about this, but I don't want to analyze all 24 moves he has. I should note however 3 things: 1) His Hawkeye-like moves' Quick Shot triggers almost every time he attacks, 2) His L9 are the most interesting and 3) While all his moves apply interesting buffs and debuffs, he is a hero that is mostly based on Bleeding and so, he probably makes ideal partner for heroes like Wolverine, Black Knight, Sabretooth, etc.

Anand11

Tasky is a hero that makes you think what will happen next! Every time a attack is made on him, he changes his class, (class bonus to say exectly) also may get extra turn, he is a overall team bonus type of hero to be specific, almost every class he gets he can pass this bonus to his teammates,he can make his entire team counter attk and gain Infi bonus, scrapper double attk and my favorite Bruiser enrage, if you are lucky tec bonus to one team mate,in short he increase his entire team ability,he can make any scrapper kill entire team/boss Bruiser,by spreading bruiser bonus and his lev6 which will remove the Bruiser bonus of opponent,just think of a hulk who can't gain hulk ups and enrage.This guy can do this to any opponent,he is opportunist,can't say he is good with bleeders as he can remove bleeding to get little health ,but he can work good with Any hero, buff spreaders work fantastic with him as he gets extra dmg on opponents with them.I will say he is one of best hero for PVE.

Bryan Kwok

Alright, someone's gotta make the sacrifices. I'll analyze all of his moves, since "someone" (no offense, mate XD) doesn't want to do it.

Of course, my tasky isn't level 9 yet, just level 6, so i'll add something new later.

Here goes.

hero; Powerful. Good passives. First one is what makes him unique, and second one grants him extra turns occasionally. Keep in mind that he doesn't change classes like Mockingbird, but rather gains positive aspects of the class, like Rogue. What's not to like?

Generalist: Very...general. Nothing much special.No extra passives. Not weak, since it's got the signature move everyone's liking, the Trick Shot with Quick shot (lol), a healing move by consuming the bleeds, and AOE rising up, to buff the team. Impaired is very good since Tasky isn't the sturdiest of all heroes. Nightmare Sword looks fun....

Blaster: Very awesome. Passive grants guaranteed crits and ignore defense. Sapping shot isn't very good, and you'll probably only use it when you haven't got enough stamina. By level 2 Parting Gift will be your mainstay skill as a blaster. It's quite good since it exploits the impaired debuff from his lvl 3, and the deadly crits with guarantee crits are terrifying.

Bruiser: Weak without the passive, but gaining enraged every time you attack anyone, or anyone attacks you, makes him very strong. Attack of opportunity is weak since he doesn't deal multiple bleeds on enemies. Exploiting opportunity helps the low damage. Second skill is so-so, since there aren't enough bleeds around with just his bruiser class. Third attack is rather weak too, since the shield only applies to himself. Last attack should be the strongest, since it gives bruiser power to your entire team. Can't wait to get it.

Scrapper: Very awesome. First attack deals good damage and applies ravaged along with bleed, second attack exploits it (too low chance to crit though), third attack flanks enemies to help your team follow-up. Gains follow-up on each and every single move due to passives. Great. just great.

Infiltrator: Weakest class. low AOE damage for first attack. Low damage for second skill, except that it applies targeted. Fatal blow is for cleaning up the remaining enemies. need to weaken them before you use infiltrator class (which, granted, you can't really choose your class power). Nothing else special. Third skill isn't special either, only giving two debuffs that opportunity attacks can exploit (hobbled counts too). last skill, unlike bruiser, isn't that strong. Don't like this class.

Tactician: Powerful. Signature move again. Second skill is plain awesome, depowering and exhausting. Very handy for Rescue, OS, etc etc. Third skill is nuts. can be used every round on your team, keeps buffing up, regenerating, recuperating, healing, strengthening, the works. Last skill lots cool too. Passives and follow-up from quick shot makes up for the low damage.

Overall: Got a skill for every situation, changes class powers but not the class, it's like Rogue combined with Mockingbird and punisher. Can't be exploited. Fun. Again, what's not to like?

AznAceKing547

Ok, thanks to Bryan's  review on his lvl 1-6 skills I'll do the lvl 9's! Here goes-

Gen-Nightmare Sword: This attack is PERFECT to reduce the damage for all those hated one-shoters like Havok since Intimidated reduses all stats and broken will reduces the nexy attack's damage by 30% ( not to mention Generalized)!

Blaster Training: Best to use with deadly crits heroes to create massive damage to the enemy team (especially if you use an AOE).

Tact Training: Think about giving someone like HUlk or Juggs 2 turns EACH round for 2 rounds! Think if there are Srappers or another strong hero's counter class. OVERKILL!

Inf Training, now before we start I want to say I dis agree with you on it being weak, it works really well with bleeders like Wolvie or Tigra so try using those set ups!: Best with heroes who put great debuffs on their counters like Wolvie or use it on Magneto for a chance to Pre counter + Counter! =D

Srap Training: Lets think Hulk again, TWO rage punches on ONE enemy, Tact is still better for him so lets think Captain Brittain, you can DEFINITELY set him up by using his Lvl 2 with a Lvl 1 follow-up.

Now finally Bruiser, Tasky's Bruises class is unarguably the worst but his training is my FAVORITE! Now most people know that QuickSilver is one of the best characters on the game! Well I bet you guys already know what I'm thinking, what if he has Enraged? I mean because he gets 2 turns each round so he can get 2 enraged on 1 round! Ang it lasts for 2 rounds! It can make QS a total beast!

Anyway, that's my take on Tasmaster! Hope you guys like it and thanks to Byran for starting it up! =^)

Mikopalero300

Taskmaster is an interesting and awesome hero. His Passives; Photographic Reflexes - can trigger when different classes attack Taskmaster; Tactical Insight - 50% chance to gain an extra turn when changing classes.

Generalist Training - His attacks causes bleeding, impaired, generalized, intimidated and broken will.

Blaster Training - His attacks are all critical hits. His attacks causes Exploit Opportunity, Withered and Distraction. His Level 9 causes "Blaster Training"  causing the attacks of his allies to ignore defense and critical hits.

Tactician Training - His attacks are all awesome. His Level 6 causes Random Buffs on him and his allies. His attacks causes depowering, bleeding and exhausted. His Level 9 "Tactician Training" causing a free next attack to him and his allies.

Infiltrator Training - His attacks causes bleeding, ravaged, pain, hobbled, targeted and fatal blow. His Level 9 "Infiltrator Training" causes all of his and his allies' attacks to be stealthy and counters enemy attacks.

Scrapper Training - It is by far the greatest damage dealer of Taskmaster's abilities. His Level 1 causes Bleeding x2 on one enemy. His Level 2 is the most powerful attack of taskmaster, it causes exploit bleeding (cause of Level 1) and it has deadly crits. His Level 6 causes Flanked and Winded on one enemy. His Level 9 "Scrapper Training" grants a follow-up attack for him and for his allies after their initial attack.

Bruiser Training - His attacks are well appreciated. His Level 1 causes Bleeding on one enemy and it exploits opportunity while his Level 2 restores Taskmaster's health from the bleeding on the enemy. His Level 6 causes Neutralized on all enemies and grants a shield that absorbs damage. His Level 9 "Bruiser Training" grants Enraged to him and to his allies, increasing their stats.

Summary: Taskmaster is an adaptable and an awesome hero to recruit on.

Leojsaad

Ah, the killing machine. With an immense array of weapons, abilities, class powers and team-up potential, Taskmaster was my first hero to achieve Level 9 in my recently-transfered-from-PD account. His abilities are great, and some of my favorites are: Disarming Strike (Depower and Exhausted), Trick Shot (multiple hits), Parting Gift (AMAZING damage), Infiltator Training (Counter + Stealthy attacks), Berzerker Frenzy (also great damage), Mutilate (lots of bleeding) and Nightmare Sword (applies crippling debuffs).

Taskmaster is a great and versatile hero. I extremely recommend you recruit him, right away. All the gold you spend will be worth it, even if the duplicates make you spend ammounts like 500 Gold. Trust me: he's worth it.

Sandman
LordRemiem

Let's say one thing first: Sandman is the LB Hero that everyone wanted since Juggernaut's times. Someone who can deal huge amounts of damage without relying too much on easily removable debuffs (close enough, Sabretooth).

First of all, his passives: one of them makes him immune to Damage-Over-Time (and sorry if it isn't enough!), Electricity and Ground attacks, but even just the DoT part is more than enough to make him a great hero, maybe PvP viable. The other passive gives him a chance to reduce damage taken, counter and increase his stats every time he just moves a finger. Great, absolutely great. In a few turns his stats can go over the roof.

His first attack, Pound, prevents Protection and Counter-attacks, two of the most common things in PvP, and gives him an extra Grit (stat increasing buff). And this is already enough to make him dangerous for some opponents (have you heard, Wolverine?).

His second attack, Gathering Sand, is simply lovely. Quick action with Rising Up, which means ANOTHER stat increase, and a cool chance to avoid half of the incoming attacks. Just because reducing damage and a pretty high defense wasn't enough.

His third attack, Hammering Blow, is simply the best representation of the common expression "TONS OF DAMAGE". It exploits all the Rising Up buffs and all the Grits (plus consuming them), to increase the damage dealt. And believe me, even with no ISO nor a critical attack, the damage output is HUGE.

His fourth and last attack, Sand Spikes, it's another strong way to exploit the Grits: it's Catastrophic, Ground-type (a bit redundant, huh?), and consumes all the grits while hitting all opponents, plus dealing some Pressure Points debuffs and Blinded. Oh yeah, let's increase even more Hammering Blow's damage output with Exposed!!!

In conclusion, Sandman is really at Juggernaut's power level, if not better. He needs only to be ISO-8'd on attack and accuracy, and maybe some AISO to increase his L1's and L6's hit chance, but he's worth spending even gold recruiting him.

Welcome aboard, Baker.

Leojsaad

I wanted Sandman to join this game for quite a while, and I've gotta say: I'm impressed. His passives only would have already convinced me to eagerly try to recruit him. Counter-attacking, stat-increasing, damage-reducing... all you could want in a hero. But then, we go forth to take a look at unbelievable magic his moves.

His L1 is pretty good for a starter move, and definetely helps out with a beautiful stack of Grit, Cornered and Off-balance. His L2 seems not very important at first; but when you see how those Rising Up buffs can help you, you'll be glad that you used Gathering Sand. And a chance to avoid attacks is always helpful too.

His L6 is what makes Sandman really shine. Picture this scenario: You start a PvP combat with Sandman on your team. You use Gathering Sand, and get all 4 buffs (which isn't really that hard to accomplish, your chances are good) from Rising Up. You select Hammering Blow. 3 seconds later - assuming you don't face any lag - one of your opponents is already annihilated by a Massive, or maybe even an Epic Overkill. Sandman's L6 makes this scenario quite common to take place, with an outstanding base damage output and amazing damage increase by Finest Hour buffs, which you can quickly and practically get from you beautiful, Quick Action L2.

His L9 isn't his best move, but it's still pretty good. Sure, it's a Chatastrophic Ground attack (Say whaaaat!), so it doesn't make much sense, but it's something useful. You can use the Pressure Points to establish synergy with other characters such as Havok or Punisher. Blinded can help, but it's definetely not what makes the move worth unlocking. To pump up this move and increase its chance to work, I recommend either using Moonstone along with Sandman (to apply Heavy) or equipping the Erupting AISO, which, in case you don't know, allows for Ground attacks to hit flying targets.

So, to finish this up, I'll say that Sandman is a surprisingly good character, and something I didn't even expect from the character. He's an amazing Bruiser and can have synergy with many heroes, even with his Spec Ops partner, Anti-Venom. It's surely worth it to spend Gold on him. My low number of allies forced me to buy Sandboxes and lose all opportunities to win them, so I had to spend Gold. With duplicates coming left right and center, I had to spend around 180, maybe 200 Gold to acquire him; but I don't regret that action in any way.

Great passives, great moves, good team-up potential and great damage outpout; what else can you ask from a hero? Who would've thought Sandman would be more amazing than Spidey himself?

Williamhowe

I've wanted him for a long time and I am not disappointed. Everything about him Is good.

CaptainMar-vell

After blowing a fair amount of gold on missing lockboxes to acquire this villain turned hero, I was kinda luke warm on him. He's immune to DoTs. Cool. He can build up Grit which improves all his stats and it can't be removed. Cool. He has an avoidance effect, which for a Bruiser, who typically have low Evasion stats, can be great. Also cool. But nothing really said "stand out hero". Not PVP worthy. Just some nice features. Then came his Barricaded E-ISO and the Elite Brusier E-ISO. Needless to say, the game has changed pretty significantly him. Equip these two E-ISOs and every attack increases his Grit and gives him at least one stack of Escutcheon and if its a melee attack, regenerates health and stamina. Depending on the turn order, you could use his LVL 6 every round and pretty much one shot anyone. With these E-ISOs, he is an absolute powerhouse. All that immunity and all that power can lead to some pretty awesome team combos. I'm using him against the unexploitable Kingpin Group Boss right now and I can knock off 90-100% of his health, by just LVL 6ing him over and over again. If you're looking for that diamond in the rough, Mr Sandman is your dream.

Avalanche


LordRemiem

Let's make it simple: I LOVE this hero. He's a lot stronger than it seems, especially for... but let's keep the order.

His passives are OK: one grants him Seismic Activity, a damage-increasing buffs whenever he or an ally performs a sonic-ground attacks, the other makes debris fall. Although there are really a few ground and sonic attacks in the game, the debris are REALLY useful: they don't activate status effects and have an Incapacitation and Heavy effect. I mean, HEAVY. Beside half of his moveset is ground-typed, fliers are warned.

Let's talk about his attacks: Conclusion: having Avalanche allows you to ignore such silly enemy things like "protection effects", "avoidance effects", "extra turns" or "class bonuses". The only problem is that Fault Line and Shockwave have no great damage, but the debuffs they deal are far more useful. Wonderful, huh?
 * Fault Line is ground and has Opportunist. Well, since most fliers will have the Heavy debuff when fighting against Avalanche, this attack is very cool: opportunist debuffs are always welcome, and ignoring protection/avoidance effects is even better.
 * Shockwave removes target's buffs, eventually prevents the next one and, above all, is CATASTROPHIC. Avalanche is gonna say a great "I DON'T GIVE A..." about protection and avoidance effects.
 * Epicenter, well... I'm not joking when I say it is one of the game's BEST attacks. Subtle. Quick action. Mass Generalized. Mass Exhausted. Trascurable Feedback for the party. It really makes useless for your enemies choosing the opposite classes against you.
 * The Big One is THE BIG ONE! Exploitation of Opportunist debuffs and Seismic Activities for a surprisingly high damage output. Even the name is cool.

Kang


Williamhowe

Another limited hero, meaning he won't team up with anyone but the agent. But the thing that will turn agents off from him is all his attacks are tech based. You get obsolete tech on him he's cooked. one day there will be abilities and E-iso that will grant immunity to Obsolete tech but until then Kang is just decent.

Fixer
BlazeWu Quite a few tricks up his sleeve, AoE Opportunist, Extra Tech damage for War Machine and Cable and his bombs. He is great in taking out one boss out though it might take a while. His shields are to help him do that. Should make your investment worthwhile.

CaptainMar-vell - In a nutshell, he's an amazing hero that can do devastating damage, but requires setup. His Tact and Infil mines create debuffs that the Blast mines exploit, but it takes WAY too long to setup everyone with mines. In a PVP match, your agent and other hero NEED to be setting up his blast mines with pressure points and DoT effects. While Fixer is fully capable of detonating his own mines, its best if he just throws them down and your agent detontates them with the Breaching Kit: Pistol. Its a subtle, QA that lets Fixer just focus on dropping as many mines as he can and doesn't waste a turn detonating them. As for his LVL 9 shield, they look pretty, but you really can't be wasting a turn putting up a shield. Maybe there will be an E-ISO in his future that turns his LVL 9 actions into a QA. Until they, forget about them.

Agent gear: Anything that would add Tech Upgrade to the team or just him. Skeptic, Ant-Man helmet (with full set). Scroll of Rutamarroth is kind of critical. It will prevent enemies from removing debuffs you're trying to exploit. Weather Control Device can apply two attritions Chilled and Bleeding. The Legion Pulse Rifle is pretty good if it procs a few times and you stack up the radiation. Of course, the Cube's Probability Field is perfect applying Chaos shot and Breakdown. GG Prototype is another fantastic weapon that mixes in well.

Good allies: Enchantress, Blue Hybrid, Nico Minoru, Baron Mordo, Spiral, Chase Stein, Domino, Havok, AoU Hulk, Sandman.

Hybrid


BlazeWu

The most customisable hero. With many alts, E-iso8 and A-iso8 to choose from, everyone can have their own unique Hybrid. Though most people prefer the 3x bleeder Bruiser Alt with Exploit Bleeds on his L1. Of course, the standard blaster alt is great in PvE, especially in long fights with many stacks of Justified, hence very high stats.

Enchantress
LeojsaadIt's been a long time since I've done one of these, but I'll give it a shot beacuse Enchantress deserves it. Probably one of the best infiltrators in the whole game, Amora has been a pain for anyone to go against in PvP for quite a while. It's impressive when a hero stays useful for such a long timespan. Her passives aren't that worthy of note, even though Sowing Discord is pretty essencial to her moveset and Asgardian can be helpful, too. It's in her moveset that Enchantress shines. That level 1 is really useful for a starter attack, and the debuffs it places always pack a nice punch (even though the attack itself doesn't). Her level 2 and 6 moves are also vital to properly set up the character and the Delirium effects really help out in any battle, regardless of sinergy or setup. Her level 9 deals unbelievable amounts of damage when correctly set up and is great for finishing all enemies at a time. Suggestions: equip the Sympathetic E-Iso and the Infiltrator PvP E-Iso (I forgot the name). If that one's not available, I suggest either the Blood Magic or Reflexive E-Isos. As far as A-Isos, I suggest Thorned or Combat Casting on Lv1 and Lv2, Endemic on Lv6 and Calamitous on Lv9. Enchantress is an amazing character who you should really try to recruit whenever her lockboxes go on sale.

Superior Spider-Man


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Hyperion


10speed12 So far, I've only gotten him to level 3, but Hyperion is not disappointing so far. His level one practically makes him a perpetual scrapper with CQC, and on the next round you can use Atomic vision to make it so that he's also a blaster in all the ways, and if you get to close, that count. He is the sun, and if you get too close, you'll be burned.

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Baron Mordo


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Boomerang


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Howard the Duck


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Winter Soldier


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Lizard


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Squirrel Girl


LlillytheDog

04/09/2013 - Just recently acquired Squirrel Girl and I have not been disappointed. I only got her to level 4 so far and I am loving her. Can't wait to see what she does in PvP. Squirrel Strike stacks the Pain and applies Exhausted. No more quick actions or second turns. Furry Fury is hilarious to watch. Seeing all those squirrels attack is priceless. It puts flanked on the enemy allowing for an extra attack. Acorn power really adds to her damage output and gives her a counterattack. I don't even have her other two skills and see all kinds of potential in her. She also dodges like a madwoman making her a bruiser's nightmare. Now I see how she easily defeated Thanos, Terrax, and Dr. Doom.

caos950042 (06/09/2013) - At this moment, I have her at level 6, and I'll admit that she's really good. She can rapidly stack up the debuffs caused by Squirrel Strike due to her being able to attack multiple times. Furry Fury is a great opener in almost any fight, as having full Acorn Power compliments her overall playstyle. Nuts To This is a free and spammable self heal/stamina heal that can only be used when she has at least 1 stack of Acorn Power and consumes that said stack, and it is the only way of her getting the Nutty buff. Managing Acorn Power and Nutty stacks is the key to doing well with her, but when both are at full stacks, she's capable of dealing a lot of attacks.

Bryan Kwok

I've got absolutely no idea why people say that Squirrel Girl is good...when there are words like "excellent" or "awesome" or "superb" to describe her. She is way more wonderful that wonder man, more fantastic than Mr. Fantastic and makes people deader than Deadpool.

Her first skill, Squirrel strike, is awesome to build up the on-coming damage. Pain and Wide Open and Exposed means that all attacks have their damage increased by way over half. Also makes people exhausted, mind you, so Rescue problem is mostly solved. Her second is just an equally nasty way to start. Makes your team become scrappers, and also boosts her attack. In addition, it corners annoying tactician protectors than can magnetize people (Gee, wonder who that is), and squirrel girl DOESN'T HAVE TO BE MAGNETIZED!!!!!!! If that isn't awesome enough, it also grants her a chance to counter. In addition, Acorn Power can stack up to 5 times instead of 3.

Her third skill is the buffing skill that makes her last deal better damage. Anyway, the heal isn't much for hp, but the stamina heal is great to make sure she can use her last skill. Aw nuts is a bit of a bummer, but she can also gain extra turns when she attacks. Her last is the best, taking care of all the Phoenix (Brutal Strike) and Rescue (Stealthy) teams. Deadly crits too. I must admit, the damage isn't really massive and it's hard to strike a good balance between Nutty and Acorn Power, especially when Aw Nuts! can make all that you plan go askew. You can't use it like Havok or Penance Stare, one-shot-overkill, but it's still quite good.

Alright, not enough? Let's check her passives. Great chance to dodge, gains Acorn Power to counter and add attack, also makes her immune to targeting effects (War Machine, have at you!!). Squirrel Girl is undoubtedly the best hero in the game. Her accuracy isn't good at first, but hey, if i miss one, i still have 15 hits to go. She needs a bit more sp and hp, really, but you can iso her hp, sp, acc, or sp, eva,acc, or simply acc, atk, sp. She can be a great glass cannon, or a enemy debuffer. I think i might team her up with Ares or Elektra. I can use Ares to decrease the damage on her, then weak Point and enemy and make her 4th deadlier, or use Elektra to Flank everyone and then follow up them until they drop dead.

I'm guessing not a lot of people got her, and i've been seeing some posts saying that she is useless in real combat. Well, for those who didn't get her, go on thinking what you are thinking, but for those who got her...we know the truth.

Leojsaad

Squirrel Girl is AMAZING! Her L1 applies Exhausted, which leads Rescue's extra turns into oblivion. Plus, the Pain Train makes it even better. Her L2 is great against protecting Agent or heroes, as it applies Cornered and also Flanked, a debuff I love applying on my enemies. It also grants the Acorn power that will lead you to the win. Her L6 restores SP and grants Nutty, which increases her chance of extra turn (extra turns are always welcome) and that squirrel icon for the buff is just so cute and funny! The only problem is that Aw, Nuts! sometimes can be really frustrating. Wrath of the Raging Squirrel, her L9 is great as it ingores all those Death and Rebirths or Thirteenth Charms, has Deadly Crits, is Stealthy and let's just say it, "Nut Up or Shut Up" is the funniest move atribute any move has ever had. And it increses your damage. If you get Squirrel Girl (which I highly recommend) just pump up her Health, Stamina and Accuracy and she'll be amazing in combat.

Moon Knight


Bryan Kwok 3-11-2013

Alright, new post, i got this guy to level 9. He's truly amazing. When i saw how his Lunar Lunatic was proccing i thought, seriously? But really, his moveset matches amazingly. His scrapper class should kill any none-boss infiltrator in one hit. Just Blood Moon the guy, and with 3 stacks of bleeding the follow-up is sure to kill. For Tactician, use up all your retribution first, to target someone. If the enemy has targeted already, great. The 10-hit Fist of Khonshu should box the guy to death with no problem. For Infiltrator, no problem either. Just save retribution for FoK or Web Slam. Great responsibility procs even more than Spidey, but somehow his evasion seems to have increased, so no problem there. Web slam has guaranteed crit, high chance to stun and good damage. Generalist class is the trickiest. Without flanked or Fumbling on the enemy it's hard to get the follow-up attack to proc, to gain max retribution, but if you can, it's the best follow-up of all. Totally awesome, gaining an extra turn too. The only attack that seems useless is the crescent darts, but don't let that fool you. Pain stacks great, only needing to consume 3 stacks of retribution for 3 stacks of pain, and QA as well. Impaired can help you team survive a bit longer too.

He was pretty easy to get, really, the only challenge is to get Thor and Captain America. I recruited Cap just for him, and he didn't disappoint. I thought Squirrel Girl was awesome, but this dude, in some ways, is even better. True, he can get quite frustrating before level 9 because he'll be recharging quite often, but if you level him up he'll be worth it. Pretty much useful in all battles except group bosses. He might change into a tact when facing infiltrators, but no worries. With the vigilante toolset on the agent to protect, Moon Knight should survive and deal enormous damage to enemies.

Can change classes, protect, counter, evade, stun, impaired, winded, off-balanced, pain, bleed, exploit it, target, target focus...and totally unpredictable. The best you could ask for so far.

Leojsaad (10/30/2013)

Moon Knight is amazing, even in his early levels. His L1 does a lot of damage and it is even better when you've got Retribution up to 10. Crescent Dart's damage is horrible, but once it is a Quick Action, it's really great for all the Pain stacks it applies. His L6 is great because of Stun and everything else. His L9 really shines when he's on the Wolverine persona. Three stacks of bleeding, Stun, Pain, protect, counter, a lot of classes, what else can be asked for in a character?

IridiusTesseract

Let me get this straight. Moon knight is Versatile as heck. I guess that's a given since he's a generalist, but still..Anyways, he can dominate pvp with his everchanging class. Sometimes this can be a good thing, and sometimes the opponent will have the conter class of him, so be careful. Most of his buffs for the different classes are really helpful, like Blood Moon which hemorrhages and causes 3 stacks of bleeding.3 STACKS OF BLEEDING! I've seen my MK one-hit-ill some infiltrators, and boy is it satisfying. His Tactition buff allows him to cause Inspiring Leadership and will cause targeted aand target focus on the target, which is really helpful. Other than that, His L2 is good since it's a quick action if you have retribution, and it causes impaired, which to me can easily nullify blasters. Train him to become lvl9 first before setting him off into the battlefield of PVP, or else he is going to bring you down.

Sunfire


User:ThatPersonOverThere

Welp, Sunfire the asswipe came before Pyro. No matter. In this game, he is akin to a glorifed Human Torch. Instead of Flame On!, he has a version of Hulk Up. Let's start with his 3rd skill, Taiyou Flare (Sun-Flare). I guess you could say it is 'op'. It melts armor, reduces what defense you have left, and gives Pyrophoric, so all enemies get hit with any of his fire moves. His 1st skill, Moegare!, does a lot. High Crits, Stealthy, Pressure Points. That is a lot of stuff. His 2nd skill is his real crusher though. Kyokujitsuken (Red-Sun-Flag) exploits all the stuff you put earlier from Moegare!. Strangely enough, he crushes anyone with buffs or anyone with debuffs. Well, I guess Shiro just wanted to cover all the bases. His last skill is some sort of a shield. Kouen Banjou, as it is apparently called, gives him ALL the Heated Plasma (the version of Hulk Up) he needs to one shot people. He's not particularly fun, he's just another blaster to me, but he is a good blaster. His stats aren't bad. He needs stamina, MUCH higher accuracy and obviously evasion. He's a good guy, I recommend. 85/100

Leojsaad

Sunfire is a decent hero. The Covert Task was a little annoying to complete, but he's kinda worth it. His moves are okay, not impressive. I just have one problem with his L2. The Boon Buster can't work at the same time with the Paragon Exploiter. Other than that, he's a good character. Team him up with Daimon or Torch and you'll do well.

Bryan

Well, it's kinda surprising how my opinion is so different from the guys upstairs since looking at our other reviews it's usually on the same line. Sunfire is not too bad a character, but definitely not worth the covert task AND the 90 CP. His passive isn't very good. Heated Plasma doesn't give a great boost to the attack stat even if it is stacked up, and it's amazing how one guy all in fire, using intense heat as weapons can be harmed by fire attacks. His level one does so-so damage with good debuffs set for the second skill, and stealthy is good. His second skill is where i have the problem coping with. The boon Buster and Paragon exploiter just don't work together, and i've tried with all 4 debuffs, and crits, it only deals about 6,600 damage, compared to sabretooth's 22,000, or Iron man's 8,500 and Havok's 34,000 and Deadpool's 95,000...he just doesn't deal enough damge. His third is great as he is all about fire and stuff. melt armor doesn't matter as we all know melt armour does not ignore defense (known issues that still haven't been fixed). Pyrophoric is awesome for him. Last skill is really kinda...bad? Good? i dunno. Shield isn't very strong, heated Plasma is so easy to stack you don't need it to help, but it causes burning to allies.

So yeah, his accuracy is terrible, is defense and stamina and health isn't good, his attack is passable. Heated Plasma is used too quick, and most team-ups don't work for him if you want him to really work. People immune to burning...nope. People who don't use fire attacks...not quite. Torch doesn't help stack Heated Plasma (even though he's burning all over) and Daimon doesn't have fire attcks to proc pyrophoric. Sunfire doesn't really get anywhere. he can't survive on his own either.

Drpryr

Despite what some would have you believe, Sunfire is AMAZING. His attacks are not only powerful, but can inflict a litany of debuffs on an enemy party. Aside from building up stacks of Heated Plasma, Moeagare! inflicts not only Burning, put Pressure Points, which has a chance to also inflict Weaken, Slowed, Exposed and Dizzy. Kyokujitsuken consumes Heated Plasma to deal critical damage to a target inflicted with anything Moeagare! may have set up. Taiyou Flare unleashes Burning, Pyrophoric and Melt Armor--always handy to have around. Kouen Banjou is a bit questionable--even though it grants five stacks of Heated Plasma once it's played out, it also inflicts Burning on enemies AND allies, so you might want to use an item that resists Burning beforehand if you decide to use it at all.

Like any hero, you need to invest in developing Sunfire's potential, as his biggest problems starting out is his low Accuracy, Health and Defense. But if you put the work in and boost him with Iso's that increase those stats, you'll have a powerful asset in your corner.

Volstagg
Kazuya312

This hero is Definitely Worth all the effort and 90CP, let's start from his 1st Skill , it cause Ravaged and Bleeding the +Herrmo , the same hell as Ares back in PVP Season 12 , L2 is Awesome ! Give 50% Damage reduction and protect that work well wiith his passive to drink his 2Big glass of beer, L6 is Drinking his Beer , Giving Well feed ( to counter ) and Iron-Stomach which make team get reduced damage from DoTs , L9 is not too Awesome , i never use it in his Heroic , Overall He's a Very Good , no Great Character , though his 2class of Scrapper/Bruiser is not good

Bashinthegreat

Super tough. The above user already describes his skills, so I won't do it again. He's meant for tanking and a little bleeding, similar to Cap's shield guard. With his L2 giving fortified, covered, and protect effect, he gives enough times for his team to do stuffs. The more annoying effect than his L2 skill is his passive, allowing him to drink and clear debuffs, which can make your opponent start over again. Damage is not bad, and his double class suits his skills and passives.

Leojsaad

Volstagg is definitely useful in PvP. A good protector and a lot of focus on Bleeding on his moves, and that already makes for many possibilities of team-ups with great synergy. He could have some better passives, but the ones he has are okay. There sure are better heroes in the game, but Volstagg's protection, synergy with other Warriors Three members and Bleed-focused heroes and his moves definitely make him a great hero. But if you didn't recruit him in time, don't be sad, because you can get a lot better than him.

Shanna


Milkow

Shanna.That jungle girl works best with teams that spreads poison thanks to one of her passives. Her second passive provides more survivability and compensates Shanna's low health and defense. Shanna's L1 is useful in destroying enemy's strategies by applying nasty debuffs. The spear multi-function ability also applies various opprotunity debuffs and recently added torpid which reduces damage of enemy's psychic attacks. Also each kind of spear attack applies different buff wchich are very useful. Her L6 not only greatly heals any ally and removes debuffs from him but also provides extra turn for Shanna during her next round. Her L9 ability deals the most damage, is stealthy and applies flanked and disoriented - two of most dangerous debuffs in this game. Shanna may be low-heath infiltrator (which usually is destroyed quickly by strong scrappers) but buffs and debuffs she applies may often turn the tide and if you usethem well, she will be a big threat to enemies. Although I'm not sure if she is useful in PVP nowadays