Wonder Man/Patch History

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Characters
 * Wonder Man's Ion Tamer bonus to attack and defense has been changed to affect him from 100% to 0% health, an improvement from 50% to 0% health
 * This means that Wonder Man will gain his bonus to Attack and Defense slightly at 100% and gradually increase as his health lowers whereas originally it was only affecting him once he reached 50% or lower
 * Statuses
 * Collaborative Effort from Avengers Assemble, Medusa's Inhuman Majesty, Moon Knight's Inspiring Leadership/Moon Knight, and Wonder Man's Ion Tamer can now be suppressed by Neutralized

July 18, 2013 Patch Notes
Wonder Man Team-Up Bonus Fix
 * Fixed an error where Beast and Wonder Man were not getting the "RAD BROMANCE" Team Up Bonus
 * Fixed an error where Vision and Wonder Man were not getting the "IT'S COMPLICATED" Team Up Bonus
 * Fixed an error where Scarlet Witch and Wonder Man were not getting the "IT'S COMPLICATED" Team Up Bonus
 * Fixed an error where Wonder Man was not getting the “BEST COAST” Team Up Bonus

July 5, 2013 Patch Notes
Wonder Man Fix and Adjustment
 * Molecular Reconstruction does not trigger incorrectly when a character counter-attacks or follow-up attacks
 * Now performs Hollywood Hammer when a Distress Call is used

June 7, 2013 Patch Notes
Wonder Man Release
 * Spec Ops 10 Reward
 * Bruiser
 * Passive - Ion Tamer
 * Protects allies from single-target attacks
 * The lower Wonder Man's health gets, the higher his attack and defense become
 * Passive - Ionic Body
 * Immune to all Damage Over Time effects
 * Ionic Punch
 * Impaired - Attacks do 20% less damage and cannot crit
 * Rising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 * One Hit Wonder
 * Stealthy
 * Hobbled - Attacks cannot be Stealthy
 * Winded - Removes and prevents Follow-Up attacks
 * Hollywood Hammer
 * Exhausted - Cannot take extra turns, Quick Actions become normal actions
 * Finest Hour! - Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded, or Healing
 * 1 round cooldown
 * Molecular Reconstruction
 * Restores health
 * Gains health and an extra turn when protecting (lasts one round)