Vision/Patch History

July 1, 2015 Patch Notes
Vision Refactor Bugs and Balance Fixes New Uniform - Avengers: Age of Ultron Vision (Undocumented)
 * The following modifications have been made to Vision
 * Infiltrator Interface is now Melee Interface
 * Blaster Interface is now Range Interface
 * Physical Disruption no longer has Phased Advantage
 * Physical Disruption now applies Phased to Vision
 * Intangible Fist no longer applies Phased
 * Intangible Fist now applies Downgrade to the enemy
 * Intangible Fist gains Phased Disruption
 * Microwave Pulse no longer has a description but now has the Phased Disruption Special Property
 * The following modifications have been made to Phased
 * Phased effects have had the following changes
 * Phased Advantage has been revised to the following:
 * Deals extra damage while affected by a Phased effect
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * New Special Property - Phased Disruption
 * Does not remove or gain the benefits of Astral Form, Ethereal, Intangible, or Phased
 * Phased has been revised to the following
 * Phased is now a Heroic Buff
 * Avoids all attacks except Psychic attacks
 * Takes less damage and chance to avoid Magic attacks
 * Next attack deals more damage
 * Removed after performing an attack
 * Cannot protect while Phased
 * Team Passive:
 * On the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron Avengers
 * Optic Beams now applies Buff Blocker
 * Physical Disruption now applies Straining
 * Melee Interface now applies High Density
 * Taking less damage from attacks
 * Resistant to Critical Hits from attacks
 * Range Interface now applies Modulating Density
 * Taking less damage from attacks
 * Resistant to Critical Hits from attacks
 * Intangible Fist now applies Reduced Potential
 * Solar Jewel now has Deadly Crits and Exploit Strain special properties
 * General Relativity now applies Straining

May 14, 2015 Patch Notes
Undocumented Change
 * Can switch classes in one click in Infiltrator Interface or Blaster Interface

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Characters
 * Fixed an issue with Sorcerous Sceptre, Vision's Microwave Pulse, and Kitty Pryde's Call Lockheed removing Phased when used

June 11, 2014 Patch Notes
Bug Fixes
 * Fixed an AI issue with Vision not switching classes properly

April 25, 2014 Patch Notes
Adjustments & Bug Fixes
 * Passive Evasion Effects
 * Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
 * Fixed an issue where allies were causing the evade to trigger
 * Fixed an issue that caused allies to evade beneficial actions
 * The above adjustments have been applied to the following:
 * Density Shift/Vision (Vision)

April 2, 2014 Patch Notes
Bug Fix
 * Now properly gains Gathering Energy from attacks

November 12, 2013 Patch Notes
Adjustment
 * Density Shift was updated and now has 20% chance to proc

October 1, 2013 Patch Notes
Related Change
 * Phased is not considered a buff and is now removable
 * Phased prevents a character from protecting
 * Phase should now properly unphase at the end of a wave
 * Phased tooltip now correctly mentions increasing damage on counter-attacks

July 18, 2013 Patch Notes
Vision Team-Up Bonus Fix
 * Fixed an error where Vision and Wonder Man were not getting the "IT'S COMPLICATED" Team Up Bonus

May 21, 2013 Patch Notes
Vision Adjustment
 * Vision is now immune to Bleeding status effects

April 23, 2013 Patch Notes
Vision Fix and Adjustment
 * Intangible Fist now does a new animation
 * Fixed a bug where Vision’s AI would have him recharge while Phased and Microwave Pulse was on cooldown
 * Density Shift chance has been lowered and no longer procs on Subtle attacks
 * Fixed a bug where Gathering Energy passive was being removed after the first round
 * Microwave Pulse’s Tooltip has been corrected
 * Fixed a bug that miscalculated the damage output for some of Vision’s attacks

April 5, 2013 Patch Notes
Vision Release
 * Reward Hero
 * Class: Blaster or Infiltrator
 * Passives:
 * Flying
 * Immune to Ground Attacks
 * Gathering Energy
 * Grants an Energy Charge every round
 * Energy Charge
 * Increases the damage of the next energy attack
 * This effect can be applied 5 times
 * All stacks are consumed on the next energy attack
 * Density Shift/Vision
 * Chance to avoid an attack and become Phased
 * Blaster Interface
 * 1. Optic Beams
 * One Enemy
 * Range, Energy, Tech
 * Burning
 * Taking damage every turn
 * Defense reduced
 * Cancelled by Chilled
 * Lasts 2 Rounds
 * 2. Infiltrator Interface
 * Self
 * Buff
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Subtle
 * Does not trigger most status effects
 * Offensive Interface
 * Switch interface to Melee Specialist
 * 3. Microwave Pulse
 * All Enemies
 * Range, Energy, Tech
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Radiation Exposure
 * Deals damage every turn
 * Increases damage taken from energy attacks
 * This effect can be applied 4 times
 * Lasts 4 Turns
 * Fried Circuits
 * Stuns robotic targets
 * Lasts 1 Round
 * Does not remove of benefit from phased
 * 1 Round Cooldown
 * 4. Solar Jewel
 * One Enemy
 * Range, Energy, Tech
 * Combustible
 * Attacks against Burning targets are guaranteed to crit
 * Exploits Stun
 * Deals extra damage against Stunned targets
 * 1 Round Cooldown
 * Infiltrator Interface
 * 1. Physical Disruption
 * One Enemy
 * Melee, Unarmed
 * Phased Advantage
 * Deals extra damage while phased
 * Incapacitation
 * Chance to lose a turn
 * Counts as Stun for the purposes of attacks
 * Lasts 3 Rounds
 * 2. Blaster Interface
 * Self
 * Buff
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Subtle
 * Does not trigger most status effects
 * Offensive Interface
 * Switch interface to Range Specialist
 * 3. Intangible Fist
 * One Enemy
 * Melee, Unarmed, Tech
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Deadly Crits
 * Deals extra damage on critical hits
 * Phased
 * Become Incorporeal, automatically dodging all attacks
 * Increased damage on next attack
 * Removed after attacking
 * Lasts 2 Rounds
 * 1 Round Cooldown
 * 4. General Relativity
 * All Enemies
 * Ground Attack
 * Ignores most Protect and Avoidance effects
 * Slowed
 * Evasion reduced by 25%
 * Lasts 3 Rounds
 * Winded
 * Removes and prevent Follow-Up attacks
 * Lasts 1 Round
 * 2 Round Cooldown