December 8, 2015 Patch Notes

Rewards

 * Adamantium : 12 x Saya and all lower tier rewards below
 * Vibranium : 10 Gold and all lower tier rewards below
 * Diamond : 200,000 and all lower tier rewards below
 * Gold : 90,000 Silver and all lower tier rewards below
 * Silver : 40,000 Silver

Saya

 * One should always fear a saya without its blade
 * Offense : 25826
 * Defense : 12913

This item is only available as a reward, and is not purchasable in the store.

PvP Armory and Hero Bonuses

 * There has been a general reduction across all Armory and Hero Bonuses in order to scale back the exponential growth of pvp bonuses and to make them more manageable
 * This change is universal across all players and affects all players the same way.
 * The bonuses received are the same but are now smaller instead of the larger numbers that most are used to.
 * The stat bonus provided by Level 15 Heroes in PvP have been increased
 * This change has been made to make it more beneficial in owning more max level characters in PvP

Bugs and Balance Fixes

 * Tooltip fix for the Synthetic Cube, tooltips should appear like new gear pieces with the headers for Special Properties, One Enemy, All Enemies, Self, Allies, etc.
 * Victor Mancha's Reboot now has a cooldown of 2 rounds once it triggers
 * Magik's Stepping Disc passive now has a higher chance to dodge Catastrophic attacks
 * Shatterstar's Extreme Reflexes now has an increased chance to trigger (to 50%, up from 20%)
 * Black Knight's Chivalrous Duty no longer triggers on, , or subtle actions
 * Black Knight's Parry can no longer trigger while Black Knight is Stun or affected by a Pinpoint effect
 * Black Knight's Absorb Power no longer procs on Psychic Attack, Psychic Energy Attack, stealthy, defensive, buff, debuff, or subtle actions
 * Black Knight's Absorb Power will no longer trigger while Black Knight is affected by a Stun effect or a Pinpoint effect
 * Adv. Protection/Boss is now exploitable by Exploits Protection
 * Kuurth, Breaker of Stone must hit her target with Runic Release for Runes to explode
 * Cloaked can only dodge single-target attacks, can be removed by buff removal
 * Union Jack's Bounding Attack no longer triggers on subtle attacks
 * Union Jack's Bounding Attack buff has had its damage boost reduced (to 10%, down from 18%)
 * Spitfire's Together/Spitfire passive will now only trigger on single-target attacks
 * The following Protect effects will no longer protect Temporal attacks
 * Adv. Protection/Boss
 * Aegis Defender
 * Bruiser Safeguard
 * Future Glimpse
 * Dignified Protector
 * Ionic Wall
 * Energy Protector
 * Holographic Shield Guard
 * Paladin Array
 * Self-Sacrifice
 * Selective Protector
 * Photographic Reflexes
 * Guardian Shard
 * Guardian of Attilan
 * Watcher of Attilan
 * Svalinn Defender
 * Teleos Suspension
 * Way of the Spider
 * Wretched Defender
 * Bulwark
 * Chivalrous Duty
 * The following Protect effects will no longer protect Phased allies from single-target attacks
 * Adv. Protection/Boss
 * Aegis Defender
 * Bruiser Safeguard
 * Future Glimpse
 * Dignified Protector
 * Holographic Shield Guard
 * Selfless Defender
 * Paladin Array
 * Self-Sacrifice
 * Selective Protector
 * Photographic Reflexes
 * Guardian Shard
 * Deadly Attraction
 * Teleos Suspension
 * Wretched Defender
 * Bulwark
 * Chivalrous Duty
 * Photographic Reflexes will no longer protect Cat-astrophic attacks
 * Self-Sacrifice will no longer protect while Cornered
 * The following Evasion effects will no longer evade Temporal attacks
 * Mirror Images
 * Shrinking
 * Blazing Speed
 * Oracle/Effect
 * Reality Hacking
 * Amped Up
 * DefiANT
 * The following Evasion effects will no longer evade while affected by a Pinpoint effect:
 * Mirror Images
 * Dodgy E-Iso
 * Oracle/Effect
 * The following Evasion effects will no longer dodge Cat-tastrophic attacks
 * Blazing Speed
 * Shrinking
 * Oracle/Effect
 * Reality Hacking
 * Amped Up
 * DefiANT
 * Stealth Field can now be prevented by Obsolete Tech or Downgrade
 * Watchful Eye is no longer guaranteed to dodge attacks, adjusted to a high chance to dodge unarmed attacks (to 70%, down from 100%)
 * Heroes that are granted 2 turns per round are now affected by Exhausted so they only have 1 Turn per round
 * Visually, each of these characters will appear to have 1 Turn on the Turn Order Bar, but they will gain another turn once performing any action
 * Quicksilver
 * Doctor Doom
 * Spitfire
 * Omega Sentinel
 * Kang (Immune to exhausted by visually the same)
 * Tag Team will no longer trigger while Exhausted
 * Many counters and follow-ups have had their maximum number of triggers per round reduced
 * The following counters will no longer trigger while affected by Off-balance
 * Advanced Learning Algorithm
 * Nocked and Loaded
 * Souldrainer
 * The following follow-ups will no longer trigger while affected by Winded
 * Tempest
 * Master's Sword
 * Sweet
 * Team Hawkeye
 * Custom NF3000
 * Ceramic Blade
 * Slingshot
 * Slingcannon
 * Ceramic Knife
 * Power Gauntlet
 * Depletor
 * Depletor Mk2
 * Nonlethal Stun Baton
 * Stun Baton
 * Chaoshot SMG
 * Gauntlet
 * Golden Glazed Ceramic Knife
 * Revolt 4
 * Multishot SMG
 * Overloader
 * Coulson Special

Gear

 * Min damage increased from 0.351 to 0.386
 * Max damage increased from 0.527 to 0.579

Heroes

 * Min damage increased from 0.283 to 0.288
 * Max damage increased from 0.339 to 0.346
 * Max damage increased from 0.339 to 0.346


 * Min damage reduced from 0.659 to 0.561
 * Max damage reduced from 0.923 to 0.785
 * Max damage reduced from 0.923 to 0.785


 * Min damage reduced from 0.837 to 0.711
 * Max damage reduced from 1.004 to 0.854
 * Max damage reduced from 1.004 to 0.854


 * Min damage reduced from 0.461 to 0.346
 * Max damage reduced from 0.553 to 0.415
 * Min damage reduced from 0.171 to 0.145
 * Max damage reduced from 0.205 to 0.174
 * Removed Desperation Attack
 * Max damage reduced from 0.205 to 0.174
 * Removed Desperation Attack
 * Removed Desperation Attack


 * Min damage reduced from 0.2 to 0.182
 * Max damage reduced from 0.26 to 0.236
 * Max damage reduced from 0.26 to 0.236


 * Min damage reduced from 0.417 to 0.354
 * Max damage reduced from 0.583 to 0.496
 * Max damage reduced from 0.583 to 0.496


 * Min damage increased from 0.339 to 0.441
 * Max damage increased from 0.475 to 0.617
 * Max damage increased from 0.475 to 0.617


 * Min damage reduced from 0.296 to 0.253
 * Max damage reduced from 0.415 to 0.354
 * Max damage reduced from 0.415 to 0.354


 * Min damage increased from 0.483 to 0.497
 * Max damage increased from 0.773 to 0.795
 * Max damage increased from 0.773 to 0.795


 * Min damage reduced from 0.943 to 0.707
 * Max damage reduced from 1.225 to 0.919
 * Max damage reduced from 1.225 to 0.919


 * Min damage reduced from 0.03 to 0.023
 * Max damage reduced from 0.042 to 0.032
 * Max damage reduced from 0.042 to 0.032


 * Min damage increased from 0.406 to 0.569
 * Max damage increased from 0.569 to 0.797
 * Max damage increased from 0.569 to 0.797


 * Min damage increased from 0.29 to 0.348
 * Max damage increased from 0.464 to 0.557
 * Max damage increased from 0.464 to 0.557


 * Self-Destruct
 * Min damage reduced from 0.394 to 0.348
 * Max damage reduced from 0.512 to 0.452


 * Min damage increased from 0.752 to 1.373
 * Max damage increased from 1.129 to 2.059
 * Max damage increased from 1.129 to 2.059


 * Min damage reduced from 0.729 to 0.51
 * Max damage reduced from 0.947 to 0.663
 * Max damage reduced from 0.947 to 0.663


 * Min damage reduced from 0.763 to 0.573
 * Max damage reduced from 1.145 to 0.859
 * Max damage reduced from 1.145 to 0.859


 * Min damage reduced from 0.756 to 0.653
 * Max damage reduced from 1.058 to 0.915
 * Max damage reduced from 1.058 to 0.915


 * Min damage reduced from 0.283 to 0.2
 * Max damage reduced from 0.368 to 0.26
 * Min damage increased from 0.172 to 0.273
 * Max damage increased from 0.258 to 0.41
 * Min damage increased from 0.172 to 0.273
 * Max damage increased from 0.258 to 0.41


 * Min damage reduced from 0.424 to 0.361
 * Max damage reduced from 0.509 to 0.433
 * Max damage reduced from 0.509 to 0.433


 * Min damage reduced from 0.308 to 0.15
 * Max damage reduced from 0.492 to 0.24
 * Max damage reduced from 0.492 to 0.24


 * Min damage reduced from 0.191 to 0.162
 * Max damage reduced from 0.229 to 0.195
 * Max damage reduced from 0.229 to 0.195


 * Min damage increased from 0.556 to 0.572
 * Max damage increased from 0.667 to 0.687
 * Max damage increased from 0.667 to 0.687


 * Min damage reduced from 0.97 to 0.824
 * Max damage reduced from 1.164 to 0.989
 * Max damage reduced from 1.164 to 0.989


 * Min damage increased from 0.576 to 0.727
 * Max damage increased from 0.691 to 0.873
 * Max damage increased from 0.691 to 0.873


 * Min damage increased from 0.39 to 0.399
 * Max damage increased from 0.547 to 0.558
 * Max damage increased from 0.547 to 0.558


 * Min damage reduced from 0.436 to 0.31
 * Max damage reduced from 0.524 to 0.372
 * Max damage reduced from 0.524 to 0.372


 * Min damage reduced from 0.384 to 0.288
 * Max damage reduced from 0.461 to 0.346
 * Max damage reduced from 0.461 to 0.346


 * Min damage reduced from 0.265 to 0.233
 * Max damage reduced from 0.358 to 0.315
 * Max damage reduced from 0.358 to 0.315


 * Min damage reduced from 1.261 to 0.945
 * Max damage reduced from 1.513 to 1.135
 * Min damage reduced from 0.553 to 0.513
 * Max damage reduced from 0.663 to 0.616
 * Min damage reduced from 0.553 to 0.513
 * Max damage reduced from 0.663 to 0.616


 * Min damage reduced from 0.571 to 0.485
 * Max damage reduced from 0.742 to 0.631
 * Max damage reduced from 0.742 to 0.631


 * Min damage reduced from 0.557 to 0.473
 * Max damage reduced from 0.668 to 0.568
 * Min damage reduced from 1.0 to 0.85
 * Max damage reduced from 1.2 to 1.02
 * Min damage reduced from 1.0 to 0.85
 * Max damage reduced from 1.2 to 1.02


 * Min damage reduced from 0.727 to 0.637
 * Max damage reduced from 0.873 to 0.764
 * Max damage reduced from 0.873 to 0.764


 * Min damage reduced from 1.156 to 0.982
 * Max damage reduced from 1.618 to 1.375
 * Max damage reduced from 1.618 to 1.375


 * Min damage reduced from 0.736 to 0.614
 * Max damage reduced from 0.883 to 0.737
 * Max damage reduced from 0.883 to 0.737


 * Min damage reduced from 0.147 to 0.126
 * Max damage reduced from 0.22 to 0.189
 * Max damage reduced from 0.22 to 0.189

Effects

 * Increased chance to 25%. Up from 20%
 * Can now proc up to 1 time per round. Down from 3


 * Added icon border from to


 * Added icon border


 * Renamed from Exploit Corruption to Touch of Corruption

• Reduces the damage of attacks • This character's buffs are removed when this Rune explodes • Counts as a Fear effect • Reduces the damage of attacks • Removes Buffs on Explosion • Counts as a Fear effect • Damage dealt is based on the affected character's Attack stat ,
 * Updated description
 * FROM: • 20% chance for attacks to fail and cower in fear, only occurring once per round
 * TO: • Chance for attacks to fail, only occurring once per round
 * Damage dealt is based on the affected character's Attack stat

Team-Up Bonuses

 * Added Money Talks, Tough Love, and Gumshoes
 * Elektra and Moonstone added Suffragettes