Punisher/Patch History

April 25, 2014 Patch Notes
Adjustments & Bug Fixes
 * Passive Evasion Effects
 * Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
 * Fixed an issue where allies were causing the evade to trigger
 * Fixed an issue that caused allies to evade beneficial actions
 * The above adjustments have been applied to the following:
 * Fleet-footed (Punisher)

November 27, 2013 Patch Notes
Hero Bug Fixes and Balance Changes
 * Class change moves are now a multi-action

November 12, 2013 Patch Notes
Adjustment
 * Hidden in Smoke was updated and now has a 50% chance to proc

October 1, 2013 Patch Notes
Punisher Fix
 * Counters should now proc the same for all characters

February 7, 2013 Patch Notes
Punisher Fix
 * Punisher’s The Migrant is now tagged appropriately

January 31, 2013 Patch Notes
Punisher Revealed

Generalist

 * Passive - Always Prepared
 * Gains a random buff at the start of each round
 * 1. CFJ-15 Assault Rifle
 * Single Target
 * Range
 * Target Focus
 * Increases damage taken by the next single-target attack
 * Lock-On
 * Taking additional damage from ranged attacks
 * 2. Walking Armory
 * Self Buff
 * No Cooldown
 * Quick Action
 * Changes Punisher’s Class and Passive Ability
 * Swaps Weapons and gains new Abilities
 * 3. Frag Grenade
 * Single Target
 * Range
 * Shrapnel
 * Targets not hit by the initial attack gain Bleeding
 * Targets with Bleeding take damage every round or after performing hostile actions
 * Applies Shred if the target/s are immune to Bleeding
 * Shred reduces Defense
 * Both effects can be applied 3 times
 * 4. Battle Van
 * AOE
 * Melee
 * 2 Round Cooldown
 * Intimidated
 * Reduces Attack, Accuracy, and Evasion
 * Paragon Exploiter
 * Deals extra damage against targets with Bleeding, Burning, Chilled, Combo Setup, Dizzy, Exposed, Poisoned, Slowed, or Stun

Alternate Class! Tactician

 * Passive - Urban Warfare
 * Chance to join in on an ally's attack
 * Chance to retaliate when an ally is hit by single-target attacks
 * 1. Dual WMI J'Woo
 * Single Target
 * Range
 * Cornered
 * Removes and prevents Protect effects
 * Dizzy
 * Accuracy reduced by 25%
 * 3. Proximity Mine
 * Single Target
 * Range
 * 2 Round Cooldown
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Proximity Mine
 * Surrounded by motion-detecting explosives
 * Detonates if any offensive action is taken
 * Does not detonate on attacks that can't be countered

Alternate Class! Infiltrator

 * Passive - Fleet-footed
 * Chance to dodge melee attacks
 * 1. CE-3 Sniper Rifle
 * Single Target
 * Range
 * Always Hits
 * 100% chance to hit...usually
 * High Crits
 * Increased chance of critical hits
 * Off-balance
 * Removes and prevents Counter-Attack effects
 * Weakened
 * 2 Round Cooldown
 * Hidden in Smoke
 * Concealment grants a chance to Avoid single-target attacks

Alternate Class! Scrapper

 * Passive - Eye for an Eye
 * Counters melee attacks with Combat Dagger
 * Counters ranged attacks with a Tangler Grenade
 * 1. Stoker Z-F Combat Dagger
 * Single Target
 * Melee, Slashing
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Ravaged
 * Takes increased damage from Bleeding
 * 3. Tangler Grenade
 * Single Target
 * Range
 * 2 Round Cooldown
 * Webbed
 * Reduces Attack and Defense
 * Stun
 * Loses next turn
 * Reduced chance to dodge

Alternate Class! Bruiser

 * Passive - Bulletproof Jacket
 * Takes reduced damage from Ranged attacks
 * 1. Reforged Batstone 2.357
 * AOE
 * Range
 * Exposed
 * Defense reduced by 25%
 * Staggered
 * Greatly reduced chance to dodge the next attack
 * 3. EMP Grenade
 * AOE
 * Range
 * 2 Round Cooldown
 * Fried Circuits
 * Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks

Alternate Class! Blaster

 * Passive - Adrenaline Rush
 * Gains a stack of Adrenaline when attacking or being attacked
 * Adrenaline
 * ​Increases attack and accuracy
 * This affect can be applied up to 5 times
 * 1. The Migrant
 * Single Target
 * Range
 * Target Focus
 * Increases damage taken by the next single-target attack
 * Lock-On
 * Taking additional damage from ranged attacks
 * 3. Nerve Gas
 * AOE
 * Range
 * 2 Round Cooldown
 * Poisoned
 * Taking damage every turn
 * Attack reduced
 * Blinded
 * Reduced accuracy on next attack

January 10, 2013 Patch Notes
Punisher Announcement
 * Adamantium League Reward - Season 4
 * Class: Generalist
 * Punisher is prepared for everything, and that means having a weapon for every job. By accessing his walking arsenal, Punisher can change to any class - even Generalist.
 * Each time Punisher changes class, he gains access to a new weapon and grenade attack, as well as a different passive appropriate to that class.
 * Punisher is something of a lone wolf, so don’t expect much in terms of team play from him.