Screaming Cannon

Effects

 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit


 * Power is set by Agent level when acquired


 * High chance to evade enemy Counter-attacks and Follow-ups


 * Ally and  attacks have a 50% chance to create falling debris


 * Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed/Debuff

 (3 rounds)
 * Taking damage every round or after performing hostile actions
 * Cannot be removed
 * Counts as and stacks with Bleeding

 (2 rounds)
 * Reverberating at a frequency that sends shockwaves back at attackers