Bishop/Patch History

August 15, 2013 Patch Notes

 * Bruiser
 * Self Passive : Energy Manipulation
 * Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks
 * Chance to protect against kinetic, energy, and elemental attacks
 * Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
 * Self Passive : Run and Gun
 * Access to Future Technology
 * Returns to Normal Actions
 * Run and Gun Actions
 * Level 1 : Headhunter
 * One Enemy
 * Ranged, Gun, Energy, Tech
 * Boon Buster
 * Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
 * Lock-On
 * Taking additional damage from ranged attacks
 * Lasts 3 Rounds
 * Level 2 : Cyberkinetic Crash
 * One Enemy
 * Melee, Unarmed, Tech
 * Potential Energy
 * Unlocks and increases the power of actions under Focus Energy and Redirect Energy
 * Obsolete Technology
 * Prevents Technology attacks
 * Removes beneficial Technology status effects
 * Slows Metal Targets
 * Lasts 1 Turn
 * Short Circuit
 * Chance to cause Stun to Mechanical targets
 * Lasts 1 Turn
 * Level 6 : Focus Energy
 * Self
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Subtle
 * Does not trigger most status effects
 * Locked Potential
 * Unlock with Potential Energy
 * Focus Energy
 * Focus the stored energy from previous attacks
 * Unlocks Focus Actions
 * Level 9 : Dead or Alive
 * All Enemies
 * Ranged, Gun, Tech
 * Tech Upgrade
 * Technology attacks do extra damage
 * Lasts 3 Rounds
 * Weak Point
 * The next attack against this target is guaranteed to hit and crit
 * Lasts 2 Rounds
 * Focus Energy / Redirect Energy Actions
 * Level 1 : Concussive Blast
 * One Enemy
 * Ranged, Kinetic
 * Unleashed Potential
 * Consumes all Potential Energy
 * Level 2 : Inner Force
 * Self
 * Buff
 * Full Potential
 * Gain Realized Potential for each stack of Potential Energy
 * Realized Potential
 * Increases all stats
 * Stacks up to 3 times
 * Lasts 2 Rounds
 * Unleashed Potential
 * Consumes all Potential Energy
 * 2 Round Cooldown
 * Level 6 : Channeled Energy
 * All Enemies
 * Ranged, Kinetic
 * Unleashed Potential
 * Consumes all Potential Energy
 * Level 9 : Accelerated Healing
 * Self
 * Buff, Heal
 * Unleashed Potential
 * Consumes all Potential Energy
 * Accelerated Potential
 * Restores health when applied
 * Removes harmful status effects when applied
 * Restores health over time for X rounds where X is the number of Potential Energy on the target
 * 3 Round Cooldown
 * No Limits
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Subtle
 * Does not trigger most status effects
 * No Limits
 * Returns to Run and Gun when used under Focus Energy