Hyperion/Patch History

New Uniform: Modern Hyperion
Available Classes: Generalist & Bruiser
 * Passive: Solar Shepherd
 * Protects allies from single-target and area attacks
 * Very high crit resistance
 * Gains Bruised Benefit when attacked

Lockbox Reward: Hyperion
Bio: When Hyperion was a child, he was sent to Earth as the last survivor of another race known as the Eternals. Raised by his adoptive father as Marcus Milton, he learned a strict set of moral codes to benefit society. When he grew old enough, he became the heroic titan, Hyperion. But one day, the skies turned red, and another Earth appeared in the sky. Even with all the other heroes of his Earth coming together, Hyperion could not prevent the catastrophe. By the time both Earths were about to touch, all that remained was Hyperion, struggling to keep them apart. The two worlds broke, and with them, all of existence. The only thing that remained, the only survivor once again, was Hyperion. Floating in a void, Hyperion was inadvertently rescued by the scientists of A.I.M. who would imprison and experiment on him. But Hyperion was rescued by the Avengers. Now, Hyperion hopes for a second chance to save this new Earth he now calls home and a chance at a new beginning.


 * Class : Bruiser
 * Passives :
 * Supreme
 * Applies Rising Up when attacked
 * Righteous
 * Beneficial status effects cannot be removed by enemy attacks or harmful status effects
 * Flying
 * Immune to ground attacks


 * Action 1 - Fists of Fusion
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Pressure Points
 * Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
 * Self
 * Scrappy Sentiment
 * Single Target attacks grant a follow-up attack
 * Lasts 2 Rounds


 * Action 2 - Atomic Vision
 * Unlocked at Level 2
 * Target One Enemy
 * 2 Round Cooldown
 * Type: ,
 * One Enemy
 * Melt Armor
 * All attacks against this target ignore the defense stat
 * Lasts 2 Rounds
 * Self
 * Blast Bias
 * Attacks ignore defense and are guaranteed to crit
 * Lasts 2 Rounds


 * Action 3 - Solar Strike
 * Unlocked at Level 6
 * Target One Enemy
 * 3 Round Cooldown
 * Type: ,
 * One Enemy
 * Near Fatal
 * Defeats normal enemies with less than 20% health
 * Greatly damages bosses with less than 20% health
 * Lasts 2 Rounds
 * Self
 * Tactical Tendency
 * Attacks grant an extra turn
 * Lasts 2 Rounds


 * Action 4 - Hubbled
 * Unlocked at Level 9
 * Target All Enemies
 * 2 Round Cooldown
 * Type:
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignored most Avoidance effects
 * Guaranteed to hit
 * Deadly Crits
 * Deals extra damage on critical hits
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * All Enemies
 * Hubbled
 * Attacks cannot be Stealthy
 * Lasts 1 Round
 * Self
 * Infiltration Impulse
 * Performs a counter-attack against enemy attacks
 * Lasts 2 Rounds