October 16, 2014 Patch Notes

Chapter 7: Crest of the Wave

 * The deep breath before the plunge, the world will never be the same as new forces are revealed and old ones changed for good.

Nul, Breaker of Worlds (New Uniform for Luke Cage)

 * Bio: Upon touching the hammer of the Worthy, Luke Cage was corrupted by the power of the Serpent and became Nul, Breaker of Worlds.


 * Classes
 * Bruiser
 * Scrapper
 * Passives
 * Worthy/Passive
 * Immune to Burning, Chilled, Poison, Radiation, and Fear
 * Unbreakable Skin
 * Immune to Bleeding
 * Very high crit resistance
 * Breaker of Worlds
 * Attacks have a chance to apply Meteor Swarm
 * Gain a stack of Divine Hammer each round
 * Preemptively counters enemies that are Unworthy


 * Action 1: Fatal Fists
 * Unlocked at level 1
 * Targets One Enemy
 * Special Properties
 * Brutal Strike
 * Damage cannot be prevented by resurrection effects
 * Exploits Combos
 * Extra Damage to targets with Combo Setup
 * One Enemy
 * Fatal Blow
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health
 * Greatly damages bosses with less than 30% health


 * Action 2: Ragnarok'em Sock'em
 * Unlocked at level 2
 * Targets One Enemy
 * Special Properties
 * Sweet Ragnarok!
 * Gain one stack of Divine Hammer
 * One Enemy
 * Combo Setup
 * The next unarmed attack against this target deals extra damage
 * Wide-Open
 * The next melee attack against this target deals extra damage
 * The next melee attack against this target deals extra damage


 * Action 3: You're Not Worthy
 * Unlocked at level 6
 * 1 Round Cooldown
 * Targets All Enemies
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * All Enemies
 * Unworthy
 * Attacks can be intercepted by Nul, Breaker of Worlds
 * Attacks can be intercepted by Nul, Breaker of Worlds


 * Action 4: World Breaker
 * Unlocked at level 9
 * 3 Round Cooldown
 * Special Properties
 * Ground Attack
 * Ignores most Protect and Avoidance effects
 * Bring Down the Heavens
 * Consumes all stacks of Divine Hammer
 * Applies one stack of Meteor Swarm for each Divine Hammer
 * All Enemies
 * Staggered
 * Cannot dodge most attacks
 * Ignores most Avoidance effects
 * Ignores most Avoidance effects

Black Knight (Refactor)

 * Bio: Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more than kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.


 * Class: Tactician
 * Passives
 * Chivalrous Duty
 * Protects allies from single target or area attacks
 * Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade
 * Cursed Blade is replace with Shield of Night
 * Pentecostal Oath
 * Grants all allies Magic Warding


 * Action 1: Ebony Blade
 * Unlocked at level 1
 * Targets One Enemy
 * Special Properties
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * Broken Vows
 * Removes Chivalrous Duty
 * One Enemy
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Self
 * Blood Curse
 * Chance to perform a follow-up attack when an ally attacks a Bleeding target
 * Chance to counter when a Bleeding enemy attacks an ally
 * Allies' Slashing attacks apply Bleeding
 * Shield of Night is replaced with Cursed Blade
 * Shield of Night is replaced with Cursed Blade


 * Action 2: Atonement
 * Unlocked at level 2
 * Targets Self
 * Special Properties
 * Atonement
 * Removes Blood Curse
 * Self
 * Chivalrous Duty
 * Protects allies from single target or area attacks
 * Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade
 * Cursed Blade is replaced with Shield of Night
 * Cursed Blade is replaced with Shield of Night


 * Action 3 - A: Shield of Night
 * Unlocked at level 6
 * Targets One Enemy
 * Special Properties
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * One Enemy
 * Weak Point
 * The next attack against this target is guaranteed to hit and crit
 * Self
 * Covered
 * Taking 50% damage from all attacks
 * Taking 50% damage from all attacks


 * Action 3 -B: Cursed Blade
 * Unlocked at level 6
 * Targets One Enemy
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Ignore Defense
 * Damage Ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * Attacks penetrate Shield statuses


 * Action 4: Valinor
 * Unlocked at level 9
 * Targets All Enemies
 * Special Properties
 * Summon Attack
 * Does not trigger counter or retaliation effects
 * All Enemies
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Intimidated
 * Reduces Attack, Accuracy, and Evasion
 * Cornered
 * Removes and prevents Protect effects
 * Removes and prevents Protect effects

New Boss: Mysterio

 * Quentin Beck was the best special-effects wizard in the industry. Seeking recognition, Quentin tried to become an actor but failed. Thinking the best way to become famous was to become a supervillain, Beck became Mysterio.

New Boss: Absorbing Man

 * Carl "Crusher" Creel was a former boxer, gifted with the power to absorb the physical properties of anything he comes in contact with by Loki in an attempt to defeat Thor.

Bug & Balance Fixes:

 * Characters
 * Fixed an issue that caused Loki to remain invisible through combat
 * Fixed an issue that prevented True Strike and Ethereal Strike from bypassing Psylocke's Psionic Shadow and Fantomex's Misdirection
 * Fixed an issue with Fantomex's Misdirection that was preventing it from properly triggering from resetting to 20% once 70% dodge was achieved
 * Fixed an issue that prevented Poisoned from being applied to Kitty Pryde's Lockheed counter-attack and Agent Venom's counter-attack while having the Lingering Empowered Iso-8 equipped
 * Fixed an issue with Sorcerous Sceptre, Vision's Microwave Pulse, and Kitty Pryde's Call Lockheed removing Phased when used
 * Fixed an issue with Cannonball not restoring his Kinetic Field after defeating an opponent with Nothin's Impossible
 * Fixed an issue with Satana's Soul Drain not healing properly when defeating an opponent
 * Fixed an issue with the Discus passive from the Fervent Empowered Iso-8 not using the correct Shield Throw action when using the Captain Steve Rogers uniforms
 * Fixed an issue that wasn't preventing debuffs with Domino and Scarlet Witch's Get Lucky passive
 * Fixed an issue with Valkyrie's Shield-Maiden passive protecting allies with Deathwatch active
 * Fixed an issue where the boss version of High Evolutionary was healing too much with his advanced bruiser move
 * Wonder Man's Ion Tamer bonus to attack and defense has been changed to affect him from 100% to 0% health, an improvement from 50% to 0% health
 * This means that Wonder Man will gain his bonus to Attack and Defense slightly at 100% and gradually increase as his health lowers whereas originally it was only affecting him once he reached 50% or lower
 * Iron Man's Unibeam Focus now has a maximum stack of three
 * Reduced the chance to cause Mental Anguish on pre-counters for the Iso-Saur Mentalists


 * Empowered Isotope-8
 * Fixed an issue that was removing the Pillager passive from the Purging Empowered Iso-8 after triggering once
 * Fixed an issue with the Air Pressure passive from the Circulating Empowered Iso-8 not being removed from Invisible Woman's allies when she is defeated
 * Fixed an issue that prevented Chaos Shield from being a Quick Action while Scarlet Witch has both the Statistical Empowered Iso-8 and Fortuitous Empowered Iso-8 equipped


 * Gear
 * Fixed an issue with Photographic Reflexes/Mimic not triggering when using the Mimic
 * Fixed an issue with Void Generator not converting Short Burst Charge and High Capacity Charge into Void Shield
 * Fixed an issue that allowed the Raft Shank and Combo Breaker actions from bypassing Chaos Shield and Mirror Reality
 * Fixed an issue with the Cybernetic Blade and Nascent Blade, where they were following up against unintended targets


 * Statuses
 * Corrected the tooltip for Entangling to "Web Shot applies Opportunist"
 * Corrected the tooltip for Time Burn to correctly address Timestream Displacement not Time Displacement
 * Fixed an issue that wasn't applying Coordinated Attack, Cooperative Defense, and Collaborative Effort correctly and in order
 * Fixed an issue with Temporal Shielding not applying the tooltip to actions
 * Fixed an issue with Woozy not reducing damage
 * Fixed an issue with Torpid not reducing damage
 * Avengers Assemble now applies the appropriate Avengers Passive (Coordinated Attack, Cooperative Defense, and Collaborative Effort) before the hero or agent's first action in combat, this affects all Avengers Uniform heroes and the Coulson's Revenge
 * Coordinated Attack, Cooperative Defense, and Collaborative Effort will be removed as heroes that start with Avenger's Assemble are defeated in combat
 * This means that if one ally started with Avenger's Assemble, then defeating that ally will remove Coordinated Attack from the remaining allies
 * If two allies start with Avenger's Assemble, then defeating one of those allies will remove Cooperative Defense first and the second ally's defeat will remove Coordinated Attack second
 * If all three allies start with Avenger's Assemble, then defeating one of them will remove Collaborative Effort first and Cooperative Defense second
 * Collaborative Effort from Avengers Assemble, Medusa's Inhuman Majesty, Moon Knight's Inspiring Leadership, and Wonder Man's Ion Tamer can now be suppressed by Neutralized
 * Full of Doom, Gladiatorial Carnage, Tiger's Fury, Mental Coordination, Roar of Valor, Quickness, Divine Inspiration, Morale Boost, and Grit can now be removed by Neutralized
 * Boon Buster's damage bonus has been reduced
 * Rising Up now guarantees applying Fortified but has a lower chance of applying the other three buffs
 * This change is a result of player feedback that they felt Rising Up wasn't working properly when sometimes they wouldn't be granted any of the four buffs
 * Pressure Points now guarantees applying Dizzy but has a lower chance of applying the other three debuffs
 * This change is a result of player feedback that they felt Pressure Points wasn't working properly when sometimes they wouldn't be granted any of the four buffs

Known Issues

 * Heimdall's Vigilance is currently preventing allies from attacking, this will be addressed in a later patch
 * Heimdall's Far Sight does not prevent preemptive counter attacks, this will be addressed in a later patch
 * Temporal attacks do not bypass protect effects, this will be addressed in a later patch