Spirit Blade/Gear

Effects

 * Provide Magic Warding to the agent
 * Allies protect the holder of the Spirit Blade from single-target attacks


 * Power is set by agent level when acquired


 * Ignores Avoidance and Incorporeal effects


 * 100% chance to hit... usually


 * Damage ignores enemy's Defense Stat
 * Attacks penetrate Shield statuses


 * Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire

 (2 rounds)
 * Attacks have a chance to backfire

 (3 rounds)
 * Attack, Defense, Accuracy and Evasion are reduced
 * Drains the target's stamina


 * Attacking with this weapon will restore health and stamina