Boomerang/Patch History

New Lockbox Hero: Boomerang
Bio - Fred Myers loved baseball, but not enough to stop accepting bribes. Recruited by a criminal organization that outfitted him with the deadly boomerangs he came to be known by, Fred became a mercenary for hire. Commonly seen as a joke, Fred fought for his villainous peers' approval, but usually ends up falling flat on his face. Still, it's hard to find good help, and Fred found opportunities to earn a living. Hearing of S.H.I.E.L.D.'s incredible benefits from Constrictor and Taskmaster, Fred decided it was worth a shot to put his skills to use against his peers instead of trying to earn their approval. They'll see just how good he is when his boomerangs whack them across the head.


 * Class: Tactician
 * Passives
 * Master Marksman
 * Attacks almost never miss
 * Attacks against marked targets are guaranteed to crit
 * Circular Flight
 * Boomerang's boomerangs do not travel in a straight line, and are Stealthy attacks, avoiding Protect and Counter Attacks
 * Bottom of the Ninth
 * Boomerang deals increasing damage as his health lowers
 * Increased chance to trigger What Goes Around when health is low
 * Action 1: Pain-Rangs
 * Unlocked at Level 1
 * Multi-Function
 * Razorang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Range, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Bleeding (3 rounds)
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Shatterang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Range, Explosion, Fire, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * Scorched
 * Applies Scorched to enemies with Burning
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Burning (2 rounds)
 * Taking damage every turn
 * Defense reduced
 * Cancelled by chilled
 * Isorang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Range, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Iso-8 Corruption (2 rounds)
 * Taking damage every turn
 * All Stats Reduced
 * This effect can be applied 3 times
 * Electrang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Range, Electric, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Static Charge (3 rounds)
 * Nearby electric attacks may chain to this target, causing extra damage
 * Action 2: Utili-Rangs
 * Unlocked at Level 2
 * Multi-Function
 * Gluemerang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Ranged, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Reduced Potential (2 rounds)
 * Chance to Lock Out Melee, Range, Buff, or Debuff Abilities
 * Screamerang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Ranged, Sonic, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Neutralized chance (1 round)
 * 75% chance
 * Removes and prevents stat increasing effects
 * Exhausted (1 round)
 * 75% chance
 * Cannot take extra turns
 * Quick Actions become Normal Actions
 * Free Actions become Quick Actions
 * Gravityrang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Ranged, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * One Enemy
 * Grounded (2 rounds)
 * Flying characters are no longer immune to Ground attacks
 * Ignores most evasion effects
 * Ground attacks are guaranteed to be critical hits
 * Off-balance (1 round)
 * 75% chance
 * Removes and prevents Counter-Attack effects
 * Winded (1 round)
 * 75% chance
 * Removes and prevents Follow-Up attacks
 * Reflexerang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Ranged, Slashing
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * What Goes Around
 * Chance to hit their target an additional time
 * Stun (1 turn)
 * 60% chance
 * Loses next turn
 * Reduced chance to dodge
 * Action 3: Tracker-Rang
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: Range, Debuff, Tech
 * Special Properties
 * Guaranteed Hit
 * 100% chance to hit… usually
 * One Enemy
 * Targeted (1 round)
 * Attacks against this target are guaranteed to hit and crit
 * Fumbling (1 round)
 * Single-target attacks provoke a counter-attack
 * Remote Tracking (2 rounds)
 * Boomerangs will attempt to hit this target in addition to their primary target
 * Action 4: Wind Up
 * Targets One Enemy
 * 3 Round Cooldown
 * Type: Debuff
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * One Enemy
 * Wind-Up (1 round)
 * Next attack does 25% more damage
 * Self
 * Measured Throws (expires next round)
 * Boomerangs no longer have a chance to return
 * Pre-emptively Interrupt attacks during the next round