Fixer/Patch History

February 15, 2013 Patch Notes
Undocumented Change
 * Can switch classes in one click in
 * Shows damage text while animating, before was after animation
 * Total maximum damage decreased by 14.4%
 * Total minimum damage decreased by 12.89%
 * Total maximum damage decreased by 14.4%
 * Total minimum damage decreased by 12.89%

New Lockbox Hero: Fixer

 * Bio: Paul Norbert Ebersol is an intuitive genius. Specializing at creating deadly weapons, electronics, and mechanical devices, he became the supervillain known as Fixer seeking a challenge. Recently, his time as a supervillain has begun to bore him, or so he claims. One can never know if they are truly dealing with the real Fixer or a duplicate.


 * Class : Blaster
 * Class Passive : Combat Suite
 * Allies deal extra damage with Technology attacks
 * Cybernetic
 * Immune to Bleeding, Burning, Chilled, and Obsolete Tech
 * Very high crit resistance
 * Self-Destruct Sequence
 * When defeated, unleashes a final attack on all enemies


 * Action 1


 * Action 1A : Automated Fire
 * Note : Only as a Blaster
 * Unlocked at level 1
 * Targets One Enemy
 * Special Properties
 * Detonator
 * Detonates explosives on enemy targets
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploits Shields
 * Bypasses and deals extra damage against targets that are protected by Shields
 * Shield Slam
 * Deals extra damage when this character is shielded
 * Deals extra damage when this character is shielded


 * Action 1B : Gatling Gun
 * Note : Only as a Tactician
 * Unlocks at level 1
 * Targets One Enemy
 * Special Properties
 * Detonator
 * Detonates explosives on enemy targets
 * One Enemy
 * Lock-On
 * Taking additional damage from ranged attacks
 * Weak Point
 * The next attack against this target is guaranteed to hit and crit
 * Self
 * Perfect Shot
 * Next ranged attack deals extra damage
 * Next ranged attack deals extra damage


 * Action 1C : Sonic Cannon
 * Note : Only as an Infiltrator
 * Targets All Enemies
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * Detonator
 * Detonates explosives on enemy targets
 * All Enemies
 * Opportunist
 * Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded


 * Action 2


 * Action 2A : Blast Mine
 * Note : Only as a Blaster
 * Unlocked at level 2
 * Targets One Enemy
 * Special Properties
 * Subtle
 * Does not trigger most status effects
 * One Enemy
 * Blast Mine
 * Surrounded by blast explosives
 * Does not detonate on counter-attacks or follow-ups
 * Triggered Explosion gains Paragon Exploiter, Exploit Attrition, and ignores the defense stat
 * Triggered Explosion gains Paragon Exploiter, Exploit Attrition, and ignores the defense stat


 * Action 2B : Chemical Mine
 * Note : Only as a Tactician
 * Unlocked at level 2
 * Targets One Enemy
 * Special Properties
 * Subtle
 * Does not trigger most status effects
 * One Enemy
 * Chemical Mine
 * Surrounded by chemical explosives
 * Does not detonate on counter-attacks or follow-ups
 * Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and Incapacitation
 * Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and Incapacitation


 * Action 2C : Irradiated Frag Mine
 * Note : Only as an Infiltrator
 * Unlocked at level 2
 * Targets One Enemy
 * Special Properties
 * Subtle
 * Does not trigger most status effects
 * One Enemy
 * Irradiated Frag Mine
 * Surrounded by irradiated explosives
 * Does not detonate on counter-attacks or follow-ups
 * Enemies caught in the explosion gain 1-2 applications of Radiation Exposure and Bleeding
 * Enemies caught in the explosion gain 1-2 applications of Radiation Exposure and Bleeding


 * Action 3 : Switching Gears
 * Unlocked at level 6
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Shifting Gears
 * Fixer modifies his equipment and changes to a different class


 * Action 3A : Blaster Shift
 * Unlocked at level 6
 * Targets Self
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Shifting Gears
 * Fixer modifies his equipment and changes to a Blaster
 * Self
 * Combat Suite
 * Allies deal extra damage with Technology attacks
 * Allies deal extra damage with Technology attacks


 * Action 3B : Tactician Shift
 * Unlocked at level 6
 * Targets Self
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Shifting Gears
 * Fixer modifies his equipment and changes to a Tactician
 * Self
 * Tactical Suite
 * Allies take less damage from Counter-Attacks
 * Allies take less damage from Follow-Up Attacks
 * Allies take less damage from Follow-Up Attacks


 * Action 3C : Infiltrator Shift
 * Unlocked at level 6
 * Targets Self
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Shifting Gears
 * Fixer modifies his equipment and changes to a Infiltrator
 * Self
 * Cyberwarfare Suite
 * Chance to hack enemy systems, applying Hacked
 * Chance increases against Technology attacks or Robotic foes
 * Chance increases against Technology attacks or Robotic foes


 * Action 4 : Defensive Measures


 * Action 4A
 * Note : Only as a Blaster
 * Unlocked at level 9
 * Targets Self
 * 3 Round Cooldown
 * Self
 * Power Draining Field
 * Shield effect absorbs incoming damage
 * Reduces damage received by 30%
 * Reduces damage received by 30%


 * Action 4B
 * Note : Only as a Tactician
 * Unlocked at level 9
 * Targets Self
 * 3 Round Cooldown
 * Self
 * Patchwork Shield
 * Shield effect absorbs incoming damage
 * Restores health and stamina every round
 * (Healing increases if under the effects of Technology Boost)
 * (Healing increases if under the effects of Technology Boost)


 * Action 4C
 * Note : Only as an Infiltrator
 * Unlocked at level 9
 * Targets Self
 * 3 Round Cooldown
 * Self
 * Suppressive Shield
 * Shield effect absorbs incoming damage
 * Attacking an enemy will not activate their class ability
 * (When Fixer attacks his counter class target, that target will not gain their class bonus, this does not mean that he won't trigger their class ability if it is already active like Combat Reflexes)
 * (When Fixer attacks his counter class target, that target will not gain their class bonus, this does not mean that he won't trigger their class ability if it is already active like Combat Reflexes)