Dr. Strange/Patch History

November 27, 2013 Patch Notes
Hero Bug Fixes and Balance Changes
 * Modern Dr. Strange now correctly applies Bane on Vapors of Valtorr

July 18, 2013 Patch Notes
Dr. Strange Fix
 * Dr. Strange now correctly gains an extra turn from Power of the Principalities

July 5, 2013 Patch Notes
Dr. Strange Adjustment Undocumented Change
 * Dr. Strange with Power of the Principalities now displays Quick Action
 * Bolts of Balthakk and Vapors of Valtorr now displays Bane

March 20, 2013 Patch Notes
Dr. Strange Adjustment Related Adjustment
 * Now starts the fight with one stack of Mystic Energy, rather than one stack of Power of the Principalities
 * Reduced the amount absorbed by Light of the Seraphim by 20%
 * Initial damage of Vapors of Valtorr is no longer considered an attack
 * Party buffs brought by a character or a costume no longer continue to apply when that character is knocked out as Dr. Strange's Light of the Seraphim

February 15, 2013 Patch Notes
Modern Dr. Strange Fix
 * Bane popup fix

November 30, 2012 Patch Notes
Vapors of Valtorr adjustment
 * Now is considered Catastrophic
 * Have 100% chance to hit and cannot be intercepted by Protect abilities
 * The damage and hit chance have been adjusted accordingly

November 12, 2012 Patch Notes
Dr. Strange Revamp

All versions of Dr. Strange have a new passive, Sorcerer Supreme


 * Sorcerer Supreme
 * Grants a stack of Mystic Energy when any enemy attacks
 * Restores Stamina every turn


 * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities


 * Power of the Principalities
 * Restores Stamina every turn
 * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action
 * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities
 * Dr. Strange will not generate Power of the Principalities while he already has one
 * Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used


 * Bolts of Balthakk
 * Increased Stamina cost and damage
 * In addition, Bolts of Balthakk now generates one stack of Mystic Energy

New costume: Modern Dr. Strange 


 * Uniform passive: Defender/Dr. Strange
 * Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack
 * Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit

Original Hero

 * This hero has no Release Patch Note