Bleeding

Details

 * Taking damage by 4% of average Health for each stack.
 * Bleeding procs even in counter attacks & follow-up attacks.
 * Does not proc on attacks, or when attacking allies or All attacks.

Related Effects

 * - Immune to Poison, Bleeding, Stun, and Psychic Attacks
 * - Immune to Burning, Chilled, Poison, Radiation and Bleeding
 * - Hemorrhaging Attack causes all applications of Bleeding to trigger
 * - Grants immunity to Poison, Burning, and Bleeding
 * - Immune to Bleeding
 * - Taking damage every round or after performing hostile actions
 * - Immune to bleeding and poison
 * - Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 * - Immune to Bleeding, Burning and Chilled
 * - Immune to Bleeding, Burning and Chilled
 * - Immune to Bleeding, Burning, and Chilled
 * , and  - Cannot be afflicted with Bleeding or Poison
 * - Immune to Bleeding, Burning, and Chilled.
 * - Can be removed by any item that cures poison, burning, bleeding, or chilled
 * - Grey Gargoyle is immune to bleeding, burning, chilled, and poison

Patch Notes
January 3, 2013 December 7, 2012 Patch Notes
 * Undocumented Change
 * Effect duration changed from 3 turns to 3 rounds
 * Combat
 * Bleeding has been redesigned
 * Bleeding deals damage once per round
 * Bleeding also deals damage whenever a character performs an offensive action
 * Bleeding now only stacks up to 3 times
 * Previously
 * Taking damage every round
 * Stacks up to 5 times