Quicksilver/Patch History

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Statuses
 * Full of Doom, Gladiatorial Carnage, Tiger's Fury, Mental Coordination, Roar of Valor, Quickness, Divine Inspiration, Morale Boost, and Grit can now be removed by Neutralized

February 7, 2014 Patch Notes
Undocumented Change
 * Quicksilver enemy icon has changed

May 21, 2013 Patch Notes
Related Change
 * "Exhausted" now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)
 * Quicksilver's extra turns

April 23, 2013 Patch Notes
Quicksilver Adjustment
 * Reduced the stun chance of Vortex Lariat at low stacks of Quickness
 * Blast From the Past no longer triggers on defensive or subtle actions

January 31, 2013 Patch Notes
New Uniform
 * Classes - Scrapper, Generalist
 * Time Displacement
 * Occasionally jumps into the future, randomly gaining a free attack during an enemy’s future turn

February 7, 2013 Patch Notes
Undocumented Change
 * number of hits decreased from 6 to 4

January 28, 2013 Patch Notes
Quicksilver Fix
 * Quickness will no longer trigger a counter-attack when Quicksilver is Stunned or Off-balance

January 10, 2013 Patch Notes
Quicksilver Fix
 * Fixed Counter-attacks from Quicksilver’s Quickness

December 7, 2012 Patch Notes
Quicksilver Fix
 * Quicksilver’s Quickness now will never counter Stealthy attacks

November 12, 2012 Patch Notes
Quicksilver Fix
 * Will no longer counter with Quickness when stunned
 * Fixed a display issue with the damage caused by Tag Team

October 4, 2012 Patch Notes
Quicksilver Release
 * Scrapper
 * Passive - Supersonic Speed
 * Takes 2 actions every round
 * Increased chance to take the first turn
 * Level 1 Action - "Blinding Punches"
 * Targets One Enemy
 * Number of hits: 6
 * Type: Melee Unarmed
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Quickness
 * Increases Accuracy and Evasion by 10%
 * Consumes one Quickness to counter attacks (Quicksilver counters attacks with his Level 2 Action "Tag Team")
 * This effect can be applied up to 5 times
 * Level 2 Action - "Tag Team"
 * Targets All Enemies
 * Number of hits: 6
 * Type: Melee Unarmed
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Combo Setup
 * The next unarmed attack against this target deals extra damage
 * Level 6 Action - "One Mile Punch"
 * Targets One Enemy
 * Type: Melee Unarmed
 * Charging Attack
 * Removes all applications of quickness to deal increased damage
 * Exploits Combos
 * Deals extra damage against targets with Combo Setup
 * Level 9 Action - "Vortex Lariat"
 * Targets All Enemies
 * Number of hits: 4
 * Cooldown: 3 Rounds
 * Type: Melee Unarmed
 * Takedown
 * Has an increased chance to cause Stun per application of Quickness