Molly Hayes/Patch History

December 9, 2014 Patch Notes
New Hero: Molly Hayes


 * Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.


 * Class: Bruiser
 * Passives
 * Lil' Bruiser
 * All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
 * Determined
 * Immune to Stun, Incapacitation, and Fear effects


 * Action 1 : Drop Kick
 * Unlocked at Level 1
 * Single Target
 * One Enemy
 * Impaired
 * Attacks do 20% less damage and cannot crit
 * Cancelled by Restrain or Subdue
 * Wide-Open
 * Taking additional damage from melee attacks
 * Combo Setup
 * The next unarmed attack against this target deals extra damage
 * The next unarmed attack against this target deals extra damage


 * Action 2 : Wind Up Punch
 * Unlocked at Level 2
 * Single Target
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploits Stun
 * Deals extra damage against targets with Combo Setup
 * Exploits Combos
 * Deals extra damage against Stunned targets
 * Deals extra damage against Stunned targets


 * Action 3-A : Raspberry
 * Unlocked at Level 6
 * Targets Self
 * Special Properties
 * Hot Head
 * Raspberry Action becomes Temper Tantrum at the beginning of the next turn
 * Self
 * Taunt The Meanies
 * Protects allies from single target attacks
 * Counters enemy attacks with Drop Kick
 * Counters enemy attacks with Drop Kick


 * Action 3-B : Temper Tantrum
 * Unlocked at Level 6
 * 1 Round Cooldown
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Cooled Off
 * Temper Tantrum Action becomes Raspberry at the beginning of the next round
 * Falls Asleep next round
 * Gains Exhaustion next round
 * Self
 * Temper Tantrum
 * Restores all Stamina when Temper Tantrum is applied
 * Gain infinite actions until Recharge
 * Immune to Exhaustion & Fear
 * Immune to Exhaustion & Fear


 * Action 4 : Let's Play Catch!
 * Unlocked at Level 9
 * Targets All Enemies
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * All Enemies
 * Intimidated
 * Reduces Attack, Accuracy, and Evasion
 * Incapacitation
 * Chance to lose a turn
 * Counts as Stun for actions that affect those targets
 * Counts as Stun for actions that affect those targets