Shocker/Patch History

New Lockbox Hero: Shocker
Bio: High school dropout Herman Schultz was actually a talented engineer who fell into a life of crime. When Super Heroes began to appear regularly in New York, he decided to arm himself with his own invention, a pair of gauntlets that shoot high frequency blasts of air. Using these new gauntlets and designing a Super Villain persona as the Shocker, he defeated his new nemesis, Spider-Man, who had already been weakened in a previous confrontation with the Lizard. With his ego boosted, Shocker came into conflict with Spider-Man numerous times usually as a henchman for the Maggia. Shocker continued working for the Maggia until he was caught and imprisoned at Ryker's. He accepted an offer from S.H.I.E.L.D. in order to shorten his sentence.


 * Class: Blaster
 * Passive 1: Protective Vibrational Field
 * 50% chance to avoid Melee attacks
 * Passive 2: Pyrrhic Victory
 * Chance to counter enemies and apply Collapsing Infrastructure
 * Passive 3: Sinister Six/Shocker
 * Other former Sinister Six members gain Making Waves


 * Action 1: Shocking
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * One Enemy
 * Exposed (3 rounds)
 * Defense reduced by 25%
 * Slowed (3 rounds)
 * Evasion reduced by 25%


 * Action 2: Alternate Frequency
 * Unlocked at Level 2
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Action 2a: High Frequency
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Disoriented (1 round)
 * Single-target attacks have a chance of hitting allies
 * Removed after attacking an ally
 * Internal Bleeding x2
 * Taking damage every round or after performing hostile actions
 * Cannot be removed
 * Counts as and stacks with Bleeding
 * Action 2b: Low Frequency
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Resonating (1 round)
 * Removes beneficial status effects from the target and prevents the next one applied
 * Purged (2 rounds)
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits
 * Deals damage when removed by status removal effect


 * Action 3: Shocker Smash
 * Unlocked at Level 6
 * Targets All Enemies
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Ground Attack
 * Ignores most protect and Avoidance effects
 * All Enemies
 * Collapsing Infrastructure (2 rounds)
 * Deals damage each round
 * Stacks are increased by Ground attacks
 * Stacks up to 5 removed by status removal effects
 * Cannot be removed by status removal effects
 * Shell Shocked (1 round)
 * Takes damage after using an offensive action
 * Chance to take damage after using a counter-attack or follow-up
 * Weakened (3 rounds)
 * Attack reduced by 25%
 * Dizzy (3 rounds)
 * Accuracy reduced by 25%


 * Action 4: Shocker Mobile
 * Unlocked at Level 9
 * Targets All Enemies
 * Type:
 * Special Properties
 * Car-tastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * Stealthy
 * Does not trigger counter-attacks or protect abilities