May 14, 2015 Patch Notes

General Improvements
The MAA team continues to improve the game based on your feedback to keep it fun and balanced for all players.

Changes to Quick Actions
Quick Actions can only be performed once per round. Once a Quick Action has been performed, a new affliction will be applied to the character called Stalled, which will lock out any Quick Actions on that character, preventing them from being performed. While Exhausted, Quick Actions will become Normal Actions and function just the same as any action or ability without the Quick Action or Free Action Special Property.

Introducing Free Actions
Free Actions are a new Special Property that will grant an extra turn after using the applied action. Any number of Free Actions can be performed in a single round, cooldowns permitting. Using a Free Action does not lock out any other abilities. While Exhausted, Free Actions will become Quick Actions and function just the same as an action with the Quick Action Special Property.

Converted Into Free Actions
As future releases come out, the MAA team will be reviewing each action in the game and converting appropriate actions into Free Actions. The following list is not the complete list of Free Actions that will be completed. It is only the beginning.

The following actions have been converted into Free Actions:
 * Heroes
 * Captain America - Steve Rogers Uniform
 * Ranged Awareness
 * Counterintelligence
 * Offensive Operations
 * Fixer
 * Blaster Shift
 * Tactician Shift
 * Infiltrator Shift
 * Iron Fist
 * Heart of Shou-Lao
 * Omega Sentinel
 * Bruiser Protocol
 * Scrapper Protocol
 * Tactician Protocol
 * Punisher
 * Walking Armory : Generalist
 * Walking Armory : Infiltrator
 * Walking Armory : Scrapper
 * Walking Armory : Bruiser
 * Walking Armory : Blaster
 * Walking Armory : Tactician
 * Vision
 * Blaster Interface
 * Infiltrator Interface
 * Kang
 * Back in Time
 * Out of Time
 * Morbius
 * Experimentation
 * Villains
 * A.I.M. Agents
 * Selective Ammo Switch
 * Arcade
 * No Cheating
 * Arnim Zola
 * My Bidding
 * ESP Control
 * Bastion
 * Focused Attacks
 * Enraged
 * Combat Reflexes
 * Close Quarters Combat
 * Tactical Maneuvers
 * Dark Widow
 * Dark Widow’s Mark
 * Dark Hawkeye
 * Pinpoint Target
 * Destroyer
 * Frenzy
 * Dracula
 * What is a Man?
 * Dragoness
 * Burning Touch
 * Green Goblin
 * Manic Serum
 * Suppression Serum
 * High Evolutionary
 * Blaster Advantage
 * Bruiser Advantage
 * Infiltrator Advantage
 * Scrapper Advantage
 * Tactical Advantage
 * Aggressive Evolution
 * Magneto
 * Electromagnetic Shield
 * Mystique
 * Shapeshift
 * Proxima Midnight
 * Defensive Shift
 * Aggressive Shift
 * Skirn
 * Burst of Speed
 * Kurse
 * Living Armor
 * Taskmaster
 * Trick Shot
 * Infiltrator Test Subject
 * Making Time
 * Thanos
 * Touch of Nihilism
 * Summon Lieutenant
 * Titanium Man
 * Leaky Reactor
 * Running Hot
 * Short Circuit
 * Haywire
 * Shrapnel Burst
 * Ultron Mode C
 * Predictive Modeling
 * Ultron Mode E
 * Status Reset
 * Vapor
 * Change State
 * Volatile Fumes
 * Poisonous Vapor
 * Mephisto
 * Punitive Injunction
 * Kraven
 * Be Prepared
 * A Hunter’s Thirst
 * Kang
 * Out of Time
 * Season 1, Chapter 2, Mission 6 Heroic
 * Loki
 * Shattered Illusion
 * Loki (Sif)
 * Inspire Courage
 * Thor (Executioner)
 * Inspire Bravery

Bug and Balance Fixes

 * Cable no longer dances, we took away his dancing shoes
 * Fixed an issue where Cable would cycle through all of his animations when on an Enemy Agent’s team in PvP
 * Fixed an issue with the Tactician's Safeguard Suit where the passive allowed multiple uses of Debuff abilities as Quick Actions
 * Guardian Drax the Destroyer’s Bleeding Heart Passive now applies Bleeding for all ally attacks with a Guardian Uniform
 * Groot’s Well-Rooted passive has been renamed to We Are Groot
 * Groot’s Tree Hugger passive that is applied to allies while Groot is in his Cutting Form will only protect against single-target attacks
 * Phoenix’s Death and Rebirth will prevent an ally from being KO’ed and restore them to 25% health
 * If multiple allies would be KO’ed from an attack, Phoenix will prevent those allies from being KO’ed and restore them to 25% health
 * Ghost Rider’s Infernal Contract now has a higher chance to prevent Ghost Rider from being KO’ed
 * X-23 and Wolverine’s Healing Factor now has a higher chance to prevent Wolverine from being KO’ed
 * Nul, the Breaker of Worlds Meteor Swarm is now removed when Nul is KO’ed
 * Nul, the Breaker of Worlds no longer counters defensive actions
 * Nul, the Breaker of Worlds no longer counters with Fatal Fists, replaced with Ragnarok’em Sock’em
 * Nul, the Breaker of Worlds You’re Not Worthy is no longer a buff type and is now a debuff type
 * If you had a buff type Augmented Isotope-8 in this action slot:
 * It will no longer apply the bonus
 * It will remain in the slot until you remove it
 * Fatal Blow will KO an opponent at 20% health and below, down from 30%
 * Cannonball’s Kinetic Field now grants Breakthrough
 * Cannonball’s Kinetic Field now prevents new harmful effects from being applied
 * Cannonball’s Cleared For Take Off now grants Wind-Up

The following characters have had their actions adjusted:
 * Cannonball
 * Comin’ Through:
 * Stamina Cost increased
 * Damage increased
 * Nothin’s Impossible:
 * Stamina Cost increased
 * Damage increased
 * Crash Landing:
 * Stamina Cost increased
 * Damage increased
 * Cleared For Take Off:
 * Stamina Cost reduced
 * Damage increased
 * Karolina Dean
 * Beautiful Beam:
 * Critical Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Lucy In The Sky:
 * Cooldown is now 3 Rounds, increased from 2
 * Critical Hit Chance reduced
 * Stamina Cost increased
 * Damage increased
 * Empyrean Flare:
 * Critical Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Destroyer
 * Disintegration Beam:
 * Added Fire Type
 * Hit Chance reduced
 * Damage increased
 * Crush:
 * Hit Chance increased
 * Critical Hit Chance reduced
 * Damage increased
 * Beta Ray Bill
 * Stormbreaker:
 * Hit Chance reduced
 * Damage increased
 * Scale increased
 * Thunderstruck:
 * Hit Chance reduced
 * Critical Hit Chance reduced
 * Damage increased
 * I SAY THEE NAY!:
 * Cooldown is now 3 Rounds, increased from 2
 * Critical Hit Chance reduced
 * Damage increased
 * Ride the Lightning:
 * Stamina Cost reduced
 * Damage increased
 * Iceman:
 * Chill Out:
 * Gains Exploit Chilled, dealing more damage to Chilled foes
 * Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Ice Capades:
 * Cooldown is now 3 Rounds, increased from 1
 * Hit Chance reduced
 * Critical Hit Chance reduced
 * Damage increased
 * Scale increased
 * Cold Feet:
 * Stamina Cost increased
 * Damage increased
 * Breaking the Ice:
 * Stamina Cost reduced
 * Horseman of Death Iceman:
 * Snowball’s Chance:
 * Gains Exploit Chilled, dealing more damage to Chilled foes
 * Hit Chance reduced
 * Stamina Cost increased
 * Damage reduced
 * Cold Day:
 * Cooldown is now 3 Rounds, increased from 1
 * Hit Chance reduced
 * Critical Hit Chance reduced
 * Damage reduced
 * Scale increased
 * Freezes Over:
 * Stamina Cost increased
 * Damage reduced
 * Ninth Circle:
 * Removed Range and Ice Types
 * Added Debuff Type
 * Removed Stealthy, True Strike, and Guaranteed Hit Special Properties
 * Added Subtle Special Property
 * Victor Mancha:
 * Dragon Claw:
 * Critical Hit Chance reduced
 * Damage increased
 * Magnet Man:
 * Number of Hits has been changed to 3, up from 1
 * Critical Hit Chance reduced
 * Stamina Cost increased
 * Damage increased
 * Scale reduced
 * Crystal:
 * Pyrokinesis:
 * Hit Chance reduced
 * Damage increased
 * Scale increased
 * Hydrokinesis:
 * Hit Chance reduced
 * Damage increased
 * Scale increased
 * Firestorm:
 * Critical Hit Chance reduced
 * Stamina Cost increased
 * Damage reduced
 * Arctic Tempest:
 * Critical Hit Chance reduced
 * Stamina Cost increased
 * Damage reduced
 * Dust Devil:
 * Critical Hit Chance reduced
 * Stamina Cost increased
 * Damage reduced
 * Geokinesis:
 * Hit Chance reduced
 * Stamina Cost increased
 * Damage reduced
 * Iron Fist:
 * K’un L’un Combo:
 * Damage reduced
 * Healing Chi:
 * Stamina Cost increased
 * Healing reduced
 * Heroic Age Iron Fist:
 * Five Fingers of Death:
 * Stamina Cost increased
 * Damage reduced
 * White Hot Iron Fist:
 * Stamina Cost increased
 * Damage reduced
 * Praying Lotus:
 * Stamina Cost increased
 * Healing reduced
 * Nico Minoru:
 * Witch Arm:
 * Hit Chance increased
 * Stamina Cost reduced
 * Damage increased
 * Scale increased
 * Die in a Fire!:
 * Add Fire and Energy Types
 * Stick Around!:
 * Removed Debuff Type
 * Stamina Cost increased
 * Damage increased
 * Freeze!:
 * Removed Debuff Type
 * Added Ice and Energy Type
 * Stamina Cost reduced
 * Damage reduced
 * Kick Ass!:
 * Removed Range Type
 * Stamina Cost increased
 * Fear Me!:
 * Removed Debuff Type
 * Added Range Type
 * Stamina Cost increased
 * Damage increased
 * You Suck!:
 * Removed Debuff Type
 * Added Energy Type
 * More Dots!:
 * Removed Debuff Type
 * Stamina Cost increased
 * Damage increased
 * Rock and Roll!:
 * Added Energy Type
 * Blade:
 * Bleeding Edge
 * Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Dead By Dawn:
 * Critical Hit Chance reduced
 * Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Scale increased
 * High Stakes:
 * Hit Chance reduced
 * Stamina Cost reduced
 * Damage increased
 * Bloodlust:
 * Stamina Cost increased

Heroes
Heroic Age Iron Fist Nul, Breaker of Worlds
 * Added
 * Removed
 * Added
 * Added
 * Added
 * Added
 * Can now perform actions in one click
 * Can now perform actions in one click


 * Can perform actions in one click
 * Can perform actions in one click

Effects
''• Attacks have a chance to apply Meteor Swarm • Gain a stack of Divine Hammer each round • Preemptively counters enemies that are Unworthy ''• Attacks have a chance to apply Meteor Swarm on attacks • Gain a stack of Divine Hammer each round
 * Updated icon from to
 * Updated description
 * From:
 * To:


 * Updated icon from to


 * Damage increased to 6% of average Health, from 3%
 * Damage can now be reduced


 * Damage to bosses reduced to 30%, down from 50%
 * Added icon border


 * Updated effect icon from to
 * Damage can now be reduced
 * Can now be removed when Nul is KO'ed
 * Damage is now based on max Health from average Health

• Firing the Vickers Machine Gun with Belt-Fed Ammo is a Quick Action. • Belt-Fed Ammo grants an Extra Turn when using the Vickers Machine Gun
 * Updated icon from to
 * Updated description
 * From: ''• Gains Belt-Fed Ammo every round the Vickers Machine Gun is not used.
 * To: ''• Gains Belt-Fed Ammo every round the Vickers Machine Gun is not used

• Cannot be removed by status removal effects
 * Updated icon from to
 * Updated description
 * From: ''• Attacks can be intercepted by Nul, Breaker of Worlds
 * To: ''• You are Unworthy, vulnerable to the Breaker of Worlds
 * Decreases Attack, Defense, Accuracy, and Evasion now reduced by 1