Union Jack/Patch History

July 5, 2013 Patch Notes
Union Jack Adjustment
 * Remove tooltip bloat (can’t counter subtle, etc.)

May 21, 2013 Patch Notes
Union Jack Fix
 * Union Jack’s counters and passives no longer trigger on actions that are considered splash damage or secondary effects

April 23, 2013 Patch Notes
Union Jack Release
 * Class: Scrapper
 * Passive: Allied Forces
 * Chance for a follow-up attack when an ally does a counter-attack or follow-up attack
 * 1. Service Revolver
 * Single Target
 * Capital Defence
 * Buff
 * Preemptively counters attacks
 * This does not include stealthy, subtle, or psychic abilities
 * Lasts 1 Round
 * Lock-On
 * Debuff
 * Taking additional damage from attacks
 * Lasts 3 Rounds
 * 2. Trench Warfare
 * Single Target
 * Stiff Upper Lip
 * Buff
 * Preemptively counters attacks
 * This does not include stealthy, subtle, or psychic abilities
 * Lasts 1 Round
 * Wide-Open
 * Debuff
 * Taking additional damage from attacks
 * Lasts 3 Rounds
 * 3. Over the Top
 * Single Target
 * Steady On
 * Buff
 * Preemptively counters defensive actions
 * Defensive actions are non-damaging attacks that heal or buff the enemy party
 * This does not include stealthy, subtle, or psychic abilities
 * Lasts 1 Round
 * Remove Buffs
 * Removes beneficial status effects from the target
 * 4. V for Victory
 * Single Target
 * Flanked
 * Debuff
 * Single-target attacks against this target grant a follow-up attack
 * Lasts 1 Round
 * Agile
 * Grants Agile to all allies
 * Evasion increased by 25%
 * 2 Round Cooldown
 * Agile
 * Grants Agile to all allies
 * Evasion increased by 25%
 * 2 Round Cooldown