Cybernetic Glaive

Effects
' '  (3 rounds) ' ' 
 * Power is set by Agent level when acquired
 * This attack will crit if possible
 * Taking damage every turn
 * Taking extra damage from attacks
 * Evolves when another Cybernetic set piece is present or Evolutionary Inhalant is used
 * Gains Malignant Radiation
 * Attacks from this item become Psychic
 * Evolved form of Radiation Exposure
 * Chance to spread to nearby allies with Malignant Fire
 * May cause side-effects
 * Reduced damage from radiation exposure