January 31, 2013 Patch Notes

Generalist

 * Passive - Always Prepared
 * Gains a random buff at the start of each round
 * 1. CFJ-15 Assault Rifle
 * Single Target
 * Range
 * Target Focus
 * Increases damage taken by the next single-target attack
 * Lock-On
 * Taking additional damage from ranged attacks
 * 2. Walking Armory
 * Self Buff
 * No Cooldown
 * Quick Action
 * Changes Punisher’s Class and Passive Ability
 * Swaps Weapons and gains new Abilities
 * 3. Frag Grenade
 * Single Target
 * Range
 * Shrapnel
 * Targets not hit by the initial attack gain Bleeding
 * Targets with Bleeding take damage every round or after performing hostile actions
 * Applies Shred if the target/s are immune to Bleeding
 * Shred reduces Defense
 * Both effects can be applied 3 times
 * 4. Battle Van
 * AOE
 * Melee
 * 2 Round Cooldown
 * Intimidated
 * Reduces Attack, Accuracy, and Evasion
 * Paragon Exploiter
 * Deals extra damage against targets with Bleeding, Burning, Chilled, Combo Setup, Dizzy, Exposed, Poisoned, Slowed, or Stun

Alternate Class! Tactician

 * Passive - Urban Warfare
 * Chance to join in on an ally's attack
 * Chance to retaliate when an ally is hit by single-target attacks
 * 1. Dual WMI J'Woo
 * Single Target
 * Range
 * Cornered
 * Removes and prevents Protect effects
 * Dizzy
 * Accuracy reduced by 25%
 * 3. Proximity Mine
 * Single Target
 * Range
 * 2 Round Cooldown
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Proximity Mine
 * Surrounded by motion-detecting explosives
 * Detonates if any offensive action is taken
 * Does not detonate on attacks that can't be countered

Alternate Class! Infiltrator

 * Passive - Fleet-footed
 * Chance to dodge melee attacks
 * 1. CE-3 Sniper Rifle
 * Single Target
 * Range
 * Always Hits
 * 100% chance to hit...usually
 * High Crits
 * Increased chance of critical hits
 * Off-Balance
 * Removes and prevents Counter-Attack effects
 * Weakened
 * Attacks reduced by 25%
 * 3. Smoke Grenade
 * AOE Buff
 * Range
 * 2 Round Cooldown
 * Hidden in Smoke
 * Concealment grants a chance to Avoid single-target attacks

Alternate Class! Scrapper

 * Passive - Eye for an Eye
 * Counters melee attacks with  Stoker Z-F Combat Dagger
 * Counters ranged attacks with a Tangler Grenade
 * 1. Stoker Z-F Combat Dagger
 * Single Target
 * Melee, Slashing
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Ravaged
 * Takes increased damage from Bleeding
 * 3. Tangler Grenade
 * Single Target
 * Range
 * 2 Round Cooldown
 * Webbed
 * Reduces Attack and Defense
 * Stun
 * Loses next turn
 * Reduced chance to dodge

Alternate Class! Bruiser

 * Passive - Bulletproof Jacket
 * Takes reduced damage from Ranged attacks
 * 1. Reforged Batstone 2.357
 * AOE
 * Range
 * Exposed
 * Defense reduced by 25%
 * Staggered
 * Greatly reduced chance to dodge the next attack
 * 3. EMP Grenade
 * AOE
 * Range
 * 2 Round Cooldown
 * Fried Circuits
 * Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks

Alternate Class! Blaster

 * Passive - Always Prepared¹
 * Gains a random buff at the start of each round
 * 1. The Migrant
 * Single Target
 * Range
 * Target Focus
 * Increases damage taken by the next single-target attack
 * Lock-On
 * Taking additional damage from ranged attacks
 * 3. Nerve Gas
 * AOE
 * Range
 * 2 Round Cooldown
 * Poisoned
 * Taking damage every turn
 * Attack reduced
 * Blinded
 * Reduced accuracy on next attack

1 - This was supposed to be Adrenaline Rush

New Uniform - Blue Costume Quicksilver

 * Classes - Scrapper, Generalist
 * Time Displacement
 * Occasionally jumps into the future, randomly gaining a free attack during an enemy’s future turn.

New Gear - Wave-Nullifier

 * Single target
 * Ranged, Gun, Energy
 * Customized
 * High Crits
 * Increased chance of critical hits
 * Counter-attack
 * Chance to counter single-target attacks
 * Residual Charge
 * Removes most beneficial status effects from the target and prevents new ones from being applied

Bug Fixes:

 * Odin’s Cane and Odin’s Staff no longer miss, and are no longer affected by Iso-8 evasion effects
 * Elite Localized Combat Nullifier now kills enemies instantly instead of waiting a turn
 * Issues involving Human Torch’s Flame On! and Soulfire have been fixed
 * Human Torch’s Ring of Fire now works correctly
 * Gambit and Invisible Woman have had their PVP AI improved
 * Hemorrhaging no longer triggers bleeds on item usage
 * Techno-Organic Endoskeleton now grants immunity to Psychic attacks as intended
 * Beast’s Grapes of Wrath move no longer grants Combat Expertise and now grants Combat Awareness
 * Combat Awareness now counters against area attacks as well as single-target attacks

Known Issues:

 * Punisher’s “The Migrant” is not being counted as fire damage

Reference

 * 2013-01-31 Patch Notes