August 2, 2016 Patch Notes

CELEBRATION EVENT
Start: 8/3 @ 02:00 PDT End: 8/17 @ 1:40 PDT

Featuring:
 * A new reward each day you login!
 * New agent uniforms
 * New class based E-Iso-8

DAILY LOGIN REWARDS

 * 8/3 - 50,000 Silver
 * 8/4 - 8 Gold
 * 8/5 - 40 CP
 * 8/6 - 10 Gold
 * 8/7 - Agent Gear (Relentless Rapier)
 * 8/8 - 12 Gold
 * 8/9 - 500,000 Silver
 * 8/10 - 14 Gold
 * 8/11 - 80 CP
 * 8/12 - 16 Gold
 * 8/13 - Agent Gear (Grace Note)
 * 8/14 - 18 Gold
 * 8/15 - 5,000,000 Silver
 * 8/16 - 20 Gold

NEW AGENT UNIFORMS
S.H.I.E.L.D. Mech Armor
 * Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
 * S.H.I.E.L.D. Mech Armor's come equipped with a separate Health Pool and new Actions, replacing gear Actions
 * Agent cannot exit the Mech Armor once it is equipped

Infiltrator's Flight Suit

Note: Players who won the PvP Season 21 Vibranium tier reward in May of 2015, can now use their 'Infiltrator's Flight Suit' as specified below


 * Mech Armor Passive:
 * Ghosting
 * Chance for Mech Armor to enter Ghost Mode, making all attacks stealthy and granting a high evasion increase for 2 rounds
 * Counter Measures
 * Chance to Interrupt enemy Counter-attacks and Follow-ups
 * 60% chance


 * Mech Armor Actions
 * Action 1 : Beam Cannon
 * Default Counter
 * Animation : Purple Beam
 * Targets One Enemy
 * Type:, ,
 * Special Properties
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * One Enemy
 * Rattled (2 rounds)
 * Taking extra damage from counter and follow-up attacks
 * Exhausted (1 round)
 * Cannot take extra turns
 * Quick Action become Normal Actions
 * Free Action become Quick Actions
 * Flustered (1 round)
 * Unable to use Abilities
 * Perplexed (1 round)
 * Unable to use Abilities
 * Action 2 : Pop Smoke
 * Targets All Allies
 * Animation : Smoke Effect All Allies
 * 1 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * All Allies
 * Hidden in Smoke
 * Concealment grants a 50% chance to avoid single-target attacks
 * Retaliation (2 rounds)
 * Counter-attacks when an ally is attacked
 * Action 3 : Full Assault
 * Targets All Enemies
 * Animation : Purple Beams
 * Type:, ,
 * Special Properties
 * Power Drain: 40%
 * Requires at or above Power Level: 40%
 * Consumes 40% of current Power Level
 * All Enemies
 * Disabled (1 round)
 * The next action executed becomes locked out of two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks
 * Disadvantage
 * Creates a negative effect according to the class and beneficial buff of the target
 * Blind Sided (2 rounds)
 * Takes additional damage from Counter-Attacks
 * Distraction (1 round)
 * Next single-target attack has a 50% chance to miss
 * Action 4 : Property Damage
 * Targets One Enemy
 * Animation : Concrete Rock
 * Type:
 * Special Properties
 * Exploits Protection
 * Deals extra damage against targets that are Protecting
 * Exploits Shields
 * Bypasses and deals extra damage against targets that are protected by Shields
 * Boon Buster
 * Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level

Scrapper's Flight Suit


 * Mech Armor Passive:
 * Tracking System
 * Chance to apply Targeted/Debuff when attacking an enemy with a single-target attack
 * Chance to apply Targeted when an enemy attacks
 * Lethal Weapon
 * Single Target attacks apply Fatal Blow


 * Mech Armor Actions
 * Action 1: Ground Control
 * Animation : Ground Pound
 * Targets One Enemy
 * Type: ,
 * Special Property
 * Ground Attack
 * Ignores most protect and Avoidance effects
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * One Enemy
 * Off-balance (1 round)
 * Removes and prevents Counter-Attack effects
 * Winded (1 round)
 * Removes and prevents Follow-Up attacks
 * Pin Cushion (2 rounds)
 * Taking extra damage from counter and follow-up attacks
 * Pain (3 rounds)
 * Increases damage taken by 15%
 * This effect stacks up to 5 times
 * Fatal Blow
 * Defeats normal enemies with less than 20% health
 * Greatly damages bosses with less than 20% health
 * Action 2: Collateral Damage
 * Animation : Giant Volcanic Rock
 * Targets One Enemy
 * Type:
 * Self
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * One Enemy
 * Grounded (2 rounds)
 * Flying characters are no longer immune to Ground attacks
 * Ignores most evasion effects
 * Ground attacks are guaranteed to be critical hits
 * Impaired (1 round)
 * Attacks do 20% less damage and cannot crit
 * Removes and Prevents effects that increase damage dealt
 * Cancelled by Restrain or Subdue
 * Neutralized (1 round)
 * Removes and prevents stat increasing effects
 * Cornered (1 round)
 * Removes and prevents Protect effects
 * Fatal Blow
 * Defeats normal enemies with less than 20% health
 * Greatly damages bosses with less than 20% health
 * Action 3: Speed Up
 * Animation: Chrono Effect
 * Targets Self
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * All Allies
 * Wind-Up (1 round)
 * Next attack does 25% more damage
 * One For All (1 round)
 * Attacks have a chance to cause allies to join in on single-target attacks
 * All For One/Buff (1 round)
 * Allies have a chance to retaliate when an ally is hit by single-target attacks
 * Self
 * Afterburners (expires next round)
 * Grants an extra turn
 * Action 4 : Plasma Cannon
 * Animation: Yellow Beam
 * Targets One Enemy
 * Type:, ,
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploit Opportunity
 * Deal increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * One Enemy
 * Fatal Blow
 * Defeats normal enemies with less than 20% health
 * Greatly damages bosses with less than 20% health

Bruiser's Flight Suit


 * Mech Armor Passive:
 * Vibranium Shell
 * Replaces Hard Shell
 * Receives less damage from enemy attacks
 * Resistant to Critical hits
 * Unexploitable
 * Die Hard
 * Immune to Fatal Blows and Near Fatal Blows
 * Protector
 * Protects allies from single-target and area attacks


 * Mech Armor Actions
 * Action 1 : Power Swat
 * Animation : Jumps and lands on an enemy
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Exploits Stun
 * Deals extra damage against Stunned targets
 * Ground Attack
 * Ignores most protect and Avoidance effects
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stun, or Weakened
 * Shield Slam
 * Deals extra damage when this character is shielded
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * Self
 * Reaching
 * Hits flying targets
 * Action 2 : Punishing Throw
 * Animation : Van
 * Targets All Allies
 * Type:
 * Special Properties
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * All Enemies
 * Subdue (1 round)
 * Melee attacks do 40% less damage and cannot crit
 * Incapacitation (2 rounds)
 * Chance to lose a turn
 * Counts as Stun for actions that affect those targets
 * Dizzy (3 rounds)
 * Accuracy reduced by 25%
 * Exposed (3 rounds)
 * Defense reduced by 25%
 * Action 3 : Area Blast
 * Animation : Blue Beams
 * Targets All Enemies
 * Type:, , ,
 * Special Properties
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * All Enemies
 * Restrain (1 round)
 * Ranged attacks do 40% less damage and cannot crit
 * Melt Armor (2 rounds)
 * All attacks against this target ignore the defense stat
 * Weakened (3 rounds)
 * Attack reduced by 25%
 * Slowed (3 rounds)
 * Evasion reduced by 25%
 * Action 4 : Buff
 * Animation : Shield
 * Targets Self
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * All Allies
 * Covered (1 round)
 * Taking 50% damage from all attacks
 * Unyielding (2 rounds)
 * Prevents extra damage from attacks that Exploit status effects
 * Self
 * Shield (1 round)
 * Shield effect absorbs incoming damage

Blaster's Flight Suit


 * Mech Armor Passive:
 * Perpetual Motion Generator
 * Chance for actions to not cause Power Drain
 * Mystical Engine
 * Attacks have a chance to gain Ethereal Strike
 * Self Destruct Protocol
 * Extends Recharge, allowing the Mech Armor to Self Destruct
 * When defeated by combat damage, the suit Self-Destructs and damages all enemies


 * Mech Armor Actions
 * Action 1 : Single Blast
 * Animation : Red Blast
 * Targets One Enemy
 * Type:, ,
 * Special Properties
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Follow-up Attack
 * Has a chance to perform a second attack when attacking
 * Overexposure
 * Causes all applications of Irradiated and Radiation Exposure to immediately deal damage
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * One Enemy
 * Lock-On (3 rounds)
 * Taking additional damage from ranged attacks
 * Chaos Shot
 * Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, or Radiation Exposure
 * Self
 * Perfect Shot (2 rounds)
 * Next ranged attack deals extra damage
 * Action 2 : Redirect Reactor
 * Animation : Red Chrono Effect
 * Targets Self
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Slow Recharge
 * Deals extra damage, but lose a turn next round
 * Subtle
 * Does not trigger most status effects
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * Self
 * Reactor Overload
 * Restores full stamina until an attack is made, and causes next attack to do double damage
 * Rising Up
 * Has a chance to gain Focused, Fortified, Agile, or Strengthened
 * Increased Drain
 * Next attack drains double Power
 * Action 3 : Bombs Away
 * Animation : Throws a gamma bomb at all enemies
 * Targets All Enemies
 * Type:
 * Special Properties
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * All Enemies
 * Endemic (1 round)
 * Suppresses most effects that prevent or remove debuffs
 * Breakdown
 * Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 * Side Effects
 * May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, Super Heroic.
 * Action 4 : Termination
 * Animation : Red Beams
 * Targets All Enemies
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Exploit Attrition
 * Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, Radiation Exposure, or Straining
 * Finest Hour!
 * Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 * Power Drain: 50%
 * Requires at or above Power Level: 50%
 * Consumes 50% of current Power Level

Tactician's Flight Suit


 * Mech Armor Passive:
 * Chrono Injection
 * Chance to gain an extra turn after the Agent performs an Action
 * Gearhead
 * Buff & Debuff Actions become Quick Actions
 * Panacea Support System
 * Removes a harmful status effect at the beginning of each turn


 * Mech Armor Actions
 * Action 1 : Surgical Strike
 * Animation : Green Beam
 * Targets One Enemy
 * Special Properties
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * One Enemy
 * Remove Buffs
 * Removes beneficial status effects from the target
 * Flanked (1 round)
 * Single-target attacks against this target grant a follow-up attack
 * All Allies
 * Perfect Shot (2 rounds)
 * Next ranged attack deals extra damage
 * Action 2 : Fog of War
 * Animation : Green Toxic Smoke on all enemies
 * Targets All Enemies
 * 2 Round Cooldown
 * Type:, ,
 * Special Properties
 * Bio Attack
 * Does not work against mechanical targets
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * All Enemies
 * Biofeedback (2 rounds)
 * Bioelectric energy deals damage every turn
 * Counts as poison
 * Intimidated (2 rounds)
 * Reduces Attack, Accuracy, and Evasion
 * Cower (2 rounds)
 * 20% chance for attacks to fail and cower in fear
 * Can only occur once per round
 * Broken Will (2 rounds)
 * Reduces damage done on next attack
 * Action 3 : Destabilizer
 * Animation : Throw Gizmo
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * One Enemy
 * Disadvantage
 * Creates a negative effect according to the class and beneficial buffs of the target
 * Hobbled (1 round)
 * Attacks cannot be Stealthy
 * Staggered (3 rounds)
 * Cannot dodge most attacks
 * All Allies
 * Toe-to-Toe (2 rounds(
 * Next melee attack deals extra damage
 * Action 4 : Rally Beacon
 * Targets All Allies
 * 1 Round Cooldown
 * Type:, ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * All Allies
 * Rising Up
 * Has a chance to gain Focused, Fortified, Agile, or Strengthened
 * Recuperation (2 rounds)
 * Restoring stamina every turn
 * Regeneration (2 rounds)
 * Restoring health every turn
 * Heal
 * Restore some health
 * Shield (1 rounds)
 * Shield effect absorbs incoming damage
 * Shield effect absorbs incoming damage

Generalist's Flight Suit


 * Flight Suit Passive
 * Support System
 * Heals allies when entering Mech Armor
 * Applies Morale Boost to all allies when entering Mech Armor
 * Mech Armor Passive:
 * Adrenaline Injectors
 * Gives Adrenaline to all allies after attacking
 * Personal Generator
 * Gains Power every round
 * Support System
 * Heals allies when entering Mech Armor
 * Applies Morale Boost to all allies when entering Mech Armor


 * Mech Armor Actions
 * Action 1 : Light Beam
 * Animation : White Beam
 * Targets One Enemy
 * Special Properties
 * Power Drain: 20%
 * Requires at or above Power Level: 20%
 * Consumes 20% of current Power Level
 * One Enemy
 * Coordinated Attack
 * Allies have a chance to join in on this attack
 * All Allies
 * Epiphany (2 rounds)
 * The next attack is guaranteed to be a critical hit
 * Action 2 : Abolishing Blast
 * Animation : Lightning Crackle
 * Targets All Enemies
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * All Enemies
 * Purged (2 rounds)
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits
 * Deals damage when removed by status removal effects
 * Slowed (3 rounds)
 * Evasion reduced by 25%
 * Dizzy (3 rounds)
 * Accuracy reduce by 25%
 * Exposed (3 rounds)
 * Defense reduced by 25%
 * Weakened (3 rounds)
 * Attack reduced by 25%
 * Action 3 : Plague Safeguard
 * Animation : Generic Power Up Effect
 * Targets All Allies
 * Type: ,
 * Special Properties
 * Power Drain: 30%
 * Requires at or above Power Level: 30%
 * Consumes 30% of current Power Level
 * All Allies
 * Plague Safeguard (2 rounds)
 * Immune to Endemic, Manipulated, Paradise Lost, and Despair
 * Blessing (1 round)
 * Increases the effect of healing received
 * Action 4: Invigorating Charge
 * Targets All Allies
 * 3 Round Cooldown
 * Special Properties
 * Power Drain: 10%
 * Requires at or above Power Level: 10%
 * Consumes 10% of current Power Level
 * All Allies
 * Strengthened (3 rounds)
 * Attack increased by 25%
 * Focused (3 rounds)
 * Accuracy increased by 25%
 * Fortified (3 rounds)
 * Defense increased by 25%
 * Agile (3 rounds)
 * Evasion increased by 25%
 * World's Finest (1 round)
 * Attacks gain Finest Hour!
 * Attacks gain Finest Hour!

NEW EMPOWERED ISOTOPE-8
The Store now has new E-Iso's designed for each class.

Generalist
 * Tactician's Battle Plans
 * Starts combat with Tactical Tendency
 * Gains Tactical Tendency when an enemy is knocked out
 * Blaster's Stratagem
 * Starts combat with Blast Bias
 * Gains Blast Bias when an enemy is knocked out
 * Bruiser's Rules
 * Starts combat with Bruised Benefit
 * Gains Bruised Benefit when an enemy is knocked out
 * Scrapper's Playbook
 * Starts combat with Scrappy Sentiment
 * Gains Scrappy Sentiment when an enemy is knocked out
 * Infiltrator's Briefing
 * Starts combat with Infiltration Impulse
 * Gains Infiltration Impulse when an enemy is knocked out

Tactician
 * Big Boss
 * Attacking when Exhausted Options does extra damage
 * Buff actions that are not Quick Actions may be a Quick Action once per round
 * Solid Defense
 * Starts Combat with a shield that absorbs damage
 * Attacks & Recharge reapplies the patchwork shield that regenerates Health and Stamina
 * Crowd Control
 * Ranged Attacks have a higher chance to critically hit
 * All attacks have a small chance to stun
 * Bag of Tricks
 * Buff abilities restore some health
 * Gains Grit when attacking or attacked
 * Non-Stop Action
 * Starts Combat with Recuperation
 * Gains Recuperation when an enemy is knocked out
 * Single Target Attacks gain Measured Attack

Blaster
 * Master Blaster
 * Range attacks increase Attack & Defense
 * Stacks to 10
 * Destructive Means
 * Single Target attacks have a chance to do splash damage
 * Has a chance to make your next action unable to be interrupted
 * Plan B
 * Recharge restores some Health and adds a shield that absorbs damage and greatly increases Attack (25%?)
 * Tough 'Nuff
 * Taking reduced damage from enemy attacks
 * Prevents Extra Damage from Attacks that Exploit status effects
 * Mystic Defense
 * Single Target Attacks now gain Power Draining Shield (Takes reduced damage while the shield is up)
 * Chance to summon Elite Eyebite when attacked applies Doom

Bruiser
 * Fleet Feet
 * Chance to get an extra turn when attacked
 * Chance for a follow-up attack after a single target attack
 * Heavy Bulwark
 * Applies Pressure Points to enemies who attack with a melee attack
 * Single Target Attacks gain Paragon Exploiter
 * Hard Headed
 * Chance to resist Stun statuses
 * Attacks have a higher chance to critically hit
 * Rapid Recovery
 * Removes one debuff every turn
 * Recharge restores some Health and removes all debuffs
 * Mighty Warrior
 * Begins Combat with Sacred
 * Single Target Attacks gain Determination Attack

Scrapper
 * Master Fighter
 * Melee attacks increase Attack & Defense
 * Stacks to 10
 * Close-Quarter-Champion
 * Gains Rising Up when attacked by an enemy melee attack
 * Single Target Attacks gain Finest Hour!
 * Flow Like Water
 * Chance to gain Exalted when attacked
 * Uninterruptable
 * Insult to Injury
 * Follow-Up Attacks apply Reduced Potential
 * Removes and Prevents Lock Out effects
 * Blood Sport
 * Bleeding increases damage dealt
 * Takes reduced damage from Bleeding
 * Single Target Attacks apply Open Wound

Infiltrator
 * Dim Reflection
 * Starts combat with Mirror Images
 * Take reduced damage from counter attacks and follow-up attacks
 * Countermeasures/E-Iso
 * Take reduced damage from single target and area attacks
 * Chance to interrupt and Pre-Emptive Counter Single Target and Area attacks
 * Shadow Walker
 * All attacks are now magical and apply Bane
 * Applies Dark Forces to enemies who attack with a melee attack
 * Deadly Desperation
 * All Single Target Attacks gain Desperation Attack and All-Out Attack
 * Starts Combat with Back For More
 * Lethal Comeback
 * Counter-Attacks apply Near Fatal

Effects

 * No longer gives immunity to attacks

Heroes

 * Damage reduced by 12%
 * Damage reduced by 8%
 * Damage reduced by 4%
 * Damage reduced by 20%
 * Damage reduced by 25%
 * Damage reduced by 4%
 * Damage reduced by 20%
 * Damage reduced by 25%
 * Damage reduced by 25%
 * Damage reduced by 25%

Uniforms

 * Cost changes:
 * Sell value changes: