Fantomex/Patch History

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Characters
 * Fixed an issue that prevented True Strike and Ethereal Strike from bypassing Psylocke's Psionic Shadow and Fantomex's Misdirection
 * Fixed an issue with Fantomex's Misdirection that was preventing it from properly triggering from resetting to 20% once 70% dodge was achieved

June 24, 2014 Patch Notes
Uniform Update - Uncanny X-Force Fantomex
 * Uncanny X-Force Passive
 * Misdirection
 * 20% / 50% / 70% chance of negating enemy attacks
 * Chance to dodge increases for an Uncanny X-Force ally after being successfully attacked to a maximum of 70% and reduces to 20% upon a successful dodge
 * Does not affect enemies immune to Psychic effects
 * Mental Resilience
 * Chance to block psychic attacks
 * Taking less damage from psychic attacks

April 25, 2014 Patch Notes
Adjustments & Bug Fixes
 * Passive Evasion Effects
 * Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
 * Fixed an issue where allies were causing the evade to trigger
 * Fixed an issue that caused allies to evade beneficial actions
 * The above adjustments have been applied to the following:
 * Misdirection (Fantomex)

November 15, 2013 Patch Notes
Undocumented Change
 * OVNI-E.V.A. is now a Summon Attack

November 12, 2013 Patch Notes
Adjustment
 * Misdirection was updated and now has 20% chance to proc

May 21, 2013 Patch Notes
Fantomex Fix
 * Fantomex's Misdirection will now be removed from the team when he is defeated

April 23, 2013 Patch Notes
Fantomex Fix
 * Fixed a tooltip error in Misdirection passive that listed it as lasting one round
 * Fixed a bug where Misdirection was not being removed after Fantomex’s death

March 20, 2013 Patch Notes
Fantomex Revealed
 * Class: Tactician
 * PVP Tournament: Season 6 Reward
 * Passive: Team Misdirection
 * Attacks against Fantomex and his allies have a 20% chance of being negated by illusions
 * Level 1: Diabolique
 * Single Target
 * Target Focus
 * Increases damage taken by the next single-target attack
 * Grants Focused to all allies
 * Accuracy increased by 25%
 * Level 2: Allons-y
 * All Enemies
 * Lock-On
 * Taking additional damage from attacks
 * E.V.A.
 * Chance for E.V.A. to counter when an ally attacks or is attacked
 * Level 6: Fantôme
 * Single target
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Disoriented
 * Has a chance of attacking allies
 * Level 9: E.V.A
 * Single Target
 * Hyperfocus
 * Deals extra damage while Focused
 * Some Assembly Required
 * Not usable without E.V.A.