August 14, 2015 Patch Notes

Season 2 Chapter 9: Signs of the End
The Worthy are spreading fear and chaos around the world, while Incursion portals begin to be appear at an alarming rate. Some people are calling this 'the end times'. S.H.I.E.L.D. is calling this 'just another day at work'.

New

 * New Uniform: Nerkkod, Breaker of Oceans (Mockingbird)
 * New Boss Villain: Mandarin
 * New Empowered & Augmented Iso-8 for your heroes

Nerkkod, Breaker of Oceans (New Uniform for Mockingbird)
Bio: Once thought to be lost at sea, Mockingbird returned clutching the hammer of a Worthy, as Nerkkod, Breaker of Oceans.


 * Class 1: Generalist with a Bruiser Power
 * Class 2: Generalist with a Tactician Power
 * Passive: Breaker of Oceans
 * All allies are immune to water attacks
 * Chance to follow up with Rip Tide, dealing damage and applying Waterlogged
 * Rip Tide applies Rising Tide
 * Passive: Mock Combat
 * When attacked, changes class to the attacker's counter-class
 * Not triggered by counter-attacks
 * Passive: Tactical Insight
 * Chance to gain an extra turn when changing classes
 * This effect can only trigger once per round
 * Passive: Worthy
 * Immune to Poison, Radiation, Burning, Chilled, and Fear
 * Passive Bonus: Tactician Power
 * Single-target attacks grant an extra turn
 * Action 1: Breaching Strike
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:
 * Special Properties
 * Deadly Crits
 * One Enemy
 * Pressure Points:
 * Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
 * Rising Up/Nerkkod
 * Applies Rising Up to allies while Into the Deep is active
 * Action 2: Dive
 * Unlocked at Level 2
 * Targets One Enemy
 * 2 Round Cooldown
 * Type: ,
 * One Enemy
 * Combo Setup (2 rounds)
 * The next unarmed attack against this target deals extra damage
 * Buff Blocker/Nerkkod
 * Applies Buff Blocker while Into the Deep is active
 * Remove Buffs
 * Removes beneficial status effects from the target
 * Action 3: Making Waves
 * Unlocked at Level 6
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Multi-action 1: Call the Seas
 * Targets All Allies
 * 5 Round Cooldown
 * Type:, ,
 * Special Properties
 * Subtle
 * Does not trigger most status effects
 * All Enemies
 * Waterlogged (2 rounds)
 * Reduces Evasion
 * Prevents Burning
 * Drowning
 * Deals damage every turn
 * Increases damage each round
 * Removed by attacking with or being hit by any fire or ice attack
 * All Allies
 * Into the Deep (2 rounds)
 * Nerkkod has summoned the sea
 * Self
 * Critical Intel (1 round)
 * Mockingbird changes to her target's counter-class before attacking
 * Multi-action 2: Preserver
 * Targets All Allies
 * 3 Rounds Cooldown
 * Type: ,
 * Special Properties
 * Subtle
 * Does not trigger most status effects
 * All Enemies
 * Waterlogged (2 rounds)
 * Reduces Evasion
 * Prevents Burning
 * All Allies
 * Preserver (2 rounds)
 * Absorbs damage from enemy attacks
 * Restores health while active
 * Rebuff/Nerkkod
 * Applies Rebuff to allies while Into the Deep is active
 * Action 4: Crashing Fury
 * Unlocks at Level 9
 * Targets One Enemy
 * Type:
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * One Enemy
 * Finest Hour!/Nerkkod
 * Gains Finest Hour! while Into the Deep is active

New Boss Villain: Mandarin
The brilliant and cunning Mandarin will stop at nothing on his path to rule the world. When manipulation and terrorism are not enough, he relies on the power of his ten Makluan rings to vanquish his foes.

Hero Level 15
The level cap for heroes has been raised to 15. Reaching Level 15 with a hero unlocks a unique class ability appearing as a Multi-Action ability above the Recharge ability.

Multi-Class heroes will have access to two class abilities as per their dual class. Heroes able to switch their class will switch to a different class ability appropriate for their new class.

Additionally, heroes at Level 15 will provide an increased bonus in PVP.

Blaster
 * Level 15 - Primed and Ready
 * Free Action
 * Cooldown : 2 Rounds
 * Grants Focused Attacks

Bruiser
 * Level 15 - Short Fuse
 * Free Action
 * Cooldown : 2 Rounds
 * Grants 1 Stack of Enraged

Scrapper
 * Level 15 - Close the Gap
 * Free Action
 * Cooldown : 2 Rounds
 * Grants Close Quarters Combat

Infiltrator
 * Level 15 - Quick Reflexes
 * Free Action
 * Cooldown : 2 Rounds
 * Grants Combat Reflexes

Tactician
 * Level 15 - Momentary Advantage
 * Free Action
 * 1 Round Coolup
 * Cooldown : 2 Rounds
 * Grants Bonus Attack!

Generalist
 * Level 15 - Long Haul
 * Free Action
 * Grants Clean Slate, removes harmful status effects

Augmented Iso-8
Augmented Iso-8 slot requirements have been modified and will now unlock at hero levels 8, 10, 12, and 14. This change has been made to allow earlier customization of heroes.

Here is how it used to work:
 * Hero level 8 = 1 Augmented Iso-8 slot can be equipped
 * Hero level 14 = 4 Augmented Iso-8 slots can be equipped

This is how it works now:
 * Hero level 8 = 1 Augmented Iso-8 slot can be equipped
 * Hero level 10 = 2 Augmented Iso-8 slots can be equipped
 * Hero level 12 = 3 Augmented Iso-8 slots can be equipped
 * Hero level 14 = 4 Augmented Iso-8 slots can be equipped

Class Improvements and Changes
Blaster
 * The class ability 'Focused Attacks' now lasts for two rounds instead of one when attacking or being attacked by a bruiser
 * 'Focus Attacks' bypasses all effects that reduce crit chance
 * Blasters now take less damage from Bruisers
 * Passive damage reduction: 35% (was 25%)

Bruiser
 * The bonus Evasion granted by Enrage has been increased (by 15%)

Scrapper
 * The class ability 'Close Quarters Combat' now reduces damage vs Counters and Follow-Ups by 35%
 * 'Close Quarters Combat' bonuses will apply to the first attack made by a Scrapper against an Infiltrator, bypassing evasion effects

Infiltrator
 * Infiltrators have been revamped:
 * Increased Attack bonus to 35% (was 30%)
 * Less likely to be hit by attacks made by Tacticians
 * Chance to hit & crit Tacticians has been increased
 * Chance to be hit by a Tactician decreased by 40%

Tactician
 * No changes

Generalist
 * No changes

Effects
(from )
 * Effect will not be removed on follow-up attack an non-Infiltrator targets after normal attack
 * Chance decreased from 100% to 60%


 * Focused Attacks now have instead of
 * Effect will not be removed after attacking

Features
Store
 * When selling item/s, the page will not automatically go back to the first page and stays in the current page.

Villains

 * Dark Aberration
 * Added Quick Action


 * Contractual Obligation
 * Added Remove Debuffs


 * Fire Wall
 * Added Quick Action