February 7, 2014 Patch Notes

Special Operation 16: Apocalypse
Briefing - Test Subjects evolving, Sugar Man lurking, and looming over it all, the shadow of Mr. Sinister. Time to brace ourselves for the inevitable Apocalypse.

Strike Teams Overview
Spec Op 16 introduces Strike Teams, in which players choose a subset of their team to carry out missions. Players will need to carefully choose the members of their Strike Teams, as only members of the Strike Teams may be used in the upcoming combats and deploys in the next missions.

Additional details:


 * For Spec Op 16, the Strike Teams are sent into split missions, each of which have unique story dialog, deploys, boss encounters and rewards, offering a significant amount of replayability.
 * Players may create their Strike teams at the end of Mission 1, adding up to 40 heroes in each Strike Team
 * At the end of Mission 2, players will need to split their Strike Teams into two new Strike teams, which have a max of 20 (half of the initial max of 40)
 * The Agent may or may not be assigned to a Strike Team. Items and distress calls can still be used when the agent is not present.

Gear Filter
A text field search is now available in the store and while equipping gear and uniforms.

Valentine’s Day Cards
A new limited run of Valentine’s Day Cards are now available. Send them as gifts or get them from visiting friends.

Special Operation 16 Reward Hero: Iceman
Bio – The class clown of Xavier's School for Gifted Youngsters, Bobby Drake is nonetheless a stalwart original member of the X-Men. His command of temperature allows him to turn his body into organic ice, freeze atmospheric moisture into whatever object he desires, and launch punishingly cold projectiles at his enemies. Though he is hardly ever serious, Bobby's powers taken to their extreme rank him amongst the most powerful mutants on Earth.


 * Class: Bruiser
 * Self Passive : Organic Ice
 * Immune to Burning, Chilled, and Pyrophoric
 * Reduces damage from most fire and ice attacks by 50%


 * Hero Buff : Dead of Winter
 * The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times


 * Level 1 : Chill Out
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Coldsnap
 * Attacks against Chilled targets are guaranteed to crit


 * Deadly Crits
 * Deals extra damage on critical hits


 * Absolute Zero : Exploit Chill
 * Deals extra damage against Chilled targets


 * Level 2 : Ice Capades
 * All Enemies
 * Melee, Ice
 * 1 Round Cooldown
 * All Enemies
 * Chilled
 * Taking damage every turn
 * Evasion reduced
 * Cancelled by burning
 * Lasts 2 Rounds


 * Disabled
 * The next action executed becomes locked out for two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks
 * Lasts 1 Round


 * Absolute Zero : Frostbound
 * When attacked, Frostbound targets will Shatter, damaging enemies


 * Level 6 : Cold Feet
 * One Enemy
 * Ranged, Ice, Energy
 * One Enemy
 * Chilled
 * Taking damage every turn
 * Evasion reduced
 * Cancelled by burning
 * Lasts 2 Rounds


 * Frozen
 * Cannot dodge most attacks
 * Lasts 2 Rounds


 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions
 * Lasts 1 Round


 * Absolute Zero : Immobilized
 * Unable to use Melee abilities
 * Lasts 1 Round


 * Level 9 : Breaking the Ice
 * All Allies
 * Buff
 * 3 Round Cooldown
 * All Allies
 * Ice Wall
 * Shield effect absorbs incoming damage
 * Lasts 1 Round


 * Absolute Zero : Cryotherapy
 * Soothing ice restores Health


 * Self
 * Dead of Winter
 * The next time Iceman is KO'ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times

New Boss: Apocalypse
Born thousands of years ago in Egypt, En Sabah Nur is one of the oldest and most powerful mutants to have ever lived. His genocidal crusade for mutant supremacy is guided by a simple law: survival of the fittest.

New Hero Uniforms
When Apocalypse begins his genocidal conquest, he recruits mutants to serve as his "Four Horsemen". Brainwashed and twisted to serve his interests, they are granted even greater power than they had before.

Horseman of Death (Iceman)

 * Classes: Blaster / Bruiser
 * Self Passive : Death and Taxes
 * Has a chance to attack when an enemy with Chilled attacks or is attacked


 * Self Passive : Organic Ice
 * Immune to Burning, Chilled, and Pyrophoric
 * Reduces damage from most fire and ice attacks by 50%


 * Self Passive : Reaper of Souls
 * Gains Dead of Winter when an enemy is defeated


 * Hero Buff : Dead of Winter
 * The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times


 * Level 1 : Snowball’s Chance
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Brutal Strike
 * Damage cannot be prevented by resurrection effects


 * Deadly Crits
 * Deals extra damage on critical hits


 * Coldsnap
 * Attacks against Chilled targets are guaranteed to crit


 * Absolute Zero : Exploit Chill
 * Deals extra damage against Chilled targets


 * Level 2 : Cold Day
 * All Enemies
 * Melee, Ice
 * 1 Round Cooldown
 * All Enemies
 * Deathfrost
 * Taking Magic damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * Lasts 2 Rounds


 * Disabled
 * The next action executed becomes locked out for two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks
 * Lasts 1 Round


 * Stun
 * 40% Chance
 * Loses next turn
 * Reduced chance to dodge
 * Lasts 1 Turn


 * Absolute Zero : Frostbound
 * When attacked, Frostbound targets will Shatter, damaging enemies


 * Level 6 : Freezes Over
 * One Enemy
 * Ranged, Ice, Energy
 * One Enemy
 * Deathfrost
 * Taking Magic damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * Lasts 2 Rounds


 * Frozen
 * Cannot dodge most attacks
 * Lasts 2 Rounds


 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions
 * Lasts 1 Round


 * Fatal Blow
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health


 * Absolute Zero : Immobilized
 * Unable to use Melee abilities
 * Lasts 1 Round


 * Level 9 : Ninth Circle
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Guaranteed Hit
 * 100% chance to hit...usually


 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * True Strike
 * Ignores most Avoidance effects


 * One Enemy
 * Despair
 * Removes and prevents resurrection effects while active
 * Prevents most healing while active
 * Lasts 2 Rounds


 * Doom
 * Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
 * Strong opponents are not damage by this effect
 * Lasts 2 Rounds

Horseman of Famine (Rogue)

 * Classes: Generalist with Blaster Power or Infiltrator Power
 * Self Passive : Scarcity
 * Applies Shortfall to all enemies, removing one beneficial status effect each turn


 * Self Passive : Southern Hospitality
 * Chance to counter enemy attacks with Absorb Power
 * Will not cause Stun


 * Level 1 : Brawl
 * One Enemy
 * Adds : Withered
 * Reduces damage done by 10%
 * This effect can be applied 3 times
 * Lasts 3 Rounds


 * Level 2 : Absorb Power
 * One Enemy
 * Adds : Disadvantage
 * Creates a negative effect according to the class of the target


 * Adds : Drained Energy
 * All stats reduced
 * This effect can be applied 3 times


 * Level 6 : Drain Essence
 * One Enemy
 * Adds : Starving
 * So hungry…
 * Lasts 2 Rounds


 * Adds : Drained Energy
 * All stats reduced
 * This effect can be applied 3 times


 * Level 9 : Black Horse
 * One Enemy
 * Melee
 * Special Properties
 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * One Enemy
 * Reduced Potential
 * Prevented from using a random set of ability types
 * Lasts 2 Rounds


 * Self
 * Kree Speed
 * Taking two actions after a full round
 * Expires next round


 * In the Fray
 * Deals increased damage
 * Restores more from Drain Essence
 * Increased chance to stun with Absorb Power

Horseman of Pestilence (Beast)

 * Classes: Tactician / Infiltrator
 * Self Passive : Bleak House
 * After any enemy attacks, has a chance to make all allies next attack a guaranteed critical hit


 * Self Passive : Catch-22
 * Gains a bonus to attack on any turn Beast does not attack
 * This effect goes away the next turn Beast attacks


 * Self Passive - Faustian Bargain
 * Allies with Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void apply those effects when they attack
 * Allies take reduced damage from damage over time effects


 * All Allies and Enemies Debuff - Paradise Lost
 * Suppresses most effects that prevent or remove debuffs from both allies and enemies


 * Level 1 : Heart of Darkness
 * One Enemy
 * Unarmed, Melee
 * Special Properties
 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * One Enemy
 * Generalized
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits


 * Nanoplague
 * Deals damage every turn
 * Prevents most beneficial statuses


 * Level 2 : At the Mountain of Madness
 * All Enemies
 * Debuff
 * Starts on Cooldown
 * 2 Round Cooldown
 * Special Properties
 * Subtle
 * Does not trigger most status effects


 * All Enemies
 * Mind Control
 * 50% chance to protect enemies from allies attacks
 * Removed after triggering
 * Psychic effect


 * Fumbling
 * Single-target attacks provoke a counter-attack


 * Level 3 : Masque of the Red Death
 * All Enemies
 * Debuff
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks


 * Subtle
 * Does not trigger most status effects


 * All Enemies
 * Iso-8 Contagion: 3
 * Counts down until contagion morphs
 * Attacking another target will pass the contagion to that target


 * Level 4 : Jekyll and Hyde
 * One Enemy
 * Slashing, Melee
 * Special Properties
 * Exploit Attrition
 * Deals extra against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure


 * Exploit Protection
 * Deals extra damage against targets that are Protecting


 * One Enemy
 * Off-balance
 * Removes and prevents Counter-Attack effects


 * Cornered
 * Removes and prevents Protect effects

Horseman of War (X-23)

 * Classes: Bruiser / Scrapper
 * All Allies Buff Warbringer
 * Grants Warbound to allies
 * Warbound allies gain War Frenzy when attacked
 * War Frenzy increases attack and accuracy


 * Level 1 : Snikt!
 * One Enemy
 * Adds : Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times


 * Adds : Blind Rage
 * Cannot use buff or defensive actions
 * Psychic debuff


 * Level 2 : Blades of Rage
 * One Enemy
 * Adds : Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times


 * Adds : Ravaged
 * Takes increased damage from Bleeding


 * Level 3 : Made for Walking
 * Special Properties
 * Adds : Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened


 * Level 4 : Assassin’s Strike
 * Special Properties
 * Adds : Stealthy
 * Does not trigger counter-attacks or protect abilities

==New Weapons & Gadgets: Horseman Set:==
 * Memento Mori
 * One Enemy
 * Ranged, Magic
 * Special Properties
 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * One Enemy
 * Deathfrost
 * Taking Magic damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * Lasts 2 Rounds


 * Doom (requires 2 Set pieces)
 * Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
 * Strong opponents are not damage by this effect
 * Lasts 2 Rounds


 * Despair (requires 3 Set pieces)
 * Removes and prevents resurrection effects while active
 * Prevents most healing while active
 * Lasts 2 Rounds


 * Fatal Blow (requires 4 Set pieces)
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health


 * Gaunt Caress
 * One Enemy
 * Unarmed, Melee
 * Special Properties
 * Cannot be activated manually
 * Counters single target or area attacks


 * One Enemy
 * Withered
 * Reduces damage done by 10%
 * Can stack up to 3 times


 * Drained Energy (requires 2 Set pieces)
 * Reduces all stats
 * Can stack up to 3 times


 * Disadvantage (requires 3 Set pieces)
 * Creates a negative effect according to the class of the target


 * Self
 * Absorb Class (requires 4 Set pieces)
 * Gains the positive aspects of the target’s class


 * No Mercy
 * One Enemy
 * Melee, Slashing
 * Special Properties
 * Exploit Opportunity
 * Deals extra damage against targets with Staggered, Distraction, Off-Balance, Poison, or Dizzy


 * Paragon Exploiter (requires 2 Set pieces)
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened


 * Exploit Attrition (requires 3 Set pieces)
 * Deals extra against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure


 * Guaranteed Crit (requires 4 Set pieces)
 * The attack will crit if possible


 * One enemy
 * Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times


 * Ex Oblivione
 * All Enemies
 * Ranged
 * 3 Round Cooldown
 * Special Properties
 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * All Enemies
 * Opportunist
 * Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded


 * Pressure Points (requires 2 Set pieces)
 * Has a chance to cause Dizzy, Exposed, Slowed, or Weakened


 * Chaos Shot (requires 3 Set pieces)
 * Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure


 * Nanoplague (requires 4 Set pieces)
 * Deals damage every turn
 * Prevents most beneficial statuses

Bug Fixes:

 * Several PvP battle order icons for heroes have been corrected for the opposing team
 * Satana
 * Fixed an issue that was preventing Satana from healing with Soul Kiss
 * Fixed an issue that was causing Satana to not receive a second heal from killing an opponent with Soul Kiss, this second heal now pops up as "Devoured Soul"


 * Sabretooth
 * Fixed an issue that was causing Sabretooth to have more than one extra turn a round
 * Sabretooth now gains an extra turn at the end of his first turn in the round


 * Shatterstar
 * Fixed an issue with Gladiatorial Carnage that was not granting Shatterstar his increased stats and Extra Turn