August 17, 2016 Patch Notes

SEASON 2 CHAPTER 11: RISE OF THE SERPENT
Following the destruction of the Black Vortex (Spec Op 35), Odin has sealed Midgard with a barrier, preventing unwanted visitors from arriving and leaving. While Odin's motives remain a mystery, S.H.I.E.L.D. is not willing to test the All-Father's barrier, fearful of possible repercussions. The same cannot be said for everyone though, as many powerful foes, now trapped on a dangerous world filled with Incursions and the Worthy, go to great lengths to make their escape.

MASTERY REWARDS

 * Task Mastery: 10 Gold
 * Deploy Mastery: 5,000 Silver
 * Incursion Mastery: 5 Gold
 * Heroic Battle Mastery: 5 Gold
 * Challenge Mode Mastery: Golden Sextant
 * Epic Boss Mastery: 10x Command Points
 * Complete All Chapter Masteries: Mokk and Greithoth uniforms

CHALLENGE MODE REWARD: Golden Sextant

 * Targets All Allies
 * Type:
 * 3 Round Cooldown
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Combat Expertise (1 round)
 * Counter-attacks when attacked by any attack
 * Follow-Up (1 round)
 * Single-target attacks grant a follow-up attack
 * Does not stack with the Scrapper class bonus
 * Golden Guidance (1 round)
 * All attacks gain True Strike, Boon Buster, & Mighty Means

REWARD UNIFORM: Mokk, Breaker of Faith (Black Knight)
Upon touching the hammer of the Worthy, Black Knight was corrupted by the power of the Serpent and became Mokk, Breaker of Faith.


 * Class: Bruiser & Tactician
 * Passives
 * Worthy
 * Immune to Burning, Chilled, Poisoned, Radiation, and Fear
 * Breaker of Faith
 * Grants all allies Magic Warding
 * Chance to parry and absorb an attack then perform a counter-attack
 * Blood Oath
 * Chance to perform a follow-up attack when an ally attacks a Bleeding target
 * Chance to counter when a Bleeding enemy attacks an ally
 * ACTION 1: HAMMER OF MOKK
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:
 * Special Properties
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * One Enemy
 * Pain (3 rounds)
 * Increases damage taken by 15%
 * This effect stacks up to 5 times
 * Internal Bleeding (3 rounds)
 * Taking damage every round or after performing hostile actions
 * Cannot be removed
 * Counts as and stacks with Bleeding
 * ACTION 2: DESECRATION
 * Unlocked at Level 2
 * Targets All Enemies
 * Type:
 * Special Properties
 * Guaranteed Hit
 * 100% chance to hit… usually
 * All Enemies
 * Desecrated (2 rounds)
 * Removes and prevents resurrection effects while active
 * Prevents most healing while active
 * Removes a large amount of current health when removed by duration or removal effects
 * ACTION 3: HAMMER AND SHIELD
 * Unlocked at Level 6
 * Targets One Enemy
 * 3 Round Cooldown
 * Type:
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * ACTION 3A: SHIELD BASH
 * Targets One Enemy
 * 3 round cooldown
 * Type:
 * Special Properties
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * All Allies
 * Treacherous Tactics (2 rounds)
 * Melee attacks apply Internal Bleeding
 * Melee attacks gain Hemorrhaging Attack
 * Taking reduced damage from all attacks
 * ACTION 3B: WORTHY WARHAMMER
 * Targets One Enemy
 * 3 round cooldown
 * Type:
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Ignore Defense
 * Damage ignores enemy's Defense stats
 * Attacks penetrate Shield statuses
 * One Enemy
 * Damnation (1 round)
 * Causes Desecrated to trigger immediately
 * Prevents Desecrated from being applied
 * ACTION 4: NIGHTMARE
 * Unlocked at Level 9
 * Targets All Enemies
 * 2 round cooldown
 * Type: ,
 * Special Properties
 * Summon Attack
 * Does not trigger counter or retaliation effects
 * All Enemies
 * Cower (2 rounds)
 * 20% chance for attacks to fail and cower in fear
 * Can only occur once per round
 * Intimidated (2 rounds)
 * Reduces Attack, Accuracy, and Evasion
 * Cornered (1 round)
 * Removes and prevents Protect effects
 * Soulfire (2 rounds)
 * Taking Magic damage every turn
 * Removes beneficial statuses when applied
 * Counts as Burning for actions that affect Burning targets

REWARD UNIFORM: Greithoth, Breaker of Wills (Ghost Rider)
Upon touching the hammer of the Worthy, Ghost Rider was corrupted by the power of the Serpent and became Greithoth, Breaker of Wills.


 * Class: Scrapper & Blaster
 * Passives
 * Worthy
 * Immune to Burning, Chilled, Poisoned, Radiation, and Fear
 * Breaker of Wills
 * Chance to preemptively counter with Cower and Agony
 * Halves damage from non-Hallowed attacks
 * Eye of the Serpent
 * Preemptively counter enemy attacks with Sin
 * 50% chance to survive being KO'ed from an attack
 * ACTION 1: CHAINS OF GREITHOTH
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:, ,
 * One Enemy
 * Dark Forces
 * Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin and Shadowgraft
 * Malignant Poison (1 round)
 * Evolved form of Poisoned
 * Prevents healing while active
 * Chance to spread to nearby allies
 * Sin
 * Reduces Defense
 * ACTION 2: ARE YOU WORTHY?
 * Unlocked at Level 2
 * Targets One Enemy
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Guaranteed Hit
 * 100% chance to hit… usually
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * Inner Reflection
 * Consumes all stacks of Sin to deal extra damage
 * Psychic Attack
 * Ignores most Avoidance, Shield, Counter, and Protect effects
 * Serpent's Scrutiny
 * Deals extra damage to those not Worthy
 * ACTION 3: HAMMER AND SHIELD
 * Unlocked at Level 6
 * Targets One Enemy
 * 3 Round Cooldown
 * Type: ,
 * One Enemy
 * Melt Armor (2 rounds)
 * All attacks against this target ignore the defense stat
 * Weak Point (2 rounds)
 * The next attack against this target is guaranteed to hit and crit
 * All Enemies
 * Soulfire (2 rounds)
 * Taking Magic damage every turn
 * Removes beneficial statuses when applied
 * Counts as Burning for actions that affect Burning targets
 * Pyrophoric (3 rounds)
 * Nearby fire and explosive attacks may chain to this target, causing extra damage
 * Intimidated (2 rounds)
 * Reduces Attack, Accuracy, and Evasion
 * ACTION 4: WILL BREAKER
 * Unlocked at Level 9
 * Targets All Enemies
 * 1 round cooldown
 * Type:
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * All Enemies
 * Broken Will (2 rounds)
 * Reduces damage done on next attack
 * Self
 * Spirit of Greithoth
 * Gains Greithoth's Glory equal to the number of Sin effects on all enemies
 * Increases Attack and Defense

PRICE REDUCTION: 2nd Training Bay

 * The price of the second Training Bay has been permanently reduced to 25 gold.

Undocumented

 * Acorn Power
 * Updated description from 'Attack' to 'attack'
 * Man-Ape
 * Changed ability name from 'Vibranium Spies' to 'Vibranium Spikes'