Faulteater

Effects

 * Restores health over time


 * Power is set by Agent level when acquired


 * Ignores most Avoidance, Shield, Counter, and Protect effects
 * Deals energy damage to targets immune to psychic attacks

 (2 rounds)
 * Bioelectric energy deals damage every turn
 * Counts as poison

 (2 rounds)
 * Taking damage every turn
 * Defense reduced
 * Cancelled by chilled