Shanna/Patch History

July 10, 2015 Patch Notes
Undocumented Change
 * Stamina cost increased from 8% to 10%
 * Min damage increased by 18%
 * Max damage increased by 9%
 * Max damage increased by 9%


 * Added Torpid
 * Stamina cost increased from 12% to 15%
 * Min damage increased by 12%
 * Max damage increased by 30%
 * Stamina cost increased from 12% to 15%
 * Min damage increased by 11%
 * Max damage increased by 31%
 * Stamina cost increased from 12% to 15%
 * Min damage increased by 4%
 * Max damage increased by 20%
 * Stamina cost increased from 12% to 15%
 * Min damage increased by 4%
 * Max damage increased by 20%
 * Max damage increased by 20%


 * Stamina cost increased from 15% to 20%
 * Critical chance increased from 0 to 100%
 * Min heal reduced by 11%
 * Max heal reduced by 11%
 * Max heal reduced by 11%


 * Stamina cost increased from 25% to 30%
 * Hit chance reduced by 10%
 * Min damage reduced by 8%
 * Max damage reduced by 8%
 * Max damage reduced by 8%

July 24, 2014 Patch Notes
Undocumented Change
 * Updated bio
 * From:
 * Born in the jungles of Zaire, Shanna O'Hara learned at an early age to live off the land, even amidst the deadliest of environments. Her abilities only increased when she was resurrected with the life force of the Savage Land, giving her the strength and speed of a dozen men. So long as the Savage Land thrives, so will Shanna.
 * To:
 * Born in the jungles of Zaire, Shanna O'Hara learned to survive even in the deadliest of environments. Her abilities only increased when she was resurrected with the life force of the Savage Land, giving her the strength and speed of a dozen men.

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Statuses
 * Full of Doom, Gladiatorial Carnage, Tiger's Fury, Mental Coordination, Roar of Valor, Quickness, Divine Inspiration, Morale Boost, and Grit can now be removed by Neutralized

June 11, 2014 Patch Notes
New Hero: Shanna

Bio: Born in the jungles of Zaire, Shanna O’Hara learned at an early age to live off the land, even amidst the deadliest of environments. Her abilities only increased when she was resurrected with the life force of the Savage Land, giving her the strength and speed of a dozen men. So long as the Savage Land thrives, so will Shanna.


 * Class: Infiltrator
 * Self Passive: Hunter-Gatherer
 * Reduces incoming damage from poisoned attackers by 20%
 * Performs a follow-up attack on single-target attacks against poisoned targets
 * Self Passive: Spirit of the Savage Land
 * Attacks that would reduce health to 0 have a chance to reduce health to 1% instead


 * Action 1 : Spear Vault
 * Unlocked at level 1
 * Targets One Enemy
 * Unarmed Melee
 * One Enemy
 * Winded
 * Removes and prevents Follow-Up attacks
 * Hobbled
 * Attacks cannot be Stealthy
 * Cornered
 * Removes and prevents Protect effects


 * Action 2 : Savage Toxins
 * Unlocked at level 2
 * Multi-Function:


 * Scorpion’s Sting
 * Targets One Enemy
 * Melee, Slashing
 * One Enemy
 * Poisoned
 * Taking damage every turn
 * Attack reduced
 * Neutralized
 * Removes and prevents stat increasing effects
 * Self
 * Tiger’s Fury
 * Increases Attack and Defense
 * This effect increases when attacked
 * Stacks up to two times


 * Pinning Prick
 * Targets One Enemy
 * Melee, Slashing
 * One Enemy
 * Poisoned
 * Taking damage every turn
 * Attack reduced
 * Staggered
 * Cannot dodge most attacks
 * Ignores most Avoidance effects
 * Self
 * Nimble
 * 50% chance to avoid melee and ranged attacks


 * Serpent Strike
 * Targets One Enemy
 * Melee, Slashing
 * One Enemy
 * Poisoned
 * Taking damage every turn
 * Attack effects
 * Off-balance
 * Removes and prevents Counter-Attack effects
 * Self
 * Berserker
 * Chance to join in on an ally’s attack
 * Chance to retaliate when an ally is hit by single-target attacks


 * Action 3 : Nature’s Bounty
 * Unlocked at level 6
 * Buff, Heal
 * Targets One Ally
 * One Ally
 * Remove Debuffs
 * Removes harmful status effects from the target
 * Self
 * Gaining Ground
 * Taking two actions after a full round


 * Action 4 : Off the Vine
 * Unlocked at level 9
 * Ranged, Gun, Tech, Energy, Explosion
 * Targets One Enemy
 * Special Properties
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * One Enemy
 * Flanked
 * Single-target attacks against this target grant a follow-up attack
 * Disoriented
 * Single-target attacks have a chance of hitting allies
 * Removed after attacking an ally