Magneto/Patch History

July 5, 2013 Patch Notes
Magneto Adjustment
 * Slightly reduce the damage of Electromagnetic Blast
 * Magnetic Field has a duration, but will not give an extra turn if it expires by duration

May 21, 2013 Patch Notes
Related Change
 * "Exhausted" now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)
 * Magneto's Magnetic Field

March 20, 2013 Patch Notes
Magneto Adjustment
 * Magnetism and Master of Magnets no longer announces every time someone attacks
 * Magneto's first attack now does more damage when someone is already Magnetized
 * Magneto is now immune to Magnetized in his passive
 * Stun chance of Heavy Metal adjusted to 50%/75%. Tooltip updated
 * Magneto's PVP AI has been improved

Undocumented Changes
 * There was an issue where Magneto's Master of Magnetism doesn't work on opponents in Waves 2 and 3.
 * Magneto reapply Magnetized on enemies if any of them has a way to remove debuffs.

February 15, 2013 Patch Notes
Magneto Update
 * Passive : Psychic Immunity
 * Immune to Psychic Attacks
 * New Passive : Master of Magnetism
 * Guaranteed to crit Magnetized targets
 * Chance to preemptively counter Magnetized targets
 * Automatically applies Magnetized to enemies carrying metal
 * Passive : Flying
 * 1. Electromagnetic Blast
 * Electricity Attack
 * Single Target
 * Causes Magnetized on hit
 * Attacks from this opponent cannot crit
 * Opponent cannot dodge attacks
 * 2. Heavy Metal
 * 60% chance to Stun
 * 100% chance to stun Magnetized targets
 * Long cooldown
 * 3. Graviton Well
 * Large damage AOE
 * Catastrophic
 * Exploits Magnetism
 * 4. Magnetic Shield
 * Party buff
 * Absorbs some damage
 * Grants an extra turn when the shield is removed

January 28, 2013 Patch Notes
Magneto Release
 * Collectable Hero
 * Magneto may not be used to in story Chapters in which he is a boss.
 * Class: Tactician
 * Passive - Mental Shield/Passive
 * A specially constructed helmet protects Magneto from Psychic Attacks.
 * Passive - Flying
 * Immune to Ground Attacks
 * Level 1 - Electromagnetic Blast
 * Magnetized an enemy, leaving them unable to dodge, or critically hit.
 * Level 2 - Heavy Metal
 * Magneto does what he does best: throws a big hunk of metal at an enemy. This has a chance to stun that increases if the enemy is Magnetized.
 * Level 6 - Graviton Well
 * Excites the spin-2 bosons with a magnetic field, increasing the attraction between masses in that field, causing damage to all enemies. This attack Exploits Magnetism targets.
 * Level 9 - Containment Sphere
 * Subtly restrains an enemy, leaving them unable to attack, protect or counter attacks, but also unable to be attacked except by subtle or defensive abilities.