Moon Knight/Patch History

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Statuses
 * Collaborative Effort from Avengers Assemble, Medusa's Inhuman Majesty, Moon Knight's Inspiring Leadership/Moon Knight, and Wonder Man's Ion Tamer can now be suppressed by Neutralized

January 24, 2014 Patch Notes
Bug Fixes
 * Moon Knight's class change is properly represented when he changes personas

October 21, 2013 Patch Notes

 * Class : Generalist
 * Self-Passive : The White Knight
 * Gains Retribution when an ally is attacked
 * Self Buff : Retribution
 * (Modifies Moon Knight’s attacks based on personality)
 * Increases Attack
 * Crescent Darts becomes a Quick Action and consumes a stack of Retribution
 * Stacks to 10
 * Self-Passive : Lunar Lunatic
 * Chance to gain a new personality every round
 * Changes Moon Knight’s class, counter-attacks, follow-up attacks, and abilities
 * Wolverine
 * Wolverine Personality
 * Class changes to Scrapper
 * Increases the damage of Blood Moon
 * Blood Moon now applies 3 stacks of Bleeding
 * Berserker Rage
 * Chance to counter enemy attacks
 * Higher chance to counter with lower health
 * Chance to protect allies from single-target attacks
 * Higher chance to protect with higher health
 * Counter-Attack / Follow-Up Attack : Feral Frenzy
 * 2 Hits
 * One Enemy
 * Adamantium
 * Attacks ignore the defense stat
 * Attacks do not bypass shields
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploits Bleeding
 * Deals extra damage against Bleeding targets
 * Target Debuff : Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Lasts 3 Rounds
 * Does not consume or add Retribution
 * Captain America
 * Captain America Personality
 * Class changes to Tactician
 * Increases the damage of the Crescent Darts
 * Fist of Khonshu now applies Target Focus and Targeted
 * Inspiring Leadership
 * Provides Inspiring Leadership to all allies, increasing all stats
 * Counter-Attack / Follow-Up Attack : Tactical Strike
 * 1 Hit
 * One Enemy
 * Unarmed, Melee
 * Target Debuff : Targeted
 * Attacks against this target are guaranteed to hit and crit
 * Lasts 1 Round
 * Target Debuff : Target Focus
 * Increases damage taken by the next single-target attack
 * Lasts 2 Rounds
 * Does not consume or add Retribution
 * Spider Man
 * Spider-Man Personality
 * Class changes to Infiltrator
 * Increases the chance to Stun for Tripwire Tackle
 * Tripwire Tackle has 100% hit / crit chance
 * Tripwire Tackle consumes a stack of Retribution
 * Great Responsibility
 * Moon Knight has a chance to protect an ally from an oncoming attack
 * Can even protect all allies from area attacks
 * (Protecting an ally this way replaces Great Responsibility with Great Power)
 * Great Power
 * Increases the damage of the next attack
 * (Attacking with Great Power will replace it with Great Responsibility)
 * Counter-Attack / Follow-Up Attack : Web Slam
 * 1 Hit
 * One Enemy
 * Unarmed, Melee
 * Target Debuff : Winded
 * Removes and prevents Follow-Up attacks
 * Lasts 1 Round
 * Does not consume or add Retribution
 * Khonshu
 * Khonshu Personality
 * Class changes to Generalist
 * Retribution increases damage to Moon Knight's attacks
 * Avatar of Khonshu
 * Moon Knight's follow-ups or counter-attacks are replaced by Moonlight
 * Moonlight gives a full stack of Retribution and an Extra Turn to Moon Knight
 * Level 1 : Fist of Khonshu
 * 1-10 Hits
 * One Enemy
 * Unarmed, Melee
 * Fists of Fury
 * Number of hits depends on Retribution
 * Consumes all Retribution when used
 * Under Captain America Personality :
 * Target Debuff : Targeted
 * Attacks against this target are guaranteed to hit and crit
 * Lasts 1 Round
 * Target Debuff : Target Focus
 * Increases damage taken by the next single-target attack
 * Lasts 2 Rounds
 * Level 2 : Crescent Darts
 * 1 Hit
 * One Enemy
 * Ranged, Slashing
 * Swift Vengeance
 * Is a Quick Action if Moon Knight has Retribution
 * Consumes 1 Retribution
 * Target Debuff : Impaired
 * Attacks do 20% less damage and cannot crit
 * Lasts 1 Round
 * Target Debuff : Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times
 * Lasts 3 Rounds
 * Under Captain America Personality :
 * Deals extra damage
 * Level 6 : Tripwire Tackle
 * 1 Hit
 * One Enemy
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Hard Justice
 * Consumes 1 Retribution
 * Target Debuff : Stun
 * 40% Chance
 * Loses next turn
 * Reduced chance to dodge
 * Lasts 1 Turn
 * Target Debuff : Off-Balanced
 * Remove and prevents Counter-Attack effects
 * Lasts 1 Round
 * Under Spider-Man Personality :
 * Chance for stun increases by 5% with each stack of Retribution
 * Guaranteed to hit / crit
 * Level 9 : Blood Moon
 * 2 Hits
 * One Enemy
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * War on Crime
 * Increases Retribution by 1
 * Target Debuff : Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Lasts 3 Rounds
 * Target Debuff : Ravaged
 * Takes increased damage from Bleeding
 * Lasts 3 Rounds
 * Under Wolverine Personality :
 * Does increased damage
 * Adds 3 Bleedings instead of just 1 Bleeding