May 10, 2016 Patch Notes

Season 30 Tournament Dates
Start: 5/10/2016

End: 5/31/2016 @ 14:00 PDT (21:00 UTC)

Rewards
Silver: 100,000 Silver

Gold: 10 Gold

Diamond: Screaming Cannon

Vibranium: Tactician's Infused Techsuit

Adamantium: Beetle

Diamond Reward: Screaming Cannon

 * Targets All Enemies
 * 2 Round Cooldown
 * Type:, ,
 * Passives:
 * Elusive
 * High chance to evade enemy Counter-attacks and Follow-ups
 * Sky is Falling
 * Ally sonic and ground attacks have a 50% chance to create falling debris
 * Special Properties:
 * Customized
 * Power is set by Agent level when acquired
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * All Enemies
 * Dementia
 * Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
 * Internal Bleeding (3 rounds)
 * Taking damage every round or after performing hostile actions
 * Cannot be removed
 * Counts as and stacks with Bleeding
 * All Allies
 * Feedback (2 rounds)
 * Reverberating at a frequency that sends shockwaves back at attackers

Vibranium Reward: Tactician's Infused Techsuit

 * Class: Tacticians Only
 * Passive - Biohazard Suit
 * Immune to harmful Poison and Bio effects
 * Reduces damage taken from Bio attacks
 * System of Toxicity
 * Debuff actions drain Stamina from the Target
 * Melee attacks gain Envenomed
 * Takes less damage from Damage Over Time effects

Adamantium Reward: Beetle
Bio: Janice Lincoln is the daughter of the superhuman mobster, Tombstone. She idolized her father, but Janice was encouraged by her father to pursue a safer life. Janice studied law and eventually became a criminal defense lawyer at a high-end law firm. While settling a dispute between Baron Zemo and Fixer, she volunteered to join them as a Super Villain. Janice was given a suit of beetle armor and a new persona to match. As a villain for hire, Janice sought to run her own group of Super Villains but was eventually captured and locked away in Ryker's. Agent Coulson decided to give her another chance working with S.H.I.E.L.D. as a form of community service.


 * Class: Infiltrator
 * Passive: Battle Preparation
 * Chance to follow-up on single-target attacks
 * Chance to follow-up on an ally's single-target attack
 * Passive: Cunning Mind
 * Counts as both an Infiltrator and a Tactician while in combat and gains the advantages and disadvantages of both
 * Durability
 * Chance to significantly reduce the damage of an attack
 * Flying
 * Immune to ground attacks
 * Action 1: Incinerator Ray
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Neutralized (1 round)
 * Removes and prevents stat increasing effects
 * Impaired (1 round)
 * Attacks do 20% less damage and cannot crit
 * Cancelled by Restrain or Subdue
 * Melt Armor (2 rounds)
 * All attacks against this target ignore the defenses stat
 * Burning (2 rounds)
 * Taking damage every turn
 * Defense reduced
 * Cancelled by chilled
 * Action 2: Rapid Shot
 * Unlocked at Level 2
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Off-balance (1 round)
 * Removes and prevents Counter-Attack effects
 * Exhausted (1 round)
 * Cannot take extra turns
 * Quick Actions become Normal Actions
 * Free Actions become Quick Actions
 * Winded (1 round)
 * Removes and prevents Follow-Up attacks
 * Action 3: The Playbook
 * Unlocked at Level 6
 * Targets All Allies
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * All Enemies
 * Disadvantage
 * Creates a negative effect according to the class and beneficial buffs of the target
 * All Allies
 * Combat Awareness (2 rounds)
 * Performs a counter against the next single-target or area attack
 * Self
 * Part of the Plan (2 rounds)
 * Next attack gains Exploit Opportunity
 * Action 4: Bertha
 * Unlocked at Level 9
 * Targets All Enemies
 * 4 Round Cooldown
 * Starts Cooled Down for 2 Rounds
 * Type:, ,
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * Combustible
 * Attacks against Burning targets are guaranteed to crit
 * Deadly Crits
 * Deals extra damage on critical hits

Spec Op 34 Missing Tasks

 * Anti-Predictive Justice - 5 of 6 'Court-Martial'
 * Pro-Predictive Justice - 5 of 6 'Tin-Can'
 * These tasks will now trigger properly for Agents that haven't reached either Anti or Pro Mission 3 yet
 * Agents that have already completed Anti or Pro Mission 3 (or both) AND are missing those tasks will have them autocompleted
 * Agents who have the missing tasks autocompleted and immediately complete all 25 tasks may not see the reward fanfare for Blue Marvel.
 * Check the Team Management screen for the new hero.

Heroes

 * Corrected an issue that caused Blue Marvel's Antimatter to reduce the damage of all attacks, it should only reduce damage for incoming attacks against characters with the Antimatter effect
 * Corrected an issue that kept Amazing Spider-Woman's (Girl's) Magnetic Maneuver from hitting all enemies when on a defensive PvP team
 * Corrected an issue that kept Death Locket's Flamethrower from hitting all enemies when on a defensive PvP team
 * Corrected an issue that kept Red She-Hulk's Curb Stomp from hitting all enemies when on a defensive PvP team
 * Cloak and Dagger's Shot in the Dark now starts cooled down for 2 rounds
 * Cloak and Dagger's Pitch Black no longer starts cooled down and its cooldown has been reduced by 1 round
 * The amount of healing received from Daimon Hellstrom's Purifying Flames and Angrir's Twisted Flames has been reduced
 * Angrir's Skittering Soul Siphon no longer drains stamina from Counter-Attacks and Follow-Up Attacks
 * Angrir's Dominatrix move is now correctly tagged as a action
 * Angrir's Dominatrix move has reduced the chance of Possessed being applied to 40%
 * The stamina cost for Angrir's Mort Douce and Act of Darkness have been increased
 * Angrir's Act of Darkness now has a 50% chance to apply Purged
 * The cooldown for Angrir's Act of Darkness has been increased to 3 rounds
 * Angrir's Lost Darksoul no longer restores Health when attacking
 * Angrir's Breaker of Souls passive will now restore Health when defeating an enemy
 * The following abilities are now correctly tagged as Actions
 * Ka-Zar's Primal Roar
 * Molly Hayes's Raspberry
 * Destroyer's Enchanted Armor
 * Omega Sentinel's Defense Array

Gear and Items

 * The following weapons have been rebalanced due to an error in the damage calculation formula:
 * Big Brother
 * Little Brother
 * Radiation Injector
 * Gore Blade
 * Deathlok Cannon
 * Focused Plasma Launcher
 * Deathlok Fist
 * Cybernetic Glove
 * Plasma Launcher
 * Quickdraw Plasma Pistol
 * Uranium Loaded Machine-Gun
 * Detonating Rifle
 * Ionizing Radiator
 * Premonition Actuator
 * Photon Ray
 * Corrected an issue with the Quickdraw Plasma Pistol that allowed its heal to be applied without another Deathlok Set piece
 * Corrected an issue that increased the healing received by the Quickdraw Plasma Pistol
 * The actions from the Bough of Binding/Gear and the Hire a Hero are now Quick Action
 * The actions from the Bough of Binding and the Hire a Hero now share a 1 round cooldown
 * The Force of Life Blade's tooltip has been updated
 * The wording for Overwhelming Light has been corrected
 * The Force of Life Blade no longer does Vampiric and instead uses the new Drain Special Property
 * Blade's Strident E-Iso-8 and the All Nighter passive will now only start combat with Quickening
 * Corrected an issue that caused Morbius's Improved Formula passive from the Proved E-Iso-8 to deal damage to Morbius when it activated
 * Corrected an issue that caused Captain Britain's Merlin's Wisdom passive from the Otherworldly E-Iso-8 to deal damage to enemies when applying Curse of the Otherworld
 * Corrected an issue that caused Mr. Fantastic's Shared Research passive from the Canny E-Iso-8 to deal damage to allies when it activated
 * The Fatal Finish Empowered Iso-8 has had its damage reduced and can be affected by effects that reduce Damage Over Time effects
 * The heal from the Mending A-Iso-8 has been reduced
 * The heal from the Bolstering Fortitude A-Iso-8 has been reduced
 * The healing effect from the Mending A-Iso and the Bolstering A-Iso is now visible when used and appears on the action's tooltip
 * The Volatile/A-Iso effect on the Volatile A-Iso-8 is now visible and appears on the action's tooltip

General

 * Fixed an issue that caused Determination Attack to deal damage as if they were Desperation Attack
 * Fixed an issue that caused All-Out Attack to deal damage as if they were Measured Attack
 * Infernal Power can now stack up to 3 applications
 * Infernal Power is now a Heroic Buff and cannot be removed by normal buff removal effects
 * Infernal Power has had its duration reduced by 1 round
 * Teresing Boost can no longer stack
 * Ethereal and Intangible have had their durations reduced by 1 round

Effects
Many Damage Reduction Effects ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' 
 * No longer reduce damage taken from actions tagged as, Psychic Attack, Psychic Energy Attack, Subtle, Adamantium, Ignore Defense or Phased Advantage
 * No longer reduce damage taken from actions which target Self, One Ally, All Allies, or Recharge
 * Changed description
 * From: • Start combat with Quickening, Burst of Speed and Vampiric Thirst
 * To: • Gains Quickening at the start of combat
 * Changed description
 * From: • Restores Health
 * To: • Restores Health for each antimatter consumed
 * Changed description
 * From: • Restores Stamina
 * To: • Restores Stamina for each antimatter consumed
 * Changed icon from to
 * Healing changed from 30% of average health to 10% of character's max health
 * Healing with Blessing changed from 50% of average health to 20% of character's max health
 * Changed icon from to
 * Changed description
 * From: • Equipped protect action removes debuffs and recovers health and stamina
 * To: • Equipped Protect Action removes Debuffs and recovers Health and Stamina
 * Added name and description
 * Healing changed from 20% of average health to 10% of character's max health
 * Healing with Blessing changed from 40% of average health to 20% of character's max health
 * Recharge changed from 20% of average stamina to 20% of character's max stamina
 * Changed description
 * From: • Gains Infernal Power when an enemy is defeated
 * To: • Gains Infernal Power and Restores Health when an enemy is defeated
 * Changed icon from to
 * Changed icon from to
 * Changed description
 * From: • Gains Follow-ups and Counters, costing 1 Combat Intel
 * To: • Gains follow-ups on single target attacks and counters, costing 1 Combat intel
 * Defense and evasion boost changed from 20% to 15%
 * Changed health ranges and damage increase:
 * Changed icon from to
 * Changed icon from to
 * Damage changed from 30% of average health to 24% of character's max health (12% with a DoT reduction effect)
 * Now correctly reduces damage taken from Fire and Energy attacks by 50%
 * Added back to tooltips
 * Changed description
 * From: • Nearby Energy attacks may apply Radiation Exposure
 * To: • Gain Radiation Exposure when using an Energy Action
 * Changed icon from to
 * Changed duration from 3 rounds to 2 rounds
 * Changed maximum number of stacks from 1 to 3
 * Changed damage increase from 50% to 100%
 * Now tagged as a Stat Increasing Effect
 * Changed description
 * From: • Applies Maddened to all enemies, removing Subtle from defensive actions
 * To: • Applies Maddened to targeted enemies, removing Subtle from defensive actions
 * Changed icon from to
 * Changed icon from to
 * Changed description
 * From: • Restores Health after attacking; • Counters Fire and Magic attacks; • Chance to nullify damage from enemy Magic attacks against all allies; • Restores Stamina after nullifying a Magic attack
 * To: • Counters Fire and Magic attacks; • Chance to nullify damage from enemy Magic attacks against all allies; • Restores Stamina after nullifying a Magic attack
 * Changed effect to be identical to Making Waves
 * Changed icon from to
 * Changed description
 * From: • Equipped single target melee attack applies flanked
 * To: • Equipped single target melee attack applies Flanked
 * Changed stamina ranges and damage increase:
 * Changed icon from to
 * Changed description
 * From: • Equipped Protect action grants healing when attacked
 * To: • Equipped Protect Action applies Mending, restoring Health when attacked
 * Changed icon from to
 * Changed description
 * From: • Grants healing when attacked
 * To: • Restores Health when attacked
 * Changed duration from 2 rounds to 1 round
 * Healing changed from 30% of average health to 10% of character's max health
 * Healing with Blessing changed from 50% of average health to 20% of character's max health
 * Healing can now be prevented by Doom
 * Changed icon from to
 * Changed description
 * From: • Chance to counter single-target attacks with the Force of Life Blade.; • Start combat with Intangible and apply Intangible to Agent on use.; • Successful hits cause the Agent to remove debuffs and increase attack.
 * To: • Chance to counter single-target attacks with the Force of Life Blade; • Start combat with Intangible
 * Chance to trigger reduced from 70% to 60%
 * Changed description
 * From: • Reduced damage from Radiation
 * To: • Reduced damage from radiation exposure
 * Changed icon from to
 * Changed description
 * From: • Deals damage
 * To: • Random debris falling from the sky deals damage
 * Now tagged as a DoT Effect
 * Changed description
 * From: • Equipped Protect action grants covered
 * To: • Equipped Protect Action applies Covered
 * Changed maximum number of stacks from infinite to 1
 * Changed description
 * From: • Equipped Protect action increases defense and evasion
 * To: • Equipped Protect Action increases Defense and Evasion
 * Changed description
 * From: • Increased Defense and Evasion
 * To: • Increases Defense and Evasion
 * Now correctly increases damage done by Stealthy attacks by 30%

Gear
' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
 * Mini-Nuke Explosion
 * Damage increased
 * Stamina cost increased from 40% to 60%
 * Critical chance reduced
 * Added Quick Action to all actions
 * Removed Free Action from all actions
 * All actions now share cooldown with Hire a Hero/Gear
 * Number of hits increased from 1 to 2
 * Damage reduced
 * Damage reduced
 * Number of hits increased from 1 to 2
 * Damage reduced
 * Damage reduced
 * Damage reduced
 * Added Drain
 * Removed Vampiric
 * Damage reduced
 * Added Quick Action to all actions
 * Removed Free Action from all actions
 * All actions now share cooldown with Bough of Binding/Gear
 * Mini-Nuke Weak Explosion
 * Damage reduced
 * Stamina cost increased from 30% to 40%
 * Damage reduced
 * Damage reduced
 * Damage reduced
 * Damage reduced
 * Damage reduced

Heroes
' ' ' ' ' ' 
 * Added Antimatter Reconstruction and Antimatter Stabilization to the tooltip
 * Added Antimatter Reconstruction and Antimatter Stabilization to the tooltip
 * Damage reduced
 * Damage reduced
 * Damage reduced
 * Hit chance increased to 100%
 * Critical chance increased to 100%
 * Critical damage multiplier reduced from 1.75 to 1.5
 * Added 2 rounds of initial cooldown
 * Damage reduced
 * Stamina cost reduced from 40% to 30%
 * Hit chance increased to 100%
 * Removed initial cooldown
 * Cooldown reduced from 4 rounds to 3 rounds
 * Removed initial cooldown
 * Cooldown reduced from 4 rounds to 3 rounds
 * Healing reduced
 * Stamina cost increased from 20% to 30%
 * Critical chance reduced to zero
 * Added type
 * Added type
 * Added type
 * Chance to apply Possessed/Debuff reduced from 70% to 40%
 * Max damage increased
 * Stamina cost increased from 20% to 30%
 * Hit chance reduced
 * Critical chance reduced
 * Critical damage multiplier increased from 1.5 to 1.7
 * Min damage reduced
 * Max damage increased
 * Stamina cost increased from 35% to 40%
 * Critical chance increased to 100%
 * Cooldown increased from 1 round to 3 rounds
 * Chance to apply Purged reduced from 100% to 50%
 * Healing reduced
 * Stamina cost increased from 20% to 30%
 * Critical chance reduced to zero
 * Added type
 * Healing reduced
 * Stamina cost increased from 20% to 30%
 * Critical chance reduced to zero
 * Added type
 * Damage reduced
 * Damage reduced
 * Damage reduced
 * Damage reduced

Villains
' ' ' ' 
 * Changed class from Tactician to Generalist
 * Rapid Fire
 * Damage reduced
 * Energy Pistol
 * Damage reduced
 * Radioactive Shot
 * Damage reduced
 * Larger than Life
 * Damage reduced
 * So Predictable
 * Damage reduced
 * Drop Debris
 * Damage reduced
 * Call Gamma Bomb
 * Damage reduced

Augmented Isotope-8
Actions equipped with the following A-Isos now have a 5% damage/healing reduction: Actions equipped with the following A-Isos now have a 10% damage/healing reduction: Actions equipped with the following A-Isos now have a 15% damage/healing reduction:
 * (was 5% before the update)
 * (was 5% before the update)

Special Operations - Marvel: Avengers Alliance - Civil War II
Mission 4 - Space Time
 * Changed map
 * Changed score requirements for each star:

Effects

 * Changed description
 * From:
 * Reduces damage and increases evasion
 * To:
 * Increases Evasion
 * Reduces damage of incoming attacks


 * Changed description from will cost to costs


 * Lifeforce should now restore Stamina properly

Heroes

 * Blue Marvel's Antimatter Uppercut added
 * Death Locket sprite fixed

Effects

 * Changed description from costs to will cost