Rescue/Patch History

April 25, 2014 Patch Notes
Adjustments & Bug Fixes
 * Various healing effects have been fixed to give the correct healing amount while Blessing is active
 * Reconstruction Matrix
 * Affects : Rescue

November 12, 2013 Patch Notes
Adjustment
 * Increased the cooldown on Reconstruction Matrix
 * Reconstruction Matrix no longer performs an instant heal

August 29, 2013 Patch Notes
Rescue Adjustment and Fix
 * Panacea Response no longer removes Stunned or Exhausted

July 5, 2013 Patch Notes
Rescue Adjustment and Fix
 * Reconstruction Matrix now always applies to all party members
 * Reconstruction Matrix no longer removes damage over time effects
 * Reduce amount of shield/heal on Reconstruction Matrix slightly
 * Magnetic Attraction no longer applies Magnetized on attacks she can’t protect against
 * Panacea Response now 70% chance each round

May 21, 2013 Patch Notes
Rescue Fix and Adjustment
 * Rescue can now Magnetize other opponents who have Rescue in their strike team
 * Rescue will now properly use more than "Flyby Attack" when a Blaster is present in a PvP fight
 * Rescue's Panacea Response will now be removed from the team when she is defeated
 * Rescue will no longer protect when an enemy rests

May 1, 2013 Patch Notes
Rescue Release
 * Reward
 * Class: Tactician
 * Passive: Flying
 * Immune to ground attacks
 * Passive: Panacea Response
 * All party members remove a harmful status effect at the beginning of their turn
 * Level 1: Flyby Attack
 * Single Target
 * Afterburners
 * Grants an extra turn
 * Winded
 * Removes and prevents Follow-Up attacks
 * Lasts 1 Round
 * Off-balance
 * Removes and prevents Counter-Attacks
 * Lasts 1 Round
 * Level 2: Protector Protocol
 * Self
 * Magnetic Attraction
 * Protects allies from single target or area attacks
 * Applies Magnetized to attackers
 * Expires next round
 * Replicating Shields
 * Preemptively creates a Repelling Force Field before an enemy attacks
 * Lasts 1 Round
 * Level 6: Reconstruction Matrix
 * All Allies
 * Reconstruction Matrix
 * Shield effect absorbs incoming damage
 * Restores health over time
 * Restores health when shield is applied
 * Removes and prevents most damage over time effects when applied
 * Lasts 1 Round
 * Fortified
 * Defense increased by 25%
 * Lasts 3 Rounds
 * 2 Round Cooldown
 * Level 9: Status Reset
 * All Enemies
 * Subtle
 * Does not trigger most status effects
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Disruption Waves
 * Removes beneficial status effects from all enemies
 * All Clear
 * Removes harmful status effects from Rescue
 * 3 Round Cooldown
 * Removes beneficial status effects from all enemies
 * All Clear
 * Removes harmful status effects from Rescue
 * 3 Round Cooldown