December 9, 2014 Patch Notes

Daily Missions
Daily Missions are unique, stand-alone challenges with special gameplay rules, offering rare and exclusive rewards for completion. Each day, a new Daily Mission task will be posted, which can only be completed by playing in the Daily Mission, found within a new tab in the Mission page.

New Weekly Tasks: "Ho-Ho-Hybrid"
A new lockbox hero is available: Hybrid. Complete the weekly Ho-Ho-Ho Hybrid Tasks to collect Symbiotic Lockboxes. Additional lockboxes can be collected by completing the Daily Mission Tasks.

New Lockbox Hero: Hybrid
Bio: Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiote called Venom. After his brother was killed and he was paralyzed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.

Customization: After enduring the Green Goblin's barbaric experiments, Hybrid and his symbiotes have unlocked an amazing affinity with Augmented and Empowered Iso-8. However, this will have to wait until Hybrid decides to join us...perhaps until a certain holiday.


 * Class : Blaster
 * Uniforms : Infiltrator, Tactician, Scrapper, Bruiser (30cp each)
 * Standard Passives (All Classes)
 * Hyper Awareness
 * Attacks against this character cannot be Stealthy
 * Symbiotic Relationship
 * Gradually restores Health during combat
 * Chance to remove harmful effects each round
 * Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
 * Class Passive
 * Blaster
 * Wreak Vengeance
 * Gains Health and Justified, increasing Accuracy, Attack, Defense, and Evasion, whenever an enemy is defeated
 * Infiltrator
 * Painfully Aware
 * 20% chance to avoid enemy attacks
 * Attacks dodged this way provoke a counter-attack
 * Tactician
 * Survivor
 * Guaranteed to survive being KO'ed once and restored to 30% Health
 * Scrapper
 * Barbed Spines
 * Successful enemy melee attacks against this target give the attacker Bleeding and immediately Hemorrhage
 * Bruiser
 * Out For Blood
 * Attacks gain 3 applications of Bleeding


 * Action 1 - Riot
 * Unlocked at Level 1
 * Targets One Enemy
 * Special Properties
 * Exploit Opportunity
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Deadly Crits
 * Deals extra damage on critical hits
 * Deals extra damage on critical hits


 * Action 2 - Agony
 * Unlocked at Level 2
 * Targets One Enemy
 * One Enemy
 * Subdue
 * Melee attacks do 40% less damage and cannot crit
 * Counts as Impaired
 * Cancelled by Impaired or Restrain
 * Exposed
 * Defense reduced by 25%
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * This effect can be applied 3 times


 * Action 3 - Phage
 * Unlocked at Level 6
 * Targets One Enemy
 * Special Properties
 * Bio Attack
 * Does not work against mechanical targets
 * One Enemy
 * Restrain
 * Ranged attacks do 40% less damage and cannot crit
 * Counts as Impaired
 * Cancelled by Impaired or Subdue
 * Creeping Infestation
 * Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation
 * Removed by performing or being targeted by Fire of Sonic attacks
 * Removed by performing or being targeted by Fire of Sonic attacks


 * Action 4 - Lasher
 * Unlocked at Level 9
 * Targets All Enemies
 * Special Properties
 * Guaranteed Hit
 * 100% chance to hit...usually
 * All Enemies
 * Opportunist
 * Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Remove Buff
 * Removes a single beneficial status effect from the target
 * Fumbling
 * Single-target attacks provoke a counter-attack
 * Single-target attacks provoke a counter-attack

New Hero: Molly Hayes

 * Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.


 * Class: Bruiser
 * Passives
 * Lil' Bruiser
 * All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
 * Determined
 * Immune to Stun, Incapacitation, and Fear effects


 * Action 1 : Drop Kick
 * Unlocked at Level 1
 * Single Target
 * One Enemy
 * Impaired
 * Attacks do 20% less damage and cannot crit
 * Cancelled by Restrain or Subdue
 * Wide-Open
 * Taking additional damage from melee attacks
 * Combo Setup
 * The next unarmed attack against this target deals extra damage
 * The next unarmed attack against this target deals extra damage


 * Action 2 : Wind Up Punch
 * Unlocked at Level 2
 * Single Target
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploits Stun
 * Deals extra damage against targets with Combo Setup
 * Exploits Combos
 * Deals extra damage against Stunned targets
 * Deals extra damage against Stunned targets


 * Action 3-A : Raspberry
 * Unlocked at Level 6
 * Targets Self
 * Special Properties
 * Hot Head
 * Raspberry Action becomes Temper Tantrum at the beginning of the next turn
 * Self
 * Taunt The Meanies
 * Protects allies from single target attacks
 * Counters enemy attacks with Drop Kick
 * Counters enemy attacks with Drop Kick


 * Action 3-B : Temper Tantrum
 * Unlocked at Level 6
 * 1 Round Cooldown
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Cooled Off
 * Temper Tantrum Action becomes Raspberry at the beginning of the next round
 * Falls Asleep next round
 * Gains Exhaustion next round
 * Self
 * Temper Tantrum
 * Restores all Stamina when Temper Tantrum is applied
 * Gain infinite actions until Recharge
 * Immune to Exhaustion & Fear
 * Immune to Exhaustion & Fear


 * Action 4 : Let's Play Catch!
 * Unlocked at Level 9
 * Targets All Enemies
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * All Enemies
 * Intimidated
 * Reduces Attack, Accuracy, and Evasion
 * Incapacitation
 * Chance to lose a turn
 * Counts as Stun for actions that affect those targets
 * Counts as Stun for actions that affect those targets

Features

 * Christmas Decor returned on Flight Deck

Effects

 * and have added border
 * has changed description