Cybernetic Cannon

Effects

 * Power is set by Agent level when acquired


 * Deals extra damage on critical hits

 (2 rounds)

50% Chance
 * Deals damage every turn
 * Evasion reduced
 * Cancelled by burning


 * Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used
 * Gains Malignant Ice
 * Attacks from this weapon become Stealthy


 * Evolved form of Chilled
 * Quick Actions become normal actions
 * Chance to spread to nearby allies with Malignant Radiation


 * Reduced damage from chilled