Chapter 6 - Uprising/Dialogues

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One of the magical artifacts is freezing everything that gets close to it, including S.H.I.E.L.D. agents. Send the Human Torch in to warm everyone up and bring the artifact in.

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All the magical chaos is playing hell with our Helicarrier instruments. Get a tactician up on the rooftops so we have some visual fire support.

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Spillover from the release of magic has brought the statue of San Gennaro to life, and it's in a fighting mood. Send a bruiser in there to take it down.

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We've forced the Maggia back from one of their collection points. Get a hero in there to recover a cache of artifacts and take them to Dr. Strange.

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A Hydra courier is returning from the Kopernik Space Center with data from observations about the Pulse. Intercept him and recover the data.

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TV crews are getting caught in the violence. Send a hero to remove them--and also to make sure they know S.H.I.E.L.D. isn't taking sides. We're keeping the civil order.

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If we're going to take down the violent elements on both sides, we need cover from Xavier. Send Phoenix to tell the Professor how close things are to getting out of control and get him on board with the necessary response.

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Who's gotten these mutants up in arms? Is Magneto provoking them? That's our guess, but we need to get an infiltrator into the Brotherhood command center to find out for sure.

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Roving gangs are taking advantage of the mutants to riot in other parts of the city. They need a show of force to stand them down. She-Hulk comes to mind.

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The mayor is demanding a briefing on Iso-8. Send someone to get him up to speed so he doesn't say something dumb and make this situation worse.

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Armed maniacs have barricaded themselves in the top floors of the Hearst Tower. They're taking random shots at first responders on 57th Street. Send a bruiser to kick in the door and take them out.

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Thugs will be thugs. Some of them are terrorizing people in the streets near the park. Get a scrapper over there to knock some sense into them and restore order.

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Some of the escapees were holed up with advanced tech that Crimson Dynamo built. They didn't know how to use it, lucky for us. S.H.I.E.L.D. agents are guarding it now. Send a hero to get it to the Helicarrier.

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A professor at Columbia just reported that someone ransacked his lab at the Rutherford Observatory and stole his data. Send a hero to find out whether he might have inadvertently found out something about the Pulse.

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The new underworld factions are meeting with elements of the Hand. When ninjas are involved, there's usually a lot of flying sharp metal. Send in Cage to make a courtesy call and find out what they're planning. His unbreakable skin will come in handy.

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Until we can take down the Brotherhood's lab, they'll keep experimenting on innocents. Send a tactician to analyze the test subjects' movements and see if we can figure out where they're coming from.

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This location is heavily fortified and we've seen test subjects coming out of it. It might be the lab. Send a hero to blast through its defenses and find out for sure.

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An inventor in Staten Island is on Twitter saying he's used Iso-8 to create a black hole. Send a hero to shut him down on the off chance he's right.

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Homeland Security is holding a passenger who came into JFK from Shanghai. He's talking about rings and something happening in space. Send a hero to observe their interrogation and report back.

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We've got rampaging test subjects and Sentinels stomping around, and now reports of Jotun in the area, too. Send Thor to find out if they're true. If they are, he knows what to do.

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We've taken out the guards around a cache of magical artifacts. Send a hero to bring them in before the Hand gets reinforcements in place.

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A stray magical effect has been detected in the Meat Packing district. Send in Black Widow to gather intel for Doctor Strange to evaluate.

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We think Elektra is running this operation. Send Daredevil to track her down so we can go after her with your whole team.

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We've got magical readings coming out of this building. Looks like it's some kind of remote alarm. Send someone to infiltrate the location and deactivate whatever artifact is in here so the Hand won't now when we make our move.

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Too many gawkers on the High Line are endangering themselves. Get a hero up there to close the park off before someone gets killed.

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Escapees are trying to commandeer a S.H.I.E.L.D. dropship. Probably they don't know how to fly it, but get a hero over there to make sure they never get the chance.

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It's tight quarters in this part of the Raft, but some of the prisoners have taken guards hostage. Get a scrapper in there to free the guards and pacify the rioters.

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First responders are trying to treat injured prisoners, but the rioters are keeping them out. Send a hero to escort them in so they can do their jobs.

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The passenger from JFK might actually know something worth knowing. Send a hero to escort him from the airport to the Helicarrier. We don't want him to go missing along the way.

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Some of the rioters have friends in high places... literally. There are aircraft coming in to get them off the island. Send Storm out to keep the weather unfriendly for flying.