Howard the Duck/Patch History

New Lockbox Hero: Howard the Duck
Bio: Howard the Duck is a master of Quak-Fu and possesses all the incredible powers of a duck. Howard hails from another dimension and another world known only as Duckworld. Little is known about Howard's origins other than that he was flung to our world when Thog the Nether-Spawn used his magic to create a rift that sent Howard spiraling into our world. Since then, Howard has done many things including attempting to join the Avengers, but eventually settled down into creating his own private detective agency.


 * Class: Tactician
 * Passive: Anger Management/Howard the Duck
 * Gains Grit when attacked
 * Chance to grant an extra turn when attacked
 * Passive: Private Eye
 * Chance to apply Target Focus on enemies when they perform an action
 * Chance to gain Fatal Intel when enemies perform an action


 * Action 1: "Eat My Glove!"
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Knockout Punch
 * Stuns targets that have Combo Setup
 * True Grit
 * Consumes all stacks of Grit to deal extra damage


 * Action 2: Fury's Closet
 * Special Properties
 * Multi-Function
 * Can be used to perform different action
 * Coulson's BFG
 * Targets One Enemy
 * 3 Round Cooldown
 * Type:, , ,
 * Special Properties
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * All Allies
 * One For All (1 round)
 * Attacks have a chance to cause allies to join in on single=target attacks
 * All For One/Buff (1 round)
 * Allies have a chance to retaliate when an ally is hit by single-target attacks
 * Reinfarcements
 * Targets One Enemy
 * 2 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Summon Attack
 * Does not trigger counter or retaliation effects
 * One Enemy
 * Flanked (1 round)
 * Single-target attacks against this target grant a follow-up attack
 * Cornered (1 round)
 * Removes and prevents Protect effects
 * Neurotripe
 * Targets All Allies
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * All Allies
 * The Sun Also Rises
 * Grants random beneficial effect to allies
 * Combat Awareness (2 rounds)
 * Performs a counter against the next single-target or area attack
 * Epiphany (2 rounds)
 * The next attack is guaranteed to be a critical hit
 * Friggin' Sword of Hope
 * Targets One Enemy
 * 1 Round Cooldown
 * Type: ,
 * Special Properties
 * Desperation Attack
 * The lover this character's Health, the more damage this attack does
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * One Enemy
 * Open Wound
 * Chance to apply Ravaged and up to 3 applications of Bleeding


 * Action 3: Quack-Fu
 * Unlocked at Level 6
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Pressure Points
 * Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
 * Combo Setup (2 rounds)
 * The next unarmed attack against this target deals extra damage
 * Incapacitation (2 rounds
 * Chance to lose a turn
 * Counts as Stun for actions that affect those targets


 * Action 4: Duck-tini
 * Unlocked at Level 9
 * Targets Self
 * 2 Round Cooldown
 * Type:
 * Special Properties
 * Free Action
 * Grants an immediate free turn
 * Does not trigger follow-up attacks
 * Self
 * Feeling Ducky (3 rounds)
 * Chance to evade attacks, counter enemy attacks, follow-up after ally attacks, and ignore enemy defense when attacking
 * Gains Grit and a small amount of Stamina when the above triggers