Cammi/Patch History

Spec Op 33 Reward Hero: Cammi Benally
Bio – Camille "Cammi" Benally was living with her alcoholic mother in Coot's Bluff, Alaska until Drax the Destroyer crash-landed on Earth in a prison ship. Drax protected Cammi from the escaped convicts attacking her town before taking her into space. Cammi stayed with Drax as he joined the Guardians of the Galaxy, but eventually, the two parted ways. Cammi started to fall in with the wrong crowd, committing various crimes across the Galaxy. She was eventually apprehended and exiled to Earth. Ever since her time in space, Cammi has been unable to return to a normal life and is continuously drawn into a life of superheroics.

Class: Tactician
 * Passive: Teenage Astro Girl
 * Gains Grit when Attacking
 * Counters with Reduced Potential & Shield Slam


 * Passive: Survival Training/Buff
 * Damage is reduced by 50% while Health is over 80%

Action 1: Plasma Shot
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:, , ,
 * One Enemy
 * Radiation Exposure (3 rounds)
 * Deals damage every turn
 * Increases damage taken from energy attacks
 * Ionized (3 rounds)
 * Taking additional damage from Radiation Exposure

Action 2: Gadget
 * Unlocked at Level 2
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Subtle
 * Does not trigger most status effects


 * Distraction
 * Targets One Enemy
 * 2 Round Cooldown
 * Type:, ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * One Enemy
 * Flanked (1 round)
 * Single-target attacks against this target grant a follow-up attack
 * Targeted (1 round)
 * Attacks against this target are guaranteed to hit and crit
 * Self
 * Grit
 * Increases Attack, Defense, Accuracy, and Evasion
 * Stacks up to 5 times


 * Gather Intel
 * Targets Self
 * 2 Round Cooldown
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * Self
 * Combat Expertise (1 round)
 * Counter-attacks when attacked by any attack
 * Dynamic Edge (1 round)
 * Attacks Gain Advantage, dealing extra damage against targets with Reduced Potential Debuffs


 * Defensive Matrix
 * Targets Self
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Grit Reserve
 * Consumes all stacks of Grit to gain Health
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * Self
 * Covered (1 round)
 * Taking 50% damage from all attacks
 * Shield (1 round)
 * Shield effect absorbs incoming damage

Action 3: Jet Pack Combo
 * Unlocked at Level 6
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Magnetized Blast Mine
 * Surrounded by blast explosives
 * Explodes when Magnetized or Detonated
 * Does not detonate on counter-attacks or follow-ups
 * Triggered Explosion gains Paragon Exploiter, Exploit Attrition, and ignores defense
 * Cluster Mines
 * Chance to apply Magnetic Blast Mines to all enemies
 * Reduced Potential (2 rounds)
 * Chance to Lock Out Melee, Range, Buff, or Debuff Abilities

Action 4: Charge Shot
 * Unlocked at Level 9
 * Targets One Enemy
 * 2 round cooldown
 * Type:, , ,
 * Special Properties
 * Detonator
 * Detonates explosives on enemy targets
 * Exploit Radiation
 * Deals extra damage against targets with Radiation Exposure, Irradiated, or Radiation Fatigue
 * True Grit
 * Consumes all stacks of Grit to deal extra damage
 * Self
 * Kicks Like a Mule (2 turns)
 * Lose next turn