Template:H2ueai/goldaiso

Gold

 * Aiming adds lock on
 * Automated gives a Tech action Tech Upgrade
 * Cooperative makes a summon a QA
 * Erupting makes a ground attack hit flying.... which is extremely useful as most chars with ground attacks kinda need that ability
 * Gracious adds energize to a buff, this always energizes your entire team even if the buff is only for the user
 * Ionizing adds radiation exposure to an energy attack
 * Maddening adds weak mind to a psychic attack
 * Pugilist adds exploits combo setup to unarmed
 * Pulverizing adds wide open to melee
 * Sniping adds guaranteed hit
 * Sorcerous adds stealthy to a magic attack
 * Vorpal adds ignore defense to a slashing move but reduces base damage somewhat. The ignore defense still makes it do more damage over all
 * Pressurized adds pressure points to unarmed
 * Bloody adds bleeding to unarmed
 * Manifesting adds epiphany to a buff. This applies Epiphany to those allies that are affected by the buff.  So AoE buffs would apply to the whole team but single target or self would not
 * Brain Freeze adds chilled and migraine to psychic
 * Thorned adds Thorns to a magic ability. This works the same whether it's a FA, QA, buff, debuff, or a regular attack.  so it's really good on QA debuffs.
 * Obsolescent adds down grade to a tech action, this also magnetizes some enemies so it's useful beyond just preventing them from using tech
 * Vampiric adds vampiric strike to a slashing attack. This only works if the target is not KOed by the attack.  Also not only does it require the target to be bleeding, but it removes bleeding.
 * Suppressing - Equips to an energy attack, gives a shield that reduces damage from DoTs when used. Not recommended to be used with Stalwart Eiso since you can only have one shield and Stalwart typically activates more often.
 * Sharpshooting adds perfect shot to ranged
 * Rising - adds rising up to heal actions, it actually needs to be Heal type though.
 * Bursting - adds shield breaker to ranged
 * Knocking - adds incapacitation to melee

Dependable
This is a subset(Melee, Ranged, and Buff/Debuff) of the gold store A-Isos that prevents the move equipped from being locked out by lockout effects. They're only as valuable as the frequency of encountering lockout effects. They don't do ANYthing else. Not all moves can have one of these equipped. These are surprisingly expensive for their actual utility.