Cyclops/Patch History

May 1, 2014 Patch Notes
Bug Fix
 * An ally cannot benefit from Uncanny Cyclops' Don't Die On Me more than once per round

November 12, 2013 Patch Notes
Uncanny Cyclops Adjustment
 * Don't Die On Me can now only trigger a maximum of once per round
 * Uncanny Leadership can now only trigger a maximum of once per round

October 15, 2013 Patch Notes
New Uniform: Uncanny Cyclops Cyclops Adjustment
 * Team Passive: Uncanny Leadership
 * Cyclops and his allies have a chance to gain an extra turn after attacking
 * Team Passive: Don't Die On Me
 * Attacks that would reduce an ally's health to 0 have a 25% chance to reduce the ally to 1% instead
 * Get Back in the Fight will no longer proc while stunned
 * Area attacks on teammates will have a 50% chance of proccing a team Get Back in the Fight
 * Combat Expertise on Evasive Maneuvers has been replaced with Combat Awareness
 * Mega Optic Blast now has a 60% chance of applying Incapacitation

October 1, 2013 Patch Notes
Cyclops Fix and Adjustment
 * Cyclops's Get Back in the Fight will not proc on allies with Morale Boost
 * Cyclops's Natural Leader proc has been reduced to 50%

August 15, 2013 Patch Notes
Undocumented Change
 * Optic Blast and Mega Optic Blast are now instead of

July 5, 2013 Patch Notes
Cyclops Fix
 * Now correctly grants Morale Boost to characters that are attacked
 * PVP AI now better makes use of all of his abilities

June 25, 2013 Patch Notes
Cyclops Refactor

Changes highlighted in bold. Cyclops Phoenix Five Costume
 * Passive: Natural Leader
 * Cyclops has a chance to give Morale Boost to allies that are attacked, increasing all stats
 * 1. Optic Blast
 * Single Enemy
 * Ranged Energy
 * Deadly Crits
 * Flanked
 * Single-target attacks against this target grant a follow-up attack
 * 2. Exploit Weakness
 * Single Enemy
 * Unarmed Melee
 * Weak Point
 * Next attack against this target is guaranteed to hit and crit
 * Disadvantage
 * Applies a debuff depending on the class targeted
 * Tactician → Exhausted¹ (prevents extra turns)
 * Infiltrator → Off-balance (prevents counter attacks)
 * Scrapper → Winded (prevents follow-up attacks)
 * Bruiser → Neutralized (removes stat buffs & prevents stat buffs)
 * Blaster → Impaired (prevents crits & -20% damage)
 * Generalist → Intimidated (reduces Attack, Accuracy, and Evasion)
 * 3. Evasive Maneuvers²
 * All Allies
 * Buff
 * Quick Action
 * Agile (all allies)
 * Combat Expertise (all allies)
 * Counters single-target and area attacks
 * 4. Mega Optic Blast
 * All Enemies
 * Ranged Energy
 * Deadly Crits
 * Incapacitation
 * Chance to lose a turn
 * Phoenix Potential: Flames of Destruction
 * Allies have a chance to unleash Phoenix power each turn
 * Attacks are guaranteed to crit and ignore defense
 * Chance to proc increased to 40%

March 20, 2013 Patch Notes
Related Adjustment
 * Party buffs brought by a character or a costume no longer continue to apply when that character is knocked out as Cyclops's Phoenix Potential: Flames of Destruction

October 4, 2012 Patch Notes
New Uniform - Phoenix Five Cyclops
 * Blaster and Tactician Alternate suits now available
 * Passive - "Phoenix Potential: Flames of Destruction"
 * Allies have a chance to unleash Phoenix power each turn
 * All attacks are critical hits and ignore defense

April 2, 2012 Patch Notes
Cyclops Adjustment
 * Exploit Weakness is now available at level 2. Evasive Maneuvers is now available at level 6.
 * Using Evasive Maneuvers now grants Cyclops Combat Expertise, allowing him to counter attacks for 1 round
 * This is addition to granting Agile to all party members

Original Hero

 * This hero has no Release Patch Note