Avengers Alliance Redux Wiki:News/4.27.12

Chapter 7 released
Complete full mastery to gain access to the powerful Golden T.Q. 5000
 * Access to Chapter 7 has been unlocked, granting access to 6 new missions

Avengers Movie Costumes

 * To celebrate the release of the Avengers movie worldwide, we are releasing costumes based on the characters’ appearance in the movie
 * Both Hawkeye and Black Widow have new costumes
 * Hawkeye’s new costume comes in Infiltrator and Tactician varieties
 * Black Widow’s new costume also comes in Infiltrator and Tactician varieties
 * These costumes come with the unique Avengers Assemble passive ability
 * Having one Avenger on the team grants Coordinated Attacks
 * Teammates have a chance in joining in on single-target attacks
 * Having two Avengers on the team grants Cooperative Defense as well
 * Teammates have a chance of countering when a teammate is hit by a single-target attack
 * Expect the rest of the Avengers to assemble soon!
 * These costumes are only available for a limited time!

Combat Engine Improvements

 * These changes resolve the following PVP issues:
 * Quantum Jumper
 * Quick Action weapons
 * “Looping” techniques
 * Action Cooldowns
 * Cooldowns on all actions (from agent gear or heroes’ abilities) now decrement each round instead of each turn
 * A round is a collection of each character getting a turn
 * Extra turns happen within the same round
 * This prevents characters with many extra turns getting their moves off of cooldown faster, which over-values items that produce extra turns
 * Extra Turns
 * Extra turns granted from items and agent gear now give the character Exhaustion, preventing that character from gaining additional extra turns in a round
 * This prevents “stacking” extra turns in a single round or infinitely “looping” extra turns
 * This does not affect extra turns from Quick Action abilities or Tactician bonus turns
 * Ignore Defense
 * Attacks that ignore defense (such as the Blaster class bonus) now properly deal increased damage against all targets, regardless of their level
 * The tooltip has been clarified to indicate that attacks that ignore defense also ignore shield-like statuses (such as Invisible Woman’s Force Field)


 * Many Bosses and Mini-bosses are now immune to Stun
 * This should make certain boss fights more challenging
 * This fixes several issues with Stun interfering with boss mechanics


 * Various graphical improvements and bug fixes