November 20, 2012 Patch Notes

2012/11/20 Patch Notes

Storm
Storm has received an all-around adjustment to her skills, as well as improvement to her Classic Storm costume.

Storm Classic Storm Costume
 * Passive - Flying
 * Immune to Ground attacks
 * New Passive - Mistress of the Elements
 * Storm takes 50% less damage from Fire, Lightning, Ice, and Water attacks
 * Lightning
 * Static Charge
 * Electricity attacks against nearby targets may cause this target to take additional Electricity damage
 * Arc Lightning
 * If Storm has Elemental Mastery, causes Static Charge on all enemies
 * Electrified
 * Applies Electrified to any allies that have Protective Shroud
 * Deals Electricity damage when attacked
 * This can trigger Static Charge
 * Protective Shroud
 * Grants Protective Shroud to all allies
 * Concealment grants a chance to Avoid single-target attacks
 * Unlocks additional defensive benefits on Storm’s attacks
 * Blizzard
 * All enemies
 * Grants Elemental Mastery to Storm
 * Increases Storm’s elemental damage
 * Unlocks additional offensive benefits on Storm’s attacks
 * Applies Chilled to enemies
 * Reduces Evasion
 * Deals damage every round
 * Tornado
 * High Crits
 * Squall Line
 * If Storm has Elemental Mastery, Tornado exploits Chilled and triggers Static Charge on all enemies
 * Calm Before the Storm
 * Refreshes the duration of Protective Shroud on all allies
 * Wind Wall
 * Grants Wind Wall to allies that have Protective Shroud
 * Absorbs damage on each attack
 * Applies Off-Balance to attackers
 * Weather Witch
 * Allies with Protective Shroud take 50% less Fire, Ice, Lightning, and Water damage
 * While Storm has Elemental Mastery, has a chance to strike attacking enemies with lightning

Black Friday Sale
In celebration of Black Friday our original Spec Op hero, Mockingbird , will be available for 4 days (ends 11/26). She is available for Command Points in the Team Page.

Bug Fixes Items

 * Girl’s Best Friend will now give Strengthened after every attack
 * Blade of Guardians (LE item)
 * Damage increased
 * Removed High Crits
 * Now grants Blessing of Heroes
 * If the wielder has Strengthened, Fortified, Focused, and Agile, grants Blessing of Heroes
 * Refreshes the duration of Strengthened, Fortified, Focused, and Agile
 * All attacks gain a 100% chance to crit
 * Fury (LE item)
 * Fury will now correctly cause Burning, Dark Void, Deathfrost, and Poison if the Agent has Dark Void and counter-attacks
 * Fury will no longer cause Burning, Dark Void, Deathfrost, and Poison if the attack is dodged
 * Fury will now constantly reapply Deathfrost if it is ever removed
 * Will not be applied if the Agent is somehow immune to Deathfrost
 * Fury will now correctly grant an increase to Evasion as soon as the Agent gains Dark Void, and remove the increase if Dark Void is removed
 * Hotshot (Daily Spin reward)
 * If the Agent has Poison, the chance to cause Stun on enemies is random per enemy (as opposed to all or none)
 * Will not cause Stun on targets that dodge the original attack
 * Hotshot will now constantly reapply Burning if it is ever removed
 * Will not be applied if the Agent is somehow immune to Burning
 * Hotshot will now correctly grant an increase to Defense as soon as the Agent gains Poison, and remove the increase if Poison is removed
 * Grief (Crafting quest reward)
 * Increased damage
 * Grief will now constantly reapply Dark Void if it is ever removed
 * Will not be applied if the Agent is somehow immune to Dark Void
 * Grief will now correctly grant an increase to Attack as soon as the Agent gains Burning, and remove the increase if Burning is removed
 * Signpost (SO4 Quest Reward)
 * Increased chance to hit
 * Does not crit
 * Now a Subtle effect
 * No longer displays 0 damage
 * The Agent will gain health even if the enemy dies from the attack
 * Signpost will now constantly reapply Poison if it is ever removed
 * Will not be applied if the Agent is somehow immune to Poison
 * Signpost will now correctly grant an increase to Accuracy as soon as the Agent gains Deathfrost, and remove the increase if Deathfrost is removed
 * Quantum Jumper
 * Cooldown reduced to 2 rounds
 * The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used

Characters

 * Hercules
 * Son of Zeus passive will no longer reduce the effect of healing abilities
 * Deadpool
 * No Holds Barred will now correctly create debuffs when Deadpool has Imba
 * No Holds Barred will now correctly remove debuffs in all cases
 * Beast
 * Oh, my stars and garters! Beast now uses a new animation when Bleak House procs
 * Prisoner (Infiltrator)
 * Drunken Master will no longer avoid attacks with True Strike or similar effects

Misc

 * Mental Scarring no longer stacks
 * Phased and Astral Form will no longer be removed from any sort of counter-attack
 * Deathfrost correctly deals more health and stamina damage when afflicted with Bane
 * Deathfrost no longer deals Soulfire damage when afflicted with Bane
 * Characters that have Stun, Off-Balance, or Force Cage will no longer be able to perform Coordinated Attack or Cooperative Defense
 * Static Charge duration reduced to 3 rounds

Reference

 * Forum Playdom 11-20-12 Patch Notes