January 29, 2016 Patch Notes

Season 27 Tournament Dates

 * Start: 1/29/2016
 * End: 2/22/2016 @ 14:00 PDT (21:00 UTC)

Rewards

 * Silver: 100,000 Silver
 * Gold: 10 Gold
 * Diamond: The Grim Hunter
 * Vibranium: Scrapper's Infused Techsuit
 * Adamantium: Kraven the Hunter

Diamond Reward: The Grim Hunter

 * Targets One Enemy
 * 4 Round Cooldown
 * Type:, ,
 * Special Properties
 * Bio Attack
 * Does not work against mechanical targets
 * Customized
 * Power is set by Agent level when acquired
 * Hunter's Senses
 * Takes 10% less damage for each application of Bleeding and Poison on the attacker
 * Contagion
 * Causes Poisoned and spreads to nearby enemies with Bleeding
 * Applies Slowed to targets with Poisoned
 * Applies Dizzy to targets with Slowed
 * One Enemy
 * Dizzy (3 rounds)
 * Applied by Contagion
 * Accuracy reduced by 25%
 * Poisoned (2 rounds)
 * Taking damage every turn
 * Attack reduced
 * Slowed (3 rounds)
 * Applied by Contagion
 * Evasion reduced by 25%
 * Knockout Gas (2 rounds)
 * Stunned until hit by any action
 * Nanoplague (2 rounds)
 * Deals damage every turn
 * Prevents most beneficial statuses
 * Removes by resting or healing

Vibranium Reward: Scrapper's Infused Techsuit

 * Class: Scrappers Only
 * Passive - Faraday Suit
 * Immune to harmful Electric effects
 * Applies Static Charge on single-target attacks
 * Passive - Shock Gloves
 * Single-target attacks are guaranteed to critically hit
 * Unarmed attacks gain Shocking
 * Melee attacks gain Charged Attack, triggering Static Shock

Adamantium Reward: Kraven the Hunter
Bio: Born into Russian aristocracy, Sergei Kravinoff enjoyed the pursuits of big game hunting over the life of a socialite. He became so notorious for his hunting skills that he started to call himself Kraven the Hunter. Kraven stole an elixir from a witch doctor, which increased his strength, reflexes, and stamina, as well as unknowingly extending his lifespan, granting him the power to take on the greatest hunts in existence. When his brother told him about Spider-Man, Kraven made it his goal to hunt and kill the Web-Crawler, but after numerous defeats, Kraven was encouraged by Director Fury into hunting Incursions instead.


 * Class: Tactician
 * Passive - Sinister Six/Kraven/Hero
 * Other Former Sinister Six members gain Targeted on single-target attacks
 * Passive - The Hunter
 * Reduces damage from attackers with Poisoned and Bleeding effects
 * Preemptively counters Bleeding enemies
 * Follows-up on single-target attacks on Poisoned enemies
 * Action 1: I am the Hunter
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * Contagion
 * Causes Poisoned and spreads to nearby enemies with Bleeding
 * Applies Slowed to targets with Poisoned
 * Applies Dizzy to targets with Slowed
 * One Enemy
 * Dizzy (3 rounds)
 * Accuracy reduced by 25%
 * Poisoned (2 rounds)
 * Taking damage every turn
 * Attack reduced
 * Slowed (3 rounds)
 * Evasion reduced by 25%
 * Action 2: The Most Dangerous Game
 * Unlocked at Level 2
 * Target One Enemy
 * 1 Round Cooldown
 * Type: ,
 * One Enemy
 * Poisoned (2 rounds)
 * Taking damage every turn
 * Attack reduced
 * Ravaged (3 rounds)
 * Takes increased damage from Bleeding
 * Bleeding x2 (3 rounds)
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Action 3: Be Prepared
 * Unlocked at Level 6
 * Special Properties
 * Free Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Multi-Function
 * Can be used to perform different actions
 * Be Prepared
 * Type:
 * 3 Round Cooldown
 * Special Properties
 * Free Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Bear Trap
 * Kraven prepares a trap against an incoming Melee attack
 * Applies Enfeebled, reducing the damage of the incoming Melee attack
 * Applies Disabled, the next action performed will have its cooldown increased by 2 rounds
 * Cannot prepare another trap for 1 Round
 * Self
 * Hunter's Trap (2 rounds)
 * A trap has been set that will preemptively counter an action
 * Be Prepared
 * Type:
 * 3 Round Cooldown
 * Special Properties
 * Free Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Net Trap
 * Kraven prepares a trap against an incoming Ranged attack
 * Applies Woozy, reducing the damage of the incoming Ranged attack
 * Applies Disabled, the next action performed will have its cooldown increased by 2 rounds
 * Cannot prepare another trap for 1 Round
 * Self
 * Hunter's Trap (2 rounds)
 * A trap has been set that will preemptively counter an action
 * Be Prepared
 * Type:
 * 3 Round Cooldown
 * Special Properties
 * Free Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Poison Mist Trap
 * Kraven prepares a trap to remove the beneficial and harmful effects of an enemy's Buff or Debuff action
 * Applies Torpid and Disabled, extending the cooldown of the next action performed by 2 rounds
 * Cannot prepare another trap for 1 Round
 * Self
 * Hunter's Trap (2 rounds)
 * A trap has been set that will preemptively counter an action
 * Action 4: A Hunter's Thirst
 * Unlocked at Level 9
 * 3 Round Cooldown
 * Starts Cooled Down
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Self
 * Mystical Concoction
 * The next single-target attack gains Exploits Bleeds and Exploits Poison
 * Super Heroic (3 rounds)
 * Greatly increases damage dealt
 * Greatly reduces damage taken

PVP Task Chain
Collect Reptilian Lockboxes to unlock Lizard. There will be 3 Weekly Quests that will reward Reptilian lockboxes. The PVP Daily Spin has been updated to contain Reptilian Lockboxes. The Daily Five Fights will also reward Lockboxes.

Cold Blooded

 * Weekly Task 1: Season 27 - Week 1
 * January 29th - February 5th
 * Fight 15 PVP Battles
 * Reward: 30 Reptilian Lockboxes
 * Weekly Task 2: Season 27 - Week 2
 * February 6th - February 13th
 * Fight 20 PVP Battles
 * Reward: 30 Reptilian Lockboxes
 * Weekly Tack 3: Season 27 - Week 3
 * February 14th - February 22nd
 * Fight 25 PVP Battles
 * Reward: 40 Reptilian Lockboxes

New Lockbox Hero: Lizard
Bio: Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.


 * Class - Tactician (Becomes a Scrapper while "Lizard Brain" is active)
 * Passive: Cold Blooded
 * Gains Blood Runs Cold every round
 * Prevented by Chilled and Ice attacks
 * Passive: Connors in Control
 * Becomes a Tactician
 * Attacks apply Disadvantage while Connors in Control is Active
 * Replaced by Lizard Brain
 * Passive: Lizard DNA
 * Gains Reptilian Regeneration every round
 * Prevented by Burning, Poison, and Fire attacks
 * Passive Sinister Six/Lizard/Hero
 * Other former Sinister Six members gain Regenerative Serum
 * Action 1: Septic Bite (Default Counter while "Connors in Control" is active)
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * High Crits
 * Increased chance or critical hits
 * One Enemy
 * Malignant Poison (1 round)
 * Evolved form of Poisoned
 * Prevents healing while active
 * Chance to spread to nearby allies
 * Open Wound
 * Chance to apply Ravaged and up to 3 applications of Bleeding
 * Disadvantage
 * Creates a negative effect according to the class and beneficial buffs of the target
 * Action 2: Conduct Experiment
 * Unlocked at Level 2
 * Targets Self
 * 3 Round Cooldown
 * Special Properties
 * Quick Action
 * Grants an immediate free turn
 * Does not trigger follow-up attacks
 * Subtle
 * Does not trigger most status effects
 * Self
 * Remove Debuffs
 * Removes harmful status effects from the target
 * Side Effects
 * 10% chance
 * May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 * Experimental Treatment (1 round)
 * Prevents Burning, Chilled, and Poison
 * Low chance of Side Effects
 * Lizard Brain
 * Becomes a Scrapper
 * Immune to Psychic effects
 * Chance to evade Psychic attacks
 * Replaced by Connors in Control
 * Action 3: Tail Swipe
 * Unlocked at Level 6
 * Targets All Enemies
 * Type:
 * All Enemies
 * Hobbled (1 round)
 * Attacks cannot be Stealthy
 * Fumbling (1 round)
 * Single-target attacks provoke a counter-attack
 * Disadvantage
 * Creates a negative effect according to the class and beneficial buffs of the target
 * Action 4: Rending Slash (Default Counter while "Lizard Brain" is active)
 * Unlocked at Level 9
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploit Opportunity
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Exploits Poison
 * Deals extra damage against Poisoned targets
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * One Enemy
 * Off-balance (1 round)
 * Removes and prevents Counter-Attack effects
 * Cornered (1 round)
 * Removes and prevents Protect effects
 * Exhausted (1 round)
 * Cannot take extra turns
 * Quick Actions become Normal Actions
 * Disadvantage
 * Create a negative effect according to the class and beneficial buffs of the target

BUG AND BALANCE FIXES

 * Fixed an issue with Man to Man protecting against attacks
 * Ant-Man's DefiANT evading Temporal and Catastrophic type attacks has been fixed
 * Fixed an issue with Chrono Shield evading Temporal and Catastrophic type attacks
 * Also fixed an issue with Reversal evading Temporal and Catastrophic type attacks
 * Attacks that are Catastrophic, Car-tastrophic, Cat-astrophic, Temporal, Ground Attack, or Stealthy will no longer be redirected by Disoriented or Mind Control
 * Phased no longer evades attacks that are Catastrophic, Car-tastrophic, Cat-tastrophic, Temporal, Ground, Stealthy, Psychic Attack, Psychic Energy Attack, Ground attacks
 * Blinded no longer causes Temporal or Psychic Energy attacks to miss
 * Fixed an issue that prevented a Tactician equipped with the Quick Empowered Iso-8 in using Free Action after using a Quick Action made by the Empowered Iso-8's effect
 * Gaining Ground's Extra Turns now spawn Exhaustion after the second extra turn
 * Tigra's Hunter's Senses passive now reduces damage for each Poisoned effect on an attacker as well as Bleeding
 * Emma Frost's Mental Anguish no longer triggers immediately if applied by a Preemptive Counter
 * Emma Frost's Mental Anguish deals less damage (from 50% to 30%)
 * Amazing Spider-Woman's Impact Webbing now has a 2 Round Cooldown
 * Colleen Wing's Zen Trance does not follow-up on counter-attacks
 * Fixed an issue with Colleen Wing's Way of the Samurai protecting against Temporal attacks
 * Fixed Red She-Hulk's Beat the Heat protecting against Temporal attacks
 * Extra Turns granted by Howard the Duck's Anger Management spawn Exhaustion
 * Big and Fast now grants an Extra Turn if attacked, the equipped character does not need to be Protecting or have an ongoing Protect effect
 * Big and Fast's Extra Turn now spawns Exhaustion

Effects

 * All For One buff no longer procs on counter/follow-up


 * Now has high chance to evade Temporal attacks (from 100% to 70%)


 * Updated description
 * From: • Causes Poison. Applies Slowed to targets with Poison.  Applies Dizzy to targets with Slowed.; • Poison will spread to nearby targets with Bleeding on impact
 * To: • Causes Poisoned and spreads to nearby enemies with Bleeding; • Applies Slowed to targets with Poisoned; • Applies Dizzy to targets with Slowed


 * Update icon border from to  (only in Signpost)
 * Now added on Agent tooltip


 * Updated description
 * From: • Creates a negative effect according to the class of the target
 * To: • Creates a negative effect according to the class of the target and beneficial buffs


 * DefiANT no longer proc on attacks that ignore avoidance effects, Stun, or attacked by allies
 * Updated description
 * From: • Chance to be immune to Ant attacks
 * To: • Chance to be evade Ant attacks


 * Chance reduced. (from 70% to 50%)


 * Chance reduced. (from 70% to 50%)


 * Stamina recharge reduced. (from 33% to 20%)
 * Stacks limit to 1


 * Envenomed now has damage reduced


 * Added icon border


 * Proc now has limit to 3 times per round.


 * Updated description
 * From: • Takes 10% less damage for each application of Bleeding on attacker
 * To: • 


 * Proc limit to 3 times per round.
 * No longer procs on Summon and Stealthy


 * Updated description
 * From: • Takes heavy damage after performing next offensive action; • Removed after any action other than a quick action; • Produces Mental Scarring if the target takes damage
 * To: • Takes heavy damage after performing the next offensive action; • Removed after any action other than a Quick Action or a Free Action
 * With Weak Mind or Mental Resilience, damage is now based on average Health (from max Health)


 * Chance to block reduced. (from 30% to 20%)


 * Proc now has limit to 3 times per round.


 * Mirror Images are no longer proc on counter/follow-up attacks and Stun


 * Proc limit to 2 times per round.


 * Proc now has limit to 3 times per round.


 * Proc limit to 3 times per round.


 * Tooltip changed.
 * From: • Resistant to Psychic attacks
 * To: • Resistant to Psychic attacks including Mental Anguish.


 * Chance reduced. (from 70% to 30%)


 * Added Icon Border.
 * Healing reduced. (from 8% to 6%)
 * Healing with reduced. (from 15% to 12%)
 * Drain damage reduced. (from 10% to 6%)
 * now increases drain damage.


 * From: • Protects Allies who have less than 60% Health from Single Target or Area Attacks; • Has a chance to block attacks taking reduced damage
 * To: • Protects Allies with less than 60% Health from single-target and area attacks; • Chance to block incoming attacks, taking reduced damage


 * Proc rate reduced to 50%
 * Proc limit to 3 times per round

Gear

 * Tooltip rearranged.

Heroes
Squirrel Girl
 * Damage increased
 * Crit multiplier increased from 2.0x to 3.0x
 * Damage reduced
 * Crit multiplier increased from 2.0x to 3.0x
 * Damage reduced

Winter Soldier
 * Added Stamina cost
 * Damage increased
 * Damage doubled
 * Damage increased
 * Damage doubled
 * Damage doubled

Team-Up Bonuses
Dasvidaniya Great Game Last Hunt
 * Added to Colossus, Black Widow, and Magik
 * Added to Squirrel Girl
 * Added to Spider-Man

Savages Savages
 * Updated description
 * From: Bonus for bringing two heroes that have feral tendencies
 * To: Bonus for bringing two heroes that have feral tendencies, barely even human

Sinister Six
 * Updated description
 * From: Bonus for bringing two former members of the Sinister Six
 * To: Bonus for bringing two current or former members of the Sinister Six