March 28, 2016 Patch Notes

Season 29 Tournament Dates

 * Start: 3/28/2016
 * End: 4/15/2016 @ 14:00 PDT (21:00 UTC)

Rewards

 * Silver: 100,000 Silver
 * Gold: 10 Gold
 * Diamond: Spirit Blade/Gear
 * Vibranium: Blaster's Infused Techsuit
 * Adamantium: Cloak &amp; Dagger

Diamond Reward: Spirit Blade/Gear

 * Targets All Enemies
 * 2 Round Cooldown
 * Type:
 * Always Active
 * Spirit Blade/Effect
 * Provides Magic Warding to the Agent
 * Allies protect the holder of the Spirit Blade from single-target attacks
 * Special Properties
 * Customized
 * Power is set by Agent level when acquired
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Guaranteed Hit
 * 100% chance to hit.. Usually
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * All Enemies
 * Breakdown
 * Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 * Hexed
 * Attacks have a chance to backfire
 * Drained Energy (2 rounds)
 * All stats reduced
 * This effect can be applied 3 times

Vibranium Reward: Blaster's Infused Techsuit

 * Class: Blasters Only
 * Passive - Fireproof/Agent
 * Immune to harmful Fire effects
 * Reduces damage taken from Fire and Energy attacks
 * Passive - Wildfire
 * Area attacks without the Ice Type now gain the Fire Type and cannot be Protected against
 * Chance for attacks to explode, causing fire damage and Scorched, increased chance for Fire and Energy attacks

Adamantium Reward: Cloak &amp; Dagger
Bio: As runaway teenagers, Tandy Bowen and Tyrone Johnson first met when Tyrone saved Tandy from a mugging. The two became fast friends, and when Tandy joined a new shelter on Ellis Island, Tyrone couldn't help but be suspicious and joined her. He was right as the shelter was a testing ground for a new drug the Maggia had developed. Most died in their experiments, but Tandy and Tyrone not only survived, they gained incredible powers that were both a blessing and a curse. Tyrone became a conduit for the Darkforce, able to teleport and summon the negative energies within the dark dimension while Tandy became a conduit of the Lifeforce, harnessing the positive energies she releases as dagger-like beams of light. However, Tyrone's powers cursed him with a need to consume the lifeforce of another, and Tandy needed to continually release her own energy or become sickly, eventually releasing her energy involuntarily in an explosive fashion. However, the two found that Tandy could give off her energy for Tyrone to feed his hunger in order to stave off the effects. The two were bound to each other. Together, they defeated the Maggia responsible and protect the streets of New York as Cloak and Dagger.


 * Class: Infiltrator
 * Passive: Blinding Light
 * Immune to Blinded and Dark effects
 * Chance to pre-emptively counter melee attacks, applying Blinded, Off-Balance, and Winded
 * Light and Darkness
 * Counts as both a Scrapper and Infiltrator while in combat and gains the advantages and disadvantages of both
 * Dark Teleportation
 * High chance to avoid Range Attacks
 * Action 1: Bright Blades
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:
 * Special Properties
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Psychic Energy Attack
 * Ignores most Avoidance, Shield, Counter, and Protect effects
 * Deals energy damage to targets immune to psychic attacks
 * One Enemy
 * Diminished Resolve (2 rounds)
 * Reduces damage dealt by all attacks
 * Counts as a Delirium effect
 * Purged (2 rounds)
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits
 * Deals damage when removed by status removal effects
 * Self
 * Rising Up
 * Has a chance to gain Focused, Fortified, Agile, or Strengthened
 * Action 2: Black Out
 * Unlocked at Level 2
 * Targets All Enemies
 * 4 Round Cooldown
 * Type:
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * All Enemies
 * Remove Buffs
 * Removes beneficial status effects from the target
 * Dementia
 * Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
 * Dark Forces
 * Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
 * All
 * Darkforce Dimension (2 rounds)
 * Drains Health over time while affected
 * Cloak and Dagger regain health over time while affected
 * Action 3: Casting Shadows
 * Unlocked at Level 6
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Shot in the Dark
 * Targets All Enemies
 * 3 Round Cooldown
 * Type:
 * Special Properties
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Finest Hour!
 * Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 * Measured Attack
 * The higher this character's Stamina, the more damage this attack does
 * Psychic Energy Attack
 * Ignores most Avoidance, Shield, Counter, and Protect effects
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Pitch Black
 * Targets All Enemies
 * 4 Round Cooldown
 * Starts cooled down
 * Type:
 * Special Properties
 * Desperation Attack
 * The lower this character's Health, the more damage this attack does
 * Ethereal Strike
 * Ignores Avoidance and Incorporeal effects
 * Exploits Delirium
 * Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or Possessed
 * Ignore Defense
 * Damage ignores enemy's Defense stat
 * Attacks penetrate Shield statuses
 * Stealthy
 * Does not trigger counter-attacks or protect abilities
 * Action 4: Light in the Darkness
 * Unlocked at Level 9
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * Child of Light
 * Targets All Allies
 * 2 Round Cooldown
 * Starts cooled down
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Subtle
 * Does not trigger most status effects
 * Lifeforce
 * Dismisses the Darkforce Dimension
 * Restores a small amount of Health and Stamina
 * All Allies
 * Remove Debuffs
 * Removes harmful status effects from the target
 * Detox (2 rounds)
 * Removes and prevents damage over time effects
 * Child of Darkness
 * Targets Self
 * Type: ,
 * Special Properties
 * Quick Action
 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round
 * Single Use
 * Can only be used once per combat
 * Subtle
 * Does not trigger most status effects
 * Self
 * Remove Debuffs
 * Removes harmful status effects from the target
 * Full of Life
 * Fully restores Health and Stamina

PVP Task Chain
Collect Shocking Lockboxes to unlock Shocker. There will be 3 Weekly Quests that will reward Shocking Lockboxes. Also, the PVP Daily Spin has been updated to contain Shocking Lockboxes, in addition to the Daily Five Fights which will now reward Lockboxes.

Harness the Power

 * Weekly Task 1: Season 29 - Week 1
 * March 28th - April 4th
 * Fight 15 PVP Battles
 * Reward: 30 Shocking Lockboxes
 * Weekly Task 2: Season 29 - Week 2
 * April 4th - April 10th
 * Fight 20 PVP Battles
 * Win 3 PVP Fights in a Row
 * Reward: 30 Shocking Lockboxes
 * Weekly Tack 3: Season 29 - Week 3
 * April 10th - April 15th
 * Fight 25 PVP Battles
 * Win 10 PVP Battles
 * Win 4 PVP Fights in a Row
 * Reward: 40 Shocking Lockboxes

New Lockbox Hero: Shocker
Bio: High school dropout Herman Schultz was actually a talented engineer who fell into a life of crime. When Super Heroes began to appear regularly in New York, he decided to arm himself with his own invention, a pair of gauntlets that shoot high frequency blasts of air. Using these new gauntlets and designing a Super Villain persona as the Shocker, he defeated his new nemesis, Spider-Man, who had already been weakened in a previous confrontation with the Lizard. With his ego boosted, Shocker came into conflict with Spider-Man numerous times usually as a henchman for the Maggia. Shocker continued working for the Maggia until he was caught and imprisoned at Ryker's. He accepted an offer from S.H.I.E.L.D. in order to shorten his sentence.


 * Class: Blaster
 * Passive: Protective Vibrational Field
 * 50% chance to avoid Melee attacks
 * Pyrrhic Victory
 * Chance to counter enemies and apply Collapsing Infrastructure
 * Sinister Six/Shocker
 * Other former Sinister Six members gain Making Waves
 * Action 1: Shocking
 * Unlocked at Level 1
 * Targets One Enemy
 * Type: ,
 * Special Properties
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * One Enemy
 * Exposed (3 rounds)
 * Defense reduced by 25%
 * Slowed (3 rounds)
 * Evasion reduced by 25%
 * Action 2: Alternate Frequency
 * Unlocked at Level 2
 * Special Properties
 * Multi-Function
 * Can be used to perform different actions
 * High Frequency
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Disoriented (1 round)
 * Single-target attacks have a chance of hitting allies
 * Removed after attacking an ally
 * Internal Bleeding x2
 * Taking damage every round or after performing hostile actions
 * Cannot be removed
 * Counts as and stacks with Bleeding
 * Low Frequency
 * Targets One Enemy
 * Type: ,
 * One Enemy
 * Resonating (1 round)
 * Removes beneficial status effects from the target and prevents the next one applied
 * Purged (2 rounds)
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits
 * Deals damage when removed by status removal effect
 * Action 3: Shocker Smash
 * Unlocked at Level 6
 * Targets All Enemies
 * 3 Round Cooldown
 * Type: ,
 * Special Properties
 * Ground Attack
 * Ignores most protect and Avoidance effects
 * All Enemies
 * Collapsing Infrastructure (2 rounds)
 * Deals damage each round
 * Stacks are increased by Ground attacks
 * Stacks up to 5 removed by status removal effects
 * Cannot be removed by status removal effects
 * Shell Shocked (1 round)
 * Takes damage after using an offensive action
 * Chance to take damage after using a counter-attack or follow-up
 * Weakened (3 rounds)
 * Attack reduced by 25%
 * Dizzy (3 rounds)
 * Accuracy reduced by 25%
 * Action 4: Shocker Mobile
 * Unlocked at Level 9
 * Targets All Enemies
 * Type:
 * Special Properties
 * Car-tastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * Stealthy
 * Does not trigger counter-attacks or protect abilities

BUG FIXES

 * Fixed an issue that caused a hero equipped with the Elite Empowered Iso-8 and the Intrepid Force Empowered Iso-8 to gain additional Health and Stamina

Effects
' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' 
 * Is now tagged as a Dark Effect
 * Is now tagged as a Dark Effect
 * No longer interrupts Subtle actions
 * Is now tagged as a Dark Effect
 * Is now tagged as a Dark Effect
 * Is now tagged as a Dark Effect
 * Changed icon from to
 * Changed stamina ranges:
 * Is now tagged as a Dark Effect
 * Is now tagged as a Fire Effect
 * Changed icon from to
 * Is now tagged as a Dark Effect
 * Is now tagged as a Dark Effect
 * Now correctly applies High Voltage/Electro/Hero to other Sinister Six allies
 * Changed icon from to
 * Is now tagged as a Dark Effect
 * Is now tagged as a Dark Effect
 * Changed icon from to

Heroes

 * Get Off My Lawn!
 * Hit chance greatly increased
 * Number of hits reduced from 3 to 1
 * Damage per hit increased, but total damage reduced


 * Added animation similar to Heart of Shou-Lao at the start of combat
 * Added animation similar to Heart of Shou-Lao at the start of combat

Team-Up Bonuses

 * Added Maximum Carnage
 * Added on Anti-Venom, Morbius, Deathlok Spider-Man, Black Cat, Captain America
 * Added Marvel Knights
 * Added on Moon Knight, Daredevil, Black Widow
 * Wonderman re-added Almost Famous
 * Daimon Hellstrom re-added Hellbound
 * Satana re-added Sister From Hell