Cannonball/Patch History

May 14, 2015 Patch Notes
Bug and Balance Fixes The following characters have had their actions adjusted:
 * Cannonball’s Kinetic Field now grants Breakthrough
 * Cannonball’s Kinetic Field now prevents new harmful effects from being applied
 * Cannonball’s Cleared For Take Off now grants Wind-Up
 * Cannonball
 * Comin’ Through:
 * Stamina Cost increased
 * Damage increased
 * Nothin’s Impossible:
 * Stamina Cost increased
 * Damage increased
 * Crash Landing:
 * Stamina Cost increased
 * Damage increased
 * Cleared For Take Off:
 * Stamina Cost reduced
 * Damage increased

October 16, 2014 Patch Notes
Bug & Balance Fixes:
 * Characters
 * Fixed an issue with Cannonball not restoring his Kinetic Field after defeating an opponent with Nothin's Impossible

July 24, 2014 Patch Notes
Undocumented Change
 * Updated bio
 * From:
 * Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.
 * To:
 * Sam Guthrie is a mutant with the ability to generate and release thermo-chemical energy through his body, transforming into a virtually invulnerable human rocket. While he is well-known as a founding member of the New Mutants, he has since brought his courage and sense of justice to many heroic teams.

July 10, 2014 Patch Notes
Release
 * Spec Ops 19 reward
 * Bio – Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.


 * Class: Blaster
 * Self Passives
 * Blast Off
 * 20% chance to dodge an attack
 * Immune to ground attacks
 * Attacks dodged this way grant Rising Up
 * Last Man Standing
 * Increases Accuracy, Attack, Defense and Evasion when an ally is KO'ed


 * Action 1 : Comin' Through
 * Unlocked at Level 1
 * Unarmed, Melee,Kinetic
 * Targets One Enemy
 * Special Properties
 * Exploits Shields
 * Bypasses and deals extra damage against targets that are protected by Shields
 * High Crits
 * Increased chance of critical hits
 * Expanded Field
 * While Kinetic Field is active, this action gains Shield Slam
 * This action consumes Kinetic Field
 * One Enemy
 * Shield Breaker
 * Removes and prevents new shields


 * Action 2A : Kinetic Field
 * Unlocked at Level 2
 * Buff
 * 3 Round Cooldown
 * Special Properties
 * Cry Uncle
 * While Kinetic Field is active, this action is replaced with Nothin's Impossible
 * Self
 * Kinetic Field
 * Reduces damage taken by attacks to 0
 * Does not affect Ignore Defense, Magic, or Psychic attacks
 * Counts as a Shield for the purposes of attacks


 * Action 2B : Nothin's Impossible
 * Unlocked at Level 2
 * Unarmed, Melee, Kinetic
 * 3 Round Cooldown
 * Special Properties
 * Brutal Strike
 * Damage cannot be prevented by resurrection effects
 * Deadly Crits
 * Deals extra damage on critical hits
 * Finest Hour!
 * Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
 * Matter of Perspective
 * While Kinetic Field is inactive, this action is replaced with Kinetic Field
 * This action consumes Kinetic Field
 * Knocking Out an enemy with this attack grants Kinetic Field


 * Action 3 : Crash Landing
 * Unlocked at Level 6
 * Ground, Kinetic
 * 2 Round Cooldown
 * Targets All Enemies
 * Special Properties
 * Ground Attack
 * Ignores most protect and Avoidance effects
 * Crash Course
 * While Kinetic Field is active, this action gains Breakthrough
 * This action consumes Kinetic Field
 * All Enemies
 * Winded
 * Removes and prevents Follow-Up attacks
 * Off-balance
 * Removes and prevents Counter-Attack effects
 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions


 * Action 4 : Cleared For Take Off
 * Unlocked at Level 9
 * Melee, Kinetic, Fire
 * 2 Round Cooldown
 * Targets One Enemy
 * One Enemy
 * Melt Armor
 * All attacks against this target ignore defense
 * Self
 * Afterburners
 * Grants an extra turn