April 11, 2014 Patch Notes

Diamond Reward: Overloader

 * Targets One Enemy
 * Special Properties
 * Customized
 * Power is set by Agent level when acquired
 * Multi-Function
 * Can be used to perform different actions
 * Quick Action
 * Subtle
 * One Enemy
 * Lock-On
 * Taking additional damage from ranged attacks
 * Multi-Function: Tamper
 * Modifies the power source, which may cause one of the following
 * Feedback
 * Warning: Tampering with the Overloader may result in injury and Malfunction
 * Malfunction/Overloader
 * Weapon malfunction prevents Overloader from being fired
 * Energy Loop
 * Overloader gains a follow-up attack
 * Overclocked/Overloader
 * Overloader becomes a Quick Action this turn
 * Overloader Critical
 * Next attack with the Overloader is a Guaranteed Crit
 * Next attack with the Overloader is a Guaranteed Crit

Vibranium Reward: Tactician's Empowered Armor

 * Momentary Advantage
 * Extends Recharge, allowing a Tactician to gain Tactical Maneuvers as a quick action

Adamantium Reward: Rocket Raccoon (New Hero)

 * Bio: Rocket Raccoon was genetically engineered by robots to oversee an insane asylum. After fighting an army of robotic clowns lead by a mole and being kidnapped by asparagus people, he signed on to the Guardians of the Galaxy, which is when things started to get weird. But Rocket takes comfort from the friendship of his fellow Guardians, particularly Groot. And from his guns. His many, many guns.


 * Class: Blaster
 * Self Passive: Trigger Happy
 * Will join in on another ally's Follow-Up or Counter-Attack
 * Self Passive: Half-Cocked
 * Starts combat with 3 Ammo Cells
 * Ammo Cell x3
 * Ammunition for some weapons, very technical


 * Action 1 : BLAM!
 * Unlocked at level 1
 * Targets All Enemies
 * Special Properties
 * Quick Action
 * All Enemies
 * Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times
 * Self
 * Ammo Cell/1
 * Requires 1 Ammo Cell
 * Not required for Follow-Ups or Counter-Attacks
 * Not required for Follow-Ups or Counter-Attacks


 * Action 2 : MURDERED YOU!
 * Unlocked at level 2
 * Target One Enemy
 * Special Properties
 * Quick Action
 * One Enemy
 * Targeted
 * Attacks against this target are guaranteed to hit and crit
 * Melt Armor
 * All attacks against this target ignore the defense stat
 * Self
 * Ammo Cell/2
 * Requires 2 Ammo Cells
 * Not required for Follow-Ups or Counter-Attacks
 * Not required for Follow-Ups or Counter-Attacks


 * Action 3 : BLAM BLAM BLAM!
 * Unlocked at level 6
 * Targets All Enemies
 * Special Properties
 * Quick Action
 * All Enemies
 * Pyrophoric
 * Nearby fire and explosive attacks may chain to this target, causing extra damage
 * Self
 * Ammo Cell/3
 * Requires 3 Ammo Cells
 * Not required for Follow-Ups or Counter-Attacks
 * Nimble
 * 50% chance to avoid melee and ranged attacks
 * 50% chance to avoid melee and ranged attacks


 * Action 4 : KERPLOWIE!
 * Unlocked at level 9
 * Targets All Enemies
 * Special Properties
 * Combustible
 * Attacks against Burning targets are guaranteed to crit
 * Exploit Opportunity
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered, or Winded
 * Quick Action
 * Wild Shots
 * Has a low chance to hit
 * Self
 * Ammo Cell/5
 * Requires 5 Ammo Cells
 * Not required for Follow-Ups or Counter-Attacks
 * Not required for Follow-Ups or Counter-Attacks


 * Action 5 : Reload
 * Attached as a Multi-Action on Recharge
 * Replaces all Actions, except Recharge, when out of Ammo Cells
 * Self
 * Ammo Cell x3
 * Ammunition for some weapons, very technical
 * Ammunition for some weapons, very technical

New Task: "Tasks for the Master"

 * A new lockbox hero is available: Taskmaster. Complete the weekly PVP tasks and receive Mimetic Lockboxes.
 * The first task can be started by completing a PVP battle. Each task will run for one week from its starting time, except for the fourth task, which will be available until the end of the tournament.

Lockbox Reward Hero: Taskmaster (New Hero)

 * Bio: With his "photographic reflexes", Tony Masters can duplicate any fighting style he observes. His skills are quite literally the equal of Captain America, Hawkeye, and a multitude of other heroes and villains. After becoming one of the world's foremost mercenaries, he opened several "academies", training any aspiring villain with enough cash to enroll. Beyond that, little is known about Taskmaster; even he has forgotten much of his past, overwriting his memories with ever more combat data.


 * Class : Generalist
 * Passive : Photographic Reflexes/Taskmaster/Hero
 * Gains the power of attackers' class when attacked. Moves change depending on current power
 * Passive: Tactical Insight
 * 50% chance to gain an extra turn when changing classes
 * This effect can only trigger once per round


 * Generalist:


 * Action 1: Trick Shot
 * Unlocked at level 1
 * Targets One Enemy
 * Special Properties
 * Quick Shot
 * Aimed Shot
 * Applies Pinpoint Target before attacking
 * Single-target attacks against this target are guaranteed to hit
 * One Enemy
 * Bleeding
 * Bleeding


 * Action 2: Dance of Blood
 * Unlocks at level 2
 * Targets All Enemies
 * Special Properties
 * Adamantium
 * Attacks ignore the defense stat
 * Attacks do not bypass shields
 * Vampiric Strike
 * Consumes Bleeding on targets to restore health
 * Consumes Bleeding on targets to restore health


 * Action 3: Turn the Tables
 * Unlocks at level 6
 * Targets All Enemies
 * All Enemies
 * Impaired
 * Attacks do 20% less damage and cannot crit
 * All Allies
 * Rising Up
 * Has a chance to gain Focused, Fortified, Agile or Strengthened
 * Has a chance to gain Focused, Fortified, Agile or Strengthened


 * Action 4: Nightmare Sword
 * Unlocked at level 9
 * Special Properties
 * Stealthy
 * One Enemy
 * Broken Will
 * Reduced damage done on next attack
 * Intimidated
 * Reduced attack, Accuracy, and Evasion
 * Generalized
 * Removes effects from Class bonuses
 * Prevents this character from gaining Class benefits
 * Prevents this character from gaining Class benefits


 * Blaster:


 * Action 1: Sapping Shot
 * Unlocked at level 1
 * Targets One Enemy
 * One Enemy
 * Withered
 * Reduces damage done by 10%
 * This effect can be applied 3 times
 * Distraction
 * Next single-target attack has a 50% chance to miss
 * Next single-target attack has a 50% chance to miss


 * Action 2: Parting Gift
 * Unlocked at level 2
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploit Opportunity
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded


 * Action 3: Turn the Tables
 * Unlocked at level 6
 * Targets All Enemies
 * All Enemies
 * Impaired
 * Attacks do 20% less damage and cannot crit
 * All Allies
 * Team Rising Up
 * Has a chance to gain Focused, Fortified, Agile, or Strengthened
 * Has a chance to gain Focused, Fortified, Agile, or Strengthened


 * Action 4: Blaster Training
 * Unlocked at level 9
 * Targets All Allies
 * Special Properties
 * Quick Action
 * All Allies
 * Blaster Power
 * Single-target attacks ignore defense and are guaranteed to crit
 * Single-target attacks ignore defense and are guaranteed to crit


 * Bruiser:


 * Action 1: Attack of Opportunity
 * Unlocked at level 1
 * Targets One Enemy
 * Special Properties
 * Adamantium
 * Attacks ignore the defense stat
 * Attacks do not bypass shields
 * Exploit Opportunity
 * Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 * One Enemy
 * Bleeding
 * Bleeding


 * Action 2: Dance of Blood
 * Unlocked at level 2
 * Targets All Enemies
 * Special Properties
 * Adamantium
 * Attacks ignore the defense stat
 * Attacks do not bypass shields
 * Vampiric Strike
 * Consumes Bleeding on targets to restore health
 * Consumes Bleeding on targets to restore health


 * Action 3: Cover Fire
 * Unlocked at level 6
 * Targets All Enemies
 * All Enemies
 * Neutralized
 * Removes and prevents stat increasing effects
 * Self
 * Shield
 * Grants Shield to self


 * Action 4: Bruiser Training
 * Unlocked at level 9
 * Targets All Allies
 * Special Properties
 * Quick Action
 * All Allies
 * Bruiser Power
 * Grants Enraged when attacked or attacking
 * Grants Enraged when attacked or attacking


 * Infiltrator:


 * Action 1: Ring of Steel
 * Unlocked at level 1
 * Targets All Enemies
 * All Enemies
 * Bleeding
 * Ravaged
 * Pain
 * Pain


 * Action 2: Head Shot
 * Unlocked at level 2
 * Targets All Enemies
 * Special Properties
 * True Strike
 * One Enemy
 * Targeted
 * Attacks against this target are guaranteed to hit and crit
 * Fatal Blow
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health
 * Greatly damages bosses with less than 30% health


 * Action 3: Ricochet Shield
 * Unlocked at level 6
 * Targets All Enemies
 * All Enemies
 * Off-balance
 * Removes and prevents Counter-Attack effects
 * Hobbled
 * Attacks cannot be Stealthy
 * Attacks cannot be Stealthy


 * Action 4: Infiltrator Training
 * Unlocked at level 9
 * Targets All Allies
 * Special Properties
 * Quick Action
 * All Allies
 * Infiltrator Power
 * Counters enemy attacks
 * Increases damage dealt by 30%
 * Attacks become Stealthy
 * Attacks become Stealthy


 * Scrapper:


 * Action 1: Mutilate
 * Unlocked at level 1
 * Target One Enemy
 * One Enemy
 * Bleeding x2
 * Ravaged
 * Ravaged


 * Action 2: Berserker Frenzy
 * Unlocked at level 2
 * Targets One Enemy
 * Special Properties
 * Adamantium
 * Deadly Crits
 * Deals extra damage on critical hits
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * Deals extra damage against Bleeding targets


 * Action 3: Flying Steel
 * Unlocked at level 6
 * Targets One Enemy
 * One Enemy
 * Winded
 * Removes and prevents Follow-Up attacks
 * Flanked
 * Single-target attacks against this target grant a Follow-Up attack
 * Single-target attacks against this target grant a Follow-Up attack


 * Action 4. Scrapper Training
 * Unlocks at level 9
 * Targets All Allies
 * Special Properties
 * Quick Action
 * All Allies
 * Scrapper Power
 * Single-target attacks grant a Follow-Up attack
 * Single-target attacks grant a Follow-Up attack


 * Tactician:


 * Action 1: Trick Shot
 * Unlocks at level 1
 * Targets One Enemy
 * Special Properties
 * Quick Shot
 * 50% chance of performing a Follow-Up attack
 * The effect can trigger multiple times
 * Aimed Shot
 * Applies Pinpoint Target before attacking
 * Single-target attacks against this target are guaranteed to hit
 * One Enemy
 * Bleeding
 * Bleeding


 * Action 2: Disarming Strike
 * Unlocks at level 2
 * Targets One Enemy
 * One Enemy
 * Depower
 * Actions no longer apply statuses
 * Exhausted
 * Quick Actions become normal actions
 * Quick Actions become normal actions


 * Action 3: Battle Orders
 * Unlocks at level 6
 * Targets All Allies
 * All Allies
 * Rising Up
 * Has a chance to gain Focused, Fortified, Agile or Strengthened
 * Buildup
 * Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost
 * Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost


 * Action 4: Tactician Training
 * Unlocks at level 9
 * Targets One Ally
 * Special Properties
 * Quick Action
 * One Ally
 * Tactician Power
 * Single-target attacks grant an extra turn
 * Single-target attacks grant an extra turn

Forfeit Button

 * While we hope that players face every battle with the intention of winning, we understand that you can sometimes end up in a situation where you have no chance of recovering. Just like a good chess player will admit when they see defeat, we don't want to force players to go through the rest of a losing fight if they are ready to give up and try again. For this reason we added a forfeit button that, after confirming with the player, immediately ends the battle.
 * Note that the fight is still counted as a loss for the player who forfeits. Use of the button will get the player back to the PVP screen faster than going through the fight or refreshing the game page. You can also see information about your opponent such as their strike team and armory bonus.

Optimizations

 * The following UI elements have been optimized and should now load faster.
 * Removed damage multiplier statuses from popping up if the attack misses
 * The Profile and PVP Hero Bonus UI widgets

PvP Balances

 * Slightly reduced the bonus damage granted by each trigger of Paragon Exploiter, Exploit Attrition, and Finest Hour!
 * Slightly reduced the damage bonus granted by Cosmic Energy for Plasma Wave
 * Havok's Channel Energy now starts with a 1 round cooldown
 * Havok's Plasma Wave now has a 2 round cooldown
 * Slightly reduced the base damage of Plasma Wave
 * Uncanny Coordination can no longer trigger while Havok is Stun
 * Nanoplague can now be removed by resting or healing abilities
 * Faustian Bargain (Beast's Horseman of Pestilence uniform) now grants allies a 60% chance of applying Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void when attacking (down from 100%)
 * Heart of Darkness (Beast's Horseman of Pestilence uniform) now only has a 60% chance of applying Nanoplague

Bug Fixes

 * Volstagg's Man in the Middle will now properly counter
 * Falcon's Dive Bomber attack no longer starts as cooled down
 * Fixed an issue where Iceman's Organic Ice did not prevent Pyrophoric
 * Fandral's Witty Retort no longer triggers statuses like Bleeding
 * Fandral's Riposte now has True Strike