Iso-Infused Mighty Hammer

Effects

 * Grants Steel Nerves/Applied (Immune to Pain) to all allies at the start of combat


 * Power is set by Agent level when acquired


 * Deals extra damage to those deemed Worthy

 (1 round)
 * Fatigued after taking an extra turn
 * Can't take additional turns this round
 * Does not affect Free Actions, Quick Actions, or Tactical Maneuvers

 (1 round)
 * Removes beneficial status effects from the target and prevents new applications

Other Versions

 * }