March 25, 2015 Patch Notes

Season 20 Tournament Dates

 * Start: 3/26/2015 @ 14:00 PDT (21:00 UTC)
 * End: 4/17/2015 @ 14:00 PDT (21:00 UTC)

Rewards

 * Adamantium: Victor Mancha
 * Vibranium: Tactician's Safeguard Suit
 * Diamond: Magnetic Pulse Cannon
 * Gold: 10 Gold
 * Silver: 100,000 Silver

Diamond Reward: Magnetic Pulse Cannon

 * Passive - Electric Potential
 * Gains a Volt while affected by Electric effects
 * Gains a Volt from nearby Electric attacks
 * Special Property - Batteries Not Included
 * Requires Volt to unlock this ability
 * Special Property - Power Drain
 * Consumes a Volt and all harmful electric effects
 * New Debuff - Shocking Development
 * Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge
 * Debuff - Magnetized
 * Attacks from this character can't crit
 * Can't dodge attacks
 * Lasts 3 Rounds

Vibranium Reward: Tactician's Safeguard Suit

 * Unrelenting
 * Immune to Exhausted
 * Tactician Safeguard
 * Debuff actions that are not Quick Actions may be a Quick Action once per round
 * Chance to apply Hobbled with single-target damaging attacks

Adamantium Reward: Victor Mancha (New Hero)
Bio: Victor Mancha was just an average high school student with a love for superheroes. That is, until he met the Runaways. On that day, Victor discovered that he is a cyborg, created from the DNA of his mother, Marianella Mancha, and the technology of Ultron. With his plans revealed, Ultron murders Marianella and assumes control of Victor. With the help of the Runaways, Victor breaks free of Ultron's control. After defeating Ultron, Victor decides to join the Runaways in order to prove that he will never be like his creator, a mechanical monster.

Class: Infiltrator
 * Passives:
 * Cybernetic
 * Immune to Bleeding, Burning, Chilled, and Obsolete Tech
 * Very high crit resistance
 * Reboot/Passive
 * Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffs
 * Restorative Nanobots/Passive
 * Restores health every turn
 * Removes a harmful effect every turn
 * Runaways Rallying Cry
 * All allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combat

Action 1 : Dragon Claw
 * Unlocked at Level 1
 * Targets One Enemy
 * Type:, , ,
 * Special Properties
 * Deadly Crits
 * Deals extra damage on critical hits
 * Electromagnet
 * Attacks against Magnetized targets are guaranteed to critically hit
 * One Enemy
 * Crackle
 * Chance to trigger an electric shock after performing a hostile action
 * Removes 1 stack of Crackle when triggered
 * This effect can be applied 3 times
 * Lasts 3 rounds

Action 2 : Magnet Man
 * Unlocked at Level 2
 * Targets All Enemies
 * Type:, , ,
 * Special Properties
 * Catastrophic
 * Can't be Protected against
 * Ignores most Avoidance effects
 * Guaranteed to hit
 * All Enemies
 * Static Charge
 * Nearby electric attacks may chain to this target, causing extra damage
 * Lasts 3 Rounds
 * Magnetized
 * Attacks from this character can't crit
 * Can't dodge attacks
 * Lasts 3 Rounds
 * Downgrade
 * Prevents Technology attacks
 * Removes beneficial Technology status effects
 * Affected metal targets gain Magnetized

Action 3 : Calculator Kid
 * Unlocked at Level 6
 * Targets Self
 * Type: ,
 * Self
 * Crackling Shield
 * Shield effect absorbs incoming damage
 * Deals Electricity damage to melee attackers
 * Lasts 2 Rounds
 * Static Cling
 * Protects and counters attacks made by enemies with Static Charge
 * Guaranteed hit against targets with Static Charge
 * Lasts 1 Round

Action 4 : Zapper
 * Unlocked at Level 9
 * Targets One Enemy
 * Type:, ,
 * One Enemy
 * Incapacitation
 * Chance to lose a turn
 * Counts as Stun for actions that affect those targets
 * Lasts 2 rounds
 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions
 * Lasts 1 Round
 * Fried Circuits
 * Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
 * Lasts 1 Round

Bug Fixes

 * Deploys in Spec Op 25 requiring the use of a Runaway will now complete as soon as the Runaway is deployed. This addresses an issue in which some users had to abandon deploys in order to proceed in the Spec Op.
 * Heroic Battles in Spec Op 25 have had the drop rates for E-Iso modified, to increase the chance of an E-Iso being awarded.

Effects

 * Chance to trigger increased from 10% to 15%.
 * Changed effect icon from to
 * Changed effect description
 * From: • Buff actions that are not quick actions may be a quick action once a turn
 * To: • Buff actions that are not Quick Actions may be a Quick Action once per round
 * From: • Buff actions that are not quick actions may be a quick action once a turn
 * To: • Buff actions that are not Quick Actions may be a Quick Action once per round