Reboot/Gear

Effects

 * Power is set by Agent level when acquired


 * Grants an immediate free turn after using
 * Does not trigger follow-up attacks
 * Can only use 1 Quick Action each round


 * Doubles the amount of Combat Data on target
 * Combat Data lowers Evasion

 (2 rounds)
 * Oracle/Gear and Encephalizer get True Strike and Guaranteed Hit


 * Immune to Bleeding, Burning, and Chilled
 * Very high crit resistance