Evolutionary Fist

Effects

 * Remove Debuffs at the end of a round


 * Power is set by Agent level when acquired

 (1 rounds)
 * The next action executed becomes locked out for two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks

 (3 rounds)
 * Taking additional damage from attacks

 (3 rounds)
 * Evolved form of Burning
 * Chance to spread to allies with Malignant Poison
 * Can be removed by Recharge