Chapter 4 - You, Foe/Dialogues

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If we're going to get on top of this riot, we need someone to get the inmates out of the command center so we can reinstate lockdown mode.

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The rioting inmates have started fires that are about to get out of control. We need to fight fire with fire. Get the Human Torch over there to set firebreaks and contain the blazes before they turn into a conflagration.

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Some of the escapees from the Raft are trying to get across the river to Queens. Get a bruiser out there to turn them around and put them where they belong.

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The riot isn't the only thing going on. We've sighted the U-Foes, which means that sooner or later they're going to go after the Fantastic Four. We don't want to broadcast that, so get someone over to the Baxter Building to tell Reed.

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If we're going to get on top of this riot, we need someone to get the inmates out of the command center so we can reinstate lockdown mode.

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The Servo Guards have turned the south end of Central Park into a free-fire zone. Send a hero to contain them before they get to the crowds at the Heckscher Playground.

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The main command center coordinating the Servo Guards is deep inside this rock formation in the park. Hulk's the only asset we have who can break through fast enough to help. If we can knock that center out, the Servo Guards will go rogue and we can pick them off individually.

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We know the U-Foes are in the area, but we don't know how many of them. Send a hero out on a recon mission to see how many of these knuckleheads we're dealing with.

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Informants are reporting strange events in the storm sewers over near the Chrysler Building. Send someone to check it out.

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We've intercepted a coded message from the Hand to an unknown recipient. This code needs to be cracked now and we want to keep it off the network. Put Reed Richards on it.

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An NYPD rapid-response unit is pinned down by the Hand and needs some fire support to get out. Put a blaster on the job and let's help out the boys in blue.

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There's a mutant with a sandwich board over by the mayor's office. Doesn't look like he's dangerous, but send a hero over there to see what he's yelling about.

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We've recovered some kind of artifact from one of the Hand ninjas. It's not something we can trust to UPS. Dispatch a hero to take it down to the Sanctum Sanctorum so Dr. Strange can get a look at it.

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Chemical analysis of these gases seems to show they were created with Iso-8. We've got an inkling Doom is involved. Send a hero to the Latverian embassy to see if there's any trace of these chemicals there.

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The gases are reaching dangerous levels in this area. What we need is a local weather event to disperse them. Send Storm out to brew up a refreshing breeze.

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This group of RAID soldiers are putting together what looks like some kind of weapon. We can't hit them from above; too many civilians close by. What we need here is a single scrapper who isn't afraid to go one-on-everybody.

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Recovered intel includes a reference to the Circle of Eight. That fortuneteller might know more, now that we know what questions to ask her. Send a hero to bring her in, and keep it quiet.

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We need some added firepower across 34th Street from the Empire State Building. Servo Guards are thick over there, and if we're going to get into the building that area has to be cleared.

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Dr. Strange had a look at that Hand artifact and needs to take a quick trip to the astral plane to confirm something. He won't tell us what, but it's a safe bet he knows what he's doing.

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Servo Guards have crashed the Herald Square subway station. The MTA is rerouting trains, but if the Servos get into the subway tunnels we're going to have a hell of a time getting them out. Send a hero to cut them off and take them down.

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We had an alarm call from uptown at the Museum of Natural History. It was cut off before we could identify the sender or get the message. Get someone up there to find out what's going on.

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Professor Xavier is requesting a face-to-face meeting with SHIELD to clarify our intentions with respect to mutants and Iso-8. Send a hero to get everyone on the same page moving forward.

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Some of the test subjects are holed up deep in the bowels of the museum searching for an obscure item in its collection. We're getting ridiculous Iso-8 readings from in there. Send Phoenix to terminate that mission prematurely.

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While we're chasing test subjects and the Brotherhood, monitors across from the museum have picked up possible Jotun activity. Send a hero out for visual confirmation.

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The museum complex is a maze. We need someone with tactical skills to do initial recon and come up with the most effective way to get at the Brotherhood forces inside.