Heir of Hell

Effects
' '  (3 rounds)  (2 rounds) ' '
 * Power is set by Agent level when acquired
 * Increased chance of critical hits
 * Taking additional damage from Magic attacks and effects
 * Taking damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * If the Agent has Exposed, gains chance to counter and applies Soulfire to enemies
 * Causes Slowed on the Agent