X-23/Patch History

May 14, 2015 Patch Notes
Bug and Balance Fixes
 * X-23 and Wolverine’s Healing Factor now has a higher chance to prevent Wolverine from being KO’ed

February 7, 2014 Patch Notes
New Uniform: Horseman of War
 * Classes: Bruiser / Scrapper
 * All Allies Buff Warbringer
 * Grants Warbound to allies
 * Warbound allies gain War Frenzy when attacked
 * War Frenzy increases attack and accuracy
 * Level 1: Snikt!
 * One Enemy
 * Adds: Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times
 * Adds: Blind Rage
 * Cannot use buff or defensive actions
 * Psychic debuff
 * Level 2: Blades of Rage
 * One Enemy¹
 * Adds: Pain
 * Increases damage taken by 8%
 * This effect stacks up to 3 times
 * Adds: Ravaged
 * Takes increased damage from Bleeding
 * Level 3: Made for Walking
 * Special Properties
 * Adds: Paragon Exploiter
 * Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
 * Level 4: Assassin’s Strike
 * Special Properties
 * Adds: Stealthy
 * Does not trigger counter-attacks or protect abilities

May 21, 2013 Patch Notes
X-23 Fix and Adjustment
 * While X-23 is under “Berserker Rage,” no other enemies will gain “Trigger Scent”
 * “Trigger Scent” and “Berserker Rage” can now be removed

March 20, 2013 Patch Notes
X-23 Adjustment
 * Fixed a bug where Made For Walking was not exploiting bleeds
 * Healing Factor can only prevent KOs once a round¹

February 7, 2013 Patch Notes
X-23 Announcement
 * PVP Tournament: Season 5 Reward
 * Class: Bruiser
 * Passive - Healing Factor/Wolverine
 * Gradually restores Health during combat
 * Reduces durations for Bleeding and Poison
 * Chance to survive fatal damage
 * Passive - Weapon X Programming
 * Attackers have a chance to gain Trigger Scent
 * Trigger Scent
 * Opposing characters with Berserker Rage must attack this target
 * Grants Berserker Rage/X-23 when an enemy gains Trigger Scent
 * Berserker Rage
 * Damage increased against enemies with Trigger Scent
 * Chance to perform a follow-up attack against bleeding targets
 * Level 1 - Snikt!
 * Single Target
 * Slashing, Melee
 * Adamantium
 * Attacks ignore the defense stat
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Shred
 * Applies Shred to targets immune to Bleeding
 * Reduces Defense
 * Counts as Bleeding for the purpose of attacks
 * This effect can be applied 3 times
 * Ravaged
 * Takes increased damage from Bleeding
 * Level 2 - Blades of Rage
 * AOE
 * Slashing, Melee
 * Adamantium
 * Attacks ignore the defense stat
 * Hemorrhaging Attack
 * Causes all applications of Bleeding to trigger
 * Bleeding
 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times
 * Level 6 - Made For Walking
 * Single Target
 * Slashing, Melee
 * Adamantium
 * Attacks ignore the defense stat
 * Exploits Bleeds
 * Deals extra damage against Bleeding targets
 * High Crits
 * Increased chance of critical hits
 * Level 9 - Assassin’s Strike
 * Single Target
 * Slashing, Melee
 * Adamantium
 * Attacks ignore the defense stat
 * Brutal Strike
 * Damage cannot be prevented by resurrection effects
 * Fatal Blow
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health