August 27, 2012 Patch Notes

Class Updates

 * Infiltrators
 * Updated class bonus
 * Combat Reflexes
 * Counters single-target or AOE attacks
 * Increases damage done by 30%
 * While active, all attacks are Stealthy
 * Do not provoke counter-attacks
 * Cannot be intercepted by Protect abilities
 * Protect and counter effects do not work against Stealthy attacks
 * Infiltrators now gain the Combat Reflexes buff both when attacking and when attacked by Tacticians

Hero Updates
Gambit - New Hero
 * Class: Infiltrator
 * Passive Ability “Wild Card”
 * Chance to assist when an ally attacks or is attacked
 * Grants one Kinetic Charge when Gambit assists via Wild Card
 * New Status “Kinetic Charge”
 * Increases chance to critical hit
 * Not consumed by Bo Roulette
 * Can be applied up to 4 times
 * Level 1 Action “Bo Roulette”
 * Targets One Enemy
 * Melee Attack
 * Grants Gambit 1 - 3 applications of Kinetic Charge
 * Level 2 Action “Ace of Spades”
 * Targets One Enemy
 * Ranged Attack
 * Causes Exposed (Defense reduced by 25%)
 * Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
 * Level 6 Action “Ragin’ Cajun”
 * Targets One Enemy
 * Melee Attack
 * Kinetic Burst - Consumes all Kinetic Charges to deal extra damage
 * The more Kinetic Charges consumed, the more extra damage is applied
 * Exploits Exposure - Deals extra damage against Exposed targets
 * Deadly Crits - Deals extra damage on critical hits
 * Level 9 Action “Royal Flush”
 * Targets All Enemies
 * Ranged Attack
 * Remove Buffs - Removes beneficial status effects from the target
 * Causes Exposed
 * Deadly Crits

Invisible Woman
 * Improved Actions
 * Class: Infiltrator
 * Passive Ability - “Invisibility”
 * 25% Chance to evade single-target attacks
 * If an attack is evaded in this way: grants a bonus to accuracy on her next attack.
 * Level 1 Action “Force Spheres”
 * Targets One Enemy
 * Ranged Attack
 * Stealthy - does not trigger counter-attacks or protect abilities
 * Deadly Crits - Deals extra damage on critical hits
 * Level 2 Action “Force Field”
 * Targets All Allies
 * Team Buff
 * Applies “Force Field”
 * Absorbs damage
 * Removed when attacking
 * Level 6 Action “Force Volley”
 * Targets All Enemies
 * Ranged Attack
 * Stealthy
 * Deadly Crits
 * Level 9 Action “Force Cage”
 * Targets One Enemy
 * Enemy Debuff
 * Applies “Force Cage”
 * Can only use actions that target self
 * If character does not have actions that target self, they lose a turn
 * Can’t Protect or Counter attacks
 * Can’t be hit by attacks
 * Subtle - Does not trigger most status effects
 * Uses “Force Field” as her default counter
 * New uniform - “Future Foundation Invisible Woman”
 * Uniform classes available: Blaster & Infiltrator
 * Uniform Passive “Reactive Shields”
 * Creates a shield when attacked
 * Does not overwrite other shields
 * For those who want more shield with their shield, this ability does not replace Invisible Woman’s Force Field
 * Uniform Passive “Share the Future”
 * Grants Reactive Shields to all teammates
 * Grants “Future Countdown” with two Future Foundation members
 * On round 4, grants “The Future is Now” - Increasing Attack and Accuracy by 35% for the remainder of the battle.
 * As of this update, Invisible Woman, Mr. Fantastic and Thing have Future Foundation alternate costumes.

Emma Frost
 * Passive “Organic Diamond” no longer procs Diamond Form when another character Protects an attack
 * Organic Diamond no longer defends against psychic attacks. This should help Emma vs. Emma fights.
 * Several changes to Mental Anguish
 * Is removed after any action that is not a Quick Action
 * This means if someone rests, but gets extra turns later, they will not have to rest those extra turns as well
 * This also means that if someone takes damage from the Mental Anguish, they will not take additional damage on extra turns
 * Still cannot be cleared by using a quick buff such as Hawkeye’s Pinpoint Target
 * Now produces Mental Scarring if the target takes damage, making that target immune to Mental Anguish until their next turn
 * Now deals consistent damage against targets with different health
 * Unlock Potential now correctly removes debuffs only when first applied instead of preventing new debuffs from being applied

Thing
 * Stonewall no longer protects against attacks that can’t be protected
 * Toughness from Future Foundation Thing’s Tough Guy buff now caps at 20 stacks
 * This is to solve an issue where very high stacks were causing damage increase rather than decrease

Rogue
 * Ubiquitous Power (gained by using Absorb Power on a Generalist)
 * Now increases Rogue’s stats more
 * Infiltrator Power (gained by using Absorb Power on an Infiltrator)
 * Updated to reflect the changes to Combat Reflexes
 * Increases damage done by 30%
 * All attacks are Stealthy
 * Counters all attacks

Human Torch
 * Fireproof no longer resists fire damage from Human Torch
 * This should fix infinite PVP battles of Human Torch vs. Human Torch

Mission and Item Updates

 * New tier of Isotope-8 added in the store
 * Iso-8 “Crystals” require agent level 100 to purchase
 * Defensive Experiment from the Pawn now caps at 20 stacks
 * This is to solve an issue where very high stacks were causing damage increase rather than decrease
 * Deploy and boss reward loot tables have been updated with better rewards! They are also more likely to drop level-appropriate gear and items for the agent
 * Boss and Epic Boss rewards can now be spun repeatedly after the defeat of a boss
 * Currently each respin costs 5 gold
 * The player keeps all items won by each spin
 * Spec Ops 2 extended till Monday
 * Unstable Iso-8 was accidentally turned off. This has been restored and a link on the Marvel: Avengers Alliance app page was added where users can receive 50 Unstable Iso-8.

PVP Updates

 * Updated matchmaking for PvP
 * Ranked matches in PVP should now match players that are much closer in Rating
 * This should usually fall within +/- 100 rating of the challenger
 * PvP Battle Reports now display the last 30 fights. (Up from 15)
 * PvP Battle Reports now show fights that have been initiated against you since you’ve logged in
 * Previously, the player needed to refresh the client to update the Battle Reports
 * PVP Ranked Daily Bonus XP now resets every night at the same time

User Interface Updates

 * The tooltip for characters is now wider
 * A majority of Statuses now properly display the correct number of turns a status lasts
 * These were incorrectly reporting one more than the number of turns
 * The actual duration for these statuses has not changed

Reference

 * 8/27 Patch Notes