Stun

Details

 * When Stun takes Effect, it wears off and the character gets applied with afterwards.
 * While affected by stun, characters cannot counter, protect, follow-up, retaliate or proc some effects.
 * Attacks against this target are guaranteed to hit.
 * Cancelled by.

Related Effects

 * - Chance to Stun target
 * - Immune to Poison, Bleeding, Stun, and Psychic Attacks
 * - Slowly petrifying in amber (Counts as Stun)
 * - Third application causes Stun and guaranteed critical hits
 * - Stunned
 * - Stunned
 * Dark Bargain - If Agent has Poison, grants massive bonus to Defense and high chance to Stun enemies.
 * - Prevents Stun effects while active
 * - Immune to Stun
 * - Deals extra damage against Stunned targets.
 * - Can only rest.  Counts as stunned
 * - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
 * - Consume two Soul Charges to cause Melt Armor and Stun
 * - Chance to stun while Genetic Alterations are made
 * - Slowly petrifying in amber (Counts as Stun)
 * - Stunned and disgusting
 * - 50% chance to stun target; 75% chance to stun Magnetized targets
 * - 40% chance to stun targets; Stun causes targets to lose their next turn
 * - Counts as Stun for the purpose of attacks
 * - Increased chance to stun with Absorb Power
 * - Stuns targets that have Combo Setup
 * - Recently stunned; Can't be stunned
 * - Immune to Stun and Exhaustion
 * - "Polyglottal" ability is able to hit Phased targets and deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened.
 * - Chance to cause Stun to Mechanical targets
 * Starktech Synergy - If the Agent has the Lasercutter, gains 60% to stun and the starting cooldown is removed
 * Stunned
 * - Has an increased chance to cause Stun per application of Quickness
 * - Immune to Stun
 * - Can not be stunned
 * - The next attack has a chance to Stun
 * - The next attack has a chance to Stun