Iceman/Patch History

November 10, 2014 Patch Notes
BUG FIXES
 * Iceman is now immune to the Frozen/Debuff status

April 11, 2014 Patch Notes
Bug Fixes
 * Fixed an issue where Iceman's Organic Ice did not prevent Pyrophoric

April 2, 2014 Patch Notes
Bug Fixes
 * Will now gain Absolute Zero while being knocked out by damage over time effects
 * Coldsnap now triggers with Deathfrost
 * Attacks now do the appropriate damage

February 7, 2014 Patch Notes
Release
 * Spec Op 16 Reward Hero
 * Class: Bruiser
 * Self Passive : Organic Ice
 * Immune to Burning, Chilled, and Pyrophoric
 * Reduces damage from most fire and ice attacks by 50%


 * Hero Buff : Dead of Winter
 * The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times


 * Level 1 : Chill Out
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Coldsnap
 * Attacks against Chilled targets are guaranteed to crit


 * Deadly Crits
 * Deals extra damage on critical hits


 * Absolute Zero : Exploits Chill
 * Deals extra damage against Chilled targets


 * Level 2 : Ice Capades
 * All Enemies
 * Melee, Ice
 * 1 Round Cooldown
 * All Enemies
 * Chilled
 * Taking damage every turn
 * Evasion reduced
 * Cancelled by burning
 * Lasts 2 Rounds


 * Disabled
 * The next action executed becomes locked out for two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks
 * Lasts 1 Round


 * Absolute Zero : Frostbound/Debuff
 * When attacked, Frostbound targets will Shatter, damaging enemies


 * Level 6 : Cold Feet
 * One Enemy
 * Ranged, Ice, Energy
 * One Enemy
 * Chilled
 * Taking damage every turn
 * Evasion reduced
 * Cancelled by burning
 * Lasts 2 Rounds


 * Frozen/Debuff
 * Cannot dodge most attacks
 * Lasts 2 Rounds


 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions
 * Lasts 1 Round


 * Absolute Zero : Immobilized
 * Unable to use Melee abilities
 * Lasts 1 Round


 * Level 9 : Breaking the Ice
 * All Allies
 * Buff
 * 3 Round Cooldown
 * All Allies
 * Ice Wall
 * Shield effect absorbs incoming damage
 * Lasts 1 Round


 * Absolute Zero : Cryotherapy
 * Soothing ice restores Health


 * Self
 * Dead of Winter
 * The next time Iceman is KO'ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times

Horseman of Death
 * Classes: Blaster / Bruiser
 * Self Passive : Death and Taxes
 * Has a chance to attack when an enemy with Chilled attacks or is attacked


 * Self Passive : Organic Ice
 * Immune to Burning, Chilled, and Pyrophoric
 * Reduces damage from most fire and ice attacks by 50%


 * Self Passive : Reaper of Souls
 * Gains Dead of Winter when an enemy is defeated


 * Hero Buff : Dead of Winter
 * The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
 * Absolute Zero unlocks additional new effects on Actions
 * This effect can be applied 3 times


 * Level 1 : Snowball’s Chance
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Brutal Strike
 * Damage cannot be prevented by resurrection effects


 * Deadly Crits
 * Deals extra damage on critical hits


 * Coldsnap
 * Attacks against Chilled targets are guaranteed to crit


 * Absolute Zero : Exploit Chill
 * Deals extra damage against Chilled targets


 * Level 2 : Cold Day
 * All Enemies
 * Melee, Ice
 * 1 Round Cooldown
 * All Enemies
 * Deathfrost
 * Taking Magic damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * Lasts 2 Rounds


 * Disabled
 * The next action executed becomes locked out for two rounds
 * This does not lock out counter-attacks or trigger off of counter-attacks
 * Lasts 1 Round


 * Stun
 * 40% Chance
 * Loses next turn
 * Reduced chance to dodge
 * Lasts 1 Turn


 * Absolute Zero : Frostbound
 * When attacked, Frostbound targets will Shatter, damaging enemies


 * Level 6 : Freezes Over
 * One Enemy
 * Ranged, Ice, Energy
 * One Enemy
 * Deathfrost
 * Taking Magic damage and losing Stamina every turn
 * Evasion lowered
 * Counts as Chilled for actions that affect Chilled targets
 * Lasts 2 Rounds


 * Frozen/Debuff
 * Cannot dodge most attacks
 * Lasts 2 Rounds


 * Exhausted
 * Cannot take extra turns
 * Quick Actions become normal actions
 * Lasts 1 Round


 * Fatal Blow
 * Defeats normal enemies with less than 30% health
 * Greatly damages bosses with less than 30% health


 * Absolute Zero : Immobilized
 * Unable to use Melee abilities
 * Lasts 1 Round


 * Level 9 : Ninth Circle
 * One Enemy
 * Ranged, Ice
 * Special Properties
 * Guaranteed Hit
 * 100% chance to hit...usually


 * Stealthy
 * Does not trigger counter-attacks or protect abilities


 * True Strike
 * Ignores most Avoidance effects


 * One Enemy
 * Despair
 * Removes and prevents resurrection effects while active
 * Prevents most healing while active
 * Lasts 2 Rounds


 * Doom
 * Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
 * Strong opponents are not damage by this effect
 * Lasts 2 Rounds