Quantum Jumper

Effects

 * Grants other two party members an extra turn
 * Only one extra turn may be taken each round

Other Versions

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Patch Notes
November 12, 2012 Patch Notes November 20, 2012 Patch Notes February 15, 2013 Patch Notes
 * Quantum Jumper no longer grants an extra turn to the Agent that uses it.
 * Cooldown reduced to 2 rounds
 * The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used
 * Quantum Jumper now starts with a 1 round cooldown.