Witch Hammer

Effects
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 * Gains Ethereal Strike
 * Lose 10% of current Health each turn
 * Deals increased damage when below 50% health
 * Gain Magic Reduction when below 50% health
 * Causes Doom to trigger immediately
 * Prevents Doom from being applied
 * Losing Stamina every round or after performing hostile actions
 * Lowers Evasion
 * This effect can be applies 3 times
 * Avoids all attacks except Magic and Psychic attacks
 * Next attack deals more damage
 * Removed after performing an attack
 * Cannot protect while Intangible