Combat

Combat in Marvel: Avengers Alliance is divided into two types: Player Versus Enemy (PVE) and Player Versus Player (PVP).

Combat Screen Layout

 * Top tray - Character turn order from left to right
 * Blue background - Ally
 * Red background - Enemy
 * Gray vertical bar - End of Round
 * Lower Screen (Left to right)
 * Bottom tray - Character names and number of green (buffs) and red (debuff) numbers

Details
Before engaging in combat, you can customize Agent's equipment and choose characters. You can hover on the character or class for information. Show Help button displays the class information. When a hero is obligatory, he is not shown when managing heroes.

When engaged in combat, resources required are consumed. Characters' turns are arranged. Character's turn indicates with a white circle. You can see the turn order at the top tray.

To perform an action, you can click on the Agent gear or hero action and select the target. You can use Supplies, Distress Calls, or Combat Store. Alternatively, you can click on the target by clicking a character name at the bottom tray that overlaps.

Damage text displays numbers or "DODGE" on the target. It displays in white text. Yellow text displays the damage is critical and critical text is displayed on the top of damage number. Green text displays the healing. Character disappears in combat is KO'ed or fled.

When your team defeats all enemies, displays "YOU WIN" text and results you win. When your team is KO'ed, displays "YOU LOSE" text and results you lose. When your team and remaining enemies are KO'ed at a time, displays "DRAW" text and results draw.

As of December 16, 2013 Patch Notes, it may loads before performing an action.

Overkills
An Overkill occurs when a character deals damage to an opponent and decreases HP greatly beyond 0. For example, a player dealing 149 damage to an opponent with 100 Health results in an overkill (150 damage would be Massive Overkill and 200 damage an Epic Overkill).

Overkill indicates where a character is KO'ed and fades in red and displays Overkill text.

Overkill is part of PvE Score Modifier.

Types

 * Overkill - 30% HP below 0
 * Massive Overkill - 60% HP below 0
 * Epic Overkill - 90% HP below 0

Toggle Combat Message Speed
In Settings (located at the right of the game screen), toggles the Combat Message Speed or Combat Text Toggle by speeding up the combat, decreases the displaying effect time.

Added on May 1, 2014 Patch Notes. Toggling on the Combat Message Speed will greatly increases combat speed by removing most of the battle text, including overkill text.

Player Versus Enemy
Can be engaged by clicking Fight button. The player is represented by the Agent in the game. Two Heroes join the Agent in a Team, which fights against opposing forces in the combat screen. The opposing forces may contain up to three generic Enemies and/or Villains. Combat may involve several waves of enemies. Some effects do not proc before going to the next wave.

Each character takes a turn to perform an action. This may involve the use of skills, weapons, or supplies. Some characters may perform actions have have Buffs that allow them to have an extra turn. A character is Knocked Out (or KO'ed) when their health falls to zero, starts to fade, removing from the combat.

A Distress Call may be activated without using a turn.

The Agent enables the use of Supplies during combat by any member of the team. If the Agent is knocked out, the rest of the team will no longer have access to supplies.

After the end of the fight, the player's score is calculated based on the PvE Score Modifier, which may include Team-Up Bonuses.

If a player refreshes the game while in combat or resulted as Draw, counted as loss and affects the total mission score.

Player Versus Player


PVP combat is currently centered around PVP Tournaments. It is similar to PVE combat, except the opposing force is another player's team.

The use of Supplies, Distress Calls, and the Combat Store are disabled during PVP combat.